-
Posts
1,250 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by BetterDeadThanZed
-
Prior to this plugin, I used another plugin that limited entities. This other plugin worked a bit different from this one. For example, two players, having separate build limits, could build on the same TC up to their build limits. So, if these players each had a limit of 50 foundations, the two could build 100 foundations on one TC. This plugin obviously works different. However, if prior to me having this plugin, the above situation happened (100 foundations on one TC), then I switched to this plugin and it limited the players to 50 foundations per TC, would the excess foundations be removed/decayed due to the way this plugin limits entites?
-
Is there a way to limit prefabs based on a "wildcard"? For example, I'd like to restrict the number of foundations a player can place, regardless of the type of foundation. In other words, if I want a foundation limit of 50, I want the player to be able to place 50 regular foundations, 50 triangle foundations, 25 of each, whatever they want. Also, just to confirm, the foundation limits are based on TC, right? So if there's a limit of 50 foundations and 2 players build foundations, it'll still be limited to 50 total due to the TC?
-
- 7 comments
-
- #rust plus
- #block
-
(and 3 more)
Tagged with:
-
- 26 comments
-
- #discord
- #discordbot
- (and 14 more)
-
- 179 comments
-
- 1
-
-
- #monuments lock
- #lock monument
-
(and 3 more)
Tagged with:
-
- 179 comments
-
- 1
-
-
- #monuments lock
- #lock monument
-
(and 3 more)
Tagged with:
-
I just noticed this in my console: Error while compiling: PatrolHeliRework.cs(303,65): error CS1739: The best overloaded method match for `Oxide.Plugins.CSharpPlugin.LogToFile(string, string, Oxide.Core.Plugins.Plugin, bool, bool)' does not contain a parameter named `timeStamp' I am not sure if the plugin is actually working and just throwing the error or not. I haven't had time to test it.
-
With the last Rust update, if you get on the drone taxi, and select your destination, it takes the scrap away from you every second, but it doesn't go anywhere. Also, can we please get a setting that allows us to fly over/to monuments?
-
- 248 comments
-
Hello!?
-
- 248 comments
-
Possible conflict with LSkins
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
Yup, thanks for responding. -
Possible conflict with LSkins
BetterDeadThanZed replied to BetterDeadThanZed's Support Report in Support
No one asked you to pay $40 but thanks for the response. -
- 248 comments
-
I am using the LSkins plugin. I had a player tell me she was skinning small stacks of shirts and hoodies (2 - 4 each). She then tried to skin a stack of 10 hazmat suits and they became one hazmat suit. Is this an issue with the LSkins plugin or is it a conflict with Stack Modifier?
-
Has anyone had a problem with this using Stack Modifier? I just had a player tell me that she was reskinning small stacks of shirts and hoodies (2 - 4 each). She then tried a stack of 10 hazmat suits and it became one when she reskinned it. Has anyone else had this issue? Is it something that @LAGZYAcould fix? Doesn't seem like he's been around here for a few months though.
- 248 comments
-
In the description of the plugin, it says: "Also in the config, you can download all the skins from the marketplace (Automatically add them to the date and upload a picture)" I don't see this option in the config. Does anyone know how you do this? Also, any way to set a default sorting method? I'd like to sort my skins alphabetically.
- 248 comments
-
- 38 comments
-
- #helicopter
- #minicopter
-
(and 7 more)
Tagged with:
-
- 152 comments
-
- 1
-
-
- #red button
- #button
-
(and 2 more)
Tagged with: