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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. Hello. I am using the plugin XD Quest (https://lone.design/product/xdquest/). When using Nova Weather, there's a conflict with the XDQuest plugin. Specifically the NPC in the quest room doesn't have his kit, is facing away from the player and the lights on the side of the building don't light up. After checking the XD Quest log file, I see this error referencing Nova Weather.: [09/27/2023 09:01:10] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at NovaWeather.Lib.Permissions.PermissionManager+<>c__13`1[T].<Execute>b__13_0 (System.Object a) [0x00000] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].ToArray () [0x00012] in <d61464951b0243f18092630834a7bf18>:0 at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <d61464951b0243f18092630834a7bf18>:0 at NovaWeather.Lib.Permissions.PermissionManager.Execute[T] (System.String method, System.Object[] args) [0x00098] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at NovaWeather.Lib.Permissions.PermissionManager.PlayerHasPermission (BasePlayer player, System.String permission) [0x00001] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at NovaWeather.Lib.WeatherManager.WeatherManager.GetPlayerPermissionOverrideClimate (BasePlayer player) [0x00084] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at NovaWeather.Lib.WeatherManager.WeatherManager.GetClimateForPosition (UnityEngine.Vector3 pos) [0x00015] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at NovaWeather.Lib.WeatherManager.WeatherManager.GetCurrentStatePropertyForPosition (UnityEngine.Vector3 pos, System.String name) [0x00001] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at NovaWeather.Lib.WeatherManager.ClimateProps.GetTemperature (UnityEngine.Vector3 position) [0x00001] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <47fc8c70fa834cbf8141d7c1a7589125>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <47fc8c70fa834cbf8141d7c1a7589125>:0 at NovaWeather.HarmonyPatches.ClimatePatch.Prefix (System.Reflection.MethodBase __originalMethod, System.Single& __result, UnityEngine.Vector3 position) [0x00084] in <17bcd795a4814c09bd82e5b6c2b658b0>:0 at (wrapper dynamic-method) Climate.GetTemperature_Patch1(UnityEngine.Vector3) at BaseEntity.get_currentTemperature () [0x0000b] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventory.ServerUpdate (System.Single delta) [0x0003f] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventory.OnClothingChanged (Item item, System.Boolean bAdded) [0x00010] in <7eac839b92da418b8d174606e4699650>:0 at ItemContainer.Insert (Item item) [0x00046] in <7eac839b92da418b8d174606e4699650>:0 at Item.SetParent (ItemContainer target) [0x00039] in <7eac839b92da418b8d174606e4699650>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x004c0] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventory.GiveItem (Item item, System.Boolean tryWearClothing, ItemContainer container) [0x00015] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventory.GiveItem (Item item, ItemContainer container) [0x00000] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventoryProperties.<GiveToPlayer>g__CreateItem|7_0 (PlayerInventoryProperties+ItemAmountSkinned toCreate, ItemContainer destination, PlayerInventoryProperties+<>c__DisplayClass7_0& ) [0x00069] in <7eac839b92da418b8d174606e4699650>:0 at PlayerInventoryProperties.GiveToPlayer (BasePlayer player) [0x000e5] in <7eac839b92da418b8d174606e4699650>:0 at NPCPlayer.EquipLoadout (PlayerInventoryProperties[] loads) [0x00013] in <7eac839b92da418b8d174606e4699650>:0 at NPCPlayer.ServerInit () [0x00036] in <7eac839b92da418b8d174606e4699650>:0 at NPCShopKeeper.ServerInit () [0x00000] in <7eac839b92da418b8d174606e4699650>:0 at BaseNetworkable.Spawn () [0x00035] in <7eac839b92da418b8d174606e4699650>:0 at BaseEntity.Spawn () [0x00000] in <7eac839b92da418b8d174606e4699650>:0 at Oxide.Plugins.XDQuest.InitializeNpc (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00044] in <270e98c493684600a89dfc7a4bc7b7d4>:0 at Oxide.Plugins.XDQuest.OnPasteFinished (System.Collections.Generic.List`1[T] pastedEntities, System.String fileName) [0x001ab] in <270e98c493684600a89dfc7a4bc7b7d4>:0 I mentioned this to DezLife, the developer of XDQuest and he has no idea what the issue is. Is this something that is fixable on your end or does it have to be done on the XDQuest side?
