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imthenewguy

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Everything posted by imthenewguy

  1. You would need to speak with the developer of those events. SkillTree has API to get the players level. There are also APIs to temporarily disable the players skills.
  2. Yes, you could use the permission system. Its used for creating custom skills. I made a video on it:
  3. Yeah its a client side mechanic so not much can be done unfortunately.
  4. Will happen if I get the motivation to create the icons for the items. That is the only annoying part of implementing new items.
  5. The anchor position is set to the bottom-middle of the screen. Offset min is the top left of the icon (x,y) and the offset max is the bottom right (x,y). The difference between the min/max values dictates the size of the button. For example: Min: "-100 25" Max: "-50 -25" This would make the icon slightly to the left of the middle-bottom, and have a size of 50. The challenge you will face with the current setup is that players resolution will make moving it to the left look very different, since it anchors from the middle. You are better off finding a spot for it that is closer to the hotbars. You can make it smaller by minimizing the amount between the min and max values.
  6. imthenewguy

    NpcRaiders

    Tyty. I assume you add the names to the displayName field to differentiate the NPCs? My plugin supports filtering using this name as well, so players can set loot drops based on the name of the NPC as well.
  7. imthenewguy

    NpcRaiders

    Hey mate, I have been asked to add support for this to my ItemPerks:Legendary Items plugin. What way can I identify Npc raiders to be able to add drops to them? Do they have unique names, or are they all setup the same?
  8. It should work fine in shop. What is the full command string you are putting into the shop plugin?
  9. Yeah that's a good idea. I will look into it.
  10. You don't have to. Join my discord and look at the announcements channel. https://discord.gg/jxD7MtaV9g
  11. Sorry I just realized you can change the hex colours in the lang file for these. ["AwarenessCorpse"] = "<color=#ffdc00>Corpse</color>", ["AwarenessBag"] = "<color=#ffdc00>Bag</color>", ["AwarenessAnimal"] = "<color=#ffdc00>Animal</color>", ["AwarenessHumannpc"] = "<color=#ffdc00>Human npc</color>", ["AwarenessItem"] = "<color=#ffdc00>Item</color>", ["AwarenessText"] = "<size=12>{0}</size>", ["AwarenessDescription"] = "<color=#ffff00>Tracked:</color> <color=#ffffff>{0}</color>",
  12. imthenewguy

    Gun Game

    Only 1 is a valid arena. The other is an old arena.
  13. It's 0-100. 1 = 1% chance. What source are they dropping a lot from?
  14. Try unloading all plugins and retesting. If it works, you have a conflicting plugin. If it doesn't, open up a support ticket.
  15. I can't think of a function way where my plugin will reward killing bradly or heli with skill points. Only source for skill points is commands or level ups.
  16. Sorry guys, I made changes to the plugin that were based on staging with the expectation that those changes would be pushed to main like always (a simple method name change). Alas they did not. It has been fixed.
  17. There is only 1 that respawns when you delete it. Change their spawn position in the config or disable the mobile workbench skill.
  18. Nah it uses a bool to determine if it's night time: TOD_Sky.Instance.IsNight Nah I don't think so, not if it's only happening to players with the instant untie skill. Submit a support ticket on here and see if you can grab a video recording for me so I can understand what is taking place. Ideally a recording showing the crates untying without the skill, then untying with.
  19. Do you have another plugin messing with the crates? The skill adds a behaviour to the player that ray casts what the player is looking at when they are underwater and the use button is down. If it finds a FreeableLootContainer it sets the buoyancy scale to 1 and disables kinematic on the rigid body so it floats to the surface. Try it with all other plugins unloaded to see if the issue persists.
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