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Everything posted by imthenewguy
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They would be using a plugin like restore upon death, and would be using skill tree to create a new skill that gives the player permission to that plugin when they unlock it.
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"Armored Train Event" should be "ArmoredTrain". LootSource should be "Crate" and the identifier should be "heli_crate", like my default config.
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All string fields are case sensitive. Even if the item is showing as upper case in game, it may not be upper case. Assess what the true case nature of the displayName is and update it appropriately. Alternatively, make it based on the skin id if applicable. I am updating this in the next release though. The new logic will work like so: If the blacklist skin is > 0, it will assess to see if the skin is a match. If the shortname of the blacklist is not null or empty, it will check to see if the item shortname is a match. If the displayName of the blacklist is not null or empty, it will check to see if the item displayName is a match. It also has the option for partial name checks, so you can use shorter names to capture more items, such as "bag" would match with "bag of holding" and "enchanted bag". If the text field of the blacklist is non-null or empty, it will function the same way as the displayName, including a partial search option for text. An example of what this looks like. This prevents ANY bag from being added. { "shortname": "largebackpack", "skin": 0, "displayName": null, "partialNameAccepted": false, "text": null, "partialTextAccepted": false }, This would prevent only the bag with the matching names from being added (case sensitive). { "shortname": "largebackpack", "skin": 0, "displayName": "enchanted", "partialNameAccepted": false, "text": null, "partialTextAccepted": false },
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Thanks for the catch. Will add a fix to the next release.
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Are you 100% certain the permissions have been given properly? Can you show me a screenshot of them?
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Changed Status from Pending to Closed
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In the server console, not your rust console. You need to watch some videos on how to setup a rust server with oxide. Permissions is a fundamental.
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Give the permissions to your players to use it. Type in your server console: o.grant group default enchanting.create
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Changed Status from Pending to Closed
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Enchanting requires "enchanting.create" permission ImageLibrary: https://umod.org/plugins/image-library ItemPerks:LegendaryItems requires ItemPerks Plugin:
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Config seems fine.
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Skilltree gather not counting with QDXuest plugin
imthenewguy replied to Castiel the Shield's Support Request in Support
Changed Status from Pending to Closed -
It gives permissions. You can add an example to your config that shows you how to do it by typing addtestpermsnode into your server console. This will create a new skill under Cooking called "Test perms node" which will be disabled by default.
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ItemPerks Legendary Items requires the ItemPerks plugin to work. Do you have the permissions setup for Enchanting?
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Skilltree gather not counting with QDXuest plugin
imthenewguy replied to Castiel the Shield's Support Request in Support
Set "Should yield bonus skills be additive [if true, yields will modify the item.amount value, rather than giving additional items]" to false. -
No plans to do that myself but there is a HookMethod that someone can use to get the player info. [HookMethod("GetSkillTreeData")] public object GetSkillTreeData() { var sTStats = new Dictionary<ulong, (string Name, double XP, int PrestigeLevel, int CurrentLevel, double XPDebt)>(); var dataFiles = Directory.GetFiles(NewDirectory, "*.json", SearchOption.TopDirectoryOnly); foreach (var file in dataFiles) { try { var playerId = Path.GetFileNameWithoutExtension(file); if (!ulong.TryParse(playerId, out ulong playerID)) { continue; } var playerInfo = LoadPlayerData(playerId); if (playerInfo != null) { sTStats[playerID] = ( playerInfo.name, playerInfo.xp, playerInfo.prestige_level, playerInfo.current_level, playerInfo.xp_debt ); } } catch (Exception ex) { PrintWarning($"Exception while processing file {file}: {ex.Message}"); } } return sTStats; }
- 1,332 comments
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- #leveling
- #progression
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- 78 comments
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- #recycler
- #monetization
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"crocodile meat" != "cooked crocodile meal" Will add tiger, croc and panther as gather sources to the next release. Will also add support for jungle biome.
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Do you own ItemPerks? What are the issues you are having? I need as much detail as you can provide.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Np ill add it to the next release.