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Everything posted by imthenewguy
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,511 comments
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- #leveling
- #progression
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The anchor position is set to the bottom-middle of the screen. Offset min is the top left of the icon (x,y) and the offset max is the bottom right (x,y). The difference between the min/max values dictates the size of the button. For example: Min: "-100 25" Max: "-50 -25" This would make the icon slightly to the left of the middle-bottom, and have a size of 50. The challenge you will face with the current setup is that players resolution will make moving it to the left look very different, since it anchors from the middle. You are better off finding a spot for it that is closer to the hotbars. You can make it smaller by minimizing the amount between the min and max values.
- 279 comments
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- #enhanced
- #custom loot
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- 1,511 comments
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- #leveling
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- 87 comments
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- #vip
- #monetization
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- 1,511 comments
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- #leveling
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- 52 comments
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- #competition
- #event
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Sorry I just realized you can change the hex colours in the lang file for these. ["AwarenessCorpse"] = "<color=#ffdc00>Corpse</color>", ["AwarenessBag"] = "<color=#ffdc00>Bag</color>", ["AwarenessAnimal"] = "<color=#ffdc00>Animal</color>", ["AwarenessHumannpc"] = "<color=#ffdc00>Human npc</color>", ["AwarenessItem"] = "<color=#ffdc00>Item</color>", ["AwarenessText"] = "<size=12>{0}</size>", ["AwarenessDescription"] = "<color=#ffff00>Tracked:</color> <color=#ffffff>{0}</color>",
- 1,511 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,511 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,511 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- #leveling
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- 1,511 comments
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Nah it uses a bool to determine if it's night time: TOD_Sky.Instance.IsNight Nah I don't think so, not if it's only happening to players with the instant untie skill. Submit a support ticket on here and see if you can grab a video recording for me so I can understand what is taking place. Ideally a recording showing the crates untying without the skill, then untying with.
- 1,511 comments
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Do you have another plugin messing with the crates? The skill adds a behaviour to the player that ray casts what the player is looking at when they are underwater and the use button is down. If it finds a FreeableLootContainer it sets the buoyancy scale to 1 and disables kinematic on the rigid body so it floats to the surface. Try it with all other plugins unloaded to see if the issue persists.
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