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Everything posted by imthenewguy
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Sounds like it was too high or something.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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I don't have plans to add prestige, but you could extend the grind for your players if you wanted to. You could set the max level to 0, set the maximum skill points to whatever you want it to be, then add level rewards that go past 100. These are commands that are fired off when a player achieves the level. Example: "List of rewards the player receives based on level": { "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached a milestone level!" }, "List of commands that are fired off when the player data is reset": [ "say Test data reset." ] }, "120": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "add your command here. it can target the player using {id}": "Add message to {name} player here", "add another command here": "" }, "List of commands that are fired off when the player data is reset": [ "add your command here, such as o.revoke user <permission>" ] }, },
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In what order did you delete everything? Always unload the .cs file before deleting data files. If you have the admin permission, you can use the command: /stresetalldata That will reset all player data, including xp, levels, skill points and unlocks.
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How can I automatically delete the data when the map is initialized?
imthenewguy replied to P.P's Support Request in Support
I have found the issue causing the recycler values to go negative and have patched for next release. If you want a fix now, go into the .cs file and delete the following line: Line 608: pi.available_recyclers--; The suggestion for point 2 doesn't make any sense. The recycler is meant to revert to item form and lose condition, not be given back to the player to be redeemed again. -
How can I automatically delete the data when the map is initialized?
imthenewguy replied to P.P's Support Request in Support
If you want all credits erased, set "Allow for recycler credits to carry over across a map wipe?" to false. Any player that does not have the personalrecycler.use or personalrecycler.admin perks won't be given recyclers to use on wipe. -
Higher = more likely. It adds the total weights together and rolls a number between 0 and the total value, choosing the profile that it lands on. Example: Primitive weight = 100 Modern weight = 50 Rolls a random number between 0 and 150. Roll = 87, so it chooses primitive. If the roll had been 101+ it would have been modern.
- 210 comments
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Changed Status from Pending to Closed
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Hey mate, this is already supported. Check out the SkillTree config and search for: SurvivalArena_Winner The value assigned to this is given as direct XP for winning the event.
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Players not getting items back after losing match?
imthenewguy replied to Mist's Support Request in Support
If they aren't getting their stuff back, you most likely have a plugin that is messing with it, such as auto kit or restore upon death etc. Do you have anything that affects the players inventory when they respawn? -
- 210 comments
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- 1,337 comments
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- #leveling
- #progression
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Possibility to Chance probability of Loadouts
imthenewguy replied to S1L3NT's Support Request in Support
Changed Status from Pending to Closed -
Changed Status from Pending to Closed
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Yeah that is odd. I am working on a new system that will hopefully prevent this from happening in the future,.
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Not sure what the conflict is there. All this perk does is add additional condition health when OnLoseCondition is triggered. Maybe speak to nivex and see if there is anything that is designed to affect this.
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Changed Status from Pending to Closed
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Ill add it to the suggestions pile for this one
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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I wont be adding any support for removing players from clans at this point; too messy.