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Everything posted by imthenewguy
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- 60 comments
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- #storage
- #containers
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(and 4 more)
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Changed Status from Pending to Closed
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Check OwnerID instead of Auth() when MeeleHit?
imthenewguy replied to RuGRustServer's Support Request in Support
Ive added a config option to prevent admin deployed entities from being destroyed by non admins. -
Of course
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I would recommend running the command "dnpurge true". This will kill all deployable nature entities. This won't delete them from data, so they will respawn when the plugin reloads. You can also disable it by using "dnpurge false".
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The dev may need to add a hook call to check if the plugin is allowed to modify the loot.
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I am not too sure. Maybe try covering it as offshore or something like that.
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Hey PM me for an updated version. I have fixed a lot of that.
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Here's the hook for the plugin to prevent player revive from working.
imthenewguy replied to BR_Rust_Nation's Support Request in Support
PM me on discord for a copy to test. im the new guy#0001 -
Here's the hook for the plugin to prevent player revive from working.
imthenewguy replied to BR_Rust_Nation's Support Request in Support
Oh perfect that answers my question thank you. I wasnt sure if the hook fired after pressing the button to respawn, or if it prevented the button from appearing in the first place. -
Here's the hook for the plugin to prevent player revive from working.
imthenewguy replied to BR_Rust_Nation's Support Request in Support
When is the hook called though? CanRevivePlayer - I assume it is called when the player selects a button? If they revive after the arena has finished, there won't be anyway to tell if their death is associated with the arena. -
Here's the hook for the plugin to prevent player revive from working.
imthenewguy replied to BR_Rust_Nation's Support Request in Support
Yeah, what plugin is reviving the player lol -
Here's the hook for the plugin to prevent player revive from working.
imthenewguy replied to BR_Rust_Nation's Support Request in Support
Sorry what plugin is this for again? -
You will need to mess around with your TruePVE config in order to fix the rad issues. I haven't heard of raidable bases spawning on the island though, that's a new one.
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Have you made sure "Reset the MLRS strike cool down on respec?" is set to false?
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Error while compiling: SurvivalArena.cs(2168,18): error CS0310: The type `System.Collections.Generic.ICollection<T>' must have a public parameterless constructor in order to use it as parameter `T' in the generic type or method `Facepunch.Pool.Free<T>(ref
imthenewguy replied to byond1991's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.7 -
- 265 comments
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- #enhanced
- #custom loot
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(and 7 more)
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The best way to differentiate them is: EpicLoot focuses more around obtaining multiple of the same items to unlock set bonuses, where as ItemPerks will roll any perk and assign it to the equipment itself with its own value. It is not affected at all by the other pieces. The only reason ItemPerks isn't bundled with SkillTree is because I can't create more than 1 bundle for SkillTree.
- 265 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Nothing appears in console?
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- 214 comments
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- 1
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- 214 comments
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- 187 comments
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- #items
- #enhancement
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(and 6 more)
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