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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Skill Tree issues

    Changed Status from Pending to Closed
  2. Hey mate sorry I missed this one. Is this issue still happening?
  3. imthenewguy

    Gun Game

    Changed Status from Pending to Closed
  4. You can reposition it with the /stemoveui command. It should update it globally.
  5. What specific item did you make?
  6. Should be able to grab it from here: https://codefling.com/plugins/skill-tree?tab=changelog&changelog=36
  7. I see the issue. I will patch it in the next release. Will add an early release so you can grab the patched version.
  8. Send me your config
  9. Make sure you aren't deleting the default node when moving it. Just set it to enabled: false.
  10. Nope, it's been a setting for many versions.
  11. If you are using steam workshop icons as images, any attempt to download an image that is not 512x512 will stall it for you client side and requires a client restart. It's the most common cause of an error like that. If you are not using workshop icons, then you need to make sure the config setting specifies that you are using the url and not skin ids.
  12. imthenewguy

    Icon HUD not displaying

    The item should have a name that indicates it's enchanted. Ill think about adding some UI to indicate it down the track.
  13. Hey mate, I am transferring purchases from Lone to Codefling. Join my discord and check announcements for more info.
  14. imthenewguy

    Console error spam

    Looks like a lang issue. Delete your lang file and let the plugin generate a new one
  15. Not presently, but I will add a config for it.
  16. Hey mate, could I ask you for a hook that is called after a player is rewarded that passes through what they were given from what source? I want to tie it into my notification system plugin, and the OnRustReward doesn't give much info (and can also be returned on).
  17. It can't go lower than their current level. The system doesn't allow for negative leveling. You would need to use the xp debt system to handle that.
  18. Version 1.0.0

    13 downloads

    Notification Systems is a versatile plugin designed to deliver messages directly to players on your server — even when they’re offline. Seamlessly integrate it into other plugins, such as Skill Tree, or trigger notifications manually through commands for complete flexibility. Each notification can include a custom title, message, and an optional redemption button, giving you the power to reward players with items, currency, points, or trigger client-side commands — all tailored to your server’s needs. The idea behind the plugin is to allow server owners to send critical information to players, with the option to run commands that target said players. For example, you can send a notification to all players that have joined your server (regardless of their online status), with a redemption button that will give each of them 500 scrap. The following commands can be run in your server console, or player console (with the notificationsystem.admin permission). The commands are broken up in 3 sections: Title, body, redemptions, each of which is differentiated using "[]". Parameters: Userid: target player's Steam64 id. Message icon id: the skin id that you want to appear on the notification list. Setting to 0 will default to the message item id icon. Message item id: the item image you want to appear on the notification list (-769647921 = skull.trophy). Setting to 0 will default o the config icon. Title: Must be formatted with square brackets and surrounded by quotation marks like so: "[Title here]" Body: Must be formatted the same way as the title, with square brackets and quotation marks, like so: "[description here]" Redemptions: Must also have the square brackets and quotation marks, but also allow for an optional parameter of running it as a server command or client command. Here is the formatting for running a server command: "[(inventory.giveto {id} scrap 500, true)]" Here is the formatting for running a client command: "[(chat.say "/sprize", false)]" Here is the formatting for running both: "[(inventory.giveto {id} scrap 500, true),(chat.say "/sprize", false)]" Command: notification.add <userid> <message icon id> <message item id> "[Title]" "[Description]" "[(command1,bool:isServer)(command2,bool:isServer)]" Command: notification.all <message icon id> <message item id> "[Title]" "[Description]" "[(command1,bool:isServer)(command2,bool:isServer)]" Example of a full command: notification.add 123445667878213 "[Title goes here]" "[Here is my message, there are many others like it, but this is mine]" "[(inventory.giveto {id} scrap 500. true)]" notification.all "[Title goes here]" "[Here is my message, there are many others like it, but this is mine]" "[(inventory.giveto {id} scrap 500. true)]" void AddAll(string title, string body, int itemID, ulong picID = 0, string sprite = null, List<(string, bool)> commands = null) void Add(ulong id, string title, string body, int itemID, ulong picID = 0, string sprite = null, List<(string, bool)> commands = null)
    $11.99
  19. You can change the size and spacing of the skills in the config now as well, which will fit the nodes into frame. "Space between each node in the UI" "Side of each node in the UI" The idea behind this is you can now have an unlimited amount of skills on each row, and you can have up to 100 rows of skills. I released a plugin called Scaled Collectables. This change means you can scale the xp gained based on the scale of the entity. For example, if it's 2x bigger, you get 2x xp.
  20. @Raul-Sorin Sorban
  21. Oh that's a weird one lol. I'll take a peek at it and see what's causing the issue. Found the issue. Will patch in the next release.
  22. Make sure all values like scientist, heli, pvp, cold etc are set to 1.0. Also make sure you arent at the level start of your xp, or that you have xp debt enabled.
  23. imthenewguy

    Gun Game

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  24. imthenewguy

    Gun Game

    Ya it will be
  25. imthenewguy

    Gun Game

    I can remove their CombatBlock when they leave the event.
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