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imthenewguy

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Everything posted by imthenewguy

  1. Ok so I loaded up the map on my server. Dragged Skirmish across and loaded it. Arenas etc were found fine. Shut my server down and restarted it. Plugin auto acquired everything after booting up without issue.
  2. Unless you have shared the link with anyone else, it will be fine Ill let you know once I have tested it.
  3. Unfortunately the 3 pvp perks in the combat tree wont have relevance unless you have any form of combat (mini games/arenas etc). You can replace or remove any of the skills in any of the trees with whatever you want. On the likely chance it exists somewhere else in another tree, it will still stack; just make sure the name of the skill is unique. SkillTree doesn't set the rate for the split. It will simply rolls a chance each time a piece of wood burns, resulting in it burning an extra ore in each slot.
  4. Would involve a fair bit of a rewrite to a lot of parts of the plugin for something that isn't really that in demand The method where you lock the perm after level x would probably be the way to go, and you could create separate trees with 1 node per row to further reduce this.
  5. imthenewguy

    Carbon

    Will have to check this out for sure.
  6. Hey mate I don't have any messages here. DId you want to upload the map to dropbox and send me the link, and upload the config here?
  7. Changed Status from Pending to Closed Changed Fixed In to Next Version
  8. It's in the next release. I got the method to fix it from KillYou directly.
  9. That's a cool idea. I think what they were after was a way to set the cost based on the amount of respecs that the player has taken. IE respec one would be at x scrap per sp. respec 2 would be slightly higher respec 3 higher again etc
  10. Hey mate, Not too interested in a prestige system as the plugin allows for a large amount of options for grind, duration etc as is. Multiple buffs per node wont be a thing. The only exception to this is permission based buffs being added to regular buff nodes etc (which is currently a thing). If the authors of the events can provide that info I would be more than happy (and would much rather) a shared xp system. What I have implemented is what is possible though. Not too interested in loadouts. Don't see much value for it myself but if a lot of people ask for it I can look more into it. I do like the idea of a more expensive respec cost. I can look at adding a modifier and tracking the amount of respecs done per data wipe per player. Would this be in addition to the scrap value, or would it be a separate system by itself? This is doable but would be very expensive on server resources. I would have to have a separate group of sources for shared xp. Please submit a support ticket.
  11. Hey thanks for the feedback. I have been away since last Wednesday (still away) and I dont have access to my files at the moment but I will respond the best I can. Im not sure I will do a rewrite to allow adding multiple base stats as the way this functions at the moment is as intended. The only way to exceed the maximum hp in rust is to modify the same stuff that the max health teas do. This adds a lot of conflicts for other plugins and the teas themselves which can be a bit of a minefield to cover. Not ruling it out; would need to write it in a way that handles all bases. If I do, it would probably be used in my other plugins as well. Adding a bonus to increase the xp for skill tree could be easily achieved by adding permissions in the config of skill tree with the desired modifiers (+0.05x, +0.1x etc) and attaching a permission name to it. You can then add the permission as a bonus to the set when the item is equipped. I will look into explosion damage increase for raidable bases. I will look into a luck based system for barrel smashing. I will look into the NRE.
  12. imthenewguy

    No XP receiving

    Changed Status from Pending to Closed
  13. Did you want to send me a map file through that has the prefabs on it and I will do a boot test to try and replicate the issue?
  14. imthenewguy

    Blacksmith

    Nah not intentional. I will do some testing on my server and see if I have the same result.
  15. imthenewguy

    some times i see error

    The only conflict that would trigger that is when someone tries to stack the caskets on top of each other. If they get stacked and opened, all the caskets get removed.
  16. imthenewguy

    Stack error

    Changed Status from Pending to Closed
  17. imthenewguy

    wipeoldarena

    I will add another fail safe in and look at adding a command to kill anything in the sky as a last resort.
  18. imthenewguy

    Stores dont despawn

    Shouldn't be happening. I will add fail safe to the next release to assist.
  19. imthenewguy

    Cooking

    planned but no release date. Isn't a simple thing to do based on how it's coded.
  20. Yeah quite possibly. I will null check the team and see how that goes.
  21. When did it start happening, and when did you start using the umod plugin?
  22. Known error at the moment. Trying to figure out what is causing it.
  23. Or Errors that Skirmish is printing out specifically? Are Skirmish and FishingCompetition actually loading on start up? IE if you type o.unload Skirmish, do you get a message of it unloading, or does it say that it's not loaded?
  24. Are you getting any console errors on start up indicating there is a problem?
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