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Everything posted by Zilch
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- 419 comments
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- 1
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- #helicopter
- #helicopters
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Hey ZEODE, I applied todays update but since then, I'm getting errors and no loot is spawning when the heli has been downed. I have tried to revert to the previous version, use the previous config and also regenerate a new config - The error still persists though. [Heli Signals] Exception Type: System.NullReferenceException 23/07 10:59:15 | [Heli Signals] Exception: System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals.UpdateConfigValues () [0x00d33] in <990c0aa57690402485e2a3c18d1c97d9>:0 at Oxide.Plugins.HeliSignals.LoadConfig () [0x0003d] in <990c0aa57690402485e2a3c18d1c97d9>:0 23/07 10:59:15 | [Heli Signals] ====== Harmony Patching Begin ====== 23/07 10:59:15 | [Heli Signals] INFO: PatrolHelicopterAI.UpdateTargetList method found: True 23/07 10:59:15 | [Heli Signals] INFO: PatrolHelicopterAI.FireRocket method found: True 23/07 10:59:15 | [Heli Signals] INFO: Patched methods count: 2 23/07 10:59:15 | [Heli Signals] INFO: ✓ Patched: PatrolHelicopterAI.UpdateTargetList 23/07 10:59:15 | [Heli Signals] INFO: ✓ Patched: PatrolHelicopterAI.FireRocket 23/07 10:59:15 | [Heli Signals] INFO: PatrolHelicopterAI Harmony patches applied successfully! 23/07 10:59:15 | [Heli Signals] ====== Harmony Patching Complete ====== 23/07 10:59:15 | Loaded plugin Heli Signals v1.2.29 by ZEODE 23/07 10:59:15 | [Heli Signals] INFO: Vanilla patrol Helicopter server event is disabled Any help with this would be appreciated
- 419 comments
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- #helicopter
- #helicopters
- (and 17 more)
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- 142 comments
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- 142 comments
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- 226 comments
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- 1
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- 226 comments
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- 1 comment
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- #lighting
- #light control
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(and 5 more)
Tagged with:
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- 49 comments
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- #zombie
- #krungh crow
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(and 5 more)
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- 34 comments
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- #jtedal
- #mad mappers
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- 295 comments
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- #bradley
- #bradleyapc
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- 314 comments
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Hey, I've found a conflict with Custom Loot which I'm using to populate airdrops with a custom loot table. While custom loot is loaded, the airdrop will instantly spawn and then after a few seconds, the loot is repopulated with the custom loot table from the Custom Loot plugin. This wouldn't be an issue, but for the players that are fast enough they're getting items out of the first set of loot as well as the second. I unloaded Custom Loot and the issue was gone, so it's definitely these two plugins. I don't really know what to suggest as a fix, I understand the airdrop spawns and there's a delay before CL populates it with the custom loot. Maybe the ability to add our own loot table to the plugin? Or could this possibly be fixed to work with Custom Loot? Thanks Video here:
- 44 comments
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- #rust
- #supply drop
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- 24 comments
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- #vending
- #vending machine
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(and 6 more)
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Just wanted to double check about the PvEMode plugin/API. Do I Need PvE Mode for the below settings to work in your plugins? I'm sure I do, but just want to make sure. "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 250.0, "Damage coefficients for calculate to become the Event Owner": [ { "Type of target": "NPC", "Damage Multiplier": 1.0 }, { "Type of target": "Bradley", "Damage Multiplier": 1.0 } ], "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false,
- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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- 45 comments
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- 45 comments
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Hi Plugin looks really cool. I run a PvE server and I know you have the ability to set a PvP zone around the convoy. However, would it be possibly to add a feature so that the loot gets locked to the player and their team when they attack the convoy? In my experience, PvP zones tend to get pretty toxic on PvE servers, so the above feature I think could work really well as a substitute. Thanks
