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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. Failed to call hook 'CanMoveItem' on plugin 'BagOfHolding v1.10.1' (ArgumentException: An item with the same key has already been added. Key: Item.bigcatmeatx440.5201958) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at ListHashSet`1[T].Add (T val) [0x0000c] in <393afa875f814375b634fab998bd7e75>:0 at ItemContainer.Insert (Item item) [0x0006f] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.SetParent (ItemContainer target) [0x00039] in <a02df9ca467442d483e493b1d5423b87>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x0004a] in <a02df9ca467442d483e493b1d5423b87>:0 at PlayerInventory.GiveItem (Item item, ItemContainer container, GiveItemOptions options) [0x00000] in <a02df9ca467442d483e493b1d5423b87>:0 at Oxide.Plugins.BagOfHolding.CanMoveItem (Item item, PlayerInventory playerInventory, ItemContainerId targetContainerId, System.Int32 targetSlot, System.Int32 amount) [0x0002b] in <e3c4ec0c0ef748b79068dc5872dde8ce>:0 at Oxide.Plugins.BagOfHolding.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x010ff] in <e3c4ec0c0ef748b79068dc5872dde8ce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Trying to hover loot in a BOH to my Inventory to pu tit in a box. Get this now and then.
  2. Will the PT Boats be added?
  3. I noticed it one time. Not sure exactly what caused it. I was moving stuff from a box to a bag and kicked.
  4. NullReferenceException: Object reference not set to an instance of an object at ItemContainer.Remove (Item item) [0x00069] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.SetParent (ItemContainer target) [0x00012] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.RemoveFromContainer () [0x00009] in <a02df9ca467442d483e493b1d5423b87>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at Oxide.Plugins.BagOfHolding+ContainerSupervisor.TryMoveItemToBag (Oxide.Plugins.BagOfHolding+BagInfo bagInfo, Item item, Oxide.Plugins.BagOfHolding+ItemQuery& itemQuery, System.Boolean requireMatchingItem) [0x0003b] in <e7a2922864984f9f94b5c5e9d381d7bf>:0 at Oxide.Plugins.BagOfHolding+ContainerSupervisor.TryGatherItem (Item item, Oxide.Plugins.BagOfHolding+ItemQuery& itemQuery, System.Boolean allowCrossContainerGather) [0x0011f] in <e7a2922864984f9f94b5c5e9d381d7bf>:0 at Oxide.Plugins.BagOfHolding+ContainerSupervisor.<StartGathering>b__46_0 (Item item, System.Boolean wasAdded) [0x0015b] in <e7a2922864984f9f94b5c5e9d381d7bf>:0 at (wrapper delegate-invoke) System.Action`2[Item,System.Boolean].invoke_void_T1_T2(Item,bool) at ItemContainer.Insert (Item item) [0x00047] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.SetParent (ItemContainer target) [0x00039] in <a02df9ca467442d483e493b1d5423b87>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x0004a] in <a02df9ca467442d483e493b1d5423b87>:0 at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0029c] in <a02df9ca467442d483e493b1d5423b87>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e4] in <a02df9ca467442d483e493b1d5423b87>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() ********/*******/0g.Ghost kicked: RPC Error in MoveItem
  5. Last one I need an update for.
  6. What I have tried has worked great. Windmill and batteries have the right amounts when I look at them with /power
  7. Seems to work with everything but the Test Generator No mayor what tier I use with TieredElectricity it still shows a total of 300 per TG.
  8. These are the ones I use that have anything to do with power or water. HydroelectricGenerator by razor on here. TieredElectricity by zeode on here. Water Works by nivex on umod.
  9. Will it work if we have plugins that change the amount of power test gens and stuff give by permission? What about water plugins that make the containers hold more water than vanilla?
  10. Just copied what was already on the plugin made config.
    Sorry but this was a cool plugin when it worked. I took the time to add stuff to randomly be inserted into the refrigerator. It worked perfectly. Then the author decided it actually didn't work and changed it. He changed it so instead of random stuff from the list, the WHOLE list should go into the refrigerator. The author refused to fix that, so I redid all the work to put the stuff into the refrigerator but it doesn't fill the refrigerator. When you unlock the door, the refrigerator is empty.
  11. "Enabled loot int the fridge?": true, "List of lootable fridge": [ { "ShortName": "corn", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "mushroom", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pumpkin", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "potato", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "jar.pickle", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.apple", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.apple", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.bear", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.bigcat", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.chicken", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.crocodile", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.fish", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.hunters", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.pork", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.pumpkin", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.survivors", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "apple", "Minimum": 3, "Maximum": 6, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedcoolingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedcraftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advanceharvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedwarmingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "coolingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "craftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "harvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "warmingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purecoolingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purecraftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pureharvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purewarmingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "supertea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "black.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "black.raspberries", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "blueberries", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "blue.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "green.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "red.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "white.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "yellow.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ], And it's empty...... Can we please go back to the one that actually worked?
  12. 0g.Ghost.7373

    Base Upgrade

    Will this be updated soon? The new skin was added to the game over a month ago....
  13. Any way to make this not show the UI when opening Bag Of Holding By BlackLightning?
  14. Everything has this BUT the fridge...... "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, Without that, if the player is super lucky and everything hits its Chance then the items won't all fit in the fridge,
  15. Will the broken part ever be fixed? There's no way to have a min/max for the fridge.
  16. "Fights with NPCs and players": { "After how many seconds forget the target if bot couldn't reach it?": 20.0, "Ignore bots in vehicles? (TrafficDrivers, BikeDrivers, HeliPilots and etc.)": true, "Ignore sleeping players?": false, "Maximum distance for attack from weapon (not less than 5)": 30.0, "Maximum distance for attack from melee (not less than 2)": 2.0 }, "Animal hunting": { "After how many seconds forget the target if bot couldn't reach it?": 20.0, "Ignore bots in vehicles? (TrafficDrivers, BikeDrivers, HeliPilots and etc.)": true, "Ignore sleeping players?": false, "Allow to hunt? (true - will attack animals even if they are not attacking)": true, "Make melee weapons preferred for hunting?": true, "Maximum distance for attack from weapon (not less than 5)": 30.0, "Maximum distance for attack from melee (not less than 2)": 2.0, "List of prefabs of animals to block hunting them": [] }, Should them be almost the same?
  17. It already had it and the author said it didnt work before as it was. I know it does because I tested it a few times and my players loved that I included random Teas.
  18. Thats going to add every item in the list. Before it was random from the list. It worked for me, guessing it didnt work of others because they were trying to put stuff into a refrigerator that didnt go in one. I have removed the plugin and in the future will have to think twice before buying anything else from this author.
  19. What you mean it didnt work? I had random Food items spawning in the fridge. My players loved it.
  20. Nop. Just copy and paste each "bot" and change its clothes and weapon.
  21. Makes no sense, we go from having a list of stuff that has a "chance" to be in the fridge to... whatever this is.... Can you return it back to the old way? "Enabled loot int the fridge?": false, "List of lootable fridge": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "SkinID": 0, "Displayname": "" } ],
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