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Showing results for tags 'oxiderust'.
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Version 1.0.3
40 downloads
Adds hacker kit to the server. Just pick up a geiger counter and use it to hack. Just get close to the crate and hold the left mouse button. This plugin uses a geiger counter. Since this is not an item that players can usually get through loot, it is perfect for this purpose. Just use a plugin like BetterLoot to insert a geiger counter into your loot tables and then any geiger counter picked up by the player can be used as a hacker kit. Permissions: hackerkit.use - required to use hacker kit To assign a permission, use: oxide.grant <user or group> <name or steam id> hackerkit.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> hackerkit.use (or just use the permission manager plugin) Config file: { "Hack speed": 10, "Prohibition message": "You don't have permission to use hackerkit", "SFX prefab": "assets/prefabs/gamemodes/objects/capturepoint/effects/capturepoint_progress_beep.prefab" }$9.99- 2 comments
- 2 reviews
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- #codelock
- #hackablecrate
- (and 17 more)
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Version 1.0.2
58 downloads
Displays the name of the zone the player is in. You can customize text, text color, background color, etc. This plugin takes information about zones from zonemanager, all information is saved in a config file, after which you can customize information about these zones, which will be displayed Commands: /rzinfo - update zone information Config file: { "Settings outside the zone": { "Id": "0", "Name": "Outside", "AnchorMin": "0.649 0.041", "AnchorMax": "0.695 0.081", "Color_Background": "0.1 0.1 0.8 0.8", "Color_Text": "1 1 1 1", "TextSize": "16", "TextPlaceHolder": "Outside" }, "Default settings for the new zone": { "Id": "0", "Name": "Default", "AnchorMin": "0.649 0.041", "AnchorMax": "0.695 0.081", "Color_Background": "0.1 0.8 0.1 0.8", "Color_Text": "1 1 1 1", "TextSize": "16", "TextPlaceHolder": "Default" }, "Zones list": [] }$4.99 -
Version 1.0.3
48 downloads
Adds an exciting event for players to your server. When the event starts, players can get more loot from barrels. The event is easy to configure and can be triggered automatically or by command. You can also customize unique items with a unique name and skin as additional loot (note, use custom names and skins only for items with stacks of 1) Commands (admin only): /bbe_start - starts an event /bbe_stop - starts an event /bbe_forcestart - force the event to start Hooks: void BarrelBreakerStarted() // called when the event starts void BarrelBreakerStarted() // called when the event ends Config: { "Autostart event(disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum event duration(in seconds)": 300, "Maximum event duration(in seconds)": 900, "Minimum number of online players to trigger an event": 1, "Pre-event message": "Barrel breaker event will start in a minute", "Pre-event message time(in seconds)": 60, "Event message": "The barrel breaker event has begun, go and break all the barrels!", "End event message": "Barrel breaker event ended", "Items list": [ { "prefabName": "scrap", "dropChance": 100, "min": 2, "max": 2 }, { "prefabName": "metal.fragments", "dropChance": 0, "min": 1, "max": 100 } ] }$9.99 -
Version 1.1.5
647 downloads
Adds drones to your server. Drones can attack with grenades and shoot at players, you can destroy drones, they have loot. Drones spawn near monuments, also you can add custom spawn points. Features: Easy to set up. Excellent customization options in the config. You can customize the monuments where the drones will spawn. You can customize the contents of the drone in the config file: you can set up a list of items that will be inside you can choose drop chance (1 - 100%) you can choose skins for items You can also customize the health and respawn time of the drones. Commands(admin only): dreshowpoints - displays all spawn points on the map dreshowdrones - displays all drones on the map dreshowzone - displays nearby areas with drones drerespawndrones - respawn all drones on the map forcibly dreremovedrones - removes all drones from the map dre_removepoint - removes custom spawn point (you need to be close to it) dre_addpoint - adds a custom spawn point (at the place where you are). You can also enter the command with arguments: /dre_addpoint "name" "flightRadius" "use" Developer API: (void) DroneCustomSpawn(Vector3 position, int aggressiveness, int radius, int attackRange, int health, float speed, bool grenade, float grenDmg, bool light, string turWpn, float turDmg) Spawns a drone at the coordinates "position" aggressiveness - drone aggressiveness from 0 to 100 radius - flight radius attackRange - attack range health - drone health speed - drone speed (0.5 - 1 recommended) grenade - if "true", then the drone will attack with grenades grenDmg - grenade damage scale (0-1) light - if "true", then a spotlight will be added to the drone turWpn - short name of the weapon for the turret, if empty, the turret will not be added to the drone turDmg - turret damage scale (0-1) Config file: { "Minimum respawn time(in minutes)": 15, "Maximum respawn time(in minutes)": 30, "Drone health (hits amount)": 2, "Drone speed(0.5 - 1 recommended)": 0.7, "Grenade damage scale": 1.0, "Attack range": 40, "Drone aggressiveness, from 0 to 100 (the more, the more often the drone attacks)": 10, "Adds a searchlight for drones": false, "Adds a turret for drones": false, "Turret damage scale": 1.0, "Turret weapon short name": "pistol.revolver", "The drone will throw grenades at players": true, "Do not calculate collisions while the drone is just flying (set to true if you have problems with your server performance)": false, "Monument settings": [ { "name": "gas_station", "flightRadius": 15, "offset": { "x": 17.0, "y": 30.0, "z": 0.0 }, "use": true }, { "name": "supermarket", "flightRadius": 15, "offset": { "x": 0.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "warehouse", "flightRadius": 15, "offset": { "x": -5.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "water_treatment", "flightRadius": 15, "offset": { "x": -60.0, "y": 20.0, "z": 0.0 }, "use": true }, { "name": "junkyard", "flightRadius": 15, "offset": { "x": 0.0, "y": 15.0, "z": 0.0 }, "use": true }, { "name": "lighthouse", "flightRadius": 15, "offset": { "x": 0.0, "y": 35.0, "z": 40.0 }, "use": true }, { "name": "sphere_tank", "flightRadius": 15, "offset": { "x": 60.0, "y": 30.0, "z": 40.0 }, "use": true }, { "name": "harbor_1", "flightRadius": 15, "offset": { "x": 20.0, "y": 15.0, "z": 90.0 }, "use": true }, { "name": "harbor_2", "flightRadius": 15, "offset": { "x": -100.0, "y": 20.0, "z": -20.0 }, "use": true }, { "name": "desert_military_base", "flightRadius": 15, "offset": { "x": -15.0, "y": 20.0, "z": -5.0 }, "use": true }, { "name": "excavator", "flightRadius": 15, "offset": { "x": 65.0, "y": 20.0, "z": -10.0 }, "use": true }, { "name": "swamp", "flightRadius": 15, "offset": { "x": -10.0, "y": 30.0, "z": -15.0 }, "use": false }, { "name": "radtown_small", "flightRadius": 15, "offset": { "x": -5.0, "y": 30.0, "z": -5.0 }, "use": true }, { "name": "water_well", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": true }, { "name": "mining_quarry", "flightRadius": 15, "offset": { "x": 0.0, "y": 25.0, "z": 0.0 }, "use": false }, { "name": "satellite_dish", "flightRadius": 15, "offset": { "x": -40.0, "y": 25.0, "z": -20.0 }, "use": false }, { "name": "cave_small", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": false }, { "name": "cave_medium", "flightRadius": 15, "offset": { "x": 0.0, "y": 30.0, "z": 0.0 }, "use": false }, { "name": "cave_large", "flightRadius": 30, "offset": { "x": 0.0, "y": 35.0, "z": 0.0 }, "use": false }, { "name": "airfield", "flightRadius": 25, "offset": { "x": -75.