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Everything posted by imthenewguy
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Pushed the update. Its a lang issue.
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Changed Status from Pending to Closed
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.12
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Pushed an update that optimizes the plugin a bit and fixes this issue.
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Might be worth adding a few more comments along the method to see where it turns to infinity. It would be something dividing the value by 0.
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Yeah that's a weird one. Might be worth joining my discord and asking if any other server owners have experienced the same issue as you. From my end, there shouldn't be any issues with the integration. The noise from users would a lot louder if there was.
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- 1,592 comments
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- #leveling
- #progression
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From the patch notes: Updated quality crafter to limit the slots to the native MaxSlots value. I am adding a config option to the next release to allow for it to function like it did before. Its intention was always to cap out at the items native max slots though. There has been no update for BetterChat in 2 months, and nothing from the previous update changed the integration for it, and it's working on other servers. Its either a config issue or you may have accidentally given the notitles permission.
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- 285 comments
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- #enhanced
- #custom loot
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This plugin doesn't handle stacking. The spices (default) is based on an apple, so if your server is allowing stacks of apples to hit 1000, but allowing sulfur (sugar) to stack to 10,000, then you need to adjust your stack sizes to suit through your stacks plugin.
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Where did you place those debug lines? infinity usually happens when you divide a double or float by 0.
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What others got a reply since you posted this support request? I've been away most of the weekend... I have added a message on the devs discussion page. Best way forward would be to stop it from his end using the isEventPlayer hook. Would offer support for all my plugins as well as Killyous.
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Hey mate, I have a number of combat event plugins that run on PVE servers. Apparently this plugin is applying effects to those players while at the event. Are you able to add the isEventPlayer(BasePlayer player) hook call before applying any conditions to the player and cancel if receiving a non-null value? Would offer support for all of my event plugins as well as a number of other devs that use the same method.
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I really don't know what the issue is mate. I'm not having this problem anywhere else unfortunately so it makes it difficult to diagnose. Can you take a video or something testing with multiple/individual effects selected and killing animals/scientists?
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Unfortunately not. It's 1 hard coded 1 point per level.
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Any errors in console? How do I replicate the issue? It works perfectly on my server.
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Did you run this before forced wipe?
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I knew I updated that plugin!! I was going through it all yesterday and didn't see any patch notes for it, but I fixed it and forgot to document it >.< Will push it now.
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Setting XP for various Convoy ReForged levels?
imthenewguy replied to chilakhsingh's Support Report in Support
Nah from memory Convoy only has a standard xp amount. Are the different tiers set like they are in raidable bases? Ie easy, medium, hard, expert, nightmare etc? -
- 1,592 comments
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- #leveling
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Event Ending And Player Getting Stuck
imthenewguy replied to Junk Rat Rust's Support Report in Support
If the event was started by event helper, then yes.