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Rust Admin

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Everything posted by Rust Admin

  1. Yeah i suppose using NextTick() is causing this to fire multiple times before the dispenser is destroyed...or some scenario like that. An option to disable jackhammer and/or chainsaw in the HandleInstantSkillGather function is ideal at this point.
  2. I have done additional testing. The additional RP reward ONLY happens with a (Jackhammer or chainsaw) + Instant Butchering skill. Here is the RustRewards config: "Harvest": { "Flesh": { "Airfield": 5.0, "anchovy.item": 0.0, "APCScientist": 0.0, "APCScientistHeavy": 0.0, "ArcticResearchBase": 5.0, "BanditTown": 0.0, "bear.corpse": 5.0, "bear_tutorial.corpse": 0.0, "boar.corpse": 0.0, "BotReSpawn": 5.0, "CargoShip": 5.0, "catfish.item": 0.0, "chicken.corpse": 0.0, "chicken.corpse.tutorial": 0.0, "CompoundScientist": 5.0, "crocodile.corpse": 0.0, "DesertScientist": 5.0, "DungeonScarecrow": 0.0, "Excavator": 5.0, "frankensteinpet_corpse": 0.0, "Gingerbread": 0.0, "gingerbread_corpse_female": 0.0, "gingerbread_corpse_male": 0.0, "HeavyScientist": 5.0, "herring.item": 0.0, "horse.corpse": 1.0, "JungleScientist": 0.0, "JunkPileScientist": 5.0, "LaunchSite": 5.0, "MilitaryTunnelScientist": 5.0, "MountedScientist": 5.0, "NuclearMissileSilo": 0.0, "OilRig": 5.0, "orangeroughy.item": 0.0, "panther.corpse": 0.0, "player_corpse": 2.0, "player_corpse_new": 0.0, "polarbear.corpse": 5.0, "salmon.item": 0.0, "sardine.item": 0.0, "ScareCrow": 0.0, "scientist2.corpse": 5.0, "scientist2.heavy.corpse": 5.0, "shark.corpse": 0.0, "smallshark.item": 0.0, "smalltrout.item": 0.0, "snake.entity": 0.0, "stag.corpse": 5.0, "tiger.corpse": 5.0, "Trainyard": 5.0, "TunnelDweller": 5.0, "UnderwaterDweller": 5.0, "wolf.corpse": 5.0, "yellowperch.item": 5.0 }
  3. Using the below configuration, does not give a reward. "4": { "Awards": [ { "Type": "Command", "ID": 107, "Permission (ex: dailyrewards.vip)": "", "Image": "", "Command (%steamid%)": "sr add %steamid% 500", "Kit Name": "", "Plugin settings": { "Amount": 0, "Hook": "", "Plugin Name": "" }, "DisplayName (empty - default)": "500 RP", "ShortName": "", "Skin": 0, "Is Blueprint?": false, "Amount": 1, "Content settings": { "Contents": [ { "Amount": 1, "Condition": 100.0, "Position": -1, "ShortName": "", "Enabled": false } ], "Enabled": false }, "Weapon settings": { "Ammo Type": "", "Ammo Amount": 1, "Enabled": false }, "Prohibit splitting item into stacks?": false }
  4. They are getting the expected reward 10x in a row.
  5. We use RustRewards and when a player has instant butchering skill, they are being given 10x the amount of reward when skinning an NPC.
  6. Rust Admin

    pls update

    I updated and did not lose any furnace upgrades. Good question, though!
  7. I have a video but it doesnt appear that I can upload it here. Basically they put a bunch of resources into the sell box - one of those resources does not meet the minimum sell amount, they click SELL, the items that met the minimum amount disappear, no RP is given and then the transaction stops on the resource that did not meet the minimum.
  8. Rust Admin