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "launch_site", "flightRadius": 15, "offset": { "x": 0.0, "y": 20.0, "z": 130.0 }, "use": false }, { "name": "powerplant", "flightRadius": 25, "offset": { "x": -75.0, "y": 20.0, "z": -40.0 }, "use": false }, { "name": "trainyard", "flightRadius": 15, "offset": { "x": -70.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "arctic_research_base", "flightRadius": 25, "offset": { "x": 10.0, "y": 15.0, "z": -25.0 }, "use": true }, { "name": "ice_lake", "flightRadius": 15, "offset": { "x": 0.0, "y": 20.0, "z": 0.0 }, "use": false }, { "name": "military_tunnel", "flightRadius": 15, "offset": { "x": 20.0, "y": 25.0, "z": -15.0 }, "use": false }, { "name": "power_sub_big", "flightRadius": 10, "offset": { "x": 0.0, "y": 20.0, "z": 0.0 }, "use": false } ], "Custom spawn points settings": [ { "name": "point1", "flightRadius": 15, "position": { "x": 0.0, "y": 100.0, "z": 0.0 }, "use": false }, { "name": "point2", "flightRadius": 15, "position": { "x": 0.0, "y": 200.0, "z": 0.0 }, "use": false } ], "Drop items list": [ { "name": "metal.fragments", "dropChance": 100, "minAmount": 50.0, "maxAmount": 300, "skinID": 0 }, { "name": "metal.refined", "dropChance": 100, "minAmount": 5.0, "maxAmount": 10, "skinID": 0 }, { "name": "scrap", "dropChance": 100, "minAmount": 10.0, "maxAmount": 20, "skinID": 0 }, { "name": "techparts", "dropChance": 50, "minAmount": 1.0, "maxAmount": 2, "skinID": 0 } ] }$14.99 -
Version 1.0.4
16 downloads
Allows you to place explosives inside the drone, this makes it a kamikaze drone. Just put a regular drone on the ground, you will see a small stash attached to it. Put explosives inside the small stash. Control it like a regular drone using a computer station and attack your enemies. Almost all types of explosives are supported, the plugin is ready to work right away. The plugin is also easy to configure. Config: { "Explosive list(short names of explosive items that can be placed in a drone)": [ "ammo.grenadelauncher.he", "ammo.grenadelauncher.smoke", "supply.signal", "ammo.rocket.mlrs", "explosive.timed", "ammo.rocket.basic", "ammo.rocket.hv", "ammo.rocket.fire", "grenade.smoke", "grenade.beancan", "explosive.satchel", "grenade.f1", "grenade.flashbang", "grenade.molotov", "surveycharge", "ammo.rocket.sam" ], "Sensitivity(if the drone is damaged by this amount, detonation will occur)": 5, "Prohibitory message": "You can't put this item here" }$9.99-
- #oxide
- #oxiderust
- (and 15 more)
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Version 1.1.0
630 downloads
Adds an event for the Lunchsite monument to your server. A crate with valuable loot will spawn on the helipad. The crate is protected by NPC guards and a patrol helicopter. The event is completely ready for use immediately after installation, you can flexibly configure it at your discretion Features: Easy to set up. Excellent customization options in the config You can customize the contents of the box: in the config file, set up a list of items that will be inside also you can use kits (you need Kits plugin), just set the name of the kit in the config file, you can use the list of kits and choose them randomly also you can use loot tables (you need SimpleLootTable plugin) You can customize the NPCs: you can set the health of the npc you can set NPC damage multiplier on players you can give kits for NPCs (you need a Kits plugin) Commands(admin only): hpestart - force the event to start hpestop - force stop the event Hooks: void LaunchSiteHelipadEventStarted() // called when the event starts { } void LaunchSiteHelipadEventEnded() // called when the event has ended { } Config file: { "Time to event start(in seconds)": 3600, "Random time to event start": false, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Box lifetime(in seconds)": 1800, "Time the box is closed(in seconds)": 900, "Box skin": 0, "NPCs lifetime(in seconds)": 3600, "NPCs amount(maximum 20)": 2, "NPCs type, 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "List of kits for each NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "LaunchSite NPC1", "LaunchSite NPC2", "LaunchSite NPC3" ], "Give NPC names randomly from the list (if false, names will be assigned according to the list one by one)": true, "Event start message(if empty, no message will be displayed)": "Helipad event started", "Message when box is unlocked(if empty, no message will be displayed)": "Box on the helipad unlocked", "Spawns a helicopter right on the launchsite(if false, then the helicopter will arrive from afar in a few seconds)": false, "Patrol helicopter spawn chance (0 - 100%)": 50, "Helicopter patrol range": 150, "How long the helicopter will patrol the launchsite (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Helicopter main rotor health": 900.0, "Helicopter tail rotor health": 500.0, "The patrol helicopter will not patrol the helipad if it has found a target": false, "Make helicopter fly away after end of patrol time": false, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "Event marker name": "Launch site event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use box kit(need a plugin Kits)": false, "Messages list - messages that players will see, depending on how much time (in seconds) is left before the box is opened": [ { "message": "The box on the helipad will open in 15 minutes", "time": 900 }, { "message": "The box on the helipad will open in 10 minutes", "time": 600 }, { "message": "The box on the helipad will open in 5 minutes", "time": 300 }, { "message": "The box on the helipad will open in 3 minutes", "time": 180 }, { "message": "The box on the helipad will open in 1 minute", "time": 60 } ], "List of items in the box": [ { "shortname": "ammo.rocket.basic", "minAmount": 1, "maxAmount": 3, "skinID": 0 }, { "shortname": "explosive.timed", "minAmount": 1, "maxAmount": 3, "skinID": 0 }, { "shortname": "explosive.satchel", "minAmount": 5, "maxAmount": 10, "skinID": 0 }, { "shortname": "explosives", "minAmount": 40, "maxAmount": 100, "skinID": 0 }, { "shortname": "ammo.rifle.explosive", "minAmount": 64, "maxAmount": 128, "skinID": 0 }, { "shortname": "rocket.launcher", "minAmount": 1, "maxAmount": 1, "skinID": 0 } ], "Kit list": [ "111111111", "222222222", "333333333" ], "Use random kit(if false, then the first Kit in the list is always used": false, "Box simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in the box(plugin SimpleLootTable is required)": 1, "Maximum number of items in the box(plugin SimpleLootTable is required)": 3 }$11.99 -
Version 1.4.1
5,476 downloads
Adds a cargo plane crash event to your server. The crash site is guarded by NPCs that patrol the area and can chase players. You can also set up custom loot using the "SimpleLootTable" plugin. Features: Support for third-party plugins Great customization options in the config Console commands: callcargoplane - force the event to start crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end Chat commands(need admin privileges): showcrashzone - displays the crash area setcrashzonecenter - set the center of the crash zone to where the player is callcargoplane - force the event to start crashcargoplane - force a cargo plane to crash cpc_stop - force the event to end cpc_add_crashzone - adds a new zone at the location where the player is, can be used if you use multiple zones(you can set the name and radius - /cpc_add_crashzone "name" "radius") Hooks: void CargoPlaneCrashStarted() // called when the event starts void CargoPlaneCrashCrashed() // called when a cargo plane crashes void CargoPlaneCrashEnded() // called when the event ends CargoPlaneCrash config: { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Message when a player enters the event dome(only for PVE mode if there is a dome)": "You have entered the Cargo Plane Crash Event", "Message when the event owner leaves the event dome (only for PVE mode if there is a dome)": "Return to the event dome, otherwise after 300 seconds you will no longer be