ManOWar
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Everything posted by ManOWar
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- 107 comments
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- #panel
- #infopanel
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(and 5 more)
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Is this plugin actively being supported? Several issues have been ongoing for months, but no fixes are being implemented. I see that Iftebinjan took over the plugin back in August and has many other plugins here in Codefling. However, if you don't have time to support the plugin, then please give it up so it can be handed over to a developer who will support it. That is the reasonable and respectful thing to do for those who have purchased this. It's a beautiful HUD and should get the attention it deserves with support.
- 52 comments
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- #hud
- #minimalist
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Hey Wizz, yes, it does restart the server per the schedule you've set, and it will notify your players in game according to the notifications you've set. It's a fantastic plugin with a great looking UI. It uses the C4 beeping sound for your restart countdown, which is a nice touch. You can also integrate it with your Discord server if you'd like to relay the notifications to a channel there. Most importantly, the developer is very responsive. It's a solid plugin and well worth the price.
- 112 comments
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- 1
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- #restart
- #rustplugin
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Hello Crash, I'm unsure of when it started, but I just noticed this morning that the plugin is not counting down the last minute with the audible sound or the UI notifications. Below is my config. I was under the impression it counted down the last minute automatically. Is this something I need to do manually now? It is counting down the 15-2 times that I have manually added to the config, but nothing for the last 1 minute. I'm assuming the 'UseFullMinuteCountdown' setting is just for Discord notifications. Thank you! "Version": "2.3.0", "Restart": { "RestartTimes": [ "11:00" ], "AlertSound": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "UseSound": true, "UseChatAlerts": true, "UseQuitCommand": true }, "PlayerRestrictions": { "MaxPlayersBeforeCancel": 10, "RestrictPlayerCount": false }, "Alerts": { "InGameWarningTimes": [ 15, 10, 5, 4, 3, 2 ], "DiscordWarningTimes": [] }, "UpdateCheck": { "CheckForUpdates": true, "CheckInterval": 600 }, "UI": { "UseCustomUI": false, "UseRustUI": true, "CustomUI": { "AnchorMin": "0 0.5", "AnchorMax": "0 0.5", "OffsetMin": "10 -45.9695", "OffsetMax": "177.325 46.7435", "CheckIcon": "✓", "CrossIcon": "✖", "CheckIconColor": "0.5568627 0.7764706 0.1843137 1", "CrossIconColor": "0.7764706 0.5137255 0.4196078 1", "BackgroundColorHex": "#5095C4", "TitleFontSize": 12, "MessageFontSize": 10 } }, "Discord": { "WebhookUrl": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks", "ServerName": "", "DiscordNotifications": false, "UseFullMinuteCountdown": false } }
- 112 comments
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- #restart
- #rustplugin
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No....clearly, I didn't see it, or I wouldn't have said as much. Yes, I do see it now that you've so kindly pointed out how nicely it seamlessly blends in with all the other green shit in the screenshot....but thank you for your help. I'll see if I can find someone else who's not an asshole to help me with this....ffs Nice you treat people like this who are looking to spend money for your time and effort...
- 8 comments
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- 1
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- #hall of shame
- #hallofshame
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- 8 comments
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- #hall of shame
- #hallofshame
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K. So, I guess this doesn't really apply to or change anything about what I'm doing? My scheduled restarts are working as needed. However, it would be nice if there was an option to shutdown the server instead of restarting it. I need to do this occasionally when adding or updating a plugin, where I need the server to be off while I upload files to it and then power it back up. I'm manually shutting it down now via my hosting provider panel, but it would be nice to have a red warning message on the server via AutoRestart that says it's being shut down for maintenance instead of the blue restart. However, I can't use the Restart option in this scenario because I need it to stay powered off momentarily while I make changes. When I manually shut the server down, no warning is presented to players, so I have to message them myself. Again, this isn't something that happens regularly, but it'd be a lovely QoL feature to add and just make it a run-on-demand command, where we could still set a timer so players can make their way back to base and whatnot. Thank you!
