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Everything posted by Kleementin
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It's kinda bad that the train just destroys every cart that comes in it's way. I was waiting on another train to attack the armored train. But my train was completely destroyed by it even though the armored train wasn't even very fast. Also it destroys other trains from other event plugins like Cargo Train Event. That's even a bigger problem.
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I use a custom generated map from Rustmaps.com. Nothing special on it. I restarted the server, flew over to Junkyard without event. All good. Started the event and flew over again. All good too this time. So, I can only guess that it's just happening from time to time maybe when the server was already running a while. I think there must be some fps drops due to the event and they are more or less significant. Maybe, if there is a way to make the event run smoother, it would be a good thing to find out for the future. Thank you so far.
- 45 comments
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- #broken cars
- #cargoplane
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- 45 comments
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- #broken cars
- #cargoplane
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- 45 comments
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- #broken cars
- #cargoplane
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- 274 comments
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- #eventmanager
- #manager
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(and 5 more)
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Best option would be if players that fire from the PVE zone into a PVP zone don't do damage to those in the PVP zone. But I guess that's already the case right? Thank you for looking into this. I really think players that wanna pvp and go into PVP zones to do so are disappointed if they cannot loot their victims. This kills pvp fun.
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- 194 comments
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- #boat
- #facepunch
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- 297 comments
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- #protection
- #base
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- 39 comments
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- #rust
- #sleepingbag
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- 39 comments
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- #rust
- #sleepingbag
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(and 3 more)
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(03:00:30) | Failed to call hook 'OnServerInitialized' on plugin 'CarTuning v1.0.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CarTuning.OnServerInitialized () [0x000e6] in <bd27d681b2a642bea9d2d9832d5908f6>:0 at Oxide.Plugins.CarTuning.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00149] in <bd27d681b2a642bea9d2d9832d5908f6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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So, in the video we see players getting on the cargo ship where there is loot and enemies to fight before it gets attacked and sinks. I've set: "Enable the effect of sinking the cargo ship [true/false]": true and can see the ship and the jet's attack and the sinking and all that but there are no enemies and no loot on it.
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So I tested the plugin as a player together with a mate. The loot is really not worth the struggle. This is the loot we got from ore farm AND barge. Very disappointing cause we died a lot fighting against sharks and divers. I did not take the ore cause it is not worth it too. Here's some things that we found out: 1. Divers are too hard to see which makes it very hard to fight them 2. Divers hit even though the spear has not even arrived (seems like a bug) 3. Loot is not worth the struggle 4. Ore would only be interesting if we could multiply the gather rate here and set it like 4x e.g. 5. Same for the oil barrels 6. Diesel barrels should be takeable instead of only being decoration We really died a lot and were happy we brought a tug boat AND a submarine and a lot of gear sets. Otherwise this would not have worked. We lost too many gear sets when trying the 3rd site (cargo) and could not finish this one.
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Can you make the loot better by default? Especially the one behind blue and red doors. I mean it's weird when Mad Mappers containers, which are easy to get to, have op loot and crates behind locked doors are not worth the work. Overall the loot could be more balanced to make the whole struggle of getting a submarine, underwater gear and going there fighting pretty hard enemies worthy. I know that we can adjust the whole loot in the config ourselves but it is so overwhelming and a lot of work. I would appreciate if you would do some touching-up the loot in general. Thank you.
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- 45 comments
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- #broken cars
- #cargoplane
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Two more things that would make the plugin better: 1. Shooting the driver should not kill all the other npcs (that's weird anyway) 2. The patrol boats should drive out of the way of approaching cargo ships (they explode a lot due to crashing into them) 3. I love it that they are triggered by players on the cargo ship and it would be great if they would convoy the cargo and attack the players instead of suicide while driving into the cargo
- 194 comments
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- #boat
- #facepunch
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