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Everything posted by 0g.Ghost.7373
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https://discord.gg/fQAW3Mt8
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https://discord.gg/3ZgQJXXv is Karuza's discord, they can give you the needed info.
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- 67 comments
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- #zombie
- #scarecrow
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(and 3 more)
Tagged with:
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- 67 comments
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- #zombie
- #scarecrow
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(and 3 more)
Tagged with:
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- 67 comments
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- #zombie
- #scarecrow
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(and 3 more)
Tagged with:
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I can give you Karuza's discord if you need to ask how to get them into the vehicles. I know they push plugins that work with he custom vehicles. So it could be a win-win.
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Just noticed this error. InvalidCastException: Specified cast is not valid.
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{ "Activate this event?": true, "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Random2Module", "Custom vehicle prefab (leave empty if not needed)": "assets/custom/dunebuggie.prefab", "Driver name (key) from driver settings in DriverController plugin": "DriverCar", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1", "Companion2" ], "Engine settings": { "Engine parts level (1 - 3)": 1, "Drop the parts when destroying vehicle?": false }, "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesCar" ] }, "Use Road Routes (has priority over off-road)": true, "Use Off-Road Routes (used if no road routes are available)": true, "Controller settings": { "Max speed (km/h)": 60.0, "Maximum speed when obstacles detected (km/h)": 5.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Turret Settings (will add the specified amount to each suitable module)": { "Enable Turrets on Vehicle": false, "Disable Turrets on Event End": true, "Maximum Attack Range": 50.0, "Player Damage Multiplier": 0.5, "Max turrets amount": 1, "At what percentage of the module's remaining health remove the turret installed on it": { "Min": 2.0, "Max": 5.0 } }, "Damage receive rate": 1.0, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.8, "z": 0.0 } } }, This spawns the car but no NPC's..... What did I do wrong?
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Stack Everything - Stack all entities and Farm stacking
0g.Ghost.7373 commented on Scalbox's file in Plugins
I was stacking planters and on one I hot the mouse button faster and heard 2 placement sounds.. Testing, I can stack as many as I want in the same spot., it is only stopped by the max amount in the config. So for me, I can have all 10 in a spot where there's the base one and 9 more are right above it. But it shows 2.- 33 comments
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- #stack everything
- #stack entity
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(and 50 more)
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- #stack everything
- #stack entity
- #stack box
- #stack container
- #stack storage box
- #stack storage barrel
- #stack furnace
- #stack barricade
- #stack water catcher
- #stack locker
- #stack barbeque
- #stack barrel
- #stack composter
- #stack legacy furnace
- #stack electric furnace
- #stack cauldron
- #stack hobo barrel
- #stack mixing table
- #stack battery
- #stack solar panel
- #stack generator
- #stack test generator
- #stack water purifier
- #stack chippy arcade
- #stack boom box
- #stack light
- #stack chest
- #pookie bear
- #medieval
- #medieval large wood box
- #stack farm
- #stack farming
- #farm
- #farming
- #stack large planter box
- #stack small planter box
- #stack triangle planter box
- #stack rail road planter
- #stack triangle rail road planter
- #stack minecart planter
- #stack bath tub planter
- #stack single plant pot
- #stack beehive
- #propane explosive bomb
- #firebomb
- #cooking workbench
- #command block
- #abyss horizontal storage tank
- #abyss vertical storage tank
- #black box
- #krieg storage crates
- #krieg storage barrel
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Anyone else running this and Roaming NPCs? Wanting to see if what I think is going on really is.... Since I added Roaming NPCs, there's a lot of Vehicles on the roads damaged Used to be a very few actually on the road. I am thinking the Roaming NPCs are attacking them and the C4 is not powerful enough to remove the vehicle. If this is so, is there a way to add more than one C4 or to make it more powerful?
