Jump to content

BetterDeadThanZed

Member
  • Posts

    1,119
  • Joined

  • Last visited

Everything posted by BetterDeadThanZed

  1. I've never heard of "Oxide's sandbox". What is that and does doing that have the potential to affect other plugins?
  2. BetterDeadThanZed

    No brad/heli RP

    I was told by Nivex that he will fix this but he's busy fixing other plugins, although from what you guys are saying, this has been fixed. He just hasn't released it.
  3. I use Furnace Splitter (https://umod.org/plugins/furnace-splitter). I had a player tell me this: "It seems the furnaces are bugged, if you have them upgraded and have multiple stacks of wood in them, after the first stack is burned it no longer burns the other stacks at the increased rates." When he used a small amount, like 2 stacks of 100, it worked fine. When he tried stacks of 100,000 wood (I use a stacks plugin too), it stopped using the upgraded rate after the first stack of 100,000. When he disabled Furnace Splitter, this didn't happen. So, is this an issue that can be fixed on this plugin or do I need to go to the dev of Furnace Splitter?
  4. BetterDeadThanZed

    No brad/heli RP

    I just came here to ask about this myself... someone pointed out no points for killing brad.
  5. What is the command for the snowmobile? It's not on the description page.
  6. I just confirmed that the /sar command only works if you are authed.
  7. If I try to authenticate myself on someone's locked TC, it says I'm not authorized. Probably because of the TruePVE plugin.
  8. In the ticket I opened in Discord (which apparently was closed), I mentioned how non-abandoned bases were getting caught in the radius of the abandoned bases. That makes them raidable when they shouldn't be. Will this be addressed soon? It seems like a major bug. Shouldn't this plugin just make all entities owned by the player raidable, instead of creating a bubble where everything is raidable?
  9. I thought that only let you turn your own base into a raidable base.
  10. I have a feature request: A command for admins that let them turn any base they are looking at into an abandoned base.
  11. BetterDeadThanZed

    Water

    Custom base K, when you go inside and look down into the entrance, you don't see the water until you jump in.
  12. I am trying to use this on a custom map (Frontier by Gruber) and there's no reaction when I type the /getmonumentpos command. The plugin loads properly with the o.reload command and there's no error in the console.
  13. Regarding these settings: "Do Not Destroy Player Built Deployables": false, "Do Not Destroy Player Built Structures": false, Does this only destroy player structures within the raid dome?
  14. I just wanted to give my moderators permissions for those two commands. I don't want them to have access to all of the other commands that comes with raidablebases.allow.
  15. I guess there's something lost in the translation. I was wondering if there was a permission to only give access to those two commands. I guess from your curt reply that there is none.
  16. Is anyone currently running this map? I'd be interested in trying it out before buying it.
  17. So there's no way for me to give those to my moderators?
  18. What perms are needed to use these commands? rbe setowner name - Sets the player as the owner of the raid rbe clearowner - Clears the owner of the raid
  19. Answered on Discord.
  20. I finally got around to putting this on my map. I am confused how to get into the outpost once I get down into the tunnels. Attached is a screenshot. How do you open that door to continue in?
  21. That was the first thing I tried before submitting this.
  22. I tested this on my test server and now I moved it to my live server, but I'm getting this error: 02/08 07:48:31 | Failed to call hook 'OnServerInitialized' on plugin 'HungerGames v1.1.10' (ArgumentException: An item with the same key has already been added. Key: ele) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.HungerGames.FindButtonIDs () [0x0011e] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.GetLobbyLocations () [0x00016] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.CheckAndSetup () [0x0005e] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.OnServerInitialized (System.Boolean initial) [0x00138] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.HungerGames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00930] in <9647a9265cd5448c8dd1726d6cc48fe9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0 02/08 07:48:31 | Calling 'OnServerInitialized' on 'HungerGames v1.1.10' took 1258ms
  23. BetterDeadThanZed

    No trees

    Nevermind. I watched the video and I see that loot is spawned by the plugin now. I would like to know if there's a way to prevent those nodes from spawning though.
  24. BetterDeadThanZed

    No trees

    I forgot about the topology. I have edited and removed the ocean topology but there's still a section that is wide open. I'll look at that again. I've noticed that there doesn't seem to be any loot in the arena. Last time I used this, there were boxes around the arena, including inside of the buildings. Did I do something wrong that causes the loot not to be spawning? I checked it out in noclip, so the event wasn't running. Does the loot only spawn when the event is live? There's also a large number of nodes. Is there a way to prevent the nodes from spawning?
  25. BetterDeadThanZed

    No trees

    I used this on my server previously, but now when I add it, I'm not getting any trees in the hunger games island. Why would that be?
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.4k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.