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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. I'm confused about the photos. I make a post with a photo and when I'm done, the pop up window shows the photo but when I close it, the photo doesn't show on the feed. I only see the text of the post. What am I doing wrong?
  2. I've had a few players complain about this... any way to stop the event from despawning if a player is doing it? I had one player tell me it happened three times today.
  3. BetterDeadThanZed

    Error

    I haven't changed my config. I did notice that for fuel there were 6 levels for price but only 5 levels for the modifier. I guess this allowed them to upgrade to a level that didn't exist.
  4. BetterDeadThanZed

    Error

    Ok, I got it fixed but how could they have upgraded to a level that doesn't exist?
  5. BetterDeadThanZed

    Error

    I'm unable to unload it because of the error. It's spamming so fast the reload command isn't working. How could that level been upgraded to level 6? Also, anything that says "5" is level 6? I see lots of entries that say "5".
  6. BetterDeadThanZed

    Error

    "21555286": { "Speed": 5, "Fuel": 5, "Output": 5 }, I don't see 6....
  7. BetterDeadThanZed

    Error

    How do I fix that? How did they upgrade to level 6?
  8. BetterDeadThanZed

    Error

    Config: https://pastebin.com/aj0ZFn5P Data: https://pastebin.com/mfZwf4dU
  9. BetterDeadThanZed

    Error

    I just checked my console and found this error spamming: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.FurnaceLevels+FurnaceUpgrades.Cook () [0x000ff] in <d3ff9f0b07be47879bf29a78cca7f10f>:0 at InvokeHandlerBase`1[T].DoTick () [0x000be] in <07ad3b21c6e0454082d03e7cc78ba962>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <07ad3b21c6e0454082d03e7cc78ba962>:0 (Filename: <eae584ce26bc40229c1b1aa476bfa589> Line: 0) It's non-stop and disabling my server's console.
  10. I've noticed that my custom json keeps reverting all of the entries to ""AutoSpawn": false,". I have to change them to True and reload the plugin. I haven't done any debugging to see what causes it, but I will keep an eye on it to see if I can figure out the conditions that it happens with.
  11. Probably should put this in a support ticket, but I just got this when starting my server with the new Rust version: Failed to call hook 'OnEntitySpawned' on plugin 'BotReSpawn v1.0.6' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.BotReSpawn.DoEvent (System.String name, UnityEngine.Vector3 pos) [0x00000] in <25db4cbb3f34479fa1154b77379bc970>:0 at Oxide.Plugins.BotReSpawn.OnEntitySpawned (HackableLockedCrate crate) [0x0003d] in <25db4cbb3f34479fa1154b77379bc970>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00763] in <25db4cbb3f34479fa1154b77379bc970>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  12. I hate to be a pain in the ass, but are we going to get the ability to edit the possible loot the AI drops? I tried that other plugin to manage the loot and it's overly complicated. A section of the BotReSpawn config, where we can define "loot tables" for them would be a perfect solution. BTW - Thanks for the recent update. Things are looking great with the plugin!
  13. Can you provide more information on how to use Customloot with BotReSpawn?
  14. The bot has both type weapons but was standing next to me with their melee weapon out at the time I noticed this.
  15. This could be a Rust issue, but I found out that if you are sitting and a bot comes over to you, you can kill it from the seat and it won't attack you. Perhaps you are able to make the bots invulnerable to attacks from any player that is sitting?
  16. I put the fuse in to open the upstairs door. I go downstairs, put a fuse in the box to the right, then go to the other side and press the button? The card reader never gets power. What am I doing wrong?
  17. Here ya go....
  18. Is there any update on returning the sounds to the zombies and editing the loot? Was there a practical reason for switching to all scientist AI for this? I liked having the scarecrow AI. Now, my zombies move back and forth when targeting a player, like a scientist.
  19. That's why I always post the config because there's bound to be something I missed!
  20. Best bet is to say something on the Codefling Discord. They are good about responding to authors who abandon their plugins.
  21. I've confirmed that I'm running the latest version of this plugin. I'm not getting points for killing the bots from BotReSpawn. I get points for killing the animals. I also get points for killing the oil rig scientists. This is my config: https://pastebin.com/gGGQYhKm
  22. I know that the outpost turrets target the zombies.
  23. It looks like the guards/turrets at Bandit aren't shooting the zombies that I spawn with this plugin. Config is set so that they aren't safe from turrets.
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