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Everything posted by Rust Admin
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Autoturrets not activating automatically
Rust Admin replied to JohnLaundry's Support Request in Support
I actually have the opposite issue... The autoturrets activated and placed guns in them when I did /sar . (as they should) Problem is, when I cancelled it (sar cancel) and the autoturrets stayed on and I couldnt turn them off unless i destroyed them. not a big deal, but if players find this out, they could place turrets all around with no power and nothing in them...run /sar and have unlimited turrets forever. -
If players know the command, they are able to send messages. If a permission is set in config and players do not have the permission, a Server chat message is displayed. There needs to have a separate permission for Sending notifications and Seeing notifications.
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NpcSpawn is throwing error since update NpcSpawn - Failed to compile: NpcSpawn.cs(722,58): error CS1501: No overload for method `IsPlayerVisibleToUs' takes `1' arguments
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- #abilities
- #boss
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- 103 comments
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- #notify
- #notifications
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Trying to allow my players to toggle their base to be PvP/raidable by using /sar. If they change their mind, they can use /sar cancel. the issue is, once they use the /sar command - or /sar cancel command, they lose all building privileges and their walls,doors, any entity because an ‘unknown owner’. They basically lose their entire base. This caused me to disable the plugin for now
- 581 comments
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- #rust
- #rust plugin
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- 6 comments
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- #matryoshka
- #mini
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- 581 comments
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- #rust
- #rust plugin
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Please disregard. There was another UI object (invisible) blocking it. No issue!! Great update here...been using this since v1. Thanks
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I have made 9 buttons - all working I have made 2 panels - looks fine I made one image button, it isnt working. The mouse doesnt change to a hand when hovering, and you cannot click it. The image and button display fine. You just cannot click it. Permissions are set like all the rest "ak": { "uiType": "Hud", "panelType": "button", "OffsetMin": "-368.2568 -129.62", "OffsetMax": "-299.307 -64.9", "text": "Give AK", "panelColor": "1 1 1 0", "panelChatCmd": "giveak", "imageUrl": "https://rustlabs.com/img/items180/rifle.ak.png", "imgAnchorMin": "0 0", "imgAnchorMax": "1 1", "onCmdHide": "false" }
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- 581 comments
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- #rust
- #rust plugin
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- 9 comments
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- 196 comments
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- #rust plugin
- #custom rust plugin
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- 28 comments
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- #quarry
- #quarry manager
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It would be a lifesaver for me to have one plugin provide this functionality (LastLogin command). I have an unusually high entity count server that requires cleanup from players that have not connected in 1 week. Right now I have to have 2 additional plugins (and a SQLite db) that is gathering the info I need and would love to get rid of them - especially is the ActiveDate is already being captured with this awesome plugin. Thank you!
- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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