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Everything posted by 0g.Ghost.7373
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NullReferenceException after Force Wipe
0g.Ghost.7373 replied to 0g.Ghost.7373's Support Request in Support
Failed to call hook 'CanMoveItem' on plugin 'BagOfHolding v1.10.1' (ArgumentException: An item with the same key has already been added. Key: Item.bigcatmeatx440.5201958) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at ListHashSet`1[T].Add (T val) [0x0000c] in <393afa875f814375b634fab998bd7e75>:0 at ItemContainer.Insert (Item item) [0x0006f] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.SetParent (ItemContainer target) [0x00039] in <a02df9ca467442d483e493b1d5423b87>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x0004a] in <a02df9ca467442d483e493b1d5423b87>:0 at PlayerInventory.GiveItem (Item item, ItemContainer container, GiveItemOptions options) [0x00000] in <a02df9ca467442d483e493b1d5423b87>:0 at Oxide.Plugins.BagOfHolding.CanMoveItem (Item item, PlayerInventory playerInventory, ItemContainerId targetContainerId, System.Int32 targetSlot, System.Int32 amount) [0x0002b] in <e3c4ec0c0ef748b79068dc5872dde8ce>:0 at Oxide.Plugins.BagOfHolding.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x010ff] in <e3c4ec0c0ef748b79068dc5872dde8ce>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Trying to hover loot in a BOH to my Inventory to pu tit in a box. Get this now and then. -
NullReferenceException after Force Wipe
0g.Ghost.7373 replied to 0g.Ghost.7373's Support Request in Support
I noticed it one time. Not sure exactly what caused it. I was moving stuff from a box to a bag and kicked. -
NullReferenceException: Object reference not set to an instance of an object at ItemContainer.Remove (Item item) [0x00069] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.SetParent (ItemContainer target) [0x00012] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.RemoveFromContainer () [0x00009] in <a02df9ca467442d483e493b1d5423b87>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at Oxide.Plugins.BagOfHolding+ContainerSupervisor.TryMoveItemToBag (Oxide.Plugins.BagOfHolding+BagInfo bagInfo, Item item, Oxide.Plugins.BagOfHolding+ItemQuery& itemQuery, System.Boolean requireMatchingItem) [0x0003b] in <e7a2922864984f9f94b5c5e9d381d7bf>:0 at Oxide.Plugins.BagOfHolding+ContainerSupervisor.TryGatherItem (Item item, Oxide.Plugins.BagOfHolding+ItemQuery& itemQuery, System.Boolean allowCrossContainerGather) [0x0011f] in <e7a2922864984f9f94b5c5e9d381d7bf>:0 at Oxide.Plugins.BagOfHolding+ContainerSupervisor.<StartGathering>b__46_0 (Item item, System.Boolean wasAdded) [0x0015b] in <e7a2922864984f9f94b5c5e9d381d7bf>:0 at (wrapper delegate-invoke) System.Action`2[Item,System.Boolean].invoke_void_T1_T2(Item,bool) at ItemContainer.Insert (Item item) [0x00047] in <a02df9ca467442d483e493b1d5423b87>:0 at Item.SetParent (ItemContainer target) [0x00039] in <a02df9ca467442d483e493b1d5423b87>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Item.MoveToContainer_Patch1(Item,ItemContainer,int,bool,bool,BasePlayer,bool) at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container, GiveItemOptions options) [0x0004a] in <a02df9ca467442d483e493b1d5423b87>:0 at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0029c] in <a02df9ca467442d483e493b1d5423b87>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e4] in <a02df9ca467442d483e493b1d5423b87>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() ********/*******/0g.Ghost kicked: RPC Error in MoveItem
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- 57 comments
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- #farm
- #automatic
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- 17 comments
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- 17 comments
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- 25 comments
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- #lighthouse
- #event
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(and 1 more)
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Sorry but this was a cool plugin when it worked. I took the time to add stuff to randomly be inserted into the refrigerator. It worked perfectly. Then the author decided it actually didn't work and changed it. He changed it so instead of random stuff from the list, the WHOLE list should go into the refrigerator. The author refused to fix that, so I redid all the work to put the stuff into the refrigerator but it doesn't fill the refrigerator. When you unlock the door, the refrigerator is empty.
