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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    hook error

    Did you see any print out like "Found {not_found_ids.Count} invalid entries. Cleaning up." before the error?
  2. There are 2 profiles by default. You can edit these profiles or add your own (just give it a unique name like I have done with "primitiveLoot" and "gunloot"). The plugin will look at all item lists in the config and pick one at random. If you always want it to be a set list, you can delete all but 1 list from the config.
  3. The main issue you will run into is the crate spawns. The plugin handles them and they are in set locations around the prefab.
  4. I tested on my server and they don't seem to have any issues dying. Tested with having a non-associated combat buff on to enable the hook. Tested with having the shark resistance on. Tested having with the underwater damage on. In all tests I was able to kill the shark without issue. Are you sure it is SkillTree causing the issue? You have translated and removed the escape sequence: \n if you ever see an escape sequence in a string, leave it. "ReceivedSP": "Sie haben {0} Fähigkeitspunkte erhalten.\nNeuer verfügbarer Bestand: {1}", This is how it should look.
  5. FIxed
  6. imthenewguy

    Image not load

    I recommend restarting your server and restarting your client.
  7. The developer would need to.
  8. Ill look into it
  9. Changed Status from Pending to Closed
  10. imthenewguy

    new error

    Have added a few more null checks to the hook for next release to hopefully prevent his error.
  11. I do plan on making a few more event plugins that involve combat. These are my plugins that work with EventManger:
  12. imthenewguy

    Everything can be picked up

    You most likely have a plugin that is conflicting with mine. I recommend unloading all plugins (o.unload *). Load ImageLibrary and DeployableNature (in that order) and see if the issue persists. Also what oxide version are you using?
  13. This plugin only works with a handful of event plugins that I have coded. Won't work with plugins that haven't integrated this.
  14. imthenewguy

    Everything can be picked up

    Have you updated to version 1.0.11? The items can't be picked up anymore.
  15. Have reached out to Nivex to see if there is any API I can use to load items in. If not, you will need to write the items into the config manually. That would be damn tedious though.
  16. imthenewguy

    CANT COOKING ALL

    Your config is the issue unfortunately because you didn't delete it for 1.4.0. Delete your config and let it generate a new one. The structure was changed and the reason it is throwing exception errors is due to null buffTypes. "sushi": { "enabled": true, "base_shortname": "fish.cooked", "imageURL": "https://i.imgur.com/wV0T5IW.png", "description": "One of the gods of Japan", "skin": 2428317574, "ingredients": [ { "displayName": "raw fish", "quantity": 10 }, { "displayName": "rice", "quantity": 4 }, { "displayName": "kaisou", "quantity": 2 } ], "buff_duration": 60, "cookTime": 30, "buffTypes": null, <-------- "coolDown": 0.0, "perms": null, "loot_container_drop_weight": 0.0 },
  17. Show me the error for legendary beasts please. Have added a null/real player check for the method that calls STCanGainXP for next release. Add me on discord and we can test. im the new guy#0001
  18. imthenewguy

    Cooking

    I dont see this error myself. Added some failsafes in the hook for next release just to cover all bases, but the only thing it could be eletronic luck or component luck perks firing off and trying to access a list with no items in it. This shouldn't happen though, as it pulls from the servers itemList.
  19. If a player had data prior to the change in config it wont add any new recyclers. Unload your plugin, delete your data file and reload your plugin, and it should allocate them 3 each. Keep in mind that any existing recyclers on the map will need to be killed manually if you do this.
  20. I set the default because I ran 2 points per level on my server due to the influx of additional trees and skill nodes. Simply set the value back to 100 if you plan to keep your sp/lvl at 1 and level at 100.
  21. This is the SkillTree page, not EpicLoot. Please create a support ticket under EpicLoot
  22. Should be no reason why that is happening. It is targeting the player data specifically.
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