the owner of this event", "Do not allow other players into the event(only for PVE mode if there is a dome) Be careful, if the crash site is near the player's base and the player is not the owner of the event, he will be ejected from his base outside the dome": false, "Message when a player is ejected from the event dome(only for PVE mode if there is a dome)": "You cannot be here, you are not the owner of this event", "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Time to event start(in seconds)": 3600.0, "Random time to event start": false, "Minimum time to event start(in seconds)": 600, "Maximum time to event start(in seconds)": 10800, "CargoPlane speed(recommended 4 to 6)": 5.0, "Minimum amount of online players to trigger the event": 1, "Crates amount(spawn after crash)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Remove crates after being looted by a player(in seconds)": 300, "Airdrops amount(spawn after crash)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Airdrops lifetime(in seconds)": 3600, "Fireballs amount(spawn after crash)": 5, "Passengers amount(spawn after crash)": 2, "Explosion marker on the map(spawn after crash)": true, "Explosion marker lifetime(in seconds)": 300, "Enable signal smoke(spawn after crash)": true, "Signal smoke lifetime(in seconds, max 214)": 214, "Map size(crash zone size), you can see the zone, use the chat command /showcrashzone": 4500.0, "Starting altitude, defaults to map size, can be increased if cargo plane hits high ground(no more than 10000 recommended)": 4500.0, "Crash zone center. Use chat command /setcrashzonecenter to set to player position. You can check crash zone center, use the chat command /showcrashzone": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use multiple zones": false, "Select a zone from the list sequentially(if false, then the crash zone will be chosen randomly)": false, "Zones list": [ { "name": "0", "radius": 300, "center": { "x": -300.0, "y": 0.0, "z": 0.0 } }, { "name": "1", "radius": 200, "center": { "x": 100.0, "y": 0.0, "z": 0.0 } } ], "Event message(if empty, no message will be displayed)": "CargoPlane event started", "Crash message(if empty, no message will be displayed)": "Cargo plane crashed", "Message about coordinates(will display the coordinates of the crash site. If empty, no message will be displayed)": "", "Kit name(you can use kits for passengers if you have Kits plugin)": "", "Passenger name": "Mister bot", "NPCs amount(spawn after crash)": 2, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Message if the player attacks far away NPCs": "NPC is too far away, he doesn't take damage", "Kit for NPCs. The NPC will use the weapon that is in the first slot of the belt(requires Kits plugin)": "", "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Crashsite NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Crashsite NPC1", "Crashsite NPC2", "Crashsite NPC3" ], "Prohibit building near the crash site": false, "How long construction is prohibited near the crash site(in seconds)": 1800, "Event marker on the map(spawn an event marker at the crash site)": false, "Event marker name": "Cargo plane crash site", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Do not spawn crates and NPCs when a cargo plane falls under water (if the water depth is greater than)": 0.5, "Do not choose a crash site near monuments": false }$19.99- 179 comments
- 16 reviews
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- 14
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- #event
- #cargoplane
- (and 18 more)
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Version 1.1.6
507 downloads
Adds homing missiles to the server. Just load the rocket launcher with a smoke rocket and aim. Require a smoke rocket to be used as the ammo type! Great damage system, you can set damage for all types of objects (buildings, animals, NPCs, players, trains, boats, helicopters and others) Great crafting system, you can customize the amount of resources needed to craft homing missiles, set the level of the workbench required for crafting You can customize crosshair size and color, aiming time, aiming sound You can set the type of rocket explosion, set rocket speed, self-detonation time and more You can set zones where you cannot use homing missiles, (you need the ZoneManager plugin) This plugin utilizes the smoke rocket. As it is not a item that players can usually get through loot it makes the perfect placeholder for this purpose. Simply use a plugin such as BetterLoot to insert the smoke rocket into your loot tables, then any smoke rocket that is picked up by a player can be used as a Homing Missile. Or you can just use the crafting system. Commands: /hmcraft - use to craft homing missiles (if enabled in the config) /hmcraft X - use to craft multiple homing missiles, where X is the amount of homing missiles This plugin uses the permission system. Permissions: homingmissiles.use - required to use homing missiles homingmissiles.craft - required to use the craft command To assign a permission, use: oxide.grant <user or group> <name or steam id> homingmissiles.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> homingmissiles.use To assign a permission, use: oxide.grant <user or group> <name or steam id> homingmissiles.craft To remove a permission, use: oxide.revoke <user or group> <name or steam id> homingmissiles.craft Developer API: (void) LaunchHomingMissile(Vector3 launchPosition, Vector3 targetPosition, Vector3 startVelocity, BaseEntity target) Launches a homing missile from a point with coordinates "launchPosition" with velocity "startVelocity" (startVelocity can just be a Vector3.zero). You can set any "targetPosition" value if you have specified a "target". If you set the "target" to null, then the target will be the point with coordinates "targetPosition". Config file: { "Rocket display name": "Homing missile", "Rocket icon skinID": 3018993457, "Allow homing missiles crafting": true, "Workbench level required to craft(0-3)": 3, "Crafting costs": [ { "shortname": "ammo.rocket.basic", "amount": 1 }, { "shortname": "techparts", "amount": 2 } ], "List of zones where homing missiles cannot be used (requires ZoneManager plugin)": [ "111111111", "222222222", "333333333" ], "Make it so that only in these zones you can use homing missiles": false, "A message when you are in an area where homing missiles cannot be used": "You can't use homing missiles here", "Rocket speed": 50, "Rocket acceleration(1 - 10)": 1.0, "Amount of time before the rocket self detonates": 20.0, "Amount of time to acquire target lock(in seconds)": 1.0, "How quickly the target lock is lost if you lose the target(0-1)": 1.0, "First crosshair size": 24.0, "First crosshair color Red (0-1)": 1.0, "First crosshair color Green (0-1)": 0.0, "First crosshair color Blue (0-1)": 0.0, "Left side of the first crosshair": "<", "Right side of the first crosshair": ">", "Middle of the first crosshair": "+", "Second crosshair size": 24.0, "Second crosshair color Red (0-1)": 0.0, "Second crosshair color Green (0-1)": 1.0, "Second crosshair color Blue (0-1)": 0.0, "Second crosshair": "[ + ]", "Enable sound effects when aiming": true, "Base damage of the rocket(affect everything, including buildings)": 100.0, "Damage to players": 100.0, "Damage to animals": 500.0, "Damage to patrol helicopter": 3500.0, "Damage to chinook": 2000.0, "Damage to bradleyAPC": 500.0, "Damage to submarine": 400.0, "Damage to NPCs": 300.0, "Damage to snowmobile": 300.0, "Damage to boat": 400.0, "Damage to modular cars": 400.0, "Damage to hot air baloon": 1000.0, "Damage to scrap transport helicopter": 500.0, "Damage to minicopter": 750.0, "Damage to train": 500.0, "Explosion type: 1 - basic; 2 - fire; 3 - smoke; 4 - heli; 5 - heli napalm; 6 - heli airburst; 7 - sam; 8 - 40mm_grenade_he; 9 - c4; 10 - f1; 11 - beancan grenade; 12 - satchelcharge; 13 - mlrs": 13, "Use homing missiles for building blocks": false, "Use homing missiles for constructions": false, "Use homing missiles for items": false, "Use homing missiles for traps and turrets": false }$11.99 -
