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Zilch

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Everything posted by Zilch

  1. Zilch

    recycler speed issue

    heya, sorry to post again, you must be sick of me there is an issue with the recycling speed perk. testing suggests that it only happens after a server restart/when plugin is loaded for the first time you can see recycling is almost instant on a public recycler before a plugin reload this is with 5 points in the skill - 0.5 seconds each to -2.5 seconds to each tick. you can see after reload it behaves like it should potentially this started after last forced - not this one thanks
  2. Heya, noticed the patch notes say you've added this but I must be blind as I can't see it anywhere? No worries if this is still coming, appreciate you adding it at all!
  3. Zilch

    additional event indicators?

    Any chance of other indicators, for example when power plant is running or deep sea is open? Thanks
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  4. Hey - sorry to trouble you again. We've been running SkillTree for some time on our servers We're finding more people hitting level 100 so would like to enable prestige Part of the reward for prestiging would be increasing the maximum points that can be spent - it was set pretty low when we put the plugin on a couple of years ago and theres more skills/nodes than there used to be The issue is, we already have vip permissions giving different max point spend numbers Ideally we'd want an option in config on each prestige level to add x to the max point spend, then for example we could have something like: Base non-prestige max point spend: 250 vip non-prestige max point spend: 275 *set the prestige level 1 additive value to 50* base prestige1 max point spend: 300 vip prestige1 max point spend 325 *next level we could add 75 to the cap, lets say* base prestige2 max point spend: 375 vip prestige2 max point spend: 400 etc. etc. we would just like all players to be able to spend more points as part of a reward for prestiging but not undermine our vip setup
  5. Zilch

    error in logs after update

    Na, we didnt. Went away after a restart though, sorry to trouble you
  6. Zilch

    error in logs after update

    Hello After yesterdays update we're seeing this spamming console KeyNotFoundException: The given key 'ExitTime_jtedal' was not present in the dictionary. Any ideas? Thanks!
  7. Zilch

    chaosnpc NPCs as a source?

    Yeh I believe its just "CustomScientistNPC" OK - not to worry, thank you for responding
  8. Zilch

    chaosnpc NPCs as a source?

    i was asking specifically in regard to k1lly0u's PlaneCrash plugin on the off chance that could be done - if its a no go not to worry Thanks
  9. Zilch

    chaosnpc NPCs as a source?

    Hey there, A quick question, I know there are NpcSpawn sources in the SkillTree config, is there any option to add sources from ChaosNPC NPCs as well? Thanks
  10. Any updates coming? The last update was 3 months ago and multiple items have become skinable since then
  11. Zilch

    XP from raidablebase completion

    Got it, thanks for confirming!
  12. Zilch

    XP from raidablebase completion

    Ignore the RB thing, I think it's working fine, we had some bad reports from players On the main page it states: Command: givexp Parameters: <name> <amount> <optional: Ignore modifiers true/false> So givexp name 100 false - this would include any XP modifiers, and potentially give more than 100 right? In your recent update it states: givexp <target name/id> <xp> <apply bonus true/false> That suggests givexp name 100 false would not apply any bonus, which contradicts the main page, unless I'm being quite stupid? Thank you
  13. Zilch

    Issues in console

    OK, we've just changed that, thanks
  14. Zilch

    XP from raidablebase completion

    Also question around the givexp command now... With givexp name amount **** (true/false), what does setting true do now? the main page on codefling and the update log seem to give conflicting information
  15. Zilch

    Text does not show on items?