    pls update

    This is 100% an issue. 13:01 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded (BaseOven oven, System.Single ETA) [0x00022] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades.GetOvenInfo (BaseOven oven) [0x00017] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades.AutoAddFuel (BasePlayer player, PlayerInventory playerInventory, BaseOven oven) [0x0000d] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades+<>c__DisplayClass67_0.<CanMoveItem>b__0 () [0x00000] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 13:03 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded (BaseOven oven, System.Single ETA) [0x00022] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades.GetOvenInfo (BaseOven oven) [0x00017] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades.AutoAddFuel (BasePlayer player, PlayerInventory playerInventory, BaseOven oven) [0x0000d] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Plugins.FurnaceUpgrades+<>c__DisplayClass67_0.<CanMoveItem>b__0 () [0x00000] in <880897c5368747d4ab7f0ca4a6d190da>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
  9. I have this resolved by changing the below config: "All Market Received Items Goes To Redeem Inventory": false, I am having other issues now. 1. When people buy stuff from the market, sometimes it goes to inventory, and sometimes it goes into /redeem shop 2.When people sell items to the server, 90% of the time it works fine, other times the item is removed, but they do not receive the ServerRewards RP for selling. What could be causing this?
  10. Rust Admin

    pls update

    [00:17:19] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.GetFuelNeeded (BaseOven oven, System.Single ETA) [0x00022] in <671804ab3061429998b00d9b49e69c9a>:0 at Oxide.Plugins.FurnaceUpgrades.GetOvenInfo (BaseOven oven) [0x00017] in <671804ab3061429998b00d9b49e69c9a>:0 at Oxide.Plugins.FurnaceUpgrades.AutoAddFuel (BasePlayer player, PlayerInventory playerInventory, BaseOven oven) [0x0000d] in <671804ab3061429998b00d9b49e69c9a>:0 at Oxide.Plugins.FurnaceUpgrades+<>c__DisplayClass67_0.<CanMoveItem>b__0 () [0x00000] in <671804ab3061429998b00d9b49e69c9a>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0 Since wipe
  11. Hi There! When players buy stuff off of the market from another player, how do they receive it? /redeem shows nothing and it is not going into their inventory. Thank you! /redeem market /redeem shop neither of the commands show anything. my config is named 'shop' Players are making purchases, and the RP is taken, but nothing ever gets delivered. Thanks
  12. Rust Admin

    Not working since wipe

    AdminTools - Failed to compile: The non-generic method 'BaseEntity.ClientRPC(RpcTarget)' cannot be used with type arguments | Line: 9482, Pos: 31
  13. Rust Admin

    Not working since wipe

    StaticTrader - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 1556, Pos: 12
  14. Rust Admin

    Not working since wipe

    MonumentMusic - Failed to compile: The non-generic method 'BaseEntity.ClientRPC(RpcTarget)' cannot be used with type arguments | Line: 430, Pos: 40
  15. Also seeing this in the logs: Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: Sputnik - False (Boolean), PveMode (True (Boolean))
  16. I have disabled the 'inventory' option in the config, but players are still seeing the "Click here to go to INVENTORY notification"
  17. Several players are not able to enter the bubble because they are 'not the owner of the event', but they are able to kill the Cosmonauts inside of the bubble. Config: "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  18. Rust Admin

    New DLC

    why dont you share so that they can update it? lol
  19. Rust Admin

    New DLC

    as well as the new industrial.electric.furnace - the upgrade button does not show there either
  20. Rust Admin

    New DLC

    I am here for the same reason. If the furnace is upgraded to the new DLC skin, you cannot upgrade them.
  21. Rust Admin

    Error: JUNE WIPE

    LootCrate - Failed to compile: Argument 1: cannot convert from 'Facepunch.StringView' to 'string' | Line: 262, Pos: 41
  22. how many statuses can be shown at one time? I have overlapping as well with only 3 active banners
  23. Rust Admin

    Raidable boats

    This is an issue with ZombieHorde and BotRespawn spawned NPC. Regular scientists do not shoot at you.
  24. Rust Admin

    Raidable boats

    This is an issue even without Raidable boats. After wounding the NPC, they fall to the ground and pull out a weapon and fire. Thanks!
  25. Rust Admin

    XPrison

    Thanks - so I need to place it every map wipe manually then? It will not automatically choose a location and stay there at wipe time? I am trying to avoid needing to set a location every time. Cool plugin!

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