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Everything posted by Evil_Orko
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Is this going to get updated? I have still not been able to use this since I bought it...
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I had this issue and just changed the command for Event Manager to /emgr instead of /em
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How has this not been reviewed yet? This is such a handy plugin for admins to see how their server reacts to a new plugin or one that is acting up. I really love that you can drag around the window to where you want and even resize the window, which is something I've never seen before in Rust and I wasn't expecting it. Thanks for the handy free plugin!
- 7 comments
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- #admin stats
- #stats
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I've been using this for years now and it's excellent. I'd like to ask if it's possible to have it dynamically show the active events and hide the inactive ones? My server would have many more event plugins loaded but it looks bad in the hud to have it stretch halfway across the screen ::EDIT:: I'm pretty stupid, apparently. I should have known... "Show only active events": true
- 605 comments
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- #hud
- #interface
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- 4 comments
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- #krungh crow
- #sea
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I've been using this for a couple weeks now and my players love it! They come in and joke with my bot, who I named Bender, who is sarcastic and tells people to bite his shiny metal ass! I'm able to train him with enough information about my server that players can ask him questions and he can answer them (and then call them a meatbag!) He is able to tell what events are active, who recently died and how, he can tell what items are in the shop and how much they cost, and I've trained him to give players commands and instructions when asked. Running a server solo has gotten a lot easier using this AI chatbot. Highly recommended if you want something totally different!
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- 193 comments
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- #customizablequests
- #dezlife
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just bought this and it works great, i've been messing with it for an hour or so and I think it will fit in very nicely here. I would like to request the ability to move the HUD because it's covered by my buttons. I'm sure I can move it in the .cs but for longetivity, I'd like to request the ability to do it in the config, if possible. Bonus if you give me the coordinates for right under the skill tree so I don't have to faff with it (half kidding LOL) Seriously though - very nice plugin, I'll leave a review shortly.
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am getting this error in my console and am not sure how to solve it... I don't see a preset provided in the OperationFortress, NPCSpawn, or even BetterNPC archives, unless I missed something stupid.
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white boxes where cards should display.
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- 33 comments
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This plugin is great! I really enjoy seeing interesting and fun plugins that haven't been thought of before and this one truly fits that bill. My players love all the different adventures and I personally LOVE seeing the classic Zork playable inside Rust. Players simply sit down at a computer and click the green button to start the game UI that looks green like an old Apple II monitor. I mentioned something to him about rewards and he added it in just a couple days. Would 100% recommend!
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Thank you that was all it was. Windows hadn't offered the update to me yet - i had to search for it.
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here are the details when i expand that section: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at (Object , String ) at .(Object , String , ) at ..VB$StateMachine_5_Form1_Load.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.9310.0 built by: NET481REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Rust Server Tool Assembly Version: 1.7.2.0 Win32 Version: 1.7.2 CodeBase: file:///F:/Rust%20Server%20Tool/Rust%20Server%20Tool.exe ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.9320.0 built by: NET481REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.9316.0 built by: NET481REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.9256.0 built by: NET481REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- 93875bf5-596a-4c7b-92f5-bb2c7fc87fb3 Assembly Version: 1.0.0.0 Win32 Version: 1.7.2 CodeBase: file:///F:/Rust%20Server%20Tool/Rust%20Server%20Tool.exe ---------------------------------------- MetroSuite 2.0 Assembly Version: 2.0.2.1 Win32 Version: 1.7.2 CodeBase: file:///F:/Rust%20Server%20Tool/Rust%20Server%20Tool.exe ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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- 21 comments
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- #multi-tool
- #tool
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i cannot seem to be able to change the template to one that will show more than one page at a time. I am not on expert mode so my templates should have migrated but it seems that I've had issues for the last couple weeks. I can change the template of the main shop UI (which I don't use) with shop.reset template and then /shop.install but even changing the full-screen and in-menu templates it doesn't seem to respect any changes after reloading. Any suggestions to get a page forward or scroll bar working?
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- 344 comments
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- #eventmanager
- #manager
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- 320 comments
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- 320 comments
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I am interested in purchasing this plugin for my town. I already have a location but I need the ability to spawn an NPC in and have a shop that allows for multiple currencies, more like a trader. Can you confirm that I can spawn in your NPC in my shop without his building into my town that is always at the same coordinates? Thanks!