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Everything posted by DeutscherRitterPlatz
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- 49 comments
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- #performance
- #admintool
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(and 3 more)
Tagged with:
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress
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Thank you for the report, I will take a closer look at the problem I can not reproduce this error, can you please send me your config? If you have given yourself this permission "NoRestore.bypass" or a group, the user gets his inventory back. If you only want to exclude one zone, the config must look like this. { "Chat Settings": { "Chat Prefix": "<size=12><color=#AE3624>YOURSERVERNAME</color> <size=16>|</size> <color=#738D45>NoRestore</color>\n", "Notification In Chat": true, "ChatIcon (SteamID)": 76561198978132862 }, "Zone Settings": { "List ZoneIDs": [ "ZONEID" ] } } But if you want to exclude several zones, the configuration must look like this. { "Chat Settings": { "Chat Prefix": "<size=12><color=#AE3624>YOURSERVERNAME</color> <size=16>|</size> <color=#738D45>NoRestore</color>\n", "Notification In Chat": true, "ChatIcon (SteamID)": 76561198978132862 }, "Zone Settings": { "List ZoneIDs": [ "ZoneID", "ZoneID", "ZoneID" ] } }
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"NPC Shops (NPC ID - shop categories)": { "7103021056": { "Categories (Titles) [* - all]": [ "Weapons" ] }, "7654321": { "Categories (Titles) [* - all]": [] }, "8410640896": { "Categories (Titles) [* - all]": [ "*" ] }, "10459019264": { "Categories (Titles) [* - all]": [ "*" ] } }, 7103021056 - this is the NPC ID, * - stands for all shop categories Weapons - is a shop category, so only the NPC will be assigned the weapon category. Everything adjustable in the config
- 724 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Hello @Mevent I raised this topic on 01/20/2022 under Discussions, but until today unfortunately have not received any answer from you, so I am contacting you directly via support ticket. I'm not questioning your work, but it bothers me that you ignore such important features. You advertise your product as performing, I can confirm that, but only for a certain period of time. Why isn't a query added to the data entry in the data as to whether it is a player with a SteamID, because currently all NPCs that use a kit of your plugin on the server are added. The month of February alone gave us a .Data with 2.6 million rows. Is that called performance if the plugin saves every 10 minutes? I apologize for my words and my excitement, but we paid almost $30. I would understand and accept your reaction if you had checked "Disable support" under edit file, but it looks like you offer support for your products, so I would appreciate if you edit this ticket and maybe add it Add a "query" and use it to exclude NPCS from the data. Because this problem leads to performance problems for modded servers with plugins such as NPCKits, NightZombies & Co Here is picture of our data..
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- 228 comments
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- 1
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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In addition, we noticed an error. If you select "What loot table should the plugin use?" is set to 0, this setting no longer applies "Should the corpse be removed?" even if this was set to true. Additionally, the Sadan takes more damage from a weapon's bullets than it does from Timed Explosive Charge or rockets. These errors only appear since version 1.1.8. If you have time, you could take a closer look.
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Thanks, <3 A simple solution, you should have known ^^ Ticket can be closed
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Hi @imthenewguy, first of all thanks for the cool update. I saw that you changed a lot on the plugin. I have already adapted our cooking system for us again, but with version 1.2.7 I implemented an additional function that the cooking time was displayed under the description. However, this is currently no longer possible with version 1.2.8. Can you help me to implement it again? I already have everything ready, the only thing I'm really missing is the variable for the cooking time. I created a new default message "CookingTime" under #region Localization and also defined it in "ingredients_menu_description_1". That goes so far, but as I said, unfortunately I'm missing the variable from the Cooking Time new CuiTextComponent { Text = cookingData.description + "\n" + (cookingData.buffType == BuffType.Permission ? GetPermissionBuffDescription(cookingData.perms) : GetBuffDescription(cookingData.buffType, cookingData.BuffModifier) + "\n" + string.Format(lang.GetMessage("Duration", this, player.UserIDString), cookingData.buff_duration) + "\n" + string.Format(lang.GetMessage("CookingTime", this, player.UserIDString), cookingData.buff_duration)), Font = "robotocondensed-regular.ttf", FontSize = 16, Align = TextAnchor.UpperLeft, Color = "1 1 1 1"}, With version 1.2.7 I used kvp.Value.cookTime Possibly you can help me with this problem. I took a picture of what I mean exactly. This has nothing to do with this topic, but can still be important. I think the DefaultRecipe and DefaultFood are enforced and written into the config over and over again.
