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Everything posted by imthenewguy
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Why would my plugin handle vanilla items? Its not a loot plugin.
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My plugin is only responsible for spawning item perk items into containers and crates. You can disable all item perk spawning by setting 0 to all values under"Chance for a player to receive an enhanced item when looting a container [out of 100]".
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No idea. Never heard of the plugin.
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The plugin conflicts with other plugins
imthenewguy replied to Vasilyi Yrupin's Support Request in Support
I had a look at the code for RestoreUponDeath, and there are no buttons in the plugin that players can click to get their items back; it just happens when they respawn. What plugin is giving you a button to restore the players inventory? I think I see the cause of the stripping after the second respawn. Will fix that. -
The team removal does not work with clans. It says that in the config. "Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]" There are no APIs for me to call to disable or bypass friendly fire for clans, so there isn't much that can be done.
- 210 comments
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Nah its either all or none.
- 1 reply
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- 1
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Changed Status from Pending to Closed
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It happens when a player unlocks a skill that is locked behind a permission. Specifically when granting perms to view trees from memory.
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- 210 comments
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Show me your config. Ingredient chance 1.0 does not mean 100% chance of dropping ingredients. Drop weight 1000 does nothing to the drop chance either; just makes that particular item more likely to drop when a successful drop is rolled.
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You can only edit the xp per level using the x and y field values. "Leveling information. Y value must be set to 2 or 3": { "x": 0.07, "y": 2.0, Go to the main skill tree page, scroll down to "XP Table Info" heading and have a read at how the xp is calculated. There is a table you can use to tweak the values.
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- 1,332 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,332 comments
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- #leveling
- #progression
- (and 19 more)
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How do you know it is?
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My plugin should be having not be affecting velocity for any rockets fired, excluding ones fired by players with the Rocket_Velocity buff. void OnRocketLaunched(BasePlayer player, TimedExplosive entity) => HandleRocket(player, entity); void HandleRocket(BasePlayer player, TimedExplosive timedExplosive) { if (!GetBuffDetails(player.userID, out var bd)) return; if (bd.GetBuff(Buff.Rocket_Velocity, out var value)) { if (!timedExplosive.TryGetComponent<ServerProjectile>(out var projectile)) return; projectile.CurrentVelocity += (projectile.CurrentVelocity * value); } if (bd.GetBuff(Buff.Explosion_Radius, out value) && !config.buff_settings.raid_perk_settings.Explosion_Radius_settings.blacklist.Contains(timedExplosive.ShortPrefabName) && PassRaidableBasesCheck(timedExplosive, Buff.Explosion_Radius)) { timedExplosive.explosionRadius += timedExplosive.explosionRadius * value; if (config.buff_settings.raid_perk_settings.Explosion_Radius_settings.add_to_minimum) timedExplosive.minExplosionRadius += timedExplosive.minExplosionRadius * value; } }
- 1,332 comments
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- #leveling
- #progression
- (and 19 more)
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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It only adds perked items to NPCs that are from ItemPerks. It does not add other plugins items to NPCs because how can it? It wouldn't even know they exist.
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Not even sure what it is, so probably not. I can get rid of the ImageLibrary requirement and use skins though.
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This tutorial explains how you can make custom skills using permissions:
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Good idea. I will add a config option to the next release.
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What plugin is responsible for the admin LR300?