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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. I tried that and the buttons disappeared. They are at the bottom of the screen.
  2. If I enable both Economics and Scrap to buy raids, will players have a way to choose which to use?
  3. I've had a few players comment that some of the buttons are overlapping certain UI elements. On my screen, they are fine, so I assume this is related to their resolution settings. Is there anything that can be done to scale the buttons according to the player's resolution?
  4. From what I've read, this doesn't currently work with HumanNPC? If not, do you know when it will work with HumanNPC? You've mentioned this big update. When will that come?
  5. Oh, there's only one item with the word "crate". I guess it's "metal_crate_b"?
  6. What is the name of the crate?
  7. So that hacking box a result of this plugin? Can I set it so the box can't be hacked/open?
  8. It seems that this plugin is not loading with the server. I noticed this yesterday after someone asked where the zombies were and I just did a restart of my server and realized my zombies weren't spawning. I reloaded and suddenly they appeared. The only error I've found, was in between my normal 4:30am restart and the one I did about 1/2 hour ago is this: 02/04/2022 05:06:45 | Failed to run a 1.50 timer in 'BotReSpawn v1.0.7' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.get_ServerPosition () [0x00000] in <f1e16f78cd1c494ba4dc398a22eac7c0>:0 at Oxide.Plugins.BotReSpawn+RoamState+<ThrowWeapon>c__AnonStorey1.<>m__0 () [0x00016] in <ec2f868bfac24699b56e69cb791cf219>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0 That error did not show up after my latest server restart.
  9. This is what I'm seeing in the console: 01/28 15:58:09 | [Safe Kick] Position in Outpost (assets/bundled/prefabs/autospawn/monument/medium/compound.prefab) is: x: 9.906178 y: 0.187191 z: 32.08991 01/28 15:58:09 | [Safe Kick] Position in Water Well (assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab) is: x: 96.38696 y: -7.632233 z: -168.4815 01/28 15:58:09 | [Safe Kick] Position in Abandoned Supermarket (assets/bundled/prefabs/autospawn/monument/roadside/supermarket_1.prefab) is: x: 291.9279 y: -1.403238 z: 53.88051 What do I put in the config? I executed this in the outpost.
  10. When I type the command, it will get my location and store it?
  11. Just to clarify, is there anything I need to do once I add this to my server? Does it automatically use bandit and outpost? Do I need to add points for the player to be teleported to?
  12. More information from him: well yeah that's what I mean. different plugins can spawn crates in any location for instance, Vehicle Airdrops it spawns a crate on a chute in the air do the NPC spawn in the air too? who's to say what could be done, though from the side of Bot Re Spawn without having to call any hooks and that would work for any plugin: check if the codelocked crate is parented to something! if it is, it means that it's moving so it shouldn't spawn paratroppers I think that's the best solution that way, both plugins could be platform-agnostic @BetterDeadThanZed DM me and I'll patch up the plugin for you and you'll be able to forward that patch to steen because there's also the Convoy plugin also with a crate instead of making special accommodations for both those plugins, it's just best to see if a crate is parented to something it's a very easy check (parented = moves along with its parent) (like a car, train, or even the cargo ship)
  13. This is what the dev of the Cargo Train Event said: Yeah that's what I said. I only make special accommodations for the platforms mentioned. Codefling is not and will not be on that list, for reasons I'd rather not get into (edited) [3:06 PM] again, I will add a hook to Cargo Train Event and if the author of BotReSpawn wants to utilise it, he's free to do so [3:07 PM] but since Cargo Train Event was there first, and it's not Cargo messing with that plugin functionality, but that plugin messing with Cargo [3:07 PM] that's 2 reasons why it should be bot re spawn checking for crates [3:08 PM] not the other way around [3:10 PM] it's just a little bit preposterous to assume that every time a crate spawns in-game, that crate should be immediately surrounded with NPC
  14. Ok, I will contact the authors of the plugins I use that spawn a hackable crate and see if they can do this.
  15. BetterDeadThanZed

    Locked crate bots

    I am using the locked crate bots. It works fantastic for crates dropped by the Chinook. The issue I have is with the Cargo Train Event plugin. This spawns a cargo train with hackable crates. When those crates are spawned, the locked crate bots also spawn. Would it be possible to set a config that prevents the AI from spawning in if the hackable crates aren't dropped by the chinook? Is there a way to check if the hackable crate is dropped by a chinook?
  16. The notification is several grids away from the actual location. I'd prefer a config setting just to turn it off, because Bradley doesn't spawn randomly around the map. Players know where to find it.
  17. BetterDeadThanZed

    Photo bug

    When I tried it again, I didn't get the error. The error came up when creating the marketplace listing. I'm also now getting 5 pookies restocking. Who knows what I did wrong. Great plugin, but quite confusing.
  18. BetterDeadThanZed

    Photo bug

    Well, now I'm getting an error while trying to list something on Marketplace: 01/26 20:14:52 | [Ruster.NET] System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.RusterNET+RootData.GetMarketplaceFeed () [0x000ad] in <422177cf72b5424196b30350dc904985>:0 at Oxide.Plugins.RusterNET+RusterBrowser.Draw (System.Boolean isBackground, System.Action onDraw) [0x00564] in <422177cf72b5424196b30350dc904985>:0
  19. BetterDeadThanZed

    Photo bug

    I am placing 5 Pookies in the box and when I restock, only 4 are going into the Maketplace. You are placing 9 Pookies in the box and 5 are going into the Marketplace, so it makes me believe I can only put 5 up for sale in 1 order and I need to have at least 6 in the box?
  20. BetterDeadThanZed

    Photo bug

    Yes, it was completely depleted. You can't restock unless it is completely depleted. It only stocked it with 4 Pookies instead of 5, leaving 1 in the box.
  21. It seems that the location that the notification is giving for where the Bradley spawned is wrong. For example, it's saying M12. On the map I'm using, M12 is water treatment. It's actually spawning around R9, Launch.
  22. BetterDeadThanZed

    Photo bug

    Ok, so another bug? I placed 5 pookies in a box. I ran out of stock in my Marketplace ad. I hit the Restock button, then hit the box with the Pookies and it restocked. The problem is that it only restocked 4 pookies and 1 pookie was left in the box. Did I do something wrong or is that a bug?
  23. BetterDeadThanZed

    Photo bug

    Thanks for the fixes in the latest update. That seems to have fixed the photo bug I originally mentioned here and advertisements in the Marketplace and posts in the feed aren't disappearing. Now, I have another question, or maybe a comment? I can buy my item from the Marketplace, for no cost. Is that how it's supposed to be done? Also, I need another clarification on restocking. I made an advert with 5 pookies. I see the Restock button but clicking on it does nothing. How do you restock? EDIT: Nevermind. I see when you run out of stock, you get the option to restock.
  24. I have a suggestion, if it's even something that can be done, make the bots immune to damage from catcus. When the bots walk into the cactus in the desert, they are taking damage. Kind of annoying. EDIT Nevermind, it looks like they actually do NOT take damage... 🙂
  25. I have a suggestion: Add commands to call in specific level Bradley, similar to the plugin that lets you call in an attack chopper on yourself, but it spawns it at launch. It should check to see if there's already a Bradley there.
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