- 25 comments
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- #lighthouse
- #event
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(and 1 more)
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"Enabled loot int the fridge?": true, "List of lootable fridge": [ { "ShortName": "corn", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "mushroom", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pumpkin", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "potato", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "jar.pickle", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.apple", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.apple", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.bear", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.bigcat", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.chicken", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.crocodile", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.fish", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.hunters", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.pork", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.pumpkin", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pie.survivors", "Minimum": 1, "Maximum": 2, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "apple", "Minimum": 3, "Maximum": 6, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedcoolingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedcraftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advanceharvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "advancedwarmingtea", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea.advanced", "Minimum": 1, "Maximum": 3, "Chance": 3.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "coolingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "craftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "harvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "warmingtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea", "Minimum": 1, "Maximum": 3, "Chance": 5.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationresisttea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purecoolingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purecraftingtea_quality", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "pureharvestingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "healingtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "maxhealthtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "oretea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "radiationremovetea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "scraptea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "purewarmingtea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "woodtea.pure", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "supertea", "Minimum": 1, "Maximum": 3, "Chance": 1.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "black.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "black.raspberries", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "blueberries", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "blue.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "green.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "red.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "white.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" }, { "ShortName": "yellow.berry", "Minimum": 3, "Maximum": 6, "Chance": 10.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ], And it's empty...... Can we please go back to the one that actually worked?
- 25 comments
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- #lighthouse
- #event
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- 77 comments
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- 25 comments
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- #lighthouse
- #event
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- 25 comments
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- #lighthouse
- #event
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- 111 comments
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- #sorting
- #auto-sort
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(and 67 more)
Tagged with:
- #sorting
- #auto-sort
- #automation
- #item sorting
- #container management
- #storage management
- #inventory
- #filtering
- #organization
- #quality of life
- #qol
- #base management
- #efficiency
- #time saver
- #convenience
- #sorting chains
- #drop box
- #overflow routing
- #defense automation
- #turret filling
- #ammo management
- #ui
- #visual ui
- #oxide
- #carbon
- #no dependencies
- #base building
- #pve
- #resource management
- #item management
- #logistics
- #customizable
- #styled
- #easy to use
- #sorted
- #20k
- #base automation
- #optimization
- #umod
- #smartsorter
- #smart sorter
- #auto sort
- #inventory sorter
- #inventory management
- #storage sorter
- #container routing
- #ui editor
- #help ui
- #shotgun trap
- #flame turret
- #autoturret
- #sam site
- #weapon sorting
- #ammo sorting
- #resource sorting
- #tool cupboard
- ##vending machine
- ##vending routing
- #recycler
- ##refinery
- #furnace
- #large furnace
- #workbench
- #defenses
- ##fill defenses
- #construction sorting
- #radius sorting
- #performance
- #chillguy
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"Fights with NPCs and players": { "After how many seconds forget the target if bot couldn't reach it?": 20.0, "Ignore bots in vehicles? (TrafficDrivers, BikeDrivers, HeliPilots and etc.)": true, "Ignore sleeping players?": false, "Maximum distance for attack from weapon (not less than 5)": 30.0, "Maximum distance for attack from melee (not less than 2)": 2.0 }, "Animal hunting": { "After how many seconds forget the target if bot couldn't reach it?": 20.0, "Ignore bots in vehicles? (TrafficDrivers, BikeDrivers, HeliPilots and etc.)": true, "Ignore sleeping players?": false, "Allow to hunt? (true - will attack animals even if they are not attacking)": true, "Make melee weapons preferred for hunting?": true, "Maximum distance for attack from weapon (not less than 5)": 30.0, "Maximum distance for attack from melee (not less than 2)": 2.0, "List of prefabs of animals to block hunting them": [] }, Should them be almost the same?
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- 25 comments
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- #lighthouse
- #event
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(and 1 more)
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Thats going to add every item in the list. Before it was random from the list. It worked for me, guessing it didnt work of others because they were trying to put stuff into a refrigerator that didnt go in one. I have removed the plugin and in the future will have to think twice before buying anything else from this author.
- 25 comments
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- #lighthouse
- #event
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- 25 comments
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- #lighthouse
- #event
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Makes no sense, we go from having a list of stuff that has a "chance" to be in the fridge to... whatever this is.... Can you return it back to the old way? "Enabled loot int the fridge?": false, "List of lootable fridge": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "SkinID": 0, "Displayname": "" } ],
- 25 comments
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- #lighthouse
- #event
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