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P.P's Achievements
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I don't remember. I'll check it out soon
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P.P started following permission problem , /crecycler command not working , Data not wiped when map wiped. and 3 others
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I checked the code for the /crecycler command, which is newly written in this update, but the recycler cannot be reclaimed by this command. Verification is required.
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If you set the config to "Allow for recycler credits to carry over across a map wipe?": false, when the map is wiped, the data should also be wiped. But in reality it is not. can you check it out?
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Exactly. We need a way to uniquely identify players.
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Clan tags change frequently, so they cannot be uniquely identified. The command cannot be executed because the clans of the command you mentioned is not an optional argument.
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Since our server provides clan on a regular subscription basis, we want to implement leaving the clan as soon as the subscription ends. To do so, you need a console command to leave the user from the clan by steamID. can be implemented?
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Players without any permissions can use /redeemrecycler. Any solution to this?
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In response to this question, I received an answer that recyclers are supposed to return to their item state and lose their state, but are at risk of being stolen by other players until they return to their item state and despawn. Could you please consider this offer again?
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Thanks for the reply. I understand it as an answer that even if Ground Watch is set to True in the Data file, it will be destroyed well. I also wish there was a command that would allow the person who installed the recycler to retrieve it back when the base is occupied or otherwise, is this possible?
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I think I was misinformation. What I meant was that the data's GroundWatch is False but it's not being deleted. Configuration file GroundWatch is True. can you confirm?
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thanks for fix it. However, I soon discovered another problem. GroundWatch is set to false but the recycler is not destroyed.
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Also, several problems arose. Debugging the plug-in and sharing which code caused the problem. 1. The number of available recyclers goes down to less than 0 (negative number): When subtracting the number of available recyclers in line 607, it seems to be a problem because there is no process to check whether the currently available recyclers are greater than 0. Also, I don't understand why the number of available recyclers is deducted each time it is placed. I would like it to be changed so that it is deducted only when redeeming. 2. When the base is destroyed, the recycler is also destroyed, but the recycler is created as an item at that time: Delete the item drop code on line 488, and instead copy the code on lines 238-241, modify it appropriately, and paste it below line 496 to return the number of recyclers available to the player when destroyed. 3. If you don't understand what I've explained, please contact me again.