Version 1.0.2
32 downloads
Adds an exciting event for players to your server. Once the event starts, players will be able to get more loot by mining ore and finding small stashes with loot underneath it. The event has an interface with a table. The event is easily configured and can be triggered automatically or by command. You can reward the winners with special prizes, for example, an item with a unique name and skin (only for items with stacks of size 1). Commands (admin only): /mie_start - starts an event /mie_stop - starts an event /mie_forcestart - force the event to start Config: { "Autostart event(disable if you want to trigger the event only manually)": true, "Minimum time to event start(in seconds)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum event duration(in seconds)": 300, "Maximum event duration(in seconds)": 900, "Minimum number of online players to trigger an event": 1, "Pre-event message": "Mining event will start in a minute", "Pre-event message time(in seconds)": 60, "Event message": "Mining event has started, go and get all the ore!", "End event message": "Mining event ended", "Display a table with player names": true, "Resource multiplier during the event": 2.0, "Spawn a small stash under the ore": true, "Small stash items list": [ { "prefabName": "scrap", "dropChance": 100, "min": 4, "max": 8, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 100, "max": 200, "skinID": 0, "displayName": "" } ], "Small stash removal time(in seconds)": 60, "First place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 200, "max": 400, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 1000, "max": 2000, "skinID": 0, "displayName": "" }, { "prefabName": "rifle.ak", "dropChance": 10, "min": 1, "max": 1, "skinID": 809190373, "displayName": "AK" } ], "Second place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 100, "max": 200, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 500, "max": 1000, "skinID": 0, "displayName": "" } ], "Third place prize(items list)": [ { "prefabName": "scrap", "dropChance": 100, "min": 50, "max": 100, "skinID": 0, "displayName": "" }, { "prefabName": "metal.fragments", "dropChance": 100, "min": 250, "max": 500, "skinID": 0, "displayName": "" } ] }$9.99 -
Version 1.4.7
7,600 downloads
Adds an airfield event to your server! A cargo plane lands on the airfield and drops airdrops, boxes. Strong NPCs, Bradley and a patrol helicopter will protect the crates You can also set up custom loot using the "SimpleLootTable" plugin Features: Easy to set up. Excellent customization options in the config Commands(admin only): afestart - force the event to start afestop - cause the event to end afefast - quick landing of a cargo plane, for testing settings afe_addcustom - adds a custom landing place for a cargo plane. You must stand on level ground and look in the direction where the cargo plane will move(do not forget to set in the config file "Use a custom place to land a cargo plane": true) Hooks: void AirfieldEventStarted() // called when the event starts { } void AirfieldEventEnded() // called when the event has ended { } AirfieldEvent config: { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Dome offset": { "x": 0.0, "y": 0.0, "z": 30.0 }, "Message when a player enters the event dome(only for PVE mode if there is a dome)": "You have entered the Airfield Event", "Message when the event owner leaves the event dome (only for PVE mode if there is a dome)": "Return to the event dome, otherwise after 300 seconds you will no longer be the owner of this event", "Do not allow other players into the event(only for PVE mode if there is a dome)": false, "Message when a player is ejected from the event dome(only for PVE mode if there is a dome)": "You cannot be here, you are not the owner of this event", "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Time to event start(in seconds, minimum 900)": 3900, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum number of online players to trigger an event": 1, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Remove crates after being looted by a player(in seconds)": 300, "Extend the duration of the event if the NPCs were attacked(if there is less time left, then increase to the set time(in seconds))": 600, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Airdrops amount(spawn every cargo drop)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Airdrops lifetime(in seconds)": 3600, "NPCs amount(spawn every cargo drop)": 0, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Message if the player attacks far away NPCs": "NPC is too far away, he doesn't take damage", "Forcibly immobilize an NPC": false, "Method of distribution of kits for NPCs(1 - sequentially, 2 - repeating, 3 - randomly)": 1, "List of kits for NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Airfield NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Airfield NPC1", "Airfield NPC2", "Airfield NPC3" ], "Event message(if empty, no message will be displayed)": "Airfield event started", "Event end message(if empty, no message will be displayed)": "Airfield event ended", "Landing message(displayed when the cargo plane has landed)": "Cargoplane landed at Airfield", "Patrol helicopter spawn chance (0 - 100%)": 50, "Call the helicopter only after activating the hackable crate": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Helicopter main rotor health": 900.0, "Helicopter tail rotor health": 500.0, "The patrol helicopter will not patrol the airfield if it has found a target": true, "Make helicopter fly away after end of patrol time": false, "Spawns a helicopter right on the airfield(if false, then the helicopter will arrive from afar in a few seconds)": false, "Helicopter patrol range": 150, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": false, "Event marker name": "Airfield event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use a custom place to land a cargo plane": false, "Custom place position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Custom place rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use custom navmesh (enable if using custom airfield and getting NPC navmesh error)": false, "BradleyAPC spawn chance (0 - 100%)": 0, "BradleyAPC lifetime(in seconds)": 3600, "BradleyAPC bullet damage": 7.0, "BradleyAPC health": 1000.0, "Use Notify plugin for messages": false, "Type notify for 'Message when a player enters the event dome'(only for Notify plugin)": 0, "Type notify for 'Message when the event owner leaves the event dome'(only for Notify plugin)": 0, "Type notify for 'Message when a player is ejected from the event dome'(only for Notify plugin)": 0, "Type notify for 'Message if the player attacks far away NPCs'(only for Notify plugin)": 0, "Type notify for 'Event message'(only for Notify plugin)": 0, "Type notify for 'Event end message'(only for Notify plugin)": 0, "Type notify for 'Landing message'(only for Notify plugin)": 0 }$19.99 -
Version 1.1.0
84 downloads
Adds a marketplace terminal to each tool cupboard. This way, players can buy items without leaving home. The plugin is easy to install on your server; no additional settings are needed. You can also change the delivery fee (but the player must still have an additional 20 scrap in their inventory) This plugin uses the permission system Permissions: homeMarketplace.use - required to be able to use the marketplace To assign a permission, use: oxide.grant <user or group> <name or steam id> homeMarketplace.use To remove a permission, use: oxide.revoke <user or group> <name or steam id> homeMarketplace.use Config: { "Terminal offset": { "x": 0.42, "y": 0.68, "z": 0.3 }, "Delivery fee": 20 }$9.99 -
Version 1.0.5
133 downloads
