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Everything posted by BetterDeadThanZed
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Oh crap, I was on my non-admin account at the time I was trying to do that. Sorry!
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The /h setup command isn't opening the setup screen anymore.
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- 67 comments
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- #stacks
- #chest stacks
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- 67 comments
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- #stacks
- #chest stacks
- (and 9 more)
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- 28 comments
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- #vehicle
- #vehicles
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(and 64 more)
Tagged with:
- #vehicle
- #vehicles
- #helicopter
- #helicopters
- #heli
- #helis
- #copter
- #copters
- #attack helicopter
- #attack heli
- #attack
- #minicopter
- #mini copter
- #mini
- #scrap transport helicopter
- #transport
- #transport helicopter
- #scrap heli
- #boat
- #boats
- #row boat
- #rowboat
- #row
- #rhib
- #tugboat
- #tug boat
- #tug
- #sled
- #snowmobile
- #snow mobile
- #snow
- #tomaha
- #hot air balloon
- #balloon
- #hab
- #ridable horse
- #horse
- #horses
- #submarine
- #submarines
- #solo submarine
- #duo submarine
- #chinook
- #ch47
- #sedan
- #car
- #cars
- #modular car
- #modular cars
- #magnet crane
- #crane
- #cranes
- #train
- #trains
- #cart
- #carts
- #workcart
- #work cart
- #above ground workcart
- #locomotive
- #mymini
- #bike
- #trike
- #motorbike
- #motor bike
- #sidecar
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Problem with unlimited fuel
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
So, after testing this morning, this seems to be a very intermittent problem. The player who couldn't fly more than a few seconds could fly the spawnable mini from the vehicle license plugin. However, upon reloading this plugin, he suddenly can fly his mini again, but he's still having a problem with hi RHIB. Maybe there's a way to add some debugging to the plugin. -
Until the update yesterday, this did work 100% fine and now I've had a couple players tell me that they heli is killing them, supposedly when there's no reason for it. Now, i know players may not know when they are in a hostile state, but the number of reports I'm getting is increasing. Any chance of having an option added not to attack any player unless they cause damage to the heli?
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The player just split it with his middle mouse button. I saw your comment in the Discussion and at the time, we did have the furnace splitter installed. i haven't tested it since.
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Problem with unlimited fuel
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I was just told the same thing is happening with the RHIB. -
It was the latest version that it happened on. I reverted back to 1.5.7
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This does NOT happen with every player, but here's the situation: Player A can jump in his unlimited fuel spawned mini or scrap heli and fly all day long. Player B jumps in his unlimited fuel spawned mini or scrap heli, flies a few seconds and it falls from the sky, like there's no fuel. Player B jumps into Player A's unlimited fuel mini scrap heli and it falls from the sky, like there's no fuel. Player A has to despawn and respawn the unlimited fuel mini or scrap heli to be able to fly it again. If Player B gets into a spawned mini or scrap heli that uses fuel, everything is right with the world. Again, this doesn't happen with every player, only a couple of my players so far. The data file shows this particular player has a spawnable "mini2". Attached is my config. Vehicles.json
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When you despawn a mini (and presumably any vehicle where fuel consumption has been disabled), 1 low grade fuel drops on the ground.
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Updated to the latest Stacks. Player split a stack from a box to his inventory. Stack turned items into stacks of either 500 or 1000. I had to revert the the previous version.
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I'm not on the server right now so I don't know the circumstances around this error, but I just caught this in the console: Failed to call hook 'ChatSpawn' on plugin 'Vehicles v0.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Vehicles.FetchVehicle (BasePlayer player, BaseEntity entity, UnityEngine.Vector3 position, Oxide.Plugins.Vehicles+VehicleSettings vehicleSettings) [0x002a7] in <d0faac6c21f24611b2d30e5f26dbe5d1>:0 at Oxide.Plugins.Vehicles.ChatSpawn (BasePlayer player, System.String command) [0x001ce] in <d0faac6c21f24611b2d30e5f26dbe5d1>:0 at Oxide.Plugins.Vehicles.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0031e] in <d0faac6c21f24611b2d30e5f26dbe5d1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Hud difference between 2.0.9 and 2.1.0
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
For some reason the screenshots aren't showing in the support ticket for me. Maybe it's a brower issue, but if you click on the empty space, the screenshot should come up -
The settings are identical between 2.0.9 and 2.1.0 but yet the HUD looks "squished" in 2.1.0. See my screenshots. 2.0.9 2.1.0
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