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Everything posted by 0g.Ghost.7373
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- 67 comments
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- #zombie
- #scarecrow
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(and 3 more)
Tagged with:
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- 67 comments
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- #zombie
- #scarecrow
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(and 3 more)
Tagged with:
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- 67 comments
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- #zombie
- #scarecrow
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(and 3 more)
Tagged with:
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I can give you Karuza's discord if you need to ask how to get them into the vehicles. I know they push plugins that work with he custom vehicles. So it could be a win-win.
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Just noticed this error. InvalidCastException: Specified cast is not valid.
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{ "Activate this event?": true, "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Random2Module", "Custom vehicle prefab (leave empty if not needed)": "assets/custom/dunebuggie.prefab", "Driver name (key) from driver settings in DriverController plugin": "DriverCar", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1", "Companion2" ], "Engine settings": { "Engine parts level (1 - 3)": 1, "Drop the parts when destroying vehicle?": false }, "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesCar" ] }, "Use Road Routes (has priority over off-road)": true, "Use Off-Road Routes (used if no road routes are available)": true, "Controller settings": { "Max speed (km/h)": 60.0, "Maximum speed when obstacles detected (km/h)": 5.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Turret Settings (will add the specified amount to each suitable module)": { "Enable Turrets on Vehicle": false, "Disable Turrets on Event End": true, "Maximum Attack Range": 50.0, "Player Damage Multiplier": 0.5, "Max turrets amount": 1, "At what percentage of the module's remaining health remove the turret installed on it": { "Min": 2.0, "Max": 5.0 } }, "Damage receive rate": 1.0, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.8, "z": 0.0 } } }, This spawns the car but no NPC's..... What did I do wrong?
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Stack Everything - Stack all entities and Farm stacking
0g.Ghost.7373 commented on Scalbox's file in Plugins
I was stacking planters and on one I hot the mouse button faster and heard 2 placement sounds.. Testing, I can stack as many as I want in the same spot., it is only stopped by the max amount in the config. So for me, I can have all 10 in a spot where there's the base one and 9 more are right above it. But it shows 2.- 33 comments
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- #stack everything
- #stack entity
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(and 50 more)
Tagged with:
- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #krieg storage crates
- #krieg storage barrel
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Anyone else running this and Roaming NPCs? Wanting to see if what I think is going on really is.... Since I added Roaming NPCs, there's a lot of Vehicles on the roads damaged Used to be a very few actually on the road. I am thinking the Roaming NPCs are attacking them and the C4 is not powerful enough to remove the vehicle. If this is so, is there a way to add more than one C4 or to make it more powerful?
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No boxes and DLC weapons dropped.
0g.Ghost.7373 replied to 0g.Ghost.7373's Support Request in Support
Yep deleting the config and reloading added the sounds back. -
No boxes and DLC weapons dropped.
0g.Ghost.7373 replied to 0g.Ghost.7373's Support Request in Support
Here's the file after updating to the release you just did. There a reason the sound files were remove from the config? RoamingNPCs.json -
- 103 comments
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- #sorting
- #auto-sort
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(and 66 more)
Tagged with:
- #sorting
- #auto-sort
- #automation
- #item sorting
- #container management
- #storage management
- #inventory
- #filtering
- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
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No boxes and DLC weapons dropped.
0g.Ghost.7373 replied to 0g.Ghost.7373's Support Request in Support
The only problem I now have it the DLC items so I removed them. I also changed one or two from random points to road. RoamingNPCs.json -
No boxes and DLC weapons dropped.
0g.Ghost.7373 replied to 0g.Ghost.7373's Support Request in Support
My config was the default one. I bought the plugin the other night. Installed, only change was not to use Stash. I was invisible and followed one. After a while it would just stand there. I would wait 5 minutes and kill it and it would be full of loot. I gave up reloading and watching after an hour, came here and commented. You told me to make a support ticket. I did that then went and played some and as I was playing I noticed they were placing the boxes. The way I found out they drop DLC even with the stiff locked is a player told em they got a Krieg Shotgun and they do not own the DLC. It was only me and the player playing. I started going around killing them and yep, dropping the Krieg Shotgun, Skinning knife, and Divers AK. I have since removed the DLC items from the config. -
No boxes and DLC weapons dropped.
0g.Ghost.7373 replied to 0g.Ghost.7373's Support Request in Support
Seems they do make and put down the boxes. Not sure why they never did the first hour I had it running. They do drop DLC items even with the bely and container locked. One dropped the skinning knife today so I had to change them. -
I bought the skin file from https://codefling.com/customizations/workshop-custom-skins-pack-for-skinner-10000-skins-ready I attached the list of pants in my imported file. pants.txt
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No boxes and DLC weapons dropped.
0g.Ghost.7373 replied to 0g.Ghost.7373's Support Request in Support
No errors in console. "Wear items (on respawn)": { "Lock container? (true - after death loot won't drop)": true, "Allow dropping items on belt when dead?": false, They do not drop anything but the weapon they are holding and the stuff they loot/farm. I can change the weapons to non-DLC if it can not be stopped. I have also changed to use the Stash but not bury it. Even knowing where they are I take a few minutes to get them to pop up. I want players to find the loot randomly. -
They are dropping the default configs DLC weapons when killed. The clothes disappear but they hold onto the weapons. If you turn off Stash's, they just fill up on loot and then stand there. They never make or drop a box.
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disconnecting: Exception (cs:136537): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %3af894683f05230b41bc90fa78038fd74803216e+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Saved 111,080 ents, cache(1.28), write(0.11), disk(0.05). I have a player that does the /s and drops in pants, now and then it kicks her off the server with that above error.
