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Everything posted by BetterDeadThanZed
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There's nothing to send you a video of. I really don't know how else to explain it and a video won't help. I reverted back to the old plugin I used, which was free. I will test this on my test server again, but on my live server, it worked until the server did it's daily restart, then I had the results I explained above.
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I updated to the newest version and all was well until after my daily server restart this morning. It stopped working properly again. This time, it seemed that some items I checked had increased stacks compared to vanilla when I opened the UI, but I could not stack to those values. If I edited the stacks in the UI again, it would work.
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I've been told by several players that the helicopter called in by this has a tendancy to go off and target players that aren't part of the event. I have the Patrol helicopter rework plugin also on my server if that makes a difference.
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1.2.6 errors and Levels do not apply to large furnace
BetterDeadThanZed replied to Pickeee's Support Request in Support
Using 1.2.7 and I saw this in my console a moment ago: 10/28 10:39:24 | Failed to call hook 'OnOvenToggle' on plugin 'FurnaceLevels v1.2.8' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.FurnaceLevels+FurnaceUpgrades.StartCooking () [0x000a8] in <1025a67eaae94f38b6e66118c76c9cdb>:0 at Oxide.Plugins.FurnaceLevels.OnOvenToggle (StorageContainer oven, BasePlayer player) [0x0006e] in <1025a67eaae94f38b6e66118c76c9cdb>:0 at Oxide.Plugins.FurnaceLevels.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003c9] in <1025a67eaae94f38b6e66118c76c9cdb>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 I don't know the circumstances around what happened when that error occured. I just saw it in the console. -
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There is no action that happens before the stacking stops working. They log in and it's not working or sometimes players will be on the server and it works fine at first, then they go to unstack/restack an item and it's not working. Sometimes reloading the plugin via console fixes it, but not always. I even set an schedule on RustAdmin.com to sent a reload command every 15 minutes but that didn't help the situation. Maybe the plugin needs some debugging added to it so a log is created. I paid for this plugin and would prefer to use it instead of the free plugin I was using, but I can't use it right now.
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I don't think that's possible. I just have players that log in and find they are back to vanilla stacks for all items. I issue the "plugins" command in the console and Stacks is loaded. I've had to resort back to using Stack Size Controller until this can be fixed. I bought this plugin because of it's UI and the ease at which I could modify stacks but apparently it's just not working.
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Ok, just had a player tell me the stacks aren't working again, and this is after I removed the Stack Size Controller plugin that I accidentally still had on the server. I removed the auto reload for the plugin but maybe I'll add that again.
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Shotgun traps not injuring players
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
No, it was a problem with my TruePVE config. It had nothing to do with your plugin. -
I'm an idiot. I think I found out the reason this was happening. I still had Stack Size Controller installed on my server! It was probably conflicting. I've removed it and I've asked my players to report if it's still messing up.
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Even with a 15 minute automatic reload of the plugin, a player just told me it's not working again. I'm sure it started working after the last reloaded but it shouldn't have an issue that soon after loading.
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I thought that it was always a feature, for a player to be able to choose which currency to use. Was this not the case? I want my players to be able to choose between economics or scrap.
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All players had the same problem. They couldn't stack the ammo to the limit I set. I have set up a scheduled command to reload the plugin every 15 minutes, which I'm sure will keep it working.
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This works great, but I just had a player tell me it wasn't working. Players couldn't stack 5.56 ammo to the limit I set. First I checked with the "plugins" command to be sure it was loaded and it was. I checked the data files and it had the right stack limits. I reloaded the plugin and it works again. I didn't think to test other items, but I'm sure the result would be the same. So, is there an issue where this plugin has to be reloaded periodically?
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Shotgun traps not injuring players
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
That worked. Thank you! -
Shotgun traps not injuring players
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
What did you have to edit to let players get injured by them? Before the last update, you could be damaged by the shotgun traps. The turrets still work just fine. All of my bases are PVE and I use TruePVE on my server. -
I was just told by a player that that shotgun traps are not inuring players and the handmade ammo from them are not dropping since the last update. I assume that means that they have no ammo?
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Was there a technical reason for removing the option to use economics and scrap? My players really liked having both options.
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So you can't use two methods to pay for raids? I could have sworn I had it set to be able to use both Economics and Scrap previously. Also, if I set distance to spawn from player to 5000, the raid would be off the map so I don't understand that.
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https://www.dropbox.com/s/64n6l86q9e6tnam/rb_cantbuy.txt?dl=0
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I tried to put the config in a pastebin link but pastebin labeled it offensive.... there's no option for the players to use scrap. Here's the pastebin. I had to make it private for pastebin to allow it... https://pastebin.com/df3Y2N7n
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Now the zone is staying there through the plugin reload (No idea why that changed) but I still get points in the zone. I am guessing there's something simple I'm missing.
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I added the zone but I'm still getting points for killing them. Also, when I reload Rust Rewards, the zone in this menu disappears.