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ManOWar

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Everything posted by ManOWar

  1. ManOWar

    Better Teams

    Hey, I love this plugin, as it solves many long-standing issues with team management. However, I've found that there is one universal issue with everyone who uses it on my server. Each player wants the HUD in a different position on the screen or to turn it off altogether. Would it be possible to add a switch inside the /bt UI that allows the HUD to be enabled\disabled per player? Also, if it were possible to change the HUD screen positionable by the player within the same /bt UI, it would be the perfect plugin. Just my two cents as I get this complaint from everyone. Other than that, everyone loves it. The most common request I get is to move the HUD to the right side of the screen, but I've found that this doesn't work correctly. When testing, it's in a different location on the screen for everyone because no one has the same size monitors. Thank you!
  2. ManOWar

    AutoRestart

    lol....sorry @venda_voleI meant to ask @crash I appreciate both of you replying
  3. ManOWar

    AutoRestart

    Hello Venda, Loving the plugin, dude! You did an excellent job putting this together! The onscreen UI notifying players of the pending restart looks great, and I love that the audible timer is the C4 sound counting it down LOL I have mine configured to notify players 10 minutes before the restart, and then it has the built-in 1 minute countdown. I'd like to add additional notifications at the 5, 4, 3, and 2 minute marks. Would the format below be the correct way to do this? Thank you! "Alerts": { "WarningTimes": [ 10, 5, 4, 3, 2 ] },
  4. Hey MrMokka, You called it, dude! It's Ex using a portion of the barrel of diesel while you've yet to select your output resource. I'm so sorry to waste your time with this! I've played A LOT of Rust....like over 8k hours...lmao and I never noticed it using up the diesel. I appreciate your help, and maybe a positive is that someone else will see this and not bother you again My server is configured with 4k stack sizes for MATS, and in my testing, the first row of each resource is one diesel, and the second row is two diesel. I've combined the outputs of each of the two gather locations. I tested with vanilla config in both GatherManager and QuarryController. When testing with two diesel barrels, the second barrel gave the full output of the resource. Anyway, again, sorry to waste your time, but I appreciate your help very much!
  5. Sounds good and makes sense with Ex starting to use the contents of the barrel once you turn Ex on, but you still have to make your way up and select the resource you are mining. I'll test with two barrels, and if that's the issue, then the 2nd barrel should give full output. Also, makes sense on the formatting question...just wishful thinking on my part Thank you!
  6. Hey MrMokka, I'm sorry to open another ticket! However, there seems to be an issue with the Giant Excavator feature. I've included my QuarryController and GatherManager configs below for your review. For some reason, I'm only getting what appears to be 95% of what the config is set to (1.0). I've included the screenshot so you can see my output for all four resources at Giant Ex. Please let me know if I can provide you with any further info. Everything is still working perfectly for the smaller quarries. Would it be possible to have the Excavator config match the quarries with the same format of "Amount of resources per diesel (1000 = vanilla)": 1000.0? As that format works great! Thank you for your help! Vanilla Output Should be 100HQ per diesel 2,000 Sulfur per diesel 5,000 Metal Frag per diesel 10,000 Stone per diesel QuarryController Config { "Config version": "1.0.3", "Stone Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "Sulfur Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "High quality metal Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "Pumpjack": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "Excavator": { "Excavator fuel time per diesel (seconds)": 120.0, "Excavator resource tickrate": 3.0, "Excavator resource multiplier": { "Stone": 1.0, "Sulfur": 1.0, "Metal fragments": 1.0, "High quality metal": 1.0 } }, "Use excavator settings if GatherManager exists": true } GatherManager Config "Options": { "ExcavatorBeltSpeedMax": 0.1, "ExcavatorResourceModifiers": {}, "ExcavatorResourceTickRate": 3.0, "ExcavatorTimeForFullResources": 120.0, "GatherDispenserModifiers": {"*": 2.0}, "GatherResourceModifiers": {"*": 2.0}, "MiningQuarryResourceTickRate": 5.0, "PickupResourceModifiers": { "*": 2.0, "Diesel Fuel": 1.0 }, "QuarryResourceModifiers": {}, "SurveyResourceModifiers": {} }, "Settings": { "ChatPrefix": "Gather Manager", "ChatPrefixColor": "#008000ff" } }
    It does exactly what it says it'll do. The developer is also quick to respond to questions, which is worth five stars in itself!
  7. Thank you! I'm looking forward to that being added in the next version release!
  8. Hey MrMokka, I've purchased and installed your plugin, and it is working perfectly for my small quarries. However, it doesn't appear to modify the output of the giant excavator; it only mentions the three settings below. "Excavator fuel time per diesel (seconds)": 120.0, "Excavator resource tickrate": 3.0, "Use excavator settings if GatherManager exists": false Am I missing something here? Or do I need to manually add in a line for giant Ex saying "Amount of resources per diesel (1000 = vanilla)": 1250.0? Below is how I have mine configured. Thank you! { "Stone Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "Sulfur Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "High quality metal Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "Pumpjack": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "Excavator fuel time per diesel (seconds)": 120.0, "Excavator resource tickrate": 3.0, "Use excavator settings if GatherManager exists": true }
  9. Hey MrMokka, I've purchased and installed your plugin, and it is working perfectly for my small quarries. However, it doesn't appear that it modifies the output of the giant excavator; it only mentions the three settings below. "Excavator fuel time per diesel (seconds)": 120.0, "Excavator resource tickrate": 3.0, "Use excavator settings if GatherManager exists": false Am I missing something here? Or do I need to manually add in a line for giant Ex saying "Amount of resources per diesel (1000 = vanilla)": 1250.0? Below is how I have mine configured. Thank you! { "Stone Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "Sulfur Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "High quality metal Quarry": { "Fuel time per diesel (seconds)": 130.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1250.0 }, "Pumpjack": { "Fuel time per diesel (seconds)": 120.0, "Resource tickrate (seconds)": 5.0, "Amount of resources per diesel (1000 = vanilla)": 1000.0 }, "Excavator fuel time per diesel (seconds)": 120.0, "Excavator resource tickrate": 3.0, "Use excavator settings if GatherManager exists": true }
  10. That's awesome, thank you!
  11. ManOWar

