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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. I thought that only let you turn your own base into a raidable base.
  2. I have a feature request: A command for admins that let them turn any base they are looking at into an abandoned base.
  3. BetterDeadThanZed

    Water

    Custom base K, when you go inside and look down into the entrance, you don't see the water until you jump in.
  4. I am trying to use this on a custom map (Frontier by Gruber) and there's no reaction when I type the /getmonumentpos command. The plugin loads properly with the o.reload command and there's no error in the console.
  5. Regarding these settings: "Do Not Destroy Player Built Deployables": false, "Do Not Destroy Player Built Structures": false, Does this only destroy player structures within the raid dome?
  6. I just wanted to give my moderators permissions for those two commands. I don't want them to have access to all of the other commands that comes with raidablebases.allow.
  7. I guess there's something lost in the translation. I was wondering if there was a permission to only give access to those two commands. I guess from your curt reply that there is none.
  8. Is anyone currently running this map? I'd be interested in trying it out before buying it.
  9. So there's no way for me to give those to my moderators?
  10. What perms are needed to use these commands? rbe setowner name - Sets the player as the owner of the raid rbe clearowner - Clears the owner of the raid
  11. Answered on Discord.
  12. I finally got around to putting this on my map. I am confused how to get into the outpost once I get down into the tunnels. Attached is a screenshot. How do you open that door to continue in?
  13. That was the first thing I tried before submitting this.
  14. I tested this on my test server and now I moved it to my live server, but I'm getting this error: 02/08 07:48:31 | Failed to call hook 'OnServerInitialized' on plugin 'HungerGames v1.1.10' (ArgumentException: An item with the same key has already been added. Key: ele) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.HungerGames.FindButtonIDs () [0x0011e] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.GetLobbyLocations () [0x00016] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.CheckAndSetup () [0x0005e] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.OnServerInitialized (System.Boolean initial) [0x00138] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00930] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0 02/08 07:48:31 | Calling 'OnServerInitialized' on 'HungerGames v1.1.10' took 1258ms
  15. BetterDeadThanZed

    No trees

    Nevermind. I watched the video and I see that loot is spawned by the plugin now. I would like to know if there's a way to prevent those nodes from spawning though.
  16. BetterDeadThanZed

    No trees

    I forgot about the topology. I have edited and removed the ocean topology but there's still a section that is wide open. I'll look at that again. I've noticed that there doesn't seem to be any loot in the arena. Last time I used this, there were boxes around the arena, including inside of the buildings. Did I do something wrong that causes the loot not to be spawning? I checked it out in noclip, so the event wasn't running. Does the loot only spawn when the event is live? There's also a large number of nodes. Is there a way to prevent the nodes from spawning?
  17. BetterDeadThanZed

    No trees

    I used this on my server previously, but now when I add it, I'm not getting any trees in the hunger games island. Why would that be?
  18. I tried that and the buttons disappeared. They are at the bottom of the screen.
  19. If I enable both Economics and Scrap to buy raids, will players have a way to choose which to use?
  20. I've had a few players comment that some of the buttons are overlapping certain UI elements. On my screen, they are fine, so I assume this is related to their resolution settings. Is there anything that can be done to scale the buttons according to the player's resolution?
  21. From what I've read, this doesn't currently work with HumanNPC? If not, do you know when it will work with HumanNPC? You've mentioned this big update. When will that come?
  22. Oh, there's only one item with the word "crate". I guess it's "metal_crate_b"?
  23. What is the name of the crate?
  24. So that hacking box a result of this plugin? Can I set it so the box can't be hacked/open?
  25. It seems that this plugin is not loading with the server. I noticed this yesterday after someone asked where the zombies were and I just did a restart of my server and realized my zombies weren't spawning. I reloaded and suddenly they appeared. The only error I've found, was in between my normal 4:30am restart and the one I did about 1/2 hour ago is this: 02/04/2022 05:06:45 | Failed to run a 1.50 timer in 'BotReSpawn v1.0.7' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.get_ServerPosition () [0x00000] in <f1e16f78cd1c494ba4dc398a22eac7c0>:0 at Oxide.Plugins.BotReSpawn+RoamState+<ThrowWeapon>c__AnonStorey1.<>m__0 () [0x00016] in <ec2f868bfac24699b56e69cb791cf219>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0 That error did not show up after my latest server restart.
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