Adds an exciting event to your server: a box appears at a random location on the map. Players must find it using a special compass. Whoever finds this box first will get all the loot. The plugin is easy to set up and has great customization. For the plugin to work, plugins such as ImageLibrary and SimpleLootTable are required! Commands (admin only): /sch_start - starts an event /sch_stop - ends an event Hooks: void ScavengerHuntStarted() // called when the event starts void ScavengerHuntStarted() // called when the event ends Config: { "Autostart event": true, "Minimum time to event start(in seconds)": 3000, "Maximum time to event start(in seconds)": 5000, "Minimum amount of online players to trigger the event": 1, "Crate prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Crate skin": 0, "Event duration": 600, "Minimum number of items in a crate": 6, "Maximum number of items in a crate": 12, "Simple loot table name": "exampleTable", "Pre-event message": "Scavenger hunt event will start in a minute", "Pre-event message time(in seconds)": 60, "Event message": "The scavenger hunt event has begun, follow the compass and find the crate first", "Find message(message when someone found the crate)": "Someone found the crate", "Not find message(event if no one found the box)": "Nobody found the box crate", "End event message": "Scavenger hunt event ended", "Icon AnchorMin": "0.02 0.92", "Icon AnchorMax": "0.07 0.994", "North icon": "https://i.imgur.com/myBNiHd.png", "South icon": "https://i.imgur.com/UsUrH80.png", "West icon": "https://i.imgur.com/QiSH0Xx.png", "East icon": "https://i.imgur.com/10RljdU.png", "NorthWest icon": "https://i.imgur.com/RC9W0rV.png", "NorthEast icon": "https://i.imgur.com/Nh6wmlo.png", "SouthWest icon": "https://i.imgur.com/KJ8YiU5.png", "SouthEast icon": "https://i.imgur.com/l6HDfzQ.png" }$9.99 -
Version 0.1.3
10 downloads
What is it? A simple and nice utility for admins to punish players. Usage Punish minges and bad player's behaviour with this simple plugin! Command /jail (playerName/playerID) (duration in seconds) -- Jail specified player for the amount of time /unjail (playerName/playerID) -- Unjail specified player /jail.save -- Force save Jail data Permission jail.use - Gives player permission for all Jail commands Features Once a player gets jailed a cage appears around him, player cannot even avoid it by reconnecting, when the player disconnects the cage automatically disappears and when he connects back, it appears again. (Configurable) You can choose if the player can take damage or not while jailed (Configurable) You can set if the cage can take damage or not (Configurable) You can set if the player is allowed to use commands while jailed (Configurable) You can set if player should be teleported back into cage whenever he escapes it API API Calls public bool IsJailed(ulong playerId) // Returns true if the player is jailed, else returns false API Hooks private void OnPlayerJail(ulong playerId, double time) // Gets called when player gets jailed private void OnPlayerUnjail(ulong playerId) // Gets called when player gets unjailed Config: { "Should player take dmg if jailed?": false, "Should jail cage take dmg?": false, "Should block player's commands when jailed?": true, "Ensure player stays in cage? (Teleports him back if he's outside)": true } Localization: { "Syntax": "Syntax: /jail (playerName/steamID) (timeInSeconds)", "NoPlayer": "Couldn't find that player", "AlreadyJailed": "{0} is already jailed ({1}sec left)", "Unjail": "You have been unjailed", "CantDoJail": "You can't do this while jailed", "SyntaxUnjail": "Syntax: /unjail (playerName/steamID)", "JailCmd": "You have jailed {0} for {1}secs", "UnjailCmd": "You have unjailed {0}", "NotJailed": "{0} is not jailed", "Jail": "You have been jailed for {0}secs" }$10.00- 5 comments
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Version 0.1.2
33 downloads
What is it? Reporter is a administration plugin to make sure your playerbase is happy. Usage? If anything bad is going on, make sure that your players can report it to you via nice UI menu and that admins can check that. Permissions: reporter.use - Basic permission to allow open menu and create New report. reporter.admin - Admin permission to allow view to Live Reports and ability to see/manage pop-up report reporter.sadmin - SuperAdmin permission to allow view to Reports history and see stats of your staff team Commands: /report - Opens the UI menu /report.tp {id} - Teleports you to the creator of specified report /report.claim {id} - Claims specified report /report.finish {id} - Finishes specified report /report.clearall - ! Requires SAdmin permissions and will wipe your data folder - causing to delete all reports and staff's statistics ! Discord logging: Enable/disable and set webhookURL for report claim/create/finish/tp Data file: Data of all reports and staff's statistics are being saved into a data file. Path: Your_Server\oxide\data\Reporter\Reporter.json Config file: You can set here settings for discord notification F.e. Enable/Disable, embed color of the notification, WebhookURL Path: Your_Server\oxide\config\Reporter.json Localization: ["Syntax"] = "Commands:\n/report (Opens Reporter GUI)", ["SyntaxConsole"] = "Can't open GUI in console", ["claimMsg"] = "You have claimed a report\nID: {0}\nBy: {1}", ["finishMsg"] = "You have finished a report with ID: {0}", ["statusUnclaimed"] = "Unclaimed", ["statusClaimed"] = "Claimed", ["statusFinished"] = "Finished", ["reported"] = "Successfully reported", ["fillField"] = "<color=#c93232><--Fill this field</color>", ["noReports"] = "There are not any reports yet", ["noStaff"] = "There are not any staff stats yet", ["playerNotFound"] = "Couldn't find player", ["alreadyClaimed"] = "Report is already claimed", ["labelPAGES"] = "Page {0}/{1}", ["alreadyFinished"] = "This report is already finished", ["CUI newReport"] = "New report", ["CUI liveReport"] = "Live reports", ["CUI historyReport"] = "Reports history", ["CUI staffStats"] = "Staff stats", ["CUI close"] = "Close", ["CUI claim"] = "Claim", ["CUI finish"] = "Finish", ["CUI claimed"] = "Claimed", ["CUI tp"] = "TP", ["CUI next"] = "Next", ["CUI previous"] = "Previous", ["CUI newPopReport"] = "New Report -- ID: {0}", ["CUI reportBy"] = "Reported by <color=#4ccf49>{0}</color>", ["CUI reportedPlayer"] = "Reported player <color=#e00a0a>{0}</color>", ["CUI subject"] = "Subject of report: <color=#e0a00a>{0}</color>", ["CUI liveReportClaimed"] = "<color=#e0a00a>{0}</color> Report: {1}", ["CUI liveReportUnClaimed"] = "<color=#1bc2d1>{0}</color> Report: {1}", ["CUI historyReportFinished"] = "<color=#4ccf49>{0}</color> Report: {1}", ["CUI liveReportClaimedBy"] = "<color=#e0a00a>--Claimed by {0}</color>", ["CUI finishedBy"] = "<color=#4ccf49>--Finished by--\n{0}</color>", ["staffName"] = "Staff's Name", ["staffID"] = "Staff's ID", ["staffFinished"] = "Finished reports", ["Category"] = "Category", ["Message"] = "Message", ["dcCreate"] = "{0} has created report: {1}", ["dcClaim"] = "{0} has claimed report {1} by - {2}", ["dcFinish"] = "{0} has finished report {1} by - {2}", ["dcTp"] = "{0} has teleported to report {1} by - {2}", ["dcCatCreate"] = "Report Create", ["dcCatClaim"] = "Report Claim", ["dcCatFinish"] = "Report Finish", ["dcCatTp"] = "Report TP", Configuration: { "Claim report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "Finish report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "Create report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "TP to report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" } }$10.00- 3 comments
- 1 review
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Version 0.1.4
32 downloads
