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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. The bot has both type weapons but was standing next to me with their melee weapon out at the time I noticed this.
  2. This could be a Rust issue, but I found out that if you are sitting and a bot comes over to you, you can kill it from the seat and it won't attack you. Perhaps you are able to make the bots invulnerable to attacks from any player that is sitting?
  3. I put the fuse in to open the upstairs door. I go downstairs, put a fuse in the box to the right, then go to the other side and press the button? The card reader never gets power. What am I doing wrong?
  4. Here ya go....
  5. Is there any update on returning the sounds to the zombies and editing the loot? Was there a practical reason for switching to all scientist AI for this? I liked having the scarecrow AI. Now, my zombies move back and forth when targeting a player, like a scientist.
  6. That's why I always post the config because there's bound to be something I missed!
  7. Best bet is to say something on the Codefling Discord. They are good about responding to authors who abandon their plugins.
  8. I've confirmed that I'm running the latest version of this plugin. I'm not getting points for killing the bots from BotReSpawn. I get points for killing the animals. I also get points for killing the oil rig scientists. This is my config: https://pastebin.com/gGGQYhKm
  9. I know that the outpost turrets target the zombies.
  10. It looks like the guards/turrets at Bandit aren't shooting the zombies that I spawn with this plugin. Config is set so that they aren't safe from turrets.
  11. I looked in the config and I couldn't find any option that mentioned the NPC's using smoke when they are hit.
  12. Is there a way to turn off the smoke grenades when an NPC is hit?
  13. I guess it's not being addressed? How did a Guest close this?
  14. I guess you haven't seen the price tag on Gravis Island..
  15. The huffing and puffing is certainly something that would be good to have back. If I remember correctly, during the Halloween event, the Scarecrows can melee attack and throw items. There's other mods out there that spawn Scarecrows and mummies that actually throw grenades.
  16. Here's some feedback from me: The old version of this allowed us to choose to have scarecrow AI spawn instead of scientist. I liked that. The scientist AI seem to have some different characteristics than the scarecrows that isn't really appropriate when we are creating "zombie" AI on our servers. For example, the way the "Scientist Zombies" move in this version. Also, Deathnotes gives the scientist kill response when killing a "zombie" in this new version. The other thing is loot. The loot that the "zombies" have now is scientist loot, not "zombie" loot like we got with the Scarecrow AI. Would it be possible to bring back the Scarecrows?
  17. I'm concerned about a change made today: "Botnames should sync with kit names, where possible" My kit names are not at all a good name for a bot. They are things like bs_zombie_generic1 etc.... is this an option with the update?
  18. I was heading to an easy raidable base today when I saw another base that I thought was a player's base. It turned out it was a raidable base that didn't have the dome and wasn't on the map. Any idea why this would happen? In the screenshots attached, it was located in O24, east of the Easy base. No marker.
  19. When I type /vote in my server, I only get what you see in the screenshot. It only shows the URL for 1 of the voting sites. The other sites aren't listed even though I've verified the server ID and API code for each site.
  20. The problem seems to come if you reload the plugin more than once per server restart. After the second reload of the plugin, the above described problem happens.
  21. Not going to start a new support ticket because I have this same problem. It works at first, then all of a sudden, after opening a container, it closes. A server restart is all that fixes it. A reload of the plugin does not fix the issue. I did delete some look from the config, but I didn't break the config. The formatting is correct.
  22. Can you explain "SpawnChanceTimes" and "SpawnChanceScale"? I want to adjust the changes for items to spawn. I'd like to be able to set a percentage chance of anything to spawn in these containers globally. The default config lets too much loot spawn.
  23. Can you look at my config and tell me if you see anything wrong? https://pastebin.com/gXA8gwPb The rewards for other things, like killing zombies or scientists, in the same area work just fine. Would the list of plugins I run on my server be helpful?
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