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Lumin

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Everything posted by Lumin

  1. Lumin

    Picture wont paste

    doesnt matter if i use imgur or imgbb it wont display the picture
  2. Could you add it as a permission to give to players
  3. Lumin

    Dynamic Monuments

    I forgot but where do you go to edit the NPC hit damage and aimcone after a few complaints i decided to go over to rusted dam and got absolutely Snapped and then folded by the guards
  4. Lumin

    Preset not found!

    ingore that picture attached i thought i removed that, thats related to another plugin
  5. Lumin

    Preset not found!

    [DynamicMonuments] [DynamicMonuments] Preset not found! (foodbox_1) [DynamicMonuments] [DynamicMonuments] Preset not found! (foodbox_1)
  6. Lumin

    Quest System

    is it normal for players to drop to 20fps when looking at the quest building
  7. Lumin

    Minimalist Hud

    i think it's broken, just purchased and installed it and it looks like this ?
  8. Lumin

    AutoRestart

    yes this will work very good
  9. Lumin

    AutoRestart

    @crash after FP did there updates that might of broken it, i have since done an update, last night it went strait to a 1 minute cooldown instead of the 30 minute cooldown, none of the config files were changed, if you could add in a line of code to accept different timezones for a restart to happen like ie, im not smart enough to code things so i use ai to help me with this // Set desired restart time in GMT int restartHourGMT = 2; // 2:00 AM GMT // Get GMT timezone TimeZoneInfo gmtZone = TimeZoneInfo.FindSystemTimeZoneById("GMT Standard Time"); // Convert current UTC time to GMT DateTime gmtNow = TimeZoneInfo.ConvertTimeFromUtc(DateTime.UtcNow, gmtZone); // Calculate today's 2 AM GMT DateTime gmtRestart = new DateTime( gmtNow.Year, gmtNow.Month, gmtNow.Day, restartHourGMT, 0, 0, DateTimeKind.Unspecified ); // If time has already passed today, schedule it for tomorrow if (gmtNow > gmtRestart) { gmtRestart = gmtRestart.AddDays(1); } // Convert restart time back to UTC for scheduling DateTime utcRestart = TimeZoneInfo.ConvertTimeToUtc(gmtRestart, gmtZone); // Time until restart double secondsUntilRestart = (utcRestart - DateTime.UtcNow).TotalSeconds; // Schedule restart timer.Once((float)secondsUntilRestart, () => { Server.Command("restart 10 \"Scheduled GMT Restart\""); What this does: You set a GMT restart time (e.g., 2 AM). The code converts current UTC → GMT. It calculates the next correct 2 AM GMT. Converts it back to UTC (because Oxide timers run in UTC). Schedules the auto-restart.
  10. Lumin

    AutoRestart

    its not missing i just forgot to copy more of it here it is { "Version": "3.5.0", "Restart": { "RestartTimes": [ "18:00" ], "AlertSound": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "UseSound": true, "UseChatAlerts": true, "SkipWipeDays": true, "WipeDays": [] }, "PlayerRestrictions": { "MaxPlayersBeforeCancel": 10, "RestrictPlayerCount": false }, "Alerts": { "InGameWarningTimes": [ 30, 15, 10, 5, 3, 2, 1 ], "DiscordWarningTimes": [ 30, 5, 1 ] },
  11. Lumin

    AutoRestart

    "Alerts": { "InGameWarningTimes": [ 30, 15, 10, 5, 3, 2, 1 updated the freshest update, it doesnt start from 30 minutes, it starts directly at 1 minute
  12. the /restart 10m cmd isnt working
  13. I was thinking about purchasing it, could you make it work with Economics and when the last few people win they receive random abouts of RP CASH as a reward
  14. Lumin

    Wallpaper Planner

    I cant find it either im blind or it doesnt have it, anywhere we can change the text that say /wallpaperplanner to just /wpp it's shorter, easy to access ect
  15. Lumin

    Quarry Controller

    look at the question 3 posts up and then look at the next reply down
  16. Lumin

    BetterTC

    @ninco90 let me know if this isnt allow i will adjust my comment Moji, i belive if you are seek a particular plugin like you have mentioned you would be looking for XDFriends which handles "Enhanced Friends Authorization System: The plugin allows activating friends' authorization for a wide range of elements, including: sams, turrets, code locks, key locks and tool cupboards
  17. Could you perhaps somehow intergrate to be used with outpost/bandit helicopters and vehicle licence helicopters in a way so other players cannot loot the stash that they own on the helicopter
  18. didnt see latest update, i removed my comment
  19. Lumin

    Skill Tree

    in the json config file can you add it so Night time Settings, can you add the like start time of night and finish time in the morning Edit: this is for the double XP at night time
  20. Lumin

    Dynamic Monuments

    So i have already been on contact with the owner of SimplePVE hes saying the following is to do with zone mamager but i do not have any zone mananger on my server nor is it turned on inside the plugin "Failed to call hook 'OnItemPickup' on plugin 'SimplePVE v1.2.12' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SimplePVE.PlayersIsInZone (BasePlayer player) [0x00000] in <96689afd1e7e46baa129a906612c2eb8>:0 at Oxide.Plugins.SimplePVE.OnItemPickup (Item item, BasePlayer player) [0x000d4] in <96689afd1e7e46baa129a906612c2eb8>:0 at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02f8e] in <96689afd1e7e46baa129a906612c2eb8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 " But this error occurs when a player picks up a backpack from "The Broken Giant" ie; cargo
  21. Lumin

    Tree Spawner

    I was looking at purchasing this do you think you could add small pictures next to each type of tree so we have a preview of the tree before it spawns
  22. Lumin

    Missing view next page button

    Am i missing something here is there not a press Next button, alot of items arent showing like small boxes, signs, portraits ect and a few items on alot of other tabs
  23. Lumin

    Failed to call hook

    I am unsure when it comes to this line of code all i know it spams the console for each time a player kills a barrel "Failed to call hook 'OnEntityDeath' on plugin 'GatherLootMultiplier v1.6.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.GatherLootMultiplier.OnEntityDeath (LootContainer container, HitInfo info) [0x0004c] in <f82fdc69939e4bcf84d9527e885fb8ac>:0 at Oxide.Plugins.GatherLootMultiplier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046f] in <f82fdc69939e4bcf84d9527e885fb8ac>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Calling kill - but already IsDestroyed!? loot_barrel_1"
  24. Lumin

    Differently timed intervals

    Would it be possible to implement an automated start sequence so the event no longer requires a manual in-game command? Ideally, the system could execute on a timed interval (e.g., every 60 minutes) without requiring the server owner to be online. The event should initialize at predefined spawn points — for example, along the outer perimeter of the map, specifically on beach-level coordinates. No Admin Presence Required - The system should run completely autonomously without requiring the server owner or admins to be online. - Manual command override should remain available but optional. Automated Spawn Logic - When triggered, the event should spawn at predefined coordinate ranges. - Recommended behavior: - Select random spawn points along the outer edge of the map, constrained to beach-level terrain only. - This could be accomplished by scanning for terrain topology flags such as Beach, Shoreline, or using heightmap + biome validation. { "EnableAutoStart": true, "EventIntervalMinutes": 60, "SpawnOnBeachesOnly": true, "SpawnBoundaryOffset": 150, "DebugLogging": false } This kind of implementation would allow the event to self-regulate, stay consistent even when staff are offline, and provide predictable gameplay loops for players.
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