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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. If you could make it so the XP from Skill Tree isn't gained while in admin mode and that no Rust Rewards are given while in admin mode, that would be awesome. Making it so economics coins aren't added while in admin mode would be good, but for anyone that gives out other rewards with Rust Rewards, like scrap or rewards points, it wouldn't solve their issue and would likely require you to do more work. The developer for Skill Tree (imthenewguy) is very willing to help and is very responsive so he may provide you with a way to stop the XP from being gained. Steenamaroo is the dev for Rust Rewards and he's another good one that is very responsive, so he should be able to help you with a way to block Rust Rewards from being given in admin mode too.
  2. In March, someone had asked about this, but it doesn't appear to have been resolved or really answered. It also wasn't really explained to you clearly. On my server, I have the Skill Tree plugin. I also use economics and Rust Rewards. The Skill Tree gives XP for certain things, like killing NPC's. Is it possible to add a feature that either stops you from gaining XP while in admin mode, or keeps that XP separate? The same would go for Rust Rewards, which in the case of my server, gives Economics coins. Is it possible to add a feature to block the admin from getting Rust Rewards/economics coins while in Admin mode? These sort of things would be essential to have before I were to buy the plugin. I hope this is something that can be done. Also, more of a wishlist item rather than a feature request, but if admin mode and player mode could allow for different player names, that would be cool too. For example, my name in admin mode is BetterDeadThanZed, if I switch to player mode, it renames me to Bob. Thanks for your time!
  3. In regards to this setting: "Max Buyable Events", is this the maximum bases a player can buy in a period of time? At once? Does it include his team? There's no description of this setting.
  4. Hi there. Do you know when this update might come out?
  5. That won't prevent it from attacking players that attack it?
  6. Is there a configuration option to prevent the Bradley from attacking a player until the player attacks them?
  7. Is there any conflict between this and Furnace Levels?
  8. Looks like it's that way already: private bool flatOutput = true; private bool global = false;
  9. I just saw the update, updated, but the config doesn't have the "flatOutput" option in it. Does the config need to be deleted?
  10. I agree. My players are upset that it switched from a fixed output with each level to only a chance of extra resources.
  11. BetterDeadThanZed

    Stacks

    Go to Updates, Click on Changelog. Select 1.5.7 and then there's a download link. I'll update to 1.5.9 when I can be on the server when I update it so I can be sure items don't become stacks of 500 or 1000 like they did with 1.5.8.
  12. BetterDeadThanZed

    Stacks

    Just use the previous version for now. It's working fine for me.
  13. This is my first time adding new bases to raidable bases. Do I just paste these into the data/copypaste folder and they'll spawn with the appropriate raidable base level?
  14. I use both together and they work fine.
  15. This looks like an amazing map and a definate candidate for my server in September.
  16. Any chance of this being able to be updated so it's like the Fishing Contest plugin, where is spawns instead of it having to be placed in the editor?
  17. I love the idea of timing out the lock when a player loots a container outside of the monument, but will the timer still be in effect? So, if someone loots a monument, but doesn't loot anything else for a while, will it still time out? What about a distance unlock too? If they move X meters from the monument, the lock expires?
  18. Because of the sloped roof, you can't get into the upstairs area when you climb the ladder.
  19. I should just give you the login information for my PayPal account so you can just take my money!!!
  20. The plugin mentions the need to use the Spawns Database plugin, but does that mean we have to manually set up spawn locations?
  21. Duuuude... shut up and take my money!!!!

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