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Everything posted by The Friendly Chap
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- 12 comments
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- #islands
- #custom map
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(and 8 more)
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Is it possible to limit the skins available to an individual player to the skins that player has in their Steam inventory, perhaps based on a permission? The plugin could still load all the skins it needs on startup, but just limit a given player to skins they own (which can be rechecked when the player log in) Obviously this would be an optional function, but would allow a server to limit the players to skin they actually own and therefore not devalue the server's skin collector residents.
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Suggestion : Advanced Mode : Allow prefabs to be attached to car modules in the config. User can provide the prefab and Vector3 and rotation, power state. This will allow Admins to create truly custom vehicles like a 2 module car with 3 storage modules stacked up and neon signs for a "moving van" A short armoured wall at an angle at the back of a armoured van, a "ute" with a turret on the back, the possibilities become endless.
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Version 1.0.3
1,828 downloads
Crikey, It took all arvo to make, mate. Kept getting bloody billabongs in the middle of the desert. Fair dinkum, the heightmap is iffy but a larrikin can still grab his swag, crack a tinny and go walkabout, build a base out woop woop and try keep the hoons, bludgers and bogans in budgie smugglers from buggering off with your hard yakka. Brought to you by the Department of Drongo Dags.Free -
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- 1,531 comments
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- #leveling
- #progression
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10 o.revoke group default naturefeeling.use ? Essentially, loading this makes all players get a scream when loaded. If I want to troll an individual, it makes it harder if the permission is an exemption. Example : I wanna troll FREDDY. to troll him only, I now need to create a group with the exempt permission, add All my players to the group, except for FREDDY. Example 2 (with USE permission) I wanna troll Freddy. I add the permission to Freddy. I wanna troll everyone. o.grant group default naturefeeling.use Done. I wanna stop trolling everyone? GOTO 10
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Oh my word. The rail network on here is amazing. The level of detail is wonderful. I could ride the workcart around the island all day looking at scenery, The puzzles are complex enough that players will have great interaction solving them, but simple enough that I don't anticipate floods of "How do I?" DMs. I'll be running this map as soon as my wipe schedule allows. Product received for Free.
- 6 comments
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O Mighty ZombieLord Krungh Cow, I haz suggestification for you to heave your mighty coding skills at: Berries : Can you detect WHAT berry was picked? If so, another spinoff : Berry Bruisers? Ability to assign different NPC kits for each type of berry? The same permission required to activate the spawning, a spawning chance %, loot (MOAR berries?) Hemp: Oooooh another spinoff?! Angry Hippies, that appear when you harvest Hemp and/or Mushrooms!
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- 17 comments
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- #admin
- #admintool
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(and 5 more)
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Is a plugin possible that takes a point in the cfg file, and destoys EVERYTHING withing X range of that position?
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Checking on logon and logoff and flagging the player? That way it's only 2 checks per player?
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Naked with a jackhammer might slip by tho.
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True, but definitions of naked are different topic, but a naked with a gun is no naked. nakeds use rocks. so option 2 would suffice, and then I just have to include my definition of a naked to the description. And then I'd have to check the clothing slots and the hot bar for any firearms.
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Gonna give it another try the weekend / tomorrow or saturday.
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The checks themselves are the source of the lag. It has to check the steam servers so you have a delay there as data is checked, and that delay will likely cause lag. Checking during gameplay will cause lag as well. If called on the player connecting, it can check what it needs to, and it's a once per connection thing. As soon as it starts checking players during gameplay, the lag will grow as the server has to keep making API calls to an external server )not to mention the extra data moving through the connection will have a small, but growing effect on the available bandwidth to communicate with players.
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Tried. At first I did not succeed. I'll suck harder.
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No that I know of. It should be possible, and quite easy. Just check the clothing when a player dies, and if he's naked, drop a message with the killer's name. Will give it a poke later.