What is it? A nice user-friendly warning system Usage When someone is breaking rules or trolling others just warn them, you can also set a command that will be executed through server console that will get executed upon reachin certain amount of warnings (can be configured in cfg) Permissions warnmenu.use -- Gives you full control to operate the WarnMenu Chat command /warn -- Opens the WarnMenu /warn "Name/SteamID" "Warning reason" -- Warns the specified player with your reason /warnmenu.save -- Force the plugin to write the data from memory to the data file /wmessage <NameOrID | * > <message> - Shows a gametip message (Doesn't count as a warning) to specific player or to all players when you put * instead of the name Data files All Data files can be located at: \oxide\data\WarnMenu\warns There you can find all the warnings for each player Features WarnMenu features * Online Tab - In this tab you can easily select any online player that you want to warn * Search All Tab - Once you open this tab, there you can see all the players and browse in them * Find player Tab - When you click on the button you will be able to search for a specific player using his Name or SteamID Warn Types * CUI-Based - A CUI warning message will pop-up on player's screen when he gets warned * Chat-Based - A chat message will pop-up in player's chat when he gets warned Executable commands * On reaching certain amount of warnings, you can make the server execute a command on a player(configurable in cfg) F.e.: "1": "say {0} just reached 1 warning! SHAME on him!", "3": "kick {0} Kicked for reaching 3 warnings", Localization { "Syntax": "Commands:\n/report (Opens Reporter GUI)", "CUI Online": "Online Players", "CUI Player": "Player: {0}", "CUI SteamID": "SteamID64: {0}", "CUI Warnings": "Warnings: <color=#8f1919>{0}</color>", "CUI NewWarn": "New\nWarning", "CUI WarningID": "Warning ID: {0}", "CUI WarnedBy": "Warned by: {0}", "CUI Date": "Date: {0}", "CUI Reason": "Reason: \n{0}", "CUI Remove": "Remove", "CUI Close": "close", "CUI Warn": "Warn", "CUI WarnAddMenuPlayer": "Warning for\n<color=#d43939>{0}</color>", "CUI SearchAll": "Search All", "CUI SelectPlayer": "Select a player to warn:", "CUI Find": "Find player", "CUI Find2": "Select", "CUI Find3": "Find player:\n(steamID/Name)", "CUI CantFindPlayer": "Couldn't find the player\nsearching argument: {0}", "CUI FoundPlayer": "Found player: {0}", "CUI Refresh": "Refresh", "CantFindPlayer": "Couldn't find that player", "WarnMessage": "Warned: <color=#8f1919>{0}</color>\nReason: {1}", "JoinMessage": "{0} has joined with <color=#8f1919>{1}</color> warnings", "WarnReceive": "You have received a <color=#8f1919>warning</color>\nBy: {0}\nReason: {1}", "CUI WarnReceive": "<color=#8f1919>Warning</color>\nreceived", "CUI WarnReceive2": "By: {0}\nReason: {1}" } Configuration { "Announce on join with warnings?(to admins)": true, "Execute commands on reaching count:": { "Enabled?": true, "(Format: 5 : mute {0}) where 5 is number of warns and {0} is player's id": { "5": "say {0} just reached 5 warnings! SHAME on him!", "7": "example.command {0}", "10": "example.command {0}" } }, "Warn message settings": { "Text-based warn message?": true, "CUI-based warn message?": true, "How long until CUI message gets removed (secs)": 5.0 } }$10.00 -
Version 0.1.8
125 downloads
What is it? An addition to regular workbenches Usage Ease your players wrists by allowing them to research all remaining BPs with just a one click. Allow your players to directly use Repair Bench or Research Table from the Workbench. Command /sw -- Opens UI menu (if player has workbench level 1+) Permissions smartworkbench.use -- Gives user permission to see and use the Smart Workbench Features Virtual Repair Bench Virtual Research Table Research All button Supported plugins: Server Rewards Economics (UI before Rust update) (UI after Rust update) Configuration { "Research All currency": "scrap", "Rate (Based on scrap)": 1.0, "Type of money (1 = default currency, 2 = Server Reward points, 3 = Economics cash)": 1 } Localization { "SWResearch": "RESEARCH ALL\n{0}\n{1}", "NoResources": "Not enough resources", "Success": "Successfully learned BPs from WB lvl {0}", "AlreadyKnow": "You already know everything from this workbench", "SRPoints": "Points", "Economics": "Cash", "SWResearchTable": "RESEARCH TABLE", "SWRepairTable": "REPAIR TABLE", "SWDisable" : "Smart Workbench disabled!", "SWEnable" : "Smart Workbench enabled!", }$10.00- 27 comments
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Version 0.1.5
25 downloads
What is it? A nice plugin to bring more fun to your server and let your players enjoy their new dancing friends Usage Make yourself or let players make the BEST dance parties ever! Commands Main command /npcd -- Opens the menu (user friendly, contains/has the same or even better abilities than all the other chat commands) Spawn options: /npcd spawn (id) -- Spawns certain group /npcd despawn (id) -- Despawns certain group Group options: /npcd create -- Creates certain group /npcd remove (id) -- Removes certain group /npcd manage (id) -- Start managing certain group /npcd list -- Displays all dance groups Group Manage options: /npcd dancer add -- Adds new dancer with your current position and rotation to the group /npcd dancer remove (id) -- Removes certain dancer /npcd dancer list -- Displays all the dancers from the managed group /npcd group name (name) -- Changes managed group's name to the new one --Dancer's settings-- /npcd dancer manage (id) name (New Dancer's name) -- Changes dancer's name /npcd dancer manage (id) random (true/false) -- Turn ON or OFF to make dancer use random dance /npcd dancer manage (id) dance (Dance Name) -- Set's dance for the dancer Available: The Twist, Cabbage Patch, Raise the Roof, Clap, Friendly, Hurry, Ok, Point, Shrug, ThumbsUp, ThumbsDown, Victory, Wave, Chicken, Drink, Push, Kick /npcd dancer manage (id) clothing add (clothing name) -- Adds new clothing for the dancer /npcd dancer manage (id) clothing remove -- Removes clothing from the dancer /npcd dancer manage (id) god (on/off) -- Turns ON or OFF god for the dancer /npcd dancer manage (id) hp (amount) -- Set's the spawn HP for the dancer Permissions npcdancers.use -- Gives player permission to use the plugin npcdancers.god -- Gives player permission to turn ON or OFF godmode for dancers npcdancers.hp -- Gives player permission to change dancer's spawn HP npcdancers.admin -- Has all permissions, bypasses all limits in config + can manipulate with other's dance groups UI Features Dance Groups Owner OwnerID Amount of Dancers Group name Add Dancer button Spawn/Despawn button Remove button Dancers Name HP God Random Dance Clothing Remove button Config { "Max groups per player": 3, "Max dancers per group": 5 } Localization { "Syntax": "----- Spawn Options -----\n/npcd spawn (id) -- Spawns the group\n/npcd despawn (id) -- Despawns the group\n----- Manage Options -----\n/npcd create -- Creates new group\n/npcd remove (id) -- Removes the group\n/npcd manage (id) -- Let's you manage the group\n/npcd list -- Displays all dance groups", "Created": "Successfully created dancers group: {0}", "Removed": "Successfully removed dancers group: {0}", "NotFound": "Couldn't find a dance group with this id.", "NoGroups": "There are not any groups yet.", "NoDancers": "There are not any dancers yet.", "GroupList": "ID:{1} {0} - {2} dancers", "Managing": "----- Managing {0}'s group -----\nID: {1}\nGroup name: {2}\nDancers: {3}\n----- Manage Group -----\n/npcd dancer add -- Adds new dancer\n/npcd dancer remove (id) -- Removes the dancer\n/npcd dancer list -- Shows current dancers for this group\n/npcd group name (name)\n----- Dancer's settings -----\n/npcd dancer manage (id) name (Set Dancers Name)\n/npcd dancer manage (id) random (true/false) -- Dancer will choose random dance\n/npcd dancer manage (id) dance (Dance Name) -- Available: The Twist, Cabbage Patch, Raise the Roof, Clap, Friendly, Hurry, Ok, Point, Shrug, ThumbsUp, ThumbsDown, Victory, Wave, Chicken, Drink, Push, Kick\n/npcd dancer manage (id) clothing add (clothing shortname) -- Add specific clothing to the dancer\n/npcd dancer manage (id) clothing remove -- Removes all clothes from dancer\n/npcd dancer manage (id) god (on/off)\n/npcd dancer manage (id) hp (amount)", "NoManaging": "You are not managing