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- 60 comments
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- 1
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- #storage
- #containers
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(and 4 more)
Tagged with:
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- 60 comments
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- #storage
- #containers
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(and 4 more)
Tagged with:
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Would you add a few more Buffs? BleedingResist - The user no longer bleeds. PoisonResist - RadiationResist - Is immune to radioactivity BulletResist - The user takes less damage from bullets "players, helicopters, tanks, NPCs" SlashResist StabResist - Thus, the damage the player takes is reduced when stabbed by the cactus or by a spear. ElectricShockResist - The player no longer takes shock damage. VehicleResist - The player no longer gets damage when a train, car, heli hits him. perfectrepair - condition loss is completely removed when repairing. Suicide - If the user eats the food, the player dies instantly. The player takes very high damage and dies as a result. "Radioactivity?" Permissionbuff - If the user eats the food, he gets permission for the time that you can set yourself in the config. ConfigExample "candy cane": { "enabled": true, "base_shortname": "fish.cooked", "imageURL": "https://imgur.com/345345.png", "description": "Im sure the crew enjoy this as well.", "skin": 27081321999, "ingredients": [ { "displayName": "sugar", "quantity": 10 } ], "buff_duration": 600, "cookTime": 30, "buffType": 40, "coolDown": 0.0, "permission": "instantexperiment.use", - If the admin implemented a permission here and set the buff type to "permission", the user will get the permission for the time. "BuffModifier": 2.0 } Expand buffs BuffType: Wealth - add more entities., All NPCs, LootContainer, , Animals, Ore Possibly as with the animals, the user could add the entities independently in the config. ConfigExample "Animals that are considered part of the Animals gather source": [ "boar", "horse", "stag", "chicken", "wolf", "bear", "polarbear", "simpleshark" ], "Entities that should count as a source for the Wealth buff type.": [ "boar", "npc_bandit_guard", "scientistnpc_ch47_gunner", "scientistnpc_oilrig", "stones", "sulfur.ore", "metal.ore", "hq.metal.ore", "wood", "players", "roadsign1", "crate_normal", "crate_normal_2", "crate_normal_2_food", "crate_normal_2_medical" ], BuffType: BarrelSmasher - all roadsign support. Or create an extra buff for it. We would be very happy if you would look at the topic of meal stacking again. Would you also allow buffs for cooking ingredients that you have to craft when you eat them? Our users need to craft an herbal elixir which they in turn need for a HealTrank, but if the user would eat the herbal elixir nothing happens even if the herbal elixir has a buff type. The buff only works if we take the herbal elixir from the ingredients list, so it would just be a simple meal. However, if we remove the herbal elixir from the ingredients list, it will no longer appear in the recipe. "Ingredient information": { "Kräuter Elexier": { "enabled": true, "base_shortname": "black.raspberries", "skin": 276000000, "gathered_from": 19, "dropWeight": 0, "max_count": 0, "imageURL": "URL", "market_enable": false, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, }, "Recipes information": { "Kräuter Elexier": { "enabled": true, "base_shortname": "black.raspberries", "imageURL": "URL", "description": "", "skin": 276000000, "ingredients": [ { "displayName": "Bohnenkraut", "quantity": 100 }, { "displayName": "Honig", "quantity": 100 } ], "buff_duration": 600, "cookTime": 20, "buffType": 2, "coolDown": 0.0, "BuffModifier": 20.0 }, }
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Wouldn't it be better to run the query via the SkinID, would that be an alternative solution? Thanks anyway for your quick reply, Top Plugin!
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Hi, I have a question. Where can I change the stack height of a meal? I would love to have these meals stacked.
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I want to use the shop for free
DeutscherRitterPlatz replied to Fallen Angel's Support Request in Support
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- 724 comments
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- 1
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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A very nice plugin, but a plugin that would have even more potential if more features were implemented. Value for money, mhhh.. we appreciate work like this, that's why we bought the plugin and paid a price of 20€. The developer could be more responsive to the needs of the community. The plugin works fine, but we don't use this plugin at the moment because you could also crash a server with this plugin. Would we recommend the plugin? Yes we'll do that The plugin gets 4/5 stars from us because the support is unfortunately a bit desirable. @Mevent does a great job, we have already purchased several plugins from him "Battlepass, Shop, Kit, Skills, BankSystem, CarSharing, Crafts, Statistics, BuildTools" Thank you for your great works.
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What mods are you using for your server? Is your map a self-mapped one?
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Support has been discontinued and is hardly usable! This plugin is very easy to configure and, in our opinion, the price-performance ratio is right! We were happy to pay 15€ for it, but of course we hope that this plugin will be further developed and changes will be made. Plugin support is very good so far. Many users have asked for such an extension. @Damo programmed such a plugin and we are grateful for it Our users love this plugin. Thanks for this plugin @Damo
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Shop 1.0.26 Getting heli's added to the shop.
DeutscherRitterPlatz replied to sarge's question in Support
The bear rug is not the Mini or Scrap Heli, it has no real use in the game. We use the plugin "https://umod.org/plugins/portable-vehicles", users buy a heli in the shop and can then place or pick up the heli at any time. I know there are other ways, but this is the easiest of them all.. and our players love it ^^