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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Icon HUD not displaying

    This setting changes the prefix of the items name: "Naming prefix to show that the item is enhanced. Leaving empty will not adjust the items name." The default value is "Enhanced". This means that if a player finds an Assault rifle that's enhanced, its name will be "Enhanced Assault Rifle". You can also set skin IDs that can be assigned to items when they are made. There is also compatibility with UINotify when a player finds an item. "Send notification when an Enhanced item drops from a barrel or crate"
  2. Changed Status from Pending to Closed
  3. imthenewguy

    All events not working

    have you assigned the SkillTreeXPEvent.use permission to the correct oxide groups?
  4. Yeah that's a good idea. I will look into it.
  5. Change the command in Skinner config to something else and it should be sorted.
  6. imthenewguy

    All events not working

    Need more information. How are they not working? Does the event come up but players dont get bonus xp, or they arent coming up at all?
  7. imthenewguy

    About the UI misalignment

    Assuming you have the skilltree.xp permission, it could be off screen. Type /resetxpbar to reset it's position to the config value.
  8. Sounds like an issue on your server. Haven't heard of this happening before. When you say it doesnt work, how exactly does it stop working?
  9. imthenewguy

    About the UI misalignment

    Can't really move them. It's just how they are anchored.
  10. imthenewguy

    About the UI misalignment

    What image?
  11. You don't have to. Join my discord and look at the announcements channel. https://discord.gg/jxD7MtaV9g
  12. Changed Status from Pending to Closed
  13. Ahh right. I will add it to next release.
  14. Sorry I just realized you can change the hex colours in the lang file for these. ["AwarenessCorpse"] = "<color=#ffdc00>Corpse</color>", ["AwarenessBag"] = "<color=#ffdc00>Bag</color>", ["AwarenessAnimal"] = "<color=#ffdc00>Animal</color>", ["AwarenessHumannpc"] = "<color=#ffdc00>Human npc</color>", ["AwarenessItem"] = "<color=#ffdc00>Item</color>", ["AwarenessText"] = "<size=12>{0}</size>", ["AwarenessDescription"] = "<color=#ffff00>Tracked:</color> <color=#ffffff>{0}</color>",
  15. I see the issue. Will patch it next release.
  16. Tested it on my server and it seems to be working fine. I got 10 before consuming it, then 20 after. Rust 2025-12-21 13-35-59.mp4
  17. It's working fine. Rust 2025-12-21 13-30-43.mp4
  18. imthenewguy

    ask

    Changed Status from Pending to Closed
  19. imthenewguy

    ask

    You'd probably need a custom plugin to do it, or if the custom weapons plugin is based purely on the skin id and name, you could set the name to match under ItemPerks. Like: "Admin LR300": { "Item shortname": "rifle.ak", "Item skin": 2400056213, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "ScientistBane": 0.25, "Durable": 0.25
  20. imthenewguy

    spawn error

    Any idea what type of containers are spawning?
  21. The "givelegendary" command uses rust default give logic (BasePlayer.GiveItem). If it's not putting it into the hotbar, then there is something else at play. There are too many conflicts with loot plugins to add the items to the NPC's inventory reliably, which is why I went the route of the dropbag. Ill add a height mod of 0.5f to make it so the bag drops slightly above ground and falls.
  22. imthenewguy

    ask

    I have no idea how the Customizable Weapons plugin works, but if it leaves the item.text field alone, then yes.
  23. imthenewguy

    Prestige

    Yes
  24. imthenewguy

    Prestige

    Set this value to the prestige level you want it to become unlockable at: "Minimum prestige required to unlock this node": 0,
  25. imthenewguy

    Scaling has no permission

    Will add it to the next release.
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