    Hey David, We have an issue where item text only seems to appear for commands not for actual items? Unless our config is really messed up it's been happening for a long time, I noticed you updated recently so I'm just asking/making you aware of this. Love the plugin
  16. Hey man, hope you're well I believe we were giving XP for Raidable Bases completion using this in the Skill Tree config (Experience sources) "RaidableBaseCompletion_Easy": 100.0, "RaidableBaseCompletion_Medium": 200.0, "RaidableBaseCompletion_Hard": 300.0, "RaidableBaseCompletion_Expert": 400.0, "RaidableBaseCompletion_Nightmare": 500.0 This doesn't seem to be working anymore since the update - but I notice there is also XP you can give using each Raidable Bases profile as well, are we doing this an old or weird way or something?
  17. Zilch

    Issues in console

    Hi there, we're seeing this with the SatDishEvent as well as ArcticBaseEvent, that we get "Main thread stalling: Write queue at capacity, waiting for write thread...." in console after they start, this may have only started since the most recent Rust update I think 04/05 15:14:03 | [PowerPlantEvent] PowerPlantEvent has begun 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread... 04/05 15:14:04 | Main thread stalling: Write queue at capacity, waiting for write thread...
  18. Zilch

    Smelting Speed Override?

    Hi there, we've been using the plugin a while and it's pretty good. How difficult would it be to add a Smelting Speed override, per prefab, as you have done with the charcoal amount and fuel use? We have a x5 server and we have the smelting rate set pretty high (i.e. a low tick time). This means our BBQs run at lightspeed, and override that would allow us to adjust tick speed for various prefabs would be a huge bonus. Just a thought - thank you
  19. Zilch

    items breaking

    Sorry but there's still a bunch of weirdness with this, realised I didn't have enough broken hatchets but you can see some of the weirdness on the pickaxes: https://youtu.be/cp4hFcLAOk0 Worth noting this is when I have this SkillTree perk
  20. I havent had a chance to replicate myself but, at least in this instance, the player said this happened when the killed the bot with a bolty
  21. Hi there, hoping you can help. Our players occasionally get disconnected when shooting down bots that are parachuting in with this error steamid/player disconnecting: Exception (cs:145274): ArgumentException: The Playable is invalid. It has either been Disposed or was never created. Parachute.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) BaseVehicleSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) SledSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) ParachuteSeat.UpdatePlayerModel (BasePlayer %0ae5b263ddc8c59b21a22c4b54252d768a214463) (at <00000000000000000000000000000000>:0) BasePlayer.%f23732c7d509a0cf090d8e25a99a9b837639d441 () (at <00000000000000000000000000000000>:0) BasePlayer.%698f062e865503ea7b9f3f5efcc8357852c3ed95 (System.Single %a9d63e13d01abb733e1f5134658d1f8c55de5104) (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) Any ideas? I tried to replicate but quickly this evening but couldn't, but I do see this happening every few days in console to various players. May have only started happening since Naval update but not 100% This particular one was a bot spawning at harbour, I have looked at the harbour profile but can't see any issue with it Sorry to be quite vague!
  22. Zilch

    bp fragments

    Hi guys, Generally we've been quite happy using this but the new table, the blueprint fragment probably is very low to the point where it was causing player frustration as the chance was way below vanilla! We have adjusted manually for now, just thought i would give some feedback Thanks
  23. Zilch

    Change NPC type?

    We don't use BetterNpc - would we need that to do this? But your final task is to adjust the experience gained when killing NPCs in Defendable Homes for SkillTree? - Yes, I'm not sure how we achieve that when the prefabs are the same? Thank you
  24. Zilch

    Change NPC type?

    Hello, So yes, we were trying to change this line in NPCSpawn "Prefab path used for all NpcSpawn NPCs": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab", The reason is because SkillTree is classifying all the Defendable Home NPCs as Heavy Scientists and giving out way more XP than we'd like and we don't have any way to control that. (and we don't want to change the XP that Heavy gives) We wanted to change the "Type"/prefab NPC so it would give less XP I tried assets/rust.ai/agents/npcplayer/humannpc/tunneldweller/npc_tunneldweller.prefab and possibly assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_junkpile_pistol.prefab but then NPCSpawn didn't compile with those in the config. Thanks
  25. Amazing, thanks!

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