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Everything posted by Rust Admin
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- 571 comments
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- #rust
- #rust plugin
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- 195 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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(17:21:54) | Failed to call hook 'OnPlayerConnected' on plugin 'TeamFix v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TeamFix.OnPlayerConnected (BasePlayer player) [0x00069] in <a737075f4aaa434fbb6aac46a6b6e12e>:0 at Oxide.Plugins.TeamFix.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003c6] in <a737075f4aaa434fbb6aac46a6b6e12e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
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So it looks like the owner of the team needs to log in AFTER a server crash for the team to be re-established. Then all of the team members will be re-joined. Until the Team leader joins, everyone that was in the team will not belong to the team until that happens. At least that is what I've experienced. Is that the intended flow? If so, is there any way to re-create the team on ANY member of the team joining without having to wait for the leader to re-join? Thanks
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(15:43:51) | Failed to call hook 'OnPlayerConnected' on plugin 'TeamFix v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TeamFix.OnPlayerConnected (BasePlayer player) [0x00044] in <d0a199cc191c4658884916e1008be690>:0 at Oxide.Plugins.TeamFix.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003c6] in <d0a199cc191c4658884916e1008be690>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
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- 195 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
Tagged with:
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Failed to call hook 'OnPlayerConnected' on plugin 'TeamFix v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TeamFix.OnPlayerConnected (BasePlayer player) [0x00044] in <a4a3cb68a01a46df9a25578e569f216c>:0 at Oxide.Plugins.TeamFix.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00333] in <a4a3cb68a01a46df9a25578e569f216c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
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Modify & Add the Base Difficulty & Name to log output: CURRENT: [Raidable Bases] Player has paid for a base at (-1450.0, 0.0, 1375.0) in F5 (-1,450.00 1,375.00)! FUTURE: [Raidable Bases] Player has paid for an Easy base (easybasename) located in F5 (-1,450.00 1,375.00)! Thank you!
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Thanks for looking into it. It seems as if something got all jacked with ownership on entities- at least as far as I can tell. Unfortunately this has been disabled and haven’t seen the issue since my post.
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I will save everyone some time by pasting the error: (16:08:28) | Failed to call hook 'OnLoseCondition' on plugin 'RaidableBases v2.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String id, System.String perm) [0x0000a] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Plugins.RaidableBases.HasPermission (System.String id, System.String perm) [0x00005] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.RaidableBases.OnLoseCondition (Item item, System.Single amount) [0x00033] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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- 236 comments
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Is this feature in 1.1.3? I’m not sure I see it. Thank you
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did the profiles change from the latest update? I also do not see the bubble...
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If an item is purchased while seller is online, they are notified. Fairly simple to implement and can assist if needed. Thanks
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- 236 comments
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- 2
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