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Rust Admin

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Everything posted by Rust Admin

  1. Modify & Add the Base Difficulty & Name to log output: CURRENT: [Raidable Bases] Player has paid for a base at (-1450.0, 0.0, 1375.0) in F5 (-1,450.00 1,375.00)! FUTURE: [Raidable Bases] Player has paid for an Easy base (easybasename) located in F5 (-1,450.00 1,375.00)! Thank you!
  2. Rust Admin

    Strange Problem

    Thanks for looking into it. It seems as if something got all jacked with ownership on entities- at least as far as I can tell. Unfortunately this has been disabled and haven’t seen the issue since my post.
  3. Rust Admin

    Raidable Bases

    I will save everyone some time by pasting the error: (16:08:28) | Failed to call hook 'OnLoseCondition' on plugin 'RaidableBases v2.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String id, System.String perm) [0x0000a] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Plugins.RaidableBases.HasPermission (System.String id, System.String perm) [0x00005] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.RaidableBases.OnLoseCondition (Item item, System.Single amount) [0x00033] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00576] in <d5d436d3ab7e4fa2b5815016a0829326>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  4. First of all, nobody is ‘complaining’ about a name change. It was a request. Secondly, nobody said Krungh isn’t doing good work. They are a great dev that provides quality work, most often for free and we are very grateful for that. Good day
  5. Rust Admin

    LifeSupport integration

    Is this feature in 1.1.3? I’m not sure I see it. Thank you
  6. did the profiles change from the latest update? I also do not see the bubble...
  7. If an item is purchased while seller is online, they are notified. Fairly simple to implement and can assist if needed. Thanks
    Been using this for a bit. Dev is great and highly responsive. The only thing I would love to see is a rename of the plugin/class so the other BradleyGuards can be used at the same time as this awesome plugin. Great work!
  8. any thoughts on changing the name of this plugin to BradleyCrew or something other than the BradleyGuards name? I would like to have both the standard BradleyGuards and your plugin running at the same time, but cannot due to them having the same name
  9. I'm seeing the same issue. The guards are floating above the ground, not targeting until you fire on them. The AI seems to be off. Not in vanish .
  10. Rust Admin

    Raidable Bases

    They disappear eventually. I’ve seen this myself - but they always end up disappearing after a few minutes
  11. Rust Admin

    Strange Problem

    Hey there - had a really strange bug happen today on our server. Placing TC's would break, Recyclers broke at everyones base, teleportation homes lost ownership and anytime someone tried to place a recycler it would break immediately. I unloaded this plugin and everything returned to normal. Not sure what happened
  12. Rust Admin

    Teams/Clan support?

    Is there any chance we can have Clans and native Teams support? I see there is already Friends... "Lock Raid To Buyer And Friends": true, maybe a : "Lock Raid To Buyer And Clan": true, "Lock Raid To Buyer And Team": true,
  13. Please add a config item (public ulong ChatIcon = 76561198077847390; at line 1244 and modify lines 350, 364, 379 to use Player.Reply instead of SendReply so we can use our own chat icons. 350: Player.Reply(player, string.Format(conf.Settings.Announcements.ChatMessageFormat, Lang("Prefix", player.UserIDString), Lang(key, player.UserIDString)), conf.Settings.Announcements.ChatIcon); 365,379: Player.Reply(player, msg, conf.Settings.Announcements.ChatIcon); This will save me having to put these back in with every update and I'm sure more people would like this as well. You ROCK!
  14. Rust Admin

    crosshair

    i used to have the crosshair on the old version...now it doesnt seem to work. This was the old config: "Anchor Min: ": "0.495 0.49", "Anchor Max: ": "0.505 0.51", "Image Enabled: ": true,"Label Color: ": "0.16 0.34 0.49 1.0", "Image URL: ": "http://333017_web.fakaheda.eu/ch.png", "Image OffSet Min: ": "1 1", "Image OffSet Max: ": "0 0" What should the new offsets be (this doesnt work)? "OffsetMin": "0.495 0.49", "OffsetMax": "0.505 0.51", "text": "", "panelColor": "1 1 1 0", "panelChatCmd": "", "imageUrl": "http://333017_web.fakaheda.eu/ch.png", "imgAnchorMin": "0 0", "imgAnchorMax": "1 1",
  15. Rust Admin

    LifeSupport integration

    Hey nivex! Quick question...any plans (or know of a way) to automatically turn off LifeSupport if a players runs /sar to make their base raidable/pvp? Players activate LifeSupport and make their base raidable and essentially have Godmode on and will never die. This is obviously causing problems I am using this plugin and there is a hook... https://umod.org/plugins/life-support Would be great to say.... if you enter the bubble, it automatically turns off LifeSupport. Thanks a lot!
  16. Two part question/issue: Murderers are pretty much standing still for several seconds until they finally decide to attack. Not sure if there is anything that can be done with that. Also, why dont players see the Green text at the lower right with the status of the raidbase (PVE Zone Loot Remaining: # (Despawn: 30m) notification? Am I missing a permission? Thanks
  17. I actually have the opposite issue... The autoturrets activated and placed guns in them when I did /sar . (as they should) Problem is, when I cancelled it (sar cancel) and the autoturrets stayed on and I couldnt turn them off unless i destroyed them. not a big deal, but if players find this out, they could place turrets all around with no power and nothing in them...run /sar and have unlimited turrets forever.
  18. Missing Pipes integration. Not sure how that can even be done with this kind of implementation. Great idea...cannot even begin to explain how many ‘I can’t place a quarry’ or ‘why isn’t it turning blue’ questions will go away with this
  19. If players know the command, they are able to send messages. If a permission is set in config and players do not have the permission, a Server chat message is displayed. There needs to have a separate permission for Sending notifications and Seeing notifications.
  20. Rust Admin

    Raidable Bases

    You need to update to the latest version
  21. Rust Admin

    BossMonster Error

    NpcSpawn is throwing error since update NpcSpawn - Failed to compile: NpcSpawn.cs(722,58): error CS1501: No overload for method `IsPlayerVisibleToUs' takes `1' arguments
  22. Rust Admin

    Raidable Bases

    When you copied it, were you at the bottom foundation?
  23. Rust Admin

    Boss Monster

    Is there any way to remove the Shopping Cart icon on the map and leave just the marker circle and color? Thank you
  24. Rust Admin

    Notify

    ZoneManager would need to call these hooks. This plugin has nothing to do with ZM.
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