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Everything posted by BetterDeadThanZed
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- 599 comments
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- 1
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- #rust
- #rust plugin
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- 599 comments
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- 1
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- #rust
- #rust plugin
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Custom base K, when you go inside and look down into the entrance, you don't see the water until you jump in.
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I am trying to use this on a custom map (Frontier by Gruber) and there's no reaction when I type the /getmonumentpos command. The plugin loads properly with the o.reload command and there's no error in the console.
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Regarding these settings: "Do Not Destroy Player Built Deployables": false, "Do Not Destroy Player Built Structures": false, Does this only destroy player structures within the raid dome?
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- 8 comments
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- #map
- #custom map
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How to get into the outpost
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Answered on Discord. -
I finally got around to putting this on my map. I am confused how to get into the outpost once I get down into the tunnels. Attached is a screenshot. How do you open that door to continue in?
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That was the first thing I tried before submitting this.
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I tested this on my test server and now I moved it to my live server, but I'm getting this error: 02/08 07:48:31 | Failed to call hook 'OnServerInitialized' on plugin 'HungerGames v1.1.10' (ArgumentException: An item with the same key has already been added. Key: ele) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.HungerGames.FindButtonIDs () [0x0011e] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.GetLobbyLocations () [0x00016] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.CheckAndSetup () [0x0005e] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.OnServerInitialized (System.Boolean initial) [0x00138] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00930] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0 02/08 07:48:31 | Calling 'OnServerInitialized' on 'HungerGames v1.1.10' took 1258ms
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Nevermind. I watched the video and I see that loot is spawned by the plugin now. I would like to know if there's a way to prevent those nodes from spawning though.
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I forgot about the topology. I have edited and removed the ocean topology but there's still a section that is wide open. I'll look at that again. I've noticed that there doesn't seem to be any loot in the arena. Last time I used this, there were boxes around the arena, including inside of the buildings. Did I do something wrong that causes the loot not to be spawning? I checked it out in noclip, so the event wasn't running. Does the loot only spawn when the event is live? There's also a large number of nodes. Is there a way to prevent the nodes from spawning?
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I used this on my server previously, but now when I add it, I'm not getting any trees in the hunger games island. Why would that be?
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If I enable both Economics and Scrap to buy raids, will players have a way to choose which to use?
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- 130 comments
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It seems that this plugin is not loading with the server. I noticed this yesterday after someone asked where the zombies were and I just did a restart of my server and realized my zombies weren't spawning. I reloaded and suddenly they appeared. The only error I've found, was in between my normal 4:30am restart and the one I did about 1/2 hour ago is this: 02/04/2022 05:06:45 | Failed to run a 1.50 timer in 'BotReSpawn v1.0.7' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseEntity.get_ServerPosition () [0x00000] in <f1e16f78cd1c494ba4dc398a22eac7c0>:0 at Oxide.Plugins.BotReSpawn+RoamState+<ThrowWeapon>c__AnonStorey1.<>m__0 () [0x00016] in <ec2f868bfac24699b56e69cb791cf219>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0 That error did not show up after my latest server restart.