any group right now.", "DancerAdded": "Successfully added new dancer:\nName:{0}\nID:{1}\nDance name:{2}\nRandom dance? {3}\nPos: X:{4} Y:{5} Z:{6}", "DancerRemoved": "Successfully removed Dancer: {0}(ID:{1})", "DancerNotFound": "Couldn't find dancer with that id", "DancerRename": "Renamed dancer:{0} to {1}", "DancerChangeDance": "Changed {0}'s dance to: {1}", "InvalidDance": "Invalid dance name! Changed {0}'s dance to: {1}", "NoPerms": "You don't have permissions to manipulate with other's groups!", "NoGodPerms": "You don't have permissions to toggle dancer's godmode", "NoDancersSpawn": "There are no dancers to spawn!", "GroupNotSpawned": "This group is not spawned", "GroupDespawn": "Group despawned", "SpecifyClothing": "You must specify the clothing", "SpecifyGod": "You must specify on or off for god mode", "SpecifyHp": "You must specify the amount of hp", "ToggleGod": "Dancer's godmode: {0}", "NoHpPerms": "You don't have permissions to set dancer's hp!", "SetHp": "Dancer's hp set to: {0}", "AddedClothing": "{0} added to the dancer", "RemovedClothing": "Removed dancer's clothes", "ClothingList": "Dancer's clothes: {0}", "GroupLimit": "Cannot create new dancer group! (Group limit reached!)", "GroupName": "Group name changed to: {0}", "DancerLimit": "Cannot add new dancer! (Dancer per group limit reached!)", "CUI YourGroups": "Your\nGroups", "CUI AllGroups": "All\nGroups", "NotExistWear": "{0} is non existing or not wearable item!", "NoMoreClothing": "This dancer can't take any more clothing!", "CUI SelectDancer": "Select Dancer", "CUI SelectedDancer": "Selected Dancer:\nID: {0}\nName: {1}", "CUI Name": "Name:", "CUI Random": "Random:", "CUI Dance": "Dance:", "CUI HP": "HP:", "CUI God": "God:", "CUI Owner": "Owner:", "CUI OwnerId": "OwnerID:", "CUI DancersAmount": "Amount of Dancers: {0}", "CUI Add": "Add Dancer", "CUI Remove": "Remove", "CUI NoDancers": "There are not any dancers yet", "CUI Spawn": "Spawn", "CUI Despawn": "Despawn", "CUI Dances": "The Twist, Cabbage Patch, Raise the Roof, Clap, Friendly, Hurry, Ok, Point, Shrug, ThumbsUp, ThumbsDown, Victory, Wave, Chicken, Drink, Push, Kick", "CUI ClothingAdd": "Add clothing:", "CUI ClothingList": "Current clothing:", "CUI CreateGroup": "Create\nGroup" }$24.99 -
Version 1.3.8
2,781 downloads
The plugin allows players to visit a cold atmospheric Space void of gravity and oxygen, and visit an International Space Station! A Space Station appears high in the sky, and is surrounded by Meteorites, Spaceships, and Balloons. There is no gravity in Space, the temperature is very low and there is no oxygen. You can get to Space by a Spaceship or by a Balloon which also spawn near roads or in loot tables. The Space Station is guarded by customizable NPCs and a Space Bradley. Outer Space Meteorites, Crates, NPCs, Balloons and Spaceships will spawn in Outer Space near the Space Station, the number of each can be configured and customized. In order to survive in Outer Space, the player will need a Spacesuit. A Spacesuit can be customized to be any piece of clothing. In the config you can customize items that will perform the functions of the Spacesuit in whole or in part. To make space dark for players at any time of the day, use the NightVision plugin Space Station The Space Station consists of several compartments that are separated from each other by doors. Optionally, the doors can be locked and they will need to be raided. Inside the station there are crates with loot, NPCs, turrets, and fire turrets. At the end of the corridor there are two doors that open with blue cards and one door that opens with red. The spawn of the space station can be disabled. All objects on the space station are configured in the Data file of this station Spaceship The plugin includes spaceships that can spawn near roads, in Space, or can be added to loot tables. The ship has separate settings for flying in the normal atmosphere and in zero gravity in Space. It can shoot torpedoes, which will help the player in capturing the space station. There are two seats in each spaceship. Shuttle Control Guide: Balloon A balloon is an ordinary balloon with which you can ride into outer space. The balloon can spawn near roads, in Space, or can be added to loot tables. Also, this function can be applied to all balloons on the server. If the balloon is in zero gravity, it can be used as an escape capsule! If necessary, the player can enter, press a button, and be taken out of Space into the normal atmosphere. Dependencies Required NpcSpawn Chat commands (only for administrators) /spacestart – launches the event in a random configuration /spacestart <eventPresetName> – launches the event in the <eventPresetName> configuration /spacestop – stops the event /spawnshuttle – spawn the shuttle in your position /spawnaerostat – spawn the aerostat in your position /spacepoint – creates a custom spawn point of the event in your position (after that, you need to enable custom spawn points in the config) Console commands (RCON only) spacestart – launches the event in a random configuration spacestart <eventPresetName> – launches the event in the <eventPresetName> configuration spacestop – stops the event givepurplecard <userId> <amount> – gives a space card to a player giveshuttle <userId> <amount> – gives a shuttle to a player giveaerostat <userId> <amount> – gives a shuttle to a player givespacesuit <space_suit_preset> <userId> <amount> – gives <space_suit_preset> to a player Config plugin_en – example of plugin configuration in English station_en – example of station configuration in English plugin_ru – example of plugin configuration in Russian station_ru – example of station configuration in Russian Dependencies (optional, not required) True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks void OnSpaceEventStop() void OnSpaceEventStart() API bool IsPositionInSpace(Vector3 position) float GetMinSpaceAltitude() bool IsEventActive() My Discord: adem9554 Join the Mad Mappers Discord here! Check out more of my work here!$49.99 -
Version 0.1.1
18 downloads
What is it? A simple plugin that gives you ability to shift someone to other's team. Usage Let's say that somebody wants to join their friend's team, but the leader is offline, so they come for your help... what you gonna do? Yeet them into the team with this command Permissions teamshifter.use - Gives player ability to use /tshift teamshifter.bypass - Noone will be able to shift this player into any other team Functions * Bypass permission - Player with this permission cannot be shifted into any other team * Auto team-creator - If you do f.e. /tshift zeeuss someplayer and the "someplayer" is not in any team, this will automatically create one and will make the "someplayer" a leader and then put zeeuss into the team * If the player that will be shifted is in any team, this will remove him from the team and then shift him, if he wasn't in any then it will just shift him to the other team Localization ["NoPerms"] = "You don't have permission to use this!", ["Syntax"] = "Syntax: /tshift (player_to_move) (player_of_new_team)", ["NoPlayerToMove"] = "Couldn't find the player to move", ["NoPlayerOfNewTeam"] = "Couldn't find the player of new team", ["MoveMessage"] = "Moved {0} to {1}'s team", ["AlreadyInThatTeam"] = "{0} already is in {1}'s team", ["NeedsDifferentPlayers"] = "This command needs 2 different players and not the same one", ["CannotBeShifted"] = "{0} cannot be shifted by anyone into other teams",Free- 3 comments
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Version 0.1.0
67 downloads
