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Everything posted by imthenewguy
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- 1,299 comments
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- #leveling
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- 1,299 comments
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- #leveling
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Use the following chat command while in game: /addtestpermsnode This will add and save a test perms node to your config called "Test Perms node" under the "Cooking" tree. This will give you an example of how you can create your own permission based nodes. It is set to be disabled by default, so you won't see it in the tree unless you edit the config.
- 1,299 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,299 comments
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- 1
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- #leveling
- #progression
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Changed Status from Pending to Closed
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Failed to call hook 'OnDispenserGather'
imthenewguy replied to ChristopherS's Support Request in Support
Changed Status from Pending to Closed -
how to add some real ingredients in the bag
imthenewguy replied to Trudy Latté's Support Request in Support
Changed Status from Pending to Closed -
I just checked the code. There is a lang entry for when this triggers: ["WoundSave"] = "Your ability prevent you from being wounded.", object OnPlayerWound(BasePlayer player, HitInfo info) { if (player.IsNpc || !player.userID.IsSteamId()) return null; BuffDetails bd; if (!buffDetails.TryGetValue(player.userID, out bd)) bd = GetBuffDetails(player); if (bd.buff_values.ContainsKey(Buff.Wounded_Resist) && RollSuccessful(bd.buff_values[Buff.Wounded_Resist])) { if (NotificationsOn(player)) PrintToChat(player, lang.GetMessage("WoundSave", this, player.UserIDString)); player.metabolism.radiation_level.SetValue(0); player.metabolism.radiation_poison.SetValue(0); player.metabolism.oxygen.SetValue(1); player.metabolism.temperature.SetValue(15); player.metabolism.bleeding.SetValue(0); player.health += 10; return false; } return null; } This prints to the player chatbox if they have their notifications enabled (via player settings). It resets their radiation, oxygen, temp and bleeding, and adds 10 health before preventing them from being wounded. They never actually enter the wounded state.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Going to close this. Hope it works for you! If not, it would be worth getting in touch with the developer of the plugin and asking them to add the feature. Should be no reason why item.name isn't restored.
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The skill happens instantaneously from memory. There is no sitting on the floor waiting; as soon as they would be wounded they are back up and are given a small amount of health. I'll look at adding a notification to this though.
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Failed to call hook 'OnDispenserGather'
imthenewguy replied to ChristopherS's Support Request in Support
I see the issue. Realistically it shouldn't be dropping your server frames that much though. I will upload the fix in a bit; going to wait and see if any other bugs appear. -
how to add some real ingredients in the bag
imthenewguy replied to Trudy Latté's Support Request in Support
Will add a whitelist option to the next update. -
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You would need to test it. I have no idea if it works - it just needs to retain the item.name and it will be fine. If it changes the items name then it will break. No intentions for EpicLoot to handle this though.
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- 1,299 comments
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- 249 comments
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- #enhanced
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The current version has the ability to set the language option. Look for "LevelReward" and change it from "You received {0} {1} for reaching level {2}." to "You received {0} J-Dollars for reaching level {2}." Let me know if it doesn't work. I will look at adding a cap to the rested xp. Will probably get rid of the /xp command because its not required.
- 1,299 comments
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- #leveling
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Changed Status from Pending to Closed
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Set the following value to true in the config: "Automatically add new types to the config?": true
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Your line locations (this is line 1045) will be different to mine as I have an unreleased updated version, but this is what the command snippet looks like. [ChatCommand("gstorage")] void GlobalStorageCMD(BasePlayer player) { if (!permission.UserHasPermission(player.UserIDString, perms_chat)) return; OpenStorage(player); } Change the gstorage string to whatever you want the command to be.