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Everything posted by imthenewguy
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- 185 comments
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- #items
- #enhancement
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Error on plugin load/unload: The current status is FAILURE: Signature for 'MedicalTool.GiveEffectsTo' not found
imthenewguy replied to SLATE's Support Request in Support
Changed Status from Pending to Closed -
It is most likely a conflict between another plugin. Was the item repaired inside of a Raidable Base?
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Error on plugin load/unload: The current status is FAILURE: Signature for 'MedicalTool.GiveEffectsTo' not found
imthenewguy replied to SLATE's Support Request in Support
Sounds like a Carbon issue -
Here is the documentation for it: https://umod.org/documentation/api/localization Basically, what you would do is go to oxide/lang/en/ and download the SkillTree.json file. You would then update the descriptions for each value (to the right of the :). into Russian. You would then save the file, and add it to oxide/lang/ru/ For example "hookvalidation": "Hook Validation", would become "hookvalidation": "Проверка хука",
- 185 comments
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- #items
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Ya look at the plugin description for the discord button and join my server.
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Can you give me an example using amounts that he would receive in an ideal scenario versus what he is getting now
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You could set the drop chance to 0% in ItemPerks and then have the drop rate normal in LegendaryItems.
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- 185 comments
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- #items
- #enhancement
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You have drop chance set at 1.0%. The 100 next to the mining hoodie is the drop weight, not chance. Set the Drop chance [%] to 100
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Dumb question, but you've set "Cache images using skinid or url? [skinid, url]" to "url" right..?
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Yeah that would be good
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Can you show me a video of you: Starting gun game Joining Leaving (Getting the currency) Joining again Leaving again (seeing if you get the currency again) I have no idea what your data file looks like from this context. For all I know, you have a pending participation reward in data that is triggering when you wake up outside of the event after leaving. Hopefully sorted the Milcrate. if (NoEscape != null && NoEscape.IsLoaded) NoEscape.Call("StopCombatBlocking", player); That runs for the player when they leave the event.
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You'll need to paste the text in here so I can copy it over to see if its formatted correctly. Can't do much with a screenshot unfortunately.
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Your players are being rewarded when they wake up from sleeping, because they have pending rewards from previous games.
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It only adds participation rewards when a player wins the game. If a player leaves before the game is won, nothing is added to their pending total.
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Can you send me your config? I tested this on my server and I am not getting rewards when the lobby ends.
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Yeah I think i see the issue actually. Would never have caught it if you didn't flag it lol. I learnt something new today: nodes have different scaling values, but dont have networkEntityScale enabled. I will update the plugin to only scale the xp if networkEntityScale is set to true (which means a plugin scaled the entity).
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Missing a rank symbol next to the bar
imthenewguy replied to Her_Toxic_Man's Support Request in Support
You haven't enabled the prestige system at all. "Allow players to reset their progresss and gain Prestige levels?" -
Go here: Click change log Click 1.7.1 Download it early Tell me if that fixes the issue
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Can you give me an example of an entity that you received less xp for while that was set to true, and what were the values? I want to test it
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It should have no impact if there is no scaling.
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- 1,407 comments
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- #leveling
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