  2. I changed the config on my test server so that sunny had a 90% chance but it didn't seem like it was sunny any more than before. I set the time to change the weather to 60 seconds so I could confirm that the weather was changing. By doing that I noticed that when the weather changed it was sudden with no transition, which is immersion breaking. Weather doesn't go from sunny to a storm. It begins to get cloudy, then light rain, leading up to heavy rain.
  3. Thank you for adding support for the PVE Mode plugin, however it's unclear how a player gets the event locked to you. Other events that have support for the PVE Mode plugin has a section like this in their config: "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 }, { "Type of target": "Bradley", "Damage Multiplier": 2.0 }, { "Type of target": "Helicopter", "Damage Multiplier": 2.0 } ], That determines who the owner is. Also, these events put a bubble over the event to show the area that is affected and there's an announcement when the event becomes locked to the player.
  4. As you can see in my config I posted above, the chance is 65%. Does that need to be higher? 80%? 90%?
  5. I've got players telling me that the weather isn't changing and that it's been raining a long time. Below is my config. Could we get some debug code showing when weather changes? { "Auto reload [If you change the config and save the file the plugin will reload itself]": true, "Day length [minutes]": 50, "Night length [minutes]": 10, "Use time control": true, "Presets": [ { "Name": "Clear", "Duration [seconds]": 3600, "Chance [0 - 100%": 65, "Wind": -1.0, "Rain": -1.0, "Thunder": -1.0, "Rainbow": -1.0, "Ocean": -1.0, "Atmosphere rayleigh": -1.0, "Atmosphere mie": -1.0, "Atmosphere contrast": -1.0, "Atmosphere directionality": -1.0, "Atmosphere fogginess": -1.0, "Atmosphere brightness": -1.0, "Clouds size": -1.0, "Clouds opacity": -1.0, "Clouds coverage": -1.0, "Clouds sharpness": -1.0, "Clouds coloring": -1.0, "Clouds attenuation": -1.0, "Clouds saturation": -1.0, "Clouds scattering": -1.0, "Clouds brightness": -1.0 }, { "Name": "Dust", "Duration [seconds]": 900, "Chance [0 - 100%": 5, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 2.0, "Atmosphere mie": 4.0, "Atmosphere contrast": 1.25, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.3, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 0.25, "Clouds coverage": 0.0, "Clouds sharpness": 0.0, "Clouds coloring": 1.0, "Clouds attenuation": 0.25, "Clouds saturation": 1.0, "Clouds scattering": 1.0, "Clouds brightness": 1.0 }, { "Name": "Fog", "Duration [seconds]": 1800, "Chance [0 - 100%": 10, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 4.5, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.0, "Atmosphere directionality": 0.2, "Atmosphere fogginess": 0.9, "Atmosphere brightness": 0.5, "Clouds size": 2.0, "Clouds opacity": 0.0, "Clouds coverage": 0.0, "Clouds sharpness": 0.1, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 100.0, "Clouds brightness": 0.8 }, { "Name": "Overcast", "Duration [seconds]": 2400, "Chance [0 - 100%": 15, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 0.2, "Atmosphere mie": 5.0, "Atmosphere contrast": 1.5, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.8, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 1.0, "Clouds sharpness": 0.05, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 20.0, "Clouds brightness": 1.0 }, { "Name": "RainMild", "Duration [seconds]": 2400, "Chance [0 - 100%": 10, "Wind": 1.0, "Rain": 0.2, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 4.7, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 1.0, "Atmosphere contrast": 1.3, "Atmosphere directionality": 0.9, "Atmosphere fogginess": 0.2, "Atmosphere brightness": 1.0, "Clouds size": 1.0, "Clouds opacity": 1.0, "Clouds coverage": 0.4, "Clouds sharpness": 0.0, "Clouds coloring": 0.8, "Clouds attenuation": 0.05, "Clouds saturation": 0.8, "Clouds scattering": 0.4, "Clouds brightness": 1.0 }, { "Name": "RainHeavy", "Duration [seconds]": 1800, "Chance [0 - 100%": 10, "Wind": 1.0, "Rain": 1.