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Everything posted by Rust Admin
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So it looks like the owner of the team needs to log in AFTER a server crash for the team to be re-established. Then all of the team members will be re-joined. Until the Team leader joins, everyone that was in the team will not belong to the team until that happens. At least that is what I've experienced. Is that the intended flow? If so, is there any way to re-create the team on ANY member of the team joining without having to wait for the leader to re-join? Thanks
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(15:43:51) | Failed to call hook 'OnPlayerConnected' on plugin 'TeamFix v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TeamFix.OnPlayerConnected (BasePlayer player) [0x00044] in <d0a199cc191c4658884916e1008be690>:0 at Oxide.Plugins.TeamFix.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003c6] in <d0a199cc191c4658884916e1008be690>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
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- 196 comments
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- #rust plugin
- #custom rust plugin
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Failed to call hook 'OnPlayerConnected' on plugin 'TeamFix v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TeamFix.OnPlayerConnected (BasePlayer player) [0x00044] in <a4a3cb68a01a46df9a25578e569f216c>:0 at Oxide.Plugins.TeamFix.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00333] in <a4a3cb68a01a46df9a25578e569f216c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <12678b905a6d43c3a9cc366104306651>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <12678b905a6d43c3a9cc366104306651>:0
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Modify & Add the Base Difficulty & Name to log output: CURRENT: [Raidable Bases] Player has paid for a base at (-1450.0, 0.0, 1375.0) in F5 (-1,450.00 1,375.00)! FUTURE: [Raidable Bases] Player has paid for an Easy base (easybasename) located in F5 (-1,450.00 1,375.00)! Thank you!
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Thanks for looking into it. It seems as if something got all jacked with ownership on entities- at least as far as I can tell. Unfortunately this has been disabled and haven’t seen the issue since my post.
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I will save everyone some time by pasting the error: (16:08:28) | Failed to call hook 'OnLoseCondition' on plugin 'RaidableBases v2.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String id, System.String perm) [0x0000a] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Plugins.RaidableBases.HasPermission (System.String id, System.String perm) [0x00005] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.RaidableBases.OnLoseCondition (Item item, System.Single amount) [0x00033] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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- 238 comments
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Is this feature in 1.1.3? I’m not sure I see it. Thank you
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did the profiles change from the latest update? I also do not see the bubble...
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If an item is purchased while seller is online, they are notified. Fairly simple to implement and can assist if needed. Thanks
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- 238 comments
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- 238 comments
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- 238 comments
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Hey there - had a really strange bug happen today on our server. Placing TC's would break, Recyclers broke at everyones base, teleportation homes lost ownership and anytime someone tried to place a recycler it would break immediately. I unloaded this plugin and everything returned to normal. Not sure what happened
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Is there any chance we can have Clans and native Teams support? I see there is already Friends... "Lock Raid To Buyer And Friends": true, maybe a : "Lock Raid To Buyer And Clan": true, "Lock Raid To Buyer And Team": true,
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Please add a config item (public ulong ChatIcon = 76561198077847390; at line 1244 and modify lines 350, 364, 379 to use Player.Reply instead of SendReply so we can use our own chat icons. 350: Player.Reply(player, string.Format(conf.Settings.Announcements.ChatMessageFormat, Lang("Prefix", player.UserIDString), Lang(key, player.UserIDString)), conf.Settings.Announcements.ChatIcon); 365,379: Player.Reply(player, msg, conf.Settings.Announcements.ChatIcon); This will save me having to put these back in with every update and I'm sure more people would like this as well. You ROCK!
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i used to have the crosshair on the old version...now it doesnt seem to work. This was the old config: "Anchor Min: ": "0.495 0.49", "Anchor Max: ": "0.505 0.51", "Image Enabled: ": true,"Label Color: ": "0.16 0.34 0.49 1.0", "Image URL: ": "http://333017_web.fakaheda.eu/ch.png", "Image OffSet Min: ": "1 1", "Image OffSet Max: ": "0 0" What should the new offsets be (this doesnt work)? "OffsetMin": "0.495 0.49", "OffsetMax": "0.505 0.51", "text": "", "panelColor": "1 1 1 0", "panelChatCmd": "", "imageUrl": "http://333017_web.fakaheda.eu/ch.png", "imgAnchorMin": "0 0", "imgAnchorMax": "1 1",
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Hey nivex! Quick question...any plans (or know of a way) to automatically turn off LifeSupport if a players runs /sar to make their base raidable/pvp? Players activate LifeSupport and make their base raidable and essentially have Godmode on and will never die. This is obviously causing problems I am using this plugin and there is a hook... https://umod.org/plugins/life-support Would be great to say.... if you enter the bubble, it automatically turns off LifeSupport. Thanks a lot!
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Two part question/issue: Murderers are pretty much standing still for several seconds until they finally decide to attack. Not sure if there is anything that can be done with that. Also, why dont players see the Green text at the lower right with the status of the raidbase (PVE Zone Loot Remaining: # (Despawn: 30m) notification? Am I missing a permission? Thanks