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0g.Ghost.7373

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Everything posted by 0g.Ghost.7373

  1. Good question, I dont remember. It was running up a rocky hill when I got it from behind. I will try and watch for that so if it happens again I can let you know. I have asked others to keep watch too.
  2. Seems to be a one off? I killed the NPC and when I turned around it was laying there. It was fully damaged and needed repaired. with the red !. I have killed a few more that are set to use it and it isn't dropped.
  3. After updating it is dropping krieg.chainsword even through its in the list to not drop.
  4. Thanks for the fix! I can't believe 86 downloads and I am the only one to notice. lol
  5. "Item Name": "Heroin", "Skin ID": 3553724559, "Item Name": "Speed", "Skin ID": 3553724559, Should they both have the same skin?
  6. When I was in GodMode, it would show. both God and Flying. If I left God but stayed in no clip, it didn't work. It was also showing the words that should have been replaced by the lang file. I deleted all files involved and reinstalled and it's now working. Not sure what happened.
  7. Have had a few of these opened and looted for an hour or more... When do they reset?
  8. If this added discarded items from across the map (minus DLC and other prohibited items/skins) and auto started the auctions, it would be awesome.
  9. https://discord.gg/fQAW3Mt8
    Players love this. The NPC is sometimes very hard to find. It can be anywhere. We ave spent hours looking for it to be right outside Outpost or in the middle of the Arctic part of the map. lol Good job Wreck's!
  10. https://discord.gg/3ZgQJXXv is Karuza's discord, they can give you the needed info.
  11. Anyway we can get a "Kill trees in the spawn position of locations? [true/false]" for this? The pyramid and a few others always seem to have a tree blocking part of the building inside.
  12. Correct. There's a new plugin that checks, Player DLC API on Umod if you want to try and hook into that like others have.
  13. They will load. since people that paid for them need to be allowed to use them FP updated their ToS, we can no longer use any paid DLC or skin if we do not own it. Edit: Well we can use them but they can not drop and be used by a Player that has not bought them.
  14. If you use the skins, watch out, Some are prohibited now. Unless the bad ones were removed?
  15. I can give you Karuza's discord if you need to ask how to get them into the vehicles. I know they push plugins that work with he custom vehicles. So it could be a win-win.
  16. You make the vehicles, I believe... can you give some help? https://codefling.com/files/sc/25288-custom-vehicle-prefab-error/?tab=comments#comment-125155
  17. Just noticed this error. InvalidCastException: Specified cast is not valid.
  18. Added a Support request. I get it to spawn the Custom Vehicles but they have no NPC's....
  19. { "Activate this event?": true, "Transport type for event (Random2Module, Random3Module, Random4Module, Module2, Module3, Module4)": "Random2Module", "Custom vehicle prefab (leave empty if not needed)": "assets/custom/dunebuggie.prefab", "Driver name (key) from driver settings in DriverController plugin": "DriverCar", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1", "Companion2" ], "Engine settings": { "Engine parts level (1 - 3)": 1, "Drop the parts when destroying vehicle?": false }, "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesCar" ] }, "Use Road Routes (has priority over off-road)": true, "Use Off-Road Routes (used if no road routes are available)": true, "Controller settings": { "Max speed (km/h)": 60.0, "Maximum speed when obstacles detected (km/h)": 5.0, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 150.0, "Chase timer": 120.0 } }, "Turret Settings (will add the specified amount to each suitable module)": { "Enable Turrets on Vehicle": false, "Disable Turrets on Event End": true, "Maximum Attack Range": 50.0, "Player Damage Multiplier": 0.5, "Max turrets amount": 1, "At what percentage of the module's remaining health remove the turret installed on it": { "Min": 2.0, "Max": 5.0 } }, "Damage receive rate": 1.0, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.8, "z": 0.0 } } }, This spawns the car but no NPC's..... What did I do wrong?
  20. Any way you can make it so all we got to do is input the vehicles prefab name? Would be nice if it was for all of them, Heli, Cars, Boats, Planes....Bikes/motorcycles....
  21. What event? They auto spawn and once dead, respawn after a certain time.... I have never had the Map Marker work. But fly around your roads, you'll see them.
  22. Under Box Setup, can we get an example of what to put there? "Another container prefab (you can leave it empty)": ""
  23. Anyone else running this and Roaming NPCs? Wanting to see if what I think is going on really is.... Since I added Roaming NPCs, there's a lot of Vehicles on the roads damaged Used to be a very few actually on the road. I am thinking the Roaming NPCs are attacking them and the C4 is not powerful enough to remove the vehicle. If this is so, is there a way to add more than one C4 or to make it more powerful?
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