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 7.4, "Atmosphere rayleigh": 0.2, "Atmosphere mie": 5.0, "Atmosphere contrast": 1.5, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.7, "Atmosphere brightness": 0.8, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 0.9, "Clouds sharpness": 0.25, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 5.0, "Clouds brightness": 1.0 }, { "Name": "Storm", "Duration [seconds]": 900, "Chance [0 - 100%": 5, "Wind": 1.0, "Rain": 1.0, "Thunder": 1.0, "Rainbow": 0.0, "Ocean": 8.0, "Atmosphere rayleigh": 1.0, "Atmosphere mie": 3.0, "Atmosphere contrast": 1.3, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.95, "Atmosphere brightness": 0.8, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 1.0, "Clouds sharpness": 0.4, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 5.0, "Clouds brightness": 1.0 } ] }
  6. Thank you. I guess the Bot Purge event didn't suffer from this issue?
  7. I've got a player complaining that the event isn't showing the correct totals. He says the UI says a player had 3 or 4 kills and then it said that player won with 7 kills. Is it possible that the UI isn't updating the totals correctly?
  8. BetterDeadThanZed

    LSkins

    I asked Lagzya about this in Discord. Unfortunately it's a technological limit. I recommend typing what you want to search for in chat, then cut and paste it into the search bar or you can search for partial words. For example, if you're looking for an item with the word "Black" in it, but B is bound to your Backpack, then type "lack" and it'll still be found.
  9. Using Place Anything. With the Craft Menu, I can craft the Gambling Wheel and Gambling Terminal. The big wheel spins. I put the scrap into the terminal. The wheel stops. No scrap is taken when I lose and no scrap is being added when I win. Any idea what the issue might be? No errors in the console.
  10. Time doesn't progress and economic money doesn't display correct amount as more is added to a player's balance since the wipe.
  11. I have found that zombies using these kits seem to be impervious to melee weapons and arrows. Using BotReSpawn, lowered health to 125. I need to do more extensive testing, but this is my initial results. They were dieing fine by bullets.
  12. Ok, so the images are showing now but the time display isn't showing the correct time. I have to reload the plugin to update the time.
  13. With today's update, the images part of the HUD is missing.
  14. All of the self hosted Discord bots I've found so far all require Linux. Does this also require Linux or can it be hosted on a Windows server?
  15. How does this work? Do you have to host your own Discord bot?
  16. Looks nice, but I run LSkins. It would be awesome if it supported that too!
  17. I have some requests: Allow the server admin to limit how many recyclers can be placed per player and team by permissions. Allow charging of Economics/IQEconomics/ServerRewards also by permissions (so a player with certain permissions have to pay and others do not).
  18. @MercuryI would like to give a group of players a certain permission for 24 hours through a command in the console. Is there a way to do this?
  19. PVE Mode is a plugin that locks events to the first player/team that does X amount of damage. It prevents other players from looting bodies, crates, etc too.
  20. Does this plugin support the PVE Mode plugin?
  21. How do you use Lustymap? The beancan.io website is offline.
  22. Any chance of adding random chances and quantities for the loot prizes? It would be nice to have the prize be random. Same question for Bot Purge Event.
  23. Yes, the PVE Mode plugin locks the event to a player/team based on certain conditions, including the first player/team to do X amount of damage. I only use plugins that have that support because I had too many people arguing over events. My server is PVE.

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