    Hing Ping Kicks

    Hello, How can I disable players getting kicked by Server Armour for high ping times? I use another plugin to manage high ping times, and Server Armour is overriding the other plugin. It doesn't have a false option to disable it, and it doesn't say anything about setting it to -1, which many other plugins use to disable a feature. Thank you!
  12. Hello, Can you please add an update to this plugin so that one can invite another player active on the server as a teammate without them being next to each other in the game? Using a command like the one below? This would be very helpful at the start of the wipe when everyone has logged in and spawned to different locations around the map. You could add everyone to the team as they log in to the server and see where they're at on the map as you all make your way to your build location. Thank you! /team invite <playername> -- Invite a player to your team
  13. Hello, I am thinking about purchasing this. Is the developer still actively supporting it? I see there haven't been any updates in quite a while. Thank you!
  14. ManOWar

    Admin Map

    If you look at the screenshot below you can see what I'm referring to. In your video (2nd listed on this plugin's page), you simply run the /amap command, and then when you view the map, you see both actively logged-in players and sleepers at the same time. They're both showing nicknames too. I can't get both to show at the same time. I can't get my sleepers to ever show the nicknames. Any ideas what the issue maybe? Thank you!
  15. ManOWar

    RCON+ Installation

    Nice! Thanks for the heads up! I'll check out that plugin now
  16. ManOWar

    Admin Map

    Another thing I just noticed is that when I toggle to see the TCs on the map, I can see them. However, I can't see their upkeep, who is authorized to use them, etc., like you're able to do in your video. Thank you!
  17. ManOWar

    Admin Map

    Hello, I'm unable to toggle both logged-in players and sleepers to be active and showing on the map at the same time. I see that you can do it in your video, but I can't. I can only have one or the other toggled on\active. Any idea what the issue maybe? Also, I'm unable to view the player nicknames for the sleepers. However, I've given myself admin access to all of the commands below. Is the button permission only used if I've created a custom button? Thank you! adminmap.allow - for use adminmap and hardcore bypass adminmap.playermarkers - map with markers for players, useful for pve server adminmap.playermarkers.wl - map with markers for players, useful for pve server, without nicknames adminmap.invis - hide player from the player map
  18. ManOWar

    RCON+ Installation

    I just went ahead and turned the bot on at Reaper Bot, and everything fired up and connected to my server. So, looks like I"m good to go. Sorry to have bothered you with nothing
  19. ManOWar

    RCON+ Installation

    Hello, I purchased the Ultimate RCON+ bot and have everything configured in my config.json and server.json files. I've configured my Discord server, and created the specific channels, channel IDs, role IDs, and webhooks. I've created the Discord developer's bot and integrated it with my Discord server. I've purchased a bot from Reaper Bot hosting and have uploaded and unzipped the zip file. I've not turned the bot on yet, as I'm unsure if I need to install anything within the Oxide directory of my Rust server. Typically, I would upload a .cs file for a plugin, but I do not see that anywhere within the zipped directory I downloaded from CodeFling. I've watched SRT Bull's video maybe four times now, and he doesn't mention installing the plugin. So, I'm a little lost. Is there a plugin that needs to be installed on my Rust server? Or am I good to go? Thank you!
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