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Everything posted by Rust Admin
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Worked. Thank you
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Please fix Homes - Failed to compile: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 466, Pos: 89
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Not able to give player Airstrike signal
Rust Admin replied to Rust Admin's Support Request in Support
It isn't working - it is not recognizing the steam ID. I have fixed it by adding another check for a steam ID if the name lookup fails (also need to add System namespace and add UnityEngine.Random for two functions). This code is working with no issue. string playerName = args[0].ToLower(); //Puts ("F15 AirStrike to: " + playerName); BasePlayer targetPlayer = BasePlayer.activePlayerList.FirstOrDefault(p => p._name.ToLower().Contains(playerName)); if (targetPlayer == null) { targetPlayer = FindPlayerByID(Convert.ToUInt64(playerName)); if (targetPlayer == null) { player?.ChatMessage("No such player found"); Puts("No such player found"); return; } } private BasePlayer FindPlayerByID(ulong id) { return BasePlayer.allPlayerList.FirstOrDefault(x => x.userID == id) ?? null; } -
Not able to give player Airstrike signal
Rust Admin replied to Rust Admin's Support Request in Support
I still cannot use SteamID to give a signal. "[F15AirStrike] No such player found" Username works fine. -
2 issues - 1. The latest file downloaded has 1.1.3 in the .cs file - I believe 1.1.4 is the latest version. 2. When trying to give a player a signal using "GiveAirStrikeSignal <steamID> 1" - it says "No such player found" every single time. When using the player name, it works fine. This was working in previous versions without issue. Thank you!
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Same issue......this has worked with no issue for almost 2 years.... On 5 attempts, 2 succeeded and 3 failed with this exception when placing. When the error happens, the exception is throwing at this line: if (placeable[item.name].NeedsTCAuth) Exception while calling NextTick callback (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.PlaceAnything+<>c__DisplayClass7_0.<OnEntityBuilt>b__0 () [0x0000c] in <5df568b039214ccda04a549d12a68ac8>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0 ======================== When placing a craftable water pump from CraftMenu - here is the config from CraftMenu Blueprints.json: "box.wooden": { "Name": "Placeable Water Pump", "Image": "waterpump.png", "SkinID": 2682449233, "Category": "construction", "Tier": 2, "ResearchCost": 300, "Resources": { "valve2": 1, "fluid.switch": 1, "wood": 600 } } And PlaceAnything - Entities.json: "Placeable Water Pump": { "BaseItem": "box.wooden", "SkinID": 2682449233, "Prefab": "assets/prefabs/deployable/playerioents/waterpump/water.pump.deployed.prefab", "NeedsTCAuth": true, "CanBePickedUp": true, "AdjustHeight": 0.0 }
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- 12 comments
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Great concept...however, you need to put in permissions. Anyone can run /givetoken at any time and accumulate hundreds of these. What if I only want admins running the command? What if I only want VIPs to run it? There needs to be group based permissions. In addition, if /givetoken can be a console command, that would be great. Also, if parameters could be passed to the command (e.g. givetoken {steamid} <count>) that would be ideal. Thanks!
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- 12 comments
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When I open the crafting menu, none of the images appear. In my console I see rustlabs - which no longer exists/is throwing 403. Help.
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purchased 2 plugins recently from this dev. probably should focus on creating good products instead of pushing unfinished v2's all over the place. errors. config issues. config being wiped out on new loads with no warning. etc not happy considering the constant promotion by srtbull
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I have no logs in /oxide/logs/SurvivalArena - the folder isnt even there. Also, it only affects the winner. In my case, the winner lost everything in their inventory and was teleported to where they ran the command to join the event.
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I also have reports of players losing their entire inventory after the event ends.
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I have this same issue. And yes, I do have WPKits installed. Did the latest version change something?
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I figured it out... BuyPrice has to be greater than 0. You cannot just give things away in Shop anymore. It used to allow that. Instead of "BuyPrice": 0, It needs to be at least: "BuyPrice": 1,
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I submitted a ticket 3 weeks ago for the same issues with commands. I am experiencing the same issue. It is not every command, which makes it difficult to track down. Console: [Shop] Item(cmd/cmdscrap) listed in Category(Resources) does not exist. You can only list items/commands which exists in data/Shop/Item.json or /Commands.json Commands.json : "cmdscrap": { "DisplayName": "Daily SCRAP", "Image": "https://rustlabs.com/img/items180/scrap.png", "Message": "You just got <color=orange>100 free scrap!</color>.\nCheck back tomorrow!", "Command": "inventory.giveto {steamid} scrap 100", "BuyPrice": 0, "Currency": "scrap", "ShowDisplayName": true } Resources category in "Categories.json": "Resources": { "Image": "https://rustplugins.net/products/shop/diamond-stone.png", "Permission": null, "Sale": 0.0, "Items": [ "cmd/cmdscrap" ] }
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I have a question about a plugin similar to this, but to make twig or wood have more upkeep/decay at a faster rate than normal. I have only found that you can adjust upkeep based on the number of building blocks - not by grade type. This plugin is the closest thing I have found for twig and could probably easily add wood and a higher upkeep. I would be very interested if you could tweak this plugin to include wood and upkeep costs. thanks!
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As the subject states...if you trade a weapon with attachments, they disappear
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- 40 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
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HeliManager - Failed to compile: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 314, Pos: 31
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New Feature Request: Be able to edit the full chat messages
Rust Admin posted A Support Request in Support
hey there - making this public as my previous private support message went unanswered. Would love to have a lang file (or keep it in config) and be able to edit more than just the last part of the output. Would also love the option to change the chat icon. Fairly easy changes and I'd love to help you do it if you want. I just dont like altering paid plugins because I forget my changes if a new version was released due to issues or whatever. cool plugin. thanks!