-
Posts
1,119 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by BetterDeadThanZed
-
- 51 comments
-
- #radhouse
- #radiation
- (and 10 more)
-
- 51 comments
-
- 1
-
-
- #radhouse
- #radiation
- (and 10 more)
-
- 51 comments
-
- #radhouse
- #radiation
- (and 10 more)
-
Indoor furnaces become outdoor
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I guess it's not being addressed? How did a Guest close this? -
Here's some feedback from me: The old version of this allowed us to choose to have scarecrow AI spawn instead of scientist. I liked that. The scientist AI seem to have some different characteristics than the scarecrows that isn't really appropriate when we are creating "zombie" AI on our servers. For example, the way the "Scientist Zombies" move in this version. Also, Deathnotes gives the scientist kill response when killing a "zombie" in this new version. The other thing is loot. The loot that the "zombies" have now is scientist loot, not "zombie" loot like we got with the Scarecrow AI. Would it be possible to bring back the Scarecrows?
-
I was heading to an easy raidable base today when I saw another base that I thought was a player's base. It turned out it was a raidable base that didn't have the dome and wasn't on the map. Any idea why this would happen? In the screenshots attached, it was located in O24, east of the Easy base. No marker.
-
When I type /vote in my server, I only get what you see in the screenshot. It only shows the URL for 1 of the voting sites. The other sites aren't listed even though I've verified the server ID and API code for each site.
-
Works then dont work? loot not accessible
BetterDeadThanZed replied to Satoshi's Support Request in Support
The problem seems to come if you reload the plugin more than once per server restart. After the second reload of the plugin, the above described problem happens. -
Works then dont work? loot not accessible
BetterDeadThanZed replied to Satoshi's Support Request in Support
Not going to start a new support ticket because I have this same problem. It works at first, then all of a sudden, after opening a container, it closes. A server restart is all that fixes it. A reload of the plugin does not fix the issue. I did delete some look from the config, but I didn't break the config. The formatting is correct. -
Can you look at my config and tell me if you see anything wrong? https://pastebin.com/gXA8gwPb The rewards for other things, like killing zombies or scientists, in the same area work just fine. Would the list of plugins I run on my server be helpful?
-
Also not getting it for killing heli. This is my config: https://pastebin.com/6ZFBc1np
-
With the current version, I am not getting rewards for destroying the Bradley. "bradleyapc": 100.0, In previous versions I got 100 economics coins. Coins for other things like killing animals and AI is working fine.
-
I don't know what people are doing to get their server wiped. I bought this plugin on the first day it was released because I was using BotSpawn previously. I had always thought it could be a paid plugin which is why I didn't mind paying for it. The dev of this plugin is very receptive and works hard to fix the problems. It's well worth the money.
-
Scientists are spawning with zombies.
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
You are correct... two profiles were there... I will redo all of my custom profiles because another profile was there earlier. -
Below is a custom spawn. For some reason, scientists, with regular guns, are spawning with these zombies. "domecustom": { "type": 1, "Spawn": { "AutoSpawn": true, "Radius": 25, "BotNames": [ "Zombie" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "BS_Zombie_Generic_1", "BS_Zombie_Surgeon", "BS_Zombie_Mummy", "BS_Zombie_Generic_2", "BZ_Zombie_Soldier", "BS_Zombie_Farmer", "BS_Zombie_Generic_4", "BS_Zombie_Default", "BS_Zombie_Police" ], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 5, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Boost": 0, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 180, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 300 }, "Other": { "Chute": false, "Suicide_Timer": 5, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true, "Location": { "x": 28.4015675, "y": 92.7032852, "z": -28.344923 }, "Parent_Monument": "" } },
-
custom AI are still doing radio sounds
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Apparently now that I set that to 0, many zombies have no loot at all. -
Player can't close welcome panel
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
It only happens when he is trying to close Welcome Panel when he connects. Once he's in-game, he can open and close it without an issue. I realized I was running the version from a couple of weeks ago so I updated and if that doesn't fix it, I will try the fix you sent me in Discord.