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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. This plugin still allows a player to pick up the drone by looking at it and pressing E. I bought this a long time ago and never used it on my live server because of bugs.
  2. It no longer functions properly because of changes made by Facepunch. The default level in this plugin is slower than vanilla. Read the posts further up on this page.
  3. Can someone remind me how to do the slap action in Rust?
  4. BetterDeadThanZed

    Error

    I don't believe this is a problem anymore. I don't recall seeing this error in the 9 months since I put in this support ticket.
  5. BetterDeadThanZed

    Error

    This support ticket is from April of 2022....
  6. Failed to call hook 'ChatSpawn' on plugin 'Vehicles v0.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Vehicles.FetchVehicle (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 position, Oxide.Plugins.Vehicles+VehicleSettings vehicleSettings) [0x002a7] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.Vehicles.ChatSpawn (BasePlayer player, System.String command) [0x001ce] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.Vehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031e] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 Still happening....
  7. I do have "RefundFuelOnDespawn" set to False.
  8. So in other words, only the eco coins or scrap is removed but no one receives that payment? So a player can't create a base and then rent it out or sell it for eco coins/scrap?
  9. Disregard my post. The problem was located.
  10. Maybe you could collaborate with some other plugin devs to integrate it? There's lots of them out there that are very willing to help. Plugins that use PVE Mode plugin are popular for PVE servers like mine, because it allows players/teams to lock to an event and prevents others from attacking the NPC's or looting anything.
  11. When someone buys or rents a property, how does the rent/purchase price get to the owner? Does it transfer to the owner's inventory when they are online?
  12. The Hotel plugin on umod supports copy paste buildings.
  13. Oops, I just re-read your post. Players can damage YOU.. I was thinking the problem was that other players could damage the Bradley and now that I think about it, that plugin I mentioned only protects loot, not prevents damage to the Bradley by other players.
  14. You might want to use Loot Defender to prevent other players from taking the Bradley. https://umod.org/plugins/loot-defender
  15. BetterDeadThanZed

    LSkins

    From Steam Workshop. For example, in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=563744689 the ID is 563744689
  16. I was on the server and someone told me that the Launch NPC wasn't there and hadn't been for a while. When I went to Launch, the NPC wasn't there and neither was the marker. The NPC didn't reappear until I reloaded the plugin. When I searched the log, I found this error had appeared around 2 hours before I was told the NPC was missing.
  17. I had someone tell me again this evening that the Bradley Control was missing. I checked and he was. I reloaded the plugin and he appeared. I checked the log and see this: Failed to call hook 'CanLootEntity' on plugin 'CustomBradley v1.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomBradley+CustomBradleyComponent.GetAllPlayersInTeam () [0x00036] in <61215538a7ce420bb92fba362777afa6>:0 at Oxide.Plugins.CustomBradley.CanInteractWith (BasePlayer player, System.UInt64 ownerId) [0x00017] in <61215538a7ce420bb92fba362777afa6>:0 at Oxide.Plugins.CustomBradley.CanLootEntity (BasePlayer player, StorageContainer container) [0x00047] in <61215538a7ce420bb92fba362777afa6>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0096d] in <61215538a7ce420bb92fba362777afa6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0
  18. Yes, it's still happening, but I just updated to the new version so I'll wait and see if it appears with that version.
  19. Was today's update supposed to fix picking up the drone? If so, it didn't work. I can still pick it up.
  20. The map has Launch. I didn't know if having another Bradley spawn elsewhere on the map would cause an issue. I put the plugin back on the server last night and it seemed to be working so I've asked my players to let me know if they have any other issues with the NPC not spawning.
  21. I just wanted to see if there's an issue with this plugin because of the last update or if it's because of the custom map I'm running. I am running the Badlands map, which has a custom Bradley spawn on the map. I've been told the Bradley Control NPC isn't spawning. Is it possible that since there's a custom Bradley spawn outside of Launch, it is affecting this plugin? I haven't had time to confirm this myself, but this is what I'm being told by several players.
  22. Can we get an option to block commands in the casinos?
  23. BetterDeadThanZed

    Keanland

    @SKIROWThis is from my client log: WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Disconnected (Exception (cs:77857): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.OnEnable () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<Spawn>d__71.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <Spawn>d__71:MoveNext() <InitCoroutine>d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ) - returning to main menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client:OnClientDisconnected(String) This is the entire log: https://pastebin.com/h4UPbhJN
  24. BetterDeadThanZed

    Keanland

    I get the same error when I try running it.
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