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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    CANT COOKING ALL

    Your config is the issue unfortunately because you didn't delete it for 1.4.0. Delete your config and let it generate a new one. The structure was changed and the reason it is throwing exception errors is due to null buffTypes. "sushi": { "enabled": true, "base_shortname": "fish.cooked", "imageURL": "https://i.imgur.com/wV0T5IW.png", "description": "One of the gods of Japan", "skin": 2428317574, "ingredients": [ { "displayName": "raw fish", "quantity": 10 }, { "displayName": "rice", "quantity": 4 }, { "displayName": "kaisou", "quantity": 2 } ], "buff_duration": 60, "cookTime": 30, "buffTypes": null, <-------- "coolDown": 0.0, "perms": null, "loot_container_drop_weight": 0.0 },
  2. Show me the error for legendary beasts please. Have added a null/real player check for the method that calls STCanGainXP for next release. Add me on discord and we can test. im the new guy#0001
  3. imthenewguy

    Cooking

    I dont see this error myself. Added some failsafes in the hook for next release just to cover all bases, but the only thing it could be eletronic luck or component luck perks firing off and trying to access a list with no items in it. This shouldn't happen though, as it pulls from the servers itemList.
  4. If a player had data prior to the change in config it wont add any new recyclers. Unload your plugin, delete your data file and reload your plugin, and it should allocate them 3 each. Keep in mind that any existing recyclers on the map will need to be killed manually if you do this.
  5. I set the default because I ran 2 points per level on my server due to the influx of additional trees and skill nodes. Simply set the value back to 100 if you plan to keep your sp/lvl at 1 and level at 100.
  6. This is the SkillTree page, not EpicLoot. Please create a support ticket under EpicLoot
  7. Should be no reason why that is happening. It is targeting the player data specifically.
  8. imthenewguy

    Help me im Stupid

    Is it randomly happening or is it happening constantly? Would you know what action is being done to cause it? Check the config for where to edit skins. Should be near the bottom.
  9. Set these values to false. "Automatically add missing sets from the default sets?" "Automatically add missing set bonuses from the default sets?"
  10. The way the loot is handled is when a player opens a crate/corpse/barrel for the first time. If they are successful, the items is spawned into the crate and they can see it. If not, the container is added to a list of looted containers, so it can't be rolled again. I will add permissions next release that players will require in order to obtain loot from these sources. This should allow you to give the permissions to your weaponsmith class, making them the only ones that can loot the items from containers. I will also add a permission for the crafting proc, salvaging and enhancing.
  11. Use the command to generate an example perm: /addtestpermsnode This will add a node called "Test perms node" to the Cooking tree (but if will be disabled by default). Gives you an example of the formatting.
  12. If they are using scientists as the base NPC then it should work fine I imagine.
  13. imthenewguy

    Console only usage

    Changed Status from Pending to Closed
  14. Changed Status from Pending to Gremlins
  15. Fixed in next update.
  16. The only reason the genes wouldn't set is if another plugin is setting the genes to something else once deployed (ie the custom genetics plugin). I recommend unloading the other plugin, reloading SkillTree and testing it like that to see if the issue persists.
  17. Its been added to the next patch. Just waiting for a few more bugs to appear before I release.
  18. Raise the chance that it procs to 50% and try a few times
  19. imthenewguy

    Console only usage

    Ahh fair enough. No intention of preventing UI access unfortunately. The only thing you could do would be to disable the button in the next update via the config, and then prevent the chat command from running using a third party plugin.
  20. Yeah those are gremlins. It isn't game breaking and it wont affect performance. Still can't pinpoint what causes the null reference exception during the timer.
  21. With updates in the near future, no. If I was to restructure the entire plugin, yes. It will be a huge undertaking and it won't be anytime soon though so you should be fine.
  22. imthenewguy

    Console only usage

    Why would you want to stop access to the inspector? That is how players are able to see what the stats of their items are. You can disable crafting with the first line I posted above "Should players have a chance of their crafted items becoming enhanced?": false, Setting the values for each create/npc type to 0.0 removes them from world drops. Setting the following to false prevents players from scrapping the items and using epic scrap to create new ones "Enable scrapping of equipment for a special currency that can be used to enhanced weapons?": false, Having access to the HUD and the chat command still allows the player to inspect their equipment pieces and buffs, but will not allow them any means to obtain new items, so long as you follow my config options above.
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