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Everything posted by BetterDeadThanZed
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Just checking in on the off chance you decided to respond!
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- 124 comments
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- #bradley
- #bradleyapc
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No, my problem was in Rust Edit. I'd click on the View/IO Connections and there were no connections. I'd click on something that should be hooked up to power, such as the card reader, and it would show it's not connected. The map didn't make it into the server because I saw this issue. It's something I've learned to check for after placing monuments, putting the map on the server, then finding out in-game that there's no power.
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I can pick up the drones....
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
I can still pick up the drone. -
Has anyone had a problem with this monument's electricity? I placed it in rustedit and turned on the view IO entities options and there's no power. I clicked on a card reader and no power. I even pasted it again to see if it was a glitch and nope. I reloaded Rustedit and still, no power in this monument.
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Ok, something else I noticed is that after I placed the prefab, I checked the IO connections and nothing is connected to power.
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Why is the loot floating in Rust edit like this?
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This was 6 1/2 months ago. I stopped using it.
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Yes, I do.
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When a player gets the landmine, it doesn't explode.
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Maybe one day this will be fixed.
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- 7 comments
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- #rust plus
- #block
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- 37 comments
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- #raulssorban
- #raul sorban
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I don't believe this is a problem anymore. I don't recall seeing this error in the 9 months since I put in this support ticket.
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This support ticket is from April of 2022....
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Failed to call hook 'ChatSpawn' on plugin 'Vehicles v0.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Vehicles.FetchVehicle (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 position, Oxide.Plugins.Vehicles+VehicleSettings vehicleSettings) [0x002a7] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.Vehicles.ChatSpawn (BasePlayer player, System.String command) [0x001ce] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.Vehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031e] in <7ac84b3699ba4c60a7e4639487ec0967>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d5f57e12edfe4fa0b5c5dbdd9b51eff8>:0 Still happening....
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I do have "RefundFuelOnDespawn" set to False.
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Maybe you could collaborate with some other plugin devs to integrate it? There's lots of them out there that are very willing to help. Plugins that use PVE Mode plugin are popular for PVE servers like mine, because it allows players/teams to lock to an event and prevents others from attacking the NPC's or looting anything.