Force Joiner is an admin plugin, which allows administrators to force join players to different server Usage Let's say you want to wipe your server, but don't want to lose the playerbase, well just connect them for a while to your other server and then you can redirect them back Permissions: forcejoiner.use Gives user ability to use /fjoin command forcejoiner.useall Gives user ability to use /fjoinall command forcejoiner.bypass Admins won't be able to redirect this user Commands: /fjoin (player) (ip:port) This will force join the specified player to specified server. /fjoinall (ip:port) This will force join all players to specified server. Localization: ["Syntax fjoin"] = "Syntax: /fjoin (player) (ip:port)", ["Syntax fjoinall"] = "Syntax: /fjoinall (ip:port)", ["No Player"] = "Couldn't find the target player", ["Fjoin"] = "Forcing {0} to {1}:{2}", ["Fjoinall"] = "Forcing everyone({0} players) to {1}:{2}", ["Bypass"] = "{0} cannot be forced to other server.",Free -
Version v2
66 downloads
This bundle of raidable bases is perfect to brighten up your server for the Christmas season around the corner and offer some unique bases that your players can raid themed around the holidays! Celebrate the Christmas season in Rust with our special holiday-themed raidable bases! We have 48 raidable bases with traps all over the place! all adorned with festive decorations and designed to immerse you in the true spirit of Christmas Pack Includes 40+ bases: - 14 easy bases - 23 medium bases - 7 hard bases - 3 expert base ! ReadMe.txt file for help/Discord ! Base designs Shelter design Normal base designs Ship design Tree designs Balloon design Raidable Towns Copy and paste these commands in F1 for easy setup rb.config add "Easy Bases" "santa13" "santa14" "santa18" "santa20" "santa26" "santa27" "santa28" "santa29" "santa30" "xmas-balloon" "santa38" "santa36" "santa35" "santa32" rb.config add "Medium Bases" "santa1" "santa2" "santa3" "santa4" "santa5" "santa6" "santa7" "santa8" "santa9" "santa10" "santa11" "santa12" "santa15" "santa16" "santa17" "santa19" "santa21" "santa22" "santa31" "santa32" "santa33" "santa34" "tree1" rb.config add "Hard Bases" "santa25" "santa24" "santa23" "tree2" "santa40" "santa42" "santa43" rb.config add "Expert Bases" "xmas-town-expert" "santa39" "santa41" rb.config add "Nightmare Bases" resort-nightmare$35.00- 2 reviews
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- #christmas
- #bases raideables
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Version 1.0.8
125 downloads
This plugin will help you change the standard loot to a newer one! -------------------------------------------------------------------------------------------------------------------------- Simple and user-friendly design The speed and convenience of the plugin Setting up each item in the date file Setting up absolutely every loot box Support for custom items Blueprint item support Huge functionality of the plugin -------------------------------------------------------------------------------------------------------------------------- Video Review: ( The video shows the main functionality of the plugin! ) -------------------------------------------------------------------------------------------------------------------------- Configuration: { "Permission to use the command": "looteditor.use", "Use Notify ? ( https://codefling.com/plugins/notify )": false, "Verison Configuration": { "Major": 1, "Minor": 0, "Patch": 0 } } Configured date file ( configured for demo ) { "crate_normal": { "PrefabName": "crate_normal", "Minimum number of dropped items": 5, "Maximum number of dropped items": 7, "_itemsList": [ { "ShortName": "techparts", "DisplayName": "", "Min amount": 2, "Max amount": 4, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "metalblade", "DisplayName": "", "Min amount": 3, "Max amount": 4, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "metalpipe", "DisplayName": "", "Min amount": 3, "Max amount": 6, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "carburetor3", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 140.0, "Max Condition": 140.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "crankshaft3", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 140.0, "Max Condition": 140.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "piston3", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 140.0, "Max Condition": 140.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "sparkplug3", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 140.0, "Max Condition": 140.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "valve3", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 140.0, "Max Condition": 140.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "hammer", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "sewingkit", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "sheetmetal", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "smgbody", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "riflebody", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "roadsigns", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rope", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "semibody", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "glue", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "gears", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "vehicle.1mod.engine", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 300.0, "Max Condition": 300.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "vehicle.1mod.flatbed", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 250.0, "Max Condition": 250.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "vehicle.2mod.fuel.tank", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 325.0, "Max Condition": 325.0, "Blueprint": false, "Chance": 25 } ] }, "crate_basic": { "PrefabName": "crate_basic", "Minimum number of dropped items": 3, "Maximum number of dropped items": 6, "_itemsList": [ { "ShortName": "rifle.m39", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "lmg.m249", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 500.0, "Max Condition": 500.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rifle.lr300", "DisplayName": "", "Min amount": 4, "Max amount": 7, "SkinID Item": 0, "IsCondition": true, "Condition": 150.0, "Max Condition": 150.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "gun.water", "DisplayName": "", "Min amount": 6, "Max amount": 7, "SkinID Item": 0, "IsCondition": true, "Condition": 50.0, "Max Condition": 50.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "smg.thompson", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "pistol.python", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "pistol.revolver", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rocket.launcher", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 200.0, "Max Condition": 200.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "hammer", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": false, "Condition": 0.0, "Max Condition": 0.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rifle.ak", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 150.0, "Max Condition": 150.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rifle.ak.ice", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 150.0, "Max Condition": 150.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "rifle.semiauto", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "pistol.semiauto", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 }, { "ShortName": "pistol.m92", "DisplayName": "", "Min amount": 1, "Max amount": 2, "SkinID Item": 0, "IsCondition": true, "Condition": 100.0, "Max Condition": 100.0, "Blueprint": false, "Chance": 25 } ] } }$19.99 -
Version 1.0.0
518 downloads
This plugin allows you to change your nickname to the administrator. -------------------------------------------------------------------------------------------------------------------------- Commands: /rename <nickname> - Change your nickname /renameold - Get back your old nickname -------------------------------------------------------------------------------------------------------------------------- Permission: renamename.use - use command rename and renameoldFree- 3 comments
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