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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. After setting up the SQL database, and seeing the structure of the data base is in place, I get this error when reloading the plugin: MySql command callback raised an exception (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.RusterNET.<LoadSQL>m__12 (System.Collections.Generic.List`1[T] list) [0x00045] in <a74c0fabe60b4d13b6457bc84eb11ea8>:0 at Oxide.Core.MySql.Libraries.MySql+MySqlQuery+<>c__DisplayClass24_0.<Handle>b__0 () [0x0005d] in <6e6f659265ef431ea12ea404a5e9a54c>:0
  2. BetterDeadThanZed

    Wrong plugins

    This plugin is giving links to the wrong plugins on Chaoscode. See the screenshot. For example, it says AFDrops is outdated but the link is to Catapults and more.
  3. It seems that if you use the CustomChinookDrops plugin (https://lone.design/product/custom-chinook-drops/), it interferes and the Chinook will not drop the crate for this plugin. Perhaps you can speak to the dev for that plugin and the two of you can make them work at the same time? Also, an observation now that the chinook came and dropped the crate when I disabled CustomChinookDrops... after it drops the crate, it hangs out for a few seconds then goes poof. It would be better to have it fly off after dropping off the crate.
  4. Also, I use the command /sc give betterdeadthanzed and I get a response that says "give, was not found" and this error pops up: Failed to call hook 'SupplyCrateCommand' on plugin 'SupplyCrate v1.0.2' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.SupplyCrate.SupplyCrateCommand (BasePlayer bPlayer, System.String command, System.String[] args) [0x00167] in <71fb022fb0894f77934c0a1947bac234>:0 at Oxide.Plugins.SupplyCrate.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0074b] in <71fb022fb0894f77934c0a1947bac234>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 *EDIT* When I used my GUID instead of my name, it spawned one. However, the announcement on the server was "{0}, has called in a supply crate" *EDIT 2* I'm sorry to put so much into one post but this looks like a cool plugin and I just want to be sure it's working. I changed the config so that "Spawn crate above player": false, is set and "Use ch47": true, is set. When I did that, it said the heli was on it's way but it didn't arrive (I didn't get that message I posted in the first EDIT - it showed my name). Also, a feature request: If we are having the CH47 deliver the crate, can we get the smoke effect you get on a regular supply drop, to mark where it's going to land?
  5. BetterDeadThanZed

    Console command

    Would it be possible to set the plugin so the commands can be used in the console? This is needed for use with the GUI Shop in case I want to sell them with in-game currency.
  6. In regards to this setting: "Max Buyable Events", is this the maximum bases a player can buy in a period of time? At once? Does it include his team? There's no description of this setting.
  7. Oh crap, I was on my non-admin account at the time I was trying to do that. Sorry!
  8. The /h setup command isn't opening the setup screen anymore.
  9. Hi there. Do you know when this update might come out?
  10. That won't prevent it from attacking players that attack it?
  11. Is there a configuration option to prevent the Bradley from attacking a player until the player attacks them?
  12. Is there any conflict between this and Furnace Levels?
  13. Looks like it's that way already: private bool flatOutput = true; private bool global = false;
  14. I just saw the update, updated, but the config doesn't have the "flatOutput" option in it. Does the config need to be deleted?
  15. I agree. My players are upset that it switched from a fixed output with each level to only a chance of extra resources.
  16. BetterDeadThanZed

    Stacks

    Go to Updates, Click on Changelog. Select 1.5.7 and then there's a download link. I'll update to 1.5.9 when I can be on the server when I update it so I can be sure items don't become stacks of 500 or 1000 like they did with 1.5.8.
  17. BetterDeadThanZed

    Stacks

    Just use the previous version for now. It's working fine for me.
  18. So, after testing this morning, this seems to be a very intermittent problem. The player who couldn't fly more than a few seconds could fly the spawnable mini from the vehicle license plugin. However, upon reloading this plugin, he suddenly can fly his mini again, but he's still having a problem with hi RHIB. Maybe there's a way to add some debugging to the plugin.
  19. Until the update yesterday, this did work 100% fine and now I've had a couple players tell me that they heli is killing them, supposedly when there's no reason for it. Now, i know players may not know when they are in a hostile state, but the number of reports I'm getting is increasing. Any chance of having an option added not to attack any player unless they cause damage to the heli?
  20. The player just split it with his middle mouse button. I saw your comment in the Discussion and at the time, we did have the furnace splitter installed. i haven't tested it since.
  21. I was just told the same thing is happening with the RHIB.
  22. It was the latest version that it happened on. I reverted back to 1.5.7
  23. This does NOT happen with every player, but here's the situation: Player A can jump in his unlimited fuel spawned mini or scrap heli and fly all day long. Player B jumps in his unlimited fuel spawned mini or scrap heli, flies a few seconds and it falls from the sky, like there's no fuel. Player B jumps into Player A's unlimited fuel mini scrap heli and it falls from the sky, like there's no fuel. Player A has to despawn and respawn the unlimited fuel mini or scrap heli to be able to fly it again. If Player B gets into a spawned mini or scrap heli that uses fuel, everything is right with the world. Again, this doesn't happen with every player, only a couple of my players so far. The data file shows this particular player has a spawnable "mini2". Attached is my config. Vehicles.json
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