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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Error

    Is that all there is for the error? Usually errors are much longer.
  2. If you haven't already, submit a support ticket with the issue and errors you are getting and I will take a peak when I can. At work for the next 8 or so hours
  3. imthenewguy

    Add Rate

    Changed Status from Pending to Closed
  4. imthenewguy

    Add Rate

    Do you mean the growth rate? "Overall quality of the planterbox [responsible for growth speed]"
  5. Can you show me a short vid? I've done extensive testing with this, so if it's not doing it there is something conflicting.
  6. imthenewguy

    The game doesn't work

    That's odd. When you use the move arena command, and restart the plugin, does it have the same issue?
  7. imthenewguy

    Gun Game

    No plans to make it player vs bots. They don't navigate on the prefabs I am using.
  8. imthenewguy

    Gun Game

    Version 1.0.1

    76 downloads

    Gun Game is a high-intensity PvP game mode where players compete to be the first to reach the final weapon by earning kills. Each kill advances the player to the next weapon in a fully customizable progression list, keeping the action fresh and engaging. The plugin creates a dedicated arena high in the sky, completely separated from the main map, to host the event. When players join the event, they are teleported from their current location to the event lobby, with all of their items, modifiers and metabolism stats stored safely by the plugin. Server owners can create any number of weapon profiles for players to progress through. The plugin will choose randomly between each profile at the beginning of each round. The plugin ships with 2 default profiles: Standard - Starts with revolver, ends with m249 and is 21 weapons long. Reverse - Starts with m249, ends with a sword and is 23 weapons long. This plugin works with most PVE plugins. Spawns an arena when the game begins and removes it when the game ends (no Rust-Edit required). Saves players inventory, metabolism and modifiers when they enter, and restores them when they leave. Configurable amount of kills per weapon to progress to the next weapon in the track. Supports refilling of ammo, and healing when a player gets a kill (configurable). Multiple respawn methods. Customizable clothing for players, with the option to have separate clothing for the leader. Supports custom item, server rewards and economic rewards for winners, as well as participants (based on a configurable threshold). Global scoreboard tracking wins, kills and deaths. Command: ggstart <arena name> Description: Starts the gun game event using the specified arena. Permission: gungame.admin Command: ggend Description: Ends the active gun game event. Permission: gungame.admin Command: ggsetcentrepoint <arena name> Description: Sets the spawn location for the specified arena. Permission: gungame.admin There are a number of commands that can be changed in the config that handle: Joining an event [default: ggjoin] Leaving an event [default: ggleave] Restoring items from a previous event [default: ggrestore] Accessing the scoreboard [default: ggscore] // Returns if the player is enrolled in the event. public bool IsEventPlayer(BasePlayer player); // Called when the arena has spawned and the lobby is about to start. void OnGunGameStart(); // Called when the game is ending. void OnGunGameEnd(); // Called when a player leaves an event. void OnEventLeave(BasePlayer player, string eventName); // Called when a player is attempting to join the event. Return non-null to prevent. object OnEventJoin(BasePlayer player, string eventName); // Called after a player has successfully joined the event, had their weapons stripped and has been teleported to the lobby. void OnEventJoined(BasePlayer player, string eventName); Very special thanks to Nobody and the guys and girls on Aussie Outpost PVE for their help with testing and feedback!
    $19.99
  9. Data structure is cached. When it loads the items into a container, it removes them from data, until the container is removed. This is to stop writing loads of data to the json without reason. Unload the plugin and it should appear.
  10. Nah I just need to prevent it opening when slots are set to 0.
  11. What permission have you assigned? Show me a screenshot of your permission setup.
  12. Yeah this one supports it.
  13. imthenewguy

    Armored Train

    Hey did you remove the OnArmoredTrainEventWin(ulong winnerID) hook or is it still there? I don't see it documented and a customer is saying they aren't getting a reward from my Legendary Items plugin for winning the event.
  14. imthenewguy

    NightVision permission

    Changed Status from Pending to Closed
  15. imthenewguy

    NightVision permission

    Yeah that's fair enough. Ill take a peak and see what I can do.
  16. imthenewguy

    NightVision permission

    Usually servers would create a group, assign the permission to the group, and then add the players to that group, so these sorts of conflicts dont happen.
  17. imthenewguy

    New added animals

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  18. imthenewguy

    Bugs

    Ill need a video on how to replicate this. Any errors in console?
  19. imthenewguy

    NightVision permission

    What other sources would the player be getting nightvision from?
  20. Next release has them added to "Base yield settings". The skill yields should already support them.
  21. imthenewguy

    Idea/request

    I wont add a skill, but I will add permissions to adjust the chance, so you can crate your own skills in Skill Tree.
  22. imthenewguy

    New added animals

    They are coming in the next release.
  23. There is no API documentation for me to work with. The developer can check to see if the player is an event player when attempting to store the players items, Alternatively they can provide a hook when the player dies to see if they are allowed to store info for revival.
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

126.6k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

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