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Everything posted by imthenewguy
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What image?
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Quality Crafter not working as intended
imthenewguy replied to tacman1981's Support Request in Support
Changed Status from Pending to Closed -
Is it possible to add count to the ipgitgive command?
imthenewguy replied to Develop9521's Support Request in Support
Ahh right. I will add it to next release. -
Sorry I just realized you can change the hex colours in the lang file for these. ["AwarenessCorpse"] = "<color=#ffdc00>Corpse</color>", ["AwarenessBag"] = "<color=#ffdc00>Bag</color>", ["AwarenessAnimal"] = "<color=#ffdc00>Animal</color>", ["AwarenessHumannpc"] = "<color=#ffdc00>Human npc</color>", ["AwarenessItem"] = "<color=#ffdc00>Item</color>", ["AwarenessText"] = "<size=12>{0}</size>", ["AwarenessDescription"] = "<color=#ffff00>Tracked:</color> <color=#ffffff>{0}</color>",
- 1,470 comments
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- #leveling
- #progression
- (and 19 more)
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Players can redeem a recycler for free even with zero credits
imthenewguy replied to rogder dodger's Support Request in Support
I see the issue. Will patch it next release. -
Tested it on my server and it seems to be working fine. I got 10 before consuming it, then 20 after. Rust 2025-12-21 13-35-59.mp4
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Quality Crafter not working as intended
imthenewguy replied to tacman1981's Support Request in Support
It's working fine. Rust 2025-12-21 13-30-43.mp4 -
Changed Status from Pending to Closed
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You'd probably need a custom plugin to do it, or if the custom weapons plugin is based purely on the skin id and name, you could set the name to match under ItemPerks. Like: "Admin LR300": { "Item shortname": "rifle.ak", "Item skin": 2400056213, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "ScientistBane": 0.25, "Durable": 0.25
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Any idea what type of containers are spawning?
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The "givelegendary" command uses rust default give logic (BasePlayer.GiveItem). If it's not putting it into the hotbar, then there is something else at play. There are too many conflicts with loot plugins to add the items to the NPC's inventory reliably, which is why I went the route of the dropbag. Ill add a height mod of 0.5f to make it so the bag drops slightly above ground and falls.
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I have no idea how the Customizable Weapons plugin works, but if it leaves the item.text field alone, then yes.
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Set this value to the prestige level you want it to become unlockable at: "Minimum prestige required to unlock this node": 0,
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Will add it to the next release.
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It's conflicting with something on your server. I see it on occasion and I can't see a way to fix it. The preventative measure is to not reload ItemPerks while the server is running.
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Unload oxide Gather Manager as well to test.
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Potentially, or if you are using Carbon's gather manager that can also cause issues. If you are using Gather Manager in Carbon it won't work. If you aren't, try unloading Xperience and see if the issue resolves.
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If you have a plugin that is forcing teams, then it's not possible. If you are using the vanilla team system, and no other plugin is handling teams, then setting that to false and reloading the plugin should remove players from their teams when they join the event, and put them back into a team when they leave.
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If you are using a clans plugin, you can't. If you are not using a clans plugin, set "Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]" to false.
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My plugin simply looks for the item definitions in rusts ItemManager class and uses that for enhancements. The only reason it would get custom weapons and Armor is if that plugin adds a new ItemDef before my plugin loads. Can you find out if that is what the dev is doing?
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Hey mate what is the issue exactly? Plugin should be working fine.
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- 1,470 comments
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- #leveling
- #progression
- (and 19 more)