- 112 comments
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- #restart
- #rustplugin
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- 112 comments
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- #restart
- #rustplugin
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(and 5 more)
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Hey Monster, Is it possible to add a new category to the config for Electricians? One that would track stats for placed wind turbines, solar panels, all three battery types, turrets, smart alarms, smart switches, cameras, and industrial components like autocrafters, splitters, combiners, etc. Tracking the amount of wire and piping ran if that's even possible? Just full tracking of electrics so the player base can track who is the top electrician on a server? That would be amazing! Thank you!
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Wow, I am completely blown away by how thorough this plugin is! It tracks every category imaginable, including server event plugins like Convoy by Adem. There is no other statistical plugin that compares to this one. Detailed stats like this increase buy-in from your player base as they have another metric to track and compete against. Keeping players logged in and playing longer so they can increase their lead on players below them in the rankings and gain ground on players above them in the rankings. Most stats plugins are very limited in what they track and focus primarily on PvP and raiding. However, most players spend the majority of their time running monuments, building, farming nodes, farming crops, etc., and this plugin covers all those statistics in depth! Just perfection! Well done, Sir!
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Hello, would it be possible to add a feature to this plugin or possibly to a standalone plugin, named, say, Offliner, that monitor and logs the number of TCs a player destroys where the owner(s) of the TC are offline? Then, have a message that regularly posts to the server saying the player's name and the number of bases (equal to the number of TCs) they have offlined during the wipe. Maybe even have it configurable to list the top 5 offliners or something. This would help minimize the amount of offlining happening, as players would have to own up to the entire server that they're an offliner. I think it would also put a target on their back to where other players would make a point to try and offline this player, which is exactly what an offliner deserves...lol Thank you!
- 8 comments
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- #hall of shame
- #hallofshame
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Hey, I love this plugin, as it solves many long-standing issues with team management. However, I've found that there is one universal issue with everyone who uses it on my server. Each player wants the HUD in a different position on the screen or to turn it off altogether. Would it be possible to add a switch inside the /bt UI that allows the HUD to be enabled\disabled per player? Also, if it were possible to change the HUD screen positionable by the player within the same /bt UI, it would be the perfect plugin. Just my two cents as I get this complaint from everyone. Other than that, everyone loves it. The most common request I get is to move the HUD to the right side of the screen, but I've found that this doesn't work correctly. When testing, it's in a different location on the screen for everyone because no one has the same size monitors. Thank you!
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- 112 comments
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- 1
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- #restart
- #rustplugin
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Hello Venda, Loving the plugin, dude! You did an excellent job putting this together! The onscreen UI notifying players of the pending restart looks great, and I love that the audible timer is the C4 sound counting it down LOL I have mine configured to notify players 10 minutes before the restart, and then it has the built-in 1 minute countdown. I'd like to add additional notifications at the 5, 4, 3, and 2 minute marks. Would the format below be the correct way to do this? Thank you! "Alerts": { "WarningTimes": [ 10, 5, 4, 3, 2 ] },
- 112 comments
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- #restart
- #rustplugin
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- 14 comments
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- #quarry
- #controller
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Hey MrMokka, I've purchased and installed your plugin, and it is working perfectly for my small quarries. However, it doesn't appear that it modifies the output of the giant excavator; it only mentions the three settings below. "Excavator fuel time per diesel (seconds)": 120.0, "Excavator resource tickrate": 3.0, "Use excavator settings if GatherManager exists": false Am I missing something here? Or do I need to manually add in a line for giant Ex saying "Amount of resources per diesel (1000 = vanilla)": 1250.0? Below is how I have mine configured. Thank you! { "Stone Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "Sulfur Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "High quality metal Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "Pumpjack": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "Excavator fuel time per diesel (seconds)": 120.0, "Excavator resource tickrate": 3.0, "Use excavator settings if GatherManager exists": true }
- 14 comments
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- #quarry
- #controller
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