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Everything posted by RICK
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It's possible that Facepunch has added it back again. I just tested it: after deleting the sound code you commented out, the zombies' growls still work, and there are no full-screen red error messages. This is because I noticed that the ZombieHorde plugin is still using this sound. So I gave it a try—without the zombies' sound, they don't look as realistic. By the way, here's a suggestion: you could add a sound for the zombies' death cry, using the file at assets/prefabs/npc/murderer/sound/death.prefab.
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- 57 comments
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- #wallpaper
- #wall
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(and 5 more)
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I think admins can still apply skins and distribute them to players. This kind of operation can't be detected by the official. It's impossible that an entire server gets banned just because a player uses a skin they haven't purchased—otherwise, things would be a total mess. Of course, if someone maliciously reports a server, they might look into it, but I don't think they'll have the time to handle all of that.
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I feel like this whole thing is just like the wind—it'll blow over after a while. In the future, we might end up fully compromising, or maybe Facepunch will just turn a blind eye. After all, they're only warning us not to provide skins and DLCs anymore. If you're not afraid of the risks, you can still keep using them. With hundreds and thousands of servers out there, how can they monitor them all? It's highly likely they'll blacklist servers based on reports, similar to how they handle fake player counts. Of course, this is just my guess. Maybe they'll come up with better ways to monitor us.
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So this explosion damage can only be used on armored vehicles?
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It is abnormal on the player and scientist npc entities, but normal on the tank. I have uninstalled all plugins except these, which is not due to conflicts between plugins.
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Is it possible to let NPC use rocket.launcher.dragon
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- 25 comments
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- 3
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- #ultimateleaderboard
- #leaderboard
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- 101 comments
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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- 30 comments
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- 30 comments
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- 30 comments
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It has been confirmed that the conflict was caused by the BetterChat plugin. I uninstalled the plugin and the order creation returned to normal. I look forward to your next update.
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I have the BetterChat plugin installed on my server. After entering the quantity in the first step, it will automatically input the cost items and quantity and then create an order.
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Because I don't need this function, if the number is too large, will it occupy performance?
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I want to cancel the Limit Total option. Is there any other way besides changing its value to 99999?
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- 32 comments
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- #industrial
- #rust
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(and 7 more)
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The following error occurs when attacking with a melee weapon No hit feedback is shown either Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IQMarker+<>c__DisplayClass59_1.<Interface_Attack_Hit>b__0 () [0x0001c] in <b5121db0033d4977b56932a80d48f40d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0