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Everything posted by BetterDeadThanZed
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I am just testing this out right now before I go live with it and I had a player that fell through the elevator while it was bringing him up. He has a bad connection so that might have something to do with it. Also, found a rock you can see through. [url=https://ibb.co/wRqkj08][img]https://i.ibb.co/wRqkj08/20211125232359-1.jpg[/img][/url] [url=https://ibb.co/xXtTjH4][img]https://i.ibb.co/xXtTjH4/20211125232404-1.jpg[/img][/url]
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Indoor furnaces become outdoor
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Any chance of having this addressed? -
So with that config, the resource would produce between 45 and 450 of that particular resource per minute? I noticed the quarries have a rating ## pm. Is that was the resources should be per minute normally? I'm confused because I placed a quarry that had metal ore at 77 pm. In 1 minute, it generated 1100 metal ore.
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Loot missing from raidexpert10
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Yeah, I upgraded it later that day after I saw the updates section. -
I just downloaded this for the first time, after getting the update notification and my carpet is inivisble.
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Loot missing from raidexpert10
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
It's also happening with raidexpert7 so I don't think it's specific to the bases, but to the plugin itself. -
I had a player tell me that when he throws a survey charge, in case he wants to place a physical quarry or pumpjack, that they stopped exploding when I added this. Does this plugin affect that?
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I had a player tell me he was doing a raidable base and when destroying the boxes in the base, most had no loot dropped. I checked the logs and determined it was raidexpert10. I have not modified the files and no one else reported this issue previously although the base has spawned 10 times in the last week. Is there a bug in Raidable Bases or is there a problem with this specific base?
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I've been told by a couple of players that if you remove an indoor furnace and try to place it again, it becomes an outdoor furnace, not able to be placed inside again.
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Right now I have survey charges, quarries and pumpjacks in my /shop (economics). Players can get 25 survey charges for free and the quarries and pumpjacks each cost 1000 economics coins. They get a physical inventory item to place. I am wondering, would it be possible to add a requirement (optional for server owners) for a player to have a specific item (defined in the config) in their possession to place one of these? The idea is I'd still have them buy the quarry or pumpjack from the /shop, then when they use the virtual quarry, the physical quarry or pump jack in their inventory would be used up. Other admins might just want to use scrap or some other item(s). Is that something that can be done?
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I checked my config and I have this: "SamSite Range (350.0 = Rust default)": 75.0, I have confirmed that I am being engaged at 100m. Is this a bug or just the way it works?
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This is a support ticket on the Cobalt Laboratory plugin....
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If the map affected the player threat, the other non-cobalt event helicopters would act the same. It's only the helicopter from this event that will go off and attack players as per normal vanilla behavior after hanging out at the event for about 5 minutes. The plugin I previously mentioned changes the attack heli behavior to only attack a hostile player. I do not have the airfield parameter enabled. I've disabled the spawning of the heli so it's not a huge concern of mine right now, but I wanted to make it known that this might be an issue.
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- 31 comments
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I don't think you understand. What I'm saying is that possibly the Patrol helicopter rework is affecting the helicopter called in on this plugin. I've had several reports from players that the helicopter will come in on your plugin and stay in the area for about 5 minutes (maybe less?) and then it leaves the area. After it's left the area, several players have been attacked by it under conditions that they'd be attacked by the vanilla helicopter.
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There used to be a free trade plugin that no longer works. One thing that interested me about that one was that the items you wanted to trade would be put into a box. This prevented the issue of people using the trade plugin to protect items in a virtual "ether" where other players couldn't get them. If this plugin added something like that, I would certainly buy it.
- 130 comments
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I really want to use this plugin (I did pay for it afterall) so I deleted the data folder and reloaded the plugin, then reworked the stack limits. Everything was fine. After my server's daily restart this morning, all the stack limits were back to vanilla. I checked the data folder and it appears they reverted back to vanilla settings when the server restarted. I opened the /stacks menu and confirmed that everything is back to vanilla levels. I opened the data files and sure enough, everything was back to vanilla.