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Rust Admin

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Everything posted by Rust Admin

  1. Rust Admin

    Cooking

    would also be great to have a configurable command for the /market. There are other plugins that already have 'market' as the default. Thanks!
  2. Rust Admin

    Team Fix

    So it looks like the owner of the team needs to log in AFTER a server crash for the team to be re-established. Then all of the team members will be re-joined. Until the Team leader joins, everyone that was in the team will not belong to the team until that happens. At least that is what I've experienced. Is that the intended flow? If so, is there any way to re-create the team on ANY member of the team joining without having to wait for the leader to re-join? Thanks
  3. Rust Admin

    Cooking

    Is it possible to add the player name to the givemeal command? I want an npc to hand out meals. givemeal <player> chicken dinner
  4. Rust Admin

    Quarry Levels

    Has this plugin been abandoned? Any idea when these things can be implemented? Thanks Post from September 2021: Not compatible with SeverRewards Cost is not configurable When upgrading Pumpjacks, there are static values - regardless of the Survey Charge values
  5. Rust Admin

    Raidable Bases

    anyone else getting this arrow since the latest update?
  6. Rust Admin

    Team Fix

    Finally.....someone did what Facepunch refused to do. You rock.
  7. Rust Admin

    Raidable Bases

    I will save everyone some time by pasting the error: (16:08:28) | Failed to call hook 'OnLoseCondition' on plugin 'RaidableBases v2.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String id, System.String perm) [0x0000a] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Plugins.RaidableBases.HasPermission (System.String id, System.String perm) [0x00005] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.RaidableBases.OnLoseCondition (Item item, System.Single amount) [0x00033] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  8. First of all, nobody is ‘complaining’ about a name change. It was a request. Secondly, nobody said Krungh isn’t doing good work. They are a great dev that provides quality work, most often for free and we are very grateful for that. Good day
    Been using this for a bit. Dev is great and highly responsive. The only thing I would love to see is a rename of the plugin/class so the other BradleyGuards can be used at the same time as this awesome plugin. Great work!
  9. any thoughts on changing the name of this plugin to BradleyCrew or something other than the BradleyGuards name? I would like to have both the standard BradleyGuards and your plugin running at the same time, but cannot due to them having the same name
  10. I'm seeing the same issue. The guards are floating above the ground, not targeting until you fire on them. The AI seems to be off. Not in vanish .
  11. Rust Admin

    Raidable Bases

    They disappear eventually. I’ve seen this myself - but they always end up disappearing after a few minutes
  12. Missing Pipes integration. Not sure how that can even be done with this kind of implementation. Great idea...cannot even begin to explain how many ‘I can’t place a quarry’ or ‘why isn’t it turning blue’ questions will go away with this
  13. Rust Admin

    Raidable Bases

    You need to update to the latest version
  14. Rust Admin

    Raidable Bases

    When you copied it, were you at the bottom foundation?
  15. Rust Admin

    Boss Monster

    Is there any way to remove the Shopping Cart icon on the map and leave just the marker circle and color? Thank you
  16. Rust Admin

    Notify

    ZoneManager would need to call these hooks. This plugin has nothing to do with ZM.
  17. Rust Admin

    Raidable Bases

    Running Linux?
  18. Rust Admin

    Abandoned Bases

    Trying to allow my players to toggle their base to be PvP/raidable by using /sar. If they change their mind, they can use /sar cancel. the issue is, once they use the /sar command - or /sar cancel command, they lose all building privileges and their walls,doors, any entity because an ‘unknown owner’. They basically lose their entire base. This caused me to disable the plugin for now
  19. What is the size of the map? Would probably help to include that in the description for a map.
  20. Rust Admin

    Custom Buttons

    maybe I missed something...how can a user hide the buttons? or is that not a thing?
  21. Rust Admin

    Abandoned Bases

    This plugin is working great! My only complaint so far is that players are not being notified that they are inside the PvP Bubble. It tells them when they leave and they can be attacked for an additional x seconds, but nothing when they enter it. Quality plugin as usual from nivex
  22. Rust Admin

    Abandoned Bases

    Hello - some questions: do we need the raidable bases plugin for this to function? do we need to set Zones to PVP for this to work or does this plugin automatically set the bubble area to PVP/raidable? looks like a great plugin
  23. Rust Admin

    Life Support

    This LifeSupport plugin looks just like the free uMod version: https://umod.org/plugins/life-support
  24. Rust Admin

    Limit Entities

    this looks just like the free uMod plugin Entity Limit https://umod.org/plugins/entity-limit

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