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BetterDeadThanZed

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Everything posted by BetterDeadThanZed

  1. Also not getting it for killing heli. This is my config: https://pastebin.com/6ZFBc1np
  2. With the current version, I am not getting rewards for destroying the Bradley. "bradleyapc": 100.0, In previous versions I got 100 economics coins. Coins for other things like killing animals and AI is working fine.
    I don't know what people are doing to get their server wiped. I bought this plugin on the first day it was released because I was using BotSpawn previously. I had always thought it could be a paid plugin which is why I didn't mind paying for it. The dev of this plugin is very receptive and works hard to fix the problems. It's well worth the money.
  3. I'm sure you're aware, but this message comes up in the console when using the inventorymanager plugin you included: 'InventoryManager v1.1.8' is using deprecated hook 'canRedeemKit', which will stop working on Friday, 31 December 2021. Please ask the author to update to 'CanRedeemKit'
  4. You are correct... two profiles were there... I will redo all of my custom profiles because another profile was there earlier.
  5. I can't imagine how an AI plugin can wipe your server. I updated to the latest version about 30 minutes after it was released and everything was fine.
  6. Below is a custom spawn. For some reason, scientists, with regular guns, are spawning with these zombies. "domecustom": { "type": 1, "Spawn": { "AutoSpawn": true, "Radius": 25, "BotNames": [ "Zombie" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "BS_Zombie_Generic_1", "BS_Zombie_Surgeon", "BS_Zombie_Mummy", "BS_Zombie_Generic_2", "BZ_Zombie_Soldier", "BS_Zombie_Farmer", "BS_Zombie_Generic_4", "BS_Zombie_Default", "BS_Zombie_Police" ], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 5, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Boost": 0, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 180, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 300 }, "Other": { "Chute": false, "Suicide_Timer": 5, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true, "Location": { "x": 28.4015675, "y": 92.7032852, "z": -28.344923 }, "Parent_Monument": "" } },
  7. Apparently now that I set that to 0, many zombies have no loot at all.
  8. It only happens when he is trying to close Welcome Panel when he connects. Once he's in-game, he can open and close it without an issue. I realized I was running the version from a couple of weeks ago so I updated and if that doesn't fix it, I will try the fix you sent me in Discord.
  9. I've already set an automated command to be sent 15 minutes after the restart so worse case scenarios, players who are on at that time of the morning won't have zombies for about 10 minutes max.
  10. I have "Allow_Rust_Loot_Percent" in the config with a number (100). I don't see "Allow_Rust_Loot".
  11. I just had a biome zombie with the scientist sounds and I think they are getting the scientist loot.
  12. I know we talked about this in the Discussion section, but just to put it in the support ticket, I get the same thing but only when the server starts up. A subsequent reload through the console loads it just fine. Does that happen to you @PINKY20053?
  13. Mine is a Windows box. I just updated the plugin and same error when the server started... manual reload in the console gets it started.
  14. It was running fine when I went to bed last night. My server automatically restarts at 4:30am using Smooth Restarter. When I connected around 7:30am I had players telling me there were no zombies. When I restarted the plugin through the console, it worked fine.
  15. I just had a player that could not close the welcome panel when he logged in. Clicking on the button to close it just didn't work. I had to disable the option to open it on connect and he could get in. Once in, he was able to open and close the panel without issue. He also informs me that it basically disables his connection when the welcome panel opens automatically. For example, when he connected and the welcome panel was open, if he alt-tabbed to Discord, he couldn't send any messages, it was like his internet was overloaded. I've asked him to find out how to enable client side logging and we'll see if the log says anything but maybe this information helps?
  16. I was about to put in a support ticket for the plugin not starting when the server restarts: BotReSpawn - Failed to compile: BotReSpawn.cs(3362,39): error CS0305: Using the generic method `Facepunch.ComponentExtensions.GetComponent<T,U>(this T, out U)' requires `2' type argument(s) Does this update you just released address that?
  17. I know you said you fixed this issue, but it seems only the Default Profiles are working properly. The ones from the Custom Profiles still have the radio sounds, even with them disabled: "farm": { "type": 1, "Spawn": { "AutoSpawn": true, "Radius": 45, "BotNames": [ "Zombie" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "BS_Zombie_Farmer" ], "Day_Time_Spawn_Amount": 8, "Night_Time_Spawn_Amount": 8, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Boost": 0, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 180, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 300 }, "Other": { "Chute": false, "Suicide_Timer": 5, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true, "Location": { "x": 1620.38965, "y": 1.25728452, "z": -806.764832 }, "Parent_Monument": "" } },
  18. My zombies, with "Disable_Radio" set to true, still have the radio sound. I've confirmed I've got 1.01. It seems the sounds might only be coming from the custom ones, not the default ones. Custom ones set to type 1.
  19. What are the "types" of AI. Should I use something other than 1 for scientists or other non-zombie AI? How does that work?
  20. When I tested this, it was just me and one other player and his internet connection was really really bad, which I think it why he glitches through the floor of it. It's fine, if players choose to play online games with such crappy internet, that is their problem I guess.
  21. It seems the OregonZombie plugin that is included with the Oregon map is causing this issue. I unloaded that plugin and it works fine. I've contacted Gruber about it.
  22. I've been using this plugin for several months so I'm familiar with how it works. Today I was working on my test server when I found out that if I kill a bot, it disappears on death. I've never had this happen to me before. It happened with bots from both the custom profiles and default profiles. Below are links to my profiles. The map I'm testing this is the Oregon Land of the Dead. Default profile: https://pastebin.com/vRRwBP5m Custom profile: https://pastebin.com/8hHVz3yL
  23. Is there anything that can be done about the players that glitch through the elevator? Perhaps if the elevators come back down and there's players down there, they are telported to the surface, or worst case scenario, they are kicked out of the event?
  24. Sorry, here's the screenshots.
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