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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. Anyway we can get a "Kill trees in the spawn position of locations? [true/false]" for this? The pyramid and a few others always seem to have a tree blocking part of the building inside.
  2. Correct. There's a new plugin that checks, Player DLC API on Umod if you want to try and hook into that like others have.
  3. They will load. since people that paid for them need to be allowed to use them FP updated their ToS, we can no longer use any paid DLC or skin if we do not own it. Edit: Well we can use them but they can not drop and be used by a Player that has not bought them.
  4. If you use the skins, watch out, Some are prohibited now. Unless the bad ones were removed?
  5. I can give you Karuza's discord if you need to ask how to get them into the vehicles. I know they push plugins that work with he custom vehicles. So it could be a win-win.
  6. You make the vehicles, I believe... can you give some help? https://codefling.com/files/sc/25288-custom-vehicle-prefab-error/?tab=comments#comment-125155
  7. Just noticed this error. InvalidCastException: Specified cast is not valid.
  8. Added a Support request. I get it to spawn the Custom Vehicles but they have no NPC's....
  9. { "Activate this event?": true, "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Random2Module", "Custom vehicle prefab (leave empty if not needed)": "assets/custom/dunebuggie.prefab", "Driver name (key) from driver settings in DriverController plugin": "DriverCar", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1", "Companion2" ], "Engine settings": { "Engine parts level (1 - 3)": 1, "Drop the parts when destroying vehicle?": false }, "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesCar" ] }, "Use Road Routes (has priority over off-road)": true, "Use Off-Road Routes (used if no road routes are available)": true, "Controller settings": { "Max speed (km/h)": 60.0, "Maximum speed when obstacles detected (km/h)": 5.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Turret Settings (will add the specified amount to each suitable module)": { "Enable Turrets on Vehicle": false, "Disable Turrets on Event End": true, "Maximum Attack Range": 50.0, "Player Damage Multiplier": 0.5, "Max turrets amount": 1, "At what percentage of the module's remaining health remove the turret installed on it": { "Min": 2.0, "Max": 5.0 } }, "Damage receive rate": 1.0, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.8, "z": 0.0 } } }, This spawns the car but no NPC's..... What did I do wrong?
  10. Any way you can make it so all we got to do is input the vehicles prefab name? Would be nice if it was for all of them, Heli, Cars, Boats, Planes....Bikes/motorcycles....
  11. What event? They auto spawn and once dead, respawn after a certain time.... I have never had the Map Marker work. But fly around your roads, you'll see them.
  12. Under Box Setup, can we get an example of what to put there? "Another container prefab (you can leave it empty)": ""
  13. Anyone else running this and Roaming NPCs? Wanting to see if what I think is going on really is.... Since I added Roaming NPCs, there's a lot of Vehicles on the roads damaged Used to be a very few actually on the road. I am thinking the Roaming NPCs are attacking them and the C4 is not powerful enough to remove the vehicle. If this is so, is there a way to add more than one C4 or to make it more powerful?
  14. Yep deleting the config and reloading added the sounds back.
  15. Here's the file after updating to the release you just did. There a reason the sound files were remove from the config? RoamingNPCs.json
  16. The only problem I now have it the DLC items so I removed them. I also changed one or two from random points to road. RoamingNPCs.json
  17. My config was the default one. I bought the plugin the other night. Installed, only change was not to use Stash. I was invisible and followed one. After a while it would just stand there. I would wait 5 minutes and kill it and it would be full of loot. I gave up reloading and watching after an hour, came here and commented. You told me to make a support ticket. I did that then went and played some and as I was playing I noticed they were placing the boxes. The way I found out they drop DLC even with the stiff locked is a player told em they got a Krieg Shotgun and they do not own the DLC. It was only me and the player playing. I started going around killing them and yep, dropping the Krieg Shotgun, Skinning knife, and Divers AK. I have since removed the DLC items from the config.
  18. Seems they do make and put down the boxes. Not sure why they never did the first hour I had it running. They do drop DLC items even with the bely and container locked. One dropped the skinning knife today so I had to change them.
  19. I bought the skin file from https://codefling.com/customizations/workshop-custom-skins-pack-for-skinner-10000-skins-ready I attached the list of pants in my imported file. pants.txt
  20. No errors in console. "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow dropping items on belt when dead?": false, They do not drop anything but the weapon they are holding and the stuff they loot/farm. I can change the weapons to non-DLC if it can not be stopped. I have also changed to use the Stash but not bury it. Even knowing where they are I take a few minutes to get them to pop up. I want players to find the loot randomly.
  21. They are dropping the default configs DLC weapons when killed. The clothes disappear but they hold onto the weapons. If you turn off Stash's, they just fill up on loot and then stand there. They never make or drop a box.
  22. disconnecting: Exception (cs:136537): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %3af894683f05230b41bc90fa78038fd74803216e+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Saved 111,080 ents, cache(1.28), write(0.11), disk(0.05). I have a player that does the /s and drops in pants, now and then it kicks her off the server with that above error.
  23. They also do not make a box and put stuff in it. I turned off Stash and just have the box active. I am watching the NPC's loot and farm until full then they stand there.
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