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Everything posted by imthenewguy
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Still no XP given for Zombies from ZombieHorde
imthenewguy replied to Watcher's Support Request in Support
It's in the next release. I got the method to fix it from KillYou directly. -
- 1,376 comments
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- 2
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- #leveling
- #progression
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Hey mate, Not too interested in a prestige system as the plugin allows for a large amount of options for grind, duration etc as is. Multiple buffs per node wont be a thing. The only exception to this is permission based buffs being added to regular buff nodes etc (which is currently a thing). If the authors of the events can provide that info I would be more than happy (and would much rather) a shared xp system. What I have implemented is what is possible though. Not too interested in loadouts. Don't see much value for it myself but if a lot of people ask for it I can look more into it. I do like the idea of a more expensive respec cost. I can look at adding a modifier and tracking the amount of respecs done per data wipe per player. Would this be in addition to the scrap value, or would it be a separate system by itself? This is doable but would be very expensive on server resources. I would have to have a separate group of sources for shared xp. Please submit a support ticket.
- 1,376 comments
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- #leveling
- #progression
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Hey thanks for the feedback. I have been away since last Wednesday (still away) and I dont have access to my files at the moment but I will respond the best I can. Im not sure I will do a rewrite to allow adding multiple base stats as the way this functions at the moment is as intended. The only way to exceed the maximum hp in rust is to modify the same stuff that the max health teas do. This adds a lot of conflicts for other plugins and the teas themselves which can be a bit of a minefield to cover. Not ruling it out; would need to write it in a way that handles all bases. If I do, it would probably be used in my other plugins as well. Adding a bonus to increase the xp for skill tree could be easily achieved by adding permissions in the config of skill tree with the desired modifiers (+0.05x, +0.1x etc) and attaching a permission name to it. You can then add the permission as a bonus to the set when the item is equipped. I will look into explosion damage increase for raidable bases. I will look into a luck based system for barrel smashing. I will look into the NRE.
- 261 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Changed Status from Pending to Closed
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Did you want to send me a map file through that has the prefabs on it and I will do a boot test to try and replicate the issue?
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Nah not intentional. I will do some testing on my server and see if I have the same result.
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The only conflict that would trigger that is when someone tries to stack the caskets on top of each other. If they get stacked and opened, all the caskets get removed.
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Changed Status from Pending to Closed
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I will add another fail safe in and look at adding a command to kill anything in the sky as a last resort.
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Shouldn't be happening. I will add fail safe to the next release to assist.
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- 89 comments
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- #recycler
- #monetization
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- 89 comments
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- #recycler
- #monetization
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- 261 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Or Errors that Skirmish is printing out specifically? Are Skirmish and FishingCompetition actually loading on start up? IE if you type o.unload Skirmish, do you get a message of it unloading, or does it say that it's not loaded?
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Are you getting any console errors on start up indicating there is a problem?
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Skirmish
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Thats an odd one. Maybe delete the data file when you shut the server down next and see if that fixes the issue.
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- 89 comments
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- #recycler
- #monetization
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- 213 comments
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I just tested it on my server. Dragged 1k scrap into the box. Closed it. Dragged it out and it stacks fine. I have StackModifier, EpicLoot, ImageLibrary and GlobalStorage running.
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Nope, they should work out of the box together since they are responsible for different things.
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Sweet, let me know
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Changed Status from Pending to Closed
