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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    Cooking

    when there is enough content to justify the release. Maybe a couple of weeks.
  2. imthenewguy

    Cooking

    Will fix in the next release. IN the mean time, rename all instances of "bread.loaf" (except for the bread shortname), to "bread loaf"
  3. imthenewguy

    Keep Loot On Death

    They would be using a plugin like restore upon death, and would be using skill tree to create a new skill that gives the player permission to that plugin when they unlock it.
  4. "Armored Train Event" should be "ArmoredTrain". LootSource should be "Crate" and the identifier should be "heli_crate", like my default config.
  5. imthenewguy

    tell me

    All string fields are case sensitive. Even if the item is showing as upper case in game, it may not be upper case. Assess what the true case nature of the displayName is and update it appropriately. Alternatively, make it based on the skin id if applicable. I am updating this in the next release though. The new logic will work like so: If the blacklist skin is > 0, it will assess to see if the skin is a match. If the shortname of the blacklist is not null or empty, it will check to see if the item shortname is a match. If the displayName of the blacklist is not null or empty, it will check to see if the item displayName is a match. It also has the option for partial name checks, so you can use shorter names to capture more items, such as "bag" would match with "bag of holding" and "enchanted bag". If the text field of the blacklist is non-null or empty, it will function the same way as the displayName, including a partial search option for text. An example of what this looks like. This prevents ANY bag from being added. { "shortname": "largebackpack", "skin": 0, "displayName": null, "partialNameAccepted": false, "text": null, "partialTextAccepted": false }, This would prevent only the bag with the matching names from being added (case sensitive). { "shortname": "largebackpack", "skin": 0, "displayName": "enchanted", "partialNameAccepted": false, "text": null, "partialTextAccepted": false },
  6. imthenewguy

    tell me 2

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  7. imthenewguy

    tell me 2

    Thanks for the catch. Will add a fix to the next release.
  8. imthenewguy

    Ingredients wont drop

    Are you 100% certain the permissions have been given properly? Can you show me a screenshot of them?
  9. imthenewguy

    Betternpc support

    Changed Status from Pending to Closed
  10. imthenewguy

    license key 

    In the server console, not your rust console. You need to watch some videos on how to setup a rust server with oxide. Permissions is a fundamental.
  11. imthenewguy

    license key 

    Give the permissions to your players to use it. Type in your server console: o.grant group default enchanting.create
  12. Changed Status from Pending to Closed
  13. imthenewguy

    license key 

    Enchanting requires "enchanting.create" permission ImageLibrary: https://umod.org/plugins/image-library ItemPerks:LegendaryItems requires ItemPerks Plugin:
  14. Config seems fine.
  15. Changed Status from Pending to Closed
  16. imthenewguy

    Question.

    It gives permissions. You can add an example to your config that shows you how to do it by typing addtestpermsnode into your server console. This will create a new skill under Cooking called "Test perms node" which will be disabled by default.
  17. imthenewguy

    license key 

    ItemPerks Legendary Items requires the ItemPerks plugin to work. Do you have the permissions setup for Enchanting?
  18. Set "Should yield bonus skills be additive [if true, yields will modify the item.amount value, rather than giving additional items]" to false.
  19. No plans to do that myself but there is a HookMethod that someone can use to get the player info. [HookMethod("GetSkillTreeData")] public object GetSkillTreeData() { var sTStats = new Dictionary<ulong, (string Name, double XP, int PrestigeLevel, int CurrentLevel, double XPDebt)>(); var dataFiles = Directory.GetFiles(NewDirectory, "*.json", SearchOption.TopDirectoryOnly); foreach (var file in dataFiles) { try { var playerId = Path.GetFileNameWithoutExtension(file); if (!ulong.TryParse(playerId, out ulong playerID)) { continue; } var playerInfo = LoadPlayerData(playerId); if (playerInfo != null) { sTStats[playerID] = ( playerInfo.name, playerInfo.xp, playerInfo.prestige_level, playerInfo.current_level, playerInfo.xp_debt ); } } catch (Exception ex) { PrintWarning($"Exception while processing file {file}: {ex.Message}"); } } return sTStats; }
  20. My plugin doesnt handle selling the recycler. Other plugins can sell the recycler and run the command to give it to the player using my plugin.
  21. imthenewguy

    license key 

    Which mods?
  22. imthenewguy

    new animal

    "crocodile meat" != "cooked crocodile meal" Will add tiger, croc and panther as gather sources to the next release. Will also add support for jungle biome.
  23. imthenewguy

    license key 

    Do you own ItemPerks? What are the issues you are having? I need as much detail as you can provide.
  24. imthenewguy

    Blacklisting Item's

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  25. imthenewguy

    Blacklisting Item's

    Np ill add it to the next release.
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