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Everything posted by Evil_Orko
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- 5 comments
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- 1
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- #home
- #poirtable
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No problem - I can totally understand that. It works now with the new version that just came out. I had the most recent one previously, yes. I use update checker to keep all my plugins up to date. And there was no errors at all in the console - just wouldn't allow me to drag any custom items into the mixing table at all. Seems fixed now though - thanks for great plugins!
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- 144 comments
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- #craft
- #craft menu
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this morning's update broke this (including your new version). It won't sell anything using economy, and when i set it to scrap it allows me to purchase it but when I tried to place a recycler on the top floor, it placed it on the foundation directly below and won't allow me open it to use it or remove it with /pickup or /remove or even entkill
- 80 comments
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- #vehicle
- #buy
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(and 25 more)
Tagged with:
- #vehicle
- #buy
- #gui
- #shop
- #vehiclebuy
- #vehicleshop
- #m&b-studios
- #vehiclebuy rust plugin
- #mevent team
- #rust vehicle purchase plugin
- #buy vehicles in rust
- #rust game vehicle management
- #vehicle buying system rust
- #rust vehicle gui
- #purchase vehicles rust plugin
- #rust admin vehicle commands
- #vehicle recall command rust
- #customizable vehicle prices rust
- #vehicle spawning plugin rust
- #rust game server plugins
- #user-friendly vehicle interface rust
- #vehicle rust
- #vehicles
- #cars
- #minicopter
- #motorbike
- #bike
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- 144 comments
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- #craft
- #craft menu
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- 34 comments
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- 605 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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Hi, I bought this tonight for our 'Christmas in July' map next month. Seems to work great except that when I set presents to have differing amounts, it only respects the top line. Here I get 3 of each present instead of 3 large and 10 small/med. Any ideas? Thanks! { "Enable plugin?": true, "Need permission to use plugin for player?": false, "Include the accessories when the Christmas tree is created?": false, "Only 1 Christmas tree presents / player?": false, "Large present spawn count/time": 3, "Medium present spawn count/time": 10, "Small present spawn count/time": 10, "VIP multiplier": 2, "Spawn presents time (seconds)": 90.0, "Spawn FIREWORK?": true, "Send chat message to player after gifts spawned? (only if '1 Christmas tree presents / player? == true')": true, "Enable Christmas Tree UI? (for owners)": true, "Christmas Tree Image": "https://static.vecteezy.com/system/resources/thumbnails/011/288/221/small/christmas-garland-wreath-png.png" }
- 8 comments
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- #christmas
- #tree
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(and 1 more)
Tagged with:
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- 458 comments
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- #statistics
- #leaderboard
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- 10 comments
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- #ultimatercon
- #logging
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(and 3 more)
Tagged with:
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- 34 comments
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- 34 comments
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- 17 comments
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- #welcome
- #controller
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(and 9 more)
Tagged with:
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- 144 comments
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- 1
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- #craft
- #craft menu
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I am populating the items section and have 4 pages but I can't enter page 2. I can go to 1, 3, and 4 though - any ideas? CraftingPanel.json ::EDIT:: looks like it's throwing this error into the oxide log when i click pg2 and it goes nowhere 13:33 [Error] Failed to call hook 'CraftingPanelSortingCommand' on plugin 'CraftingPanel v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.ItemsSection (BasePlayer player, System.String section, System.String activeItem, System.String subSection, System.Int32 page) [0x00493] in <8daf10a9023345dda5861dad76d60a37>:0 at Oxide.Plugins.CraftingPanel.CraftingPanelSortingCommand (ConsoleSystem+Arg args) [0x00216] in <8daf10a9023345dda5861dad76d60a37>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001bd] in <8daf10a9023345dda5861dad76d60a37>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
- 144 comments
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- #craft
- #craft menu
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