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Everything posted by imthenewguy
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- #leveling
- #progression
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- 1,511 comments
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- 1
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- #leveling
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- 199 comments
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- 2
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- #items
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(and 6 more)
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It doesn't support anything like that at the moment. Might be something I look into in the future though. You wouldn't entirely replace your current vending systems with this plugin; it's purely for players that want to sell their custom items (setting vending machines up as CIV machines is optional).
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Some good ideas there. Not sure how much work it would be to adjust it to support teams at the moment, but something to consider. I will consider adding support for joining mid game too. Will look at adding support for barricade placements as well. Always forget they are a thing! What info specifically would you want to see on the leaderboard?
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- 199 comments
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- #items
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Version 1.0.1
28 downloads
King of the hill is an arena plugin similar to SurvivalArena, Paintball, ZombieInfection and GunGame. It spawns an arena high in the sky to host the game, and players can join from anywhere on the map via a command. The plugin will store all of the players items, stats and buffs, and teleport them to the lobby before the game starts. The objective of the game is to be the first player to hold the hill for the target time, or be the player with the highest hill time by the end of the event. Upon completion of the event (or if a player manually leaves), players are returned to the location that they joined from with their equipment, stats and modifiers in tact. The plugin is highly customizable and allows you to: Create as many equipment profiles as you'd like. The game will select one at random using a weighted system. Adjust hill locations, movement times, sizes, capture targets and game time limits. Spectate players using a computer station. Automatically run, and allow your players to vote for the event using the EventHelper plugin. The plugin is also compatible with the maps from Paintball, ZombieInfection & GunGame. Simply drop the json files into the respective data folders to run king of the hill on those maps. Chat command: koth.addhill Permission: kingofthehill.admin Description: Adds a hill spawn position at the players location and saves it into the spawned arenas profile. Command: koth.start Permission: kingofthehill.admin Description: Manually starts a game of koth. You can also specify random to pick a random map. Command: koth.end Permission: kingofthehill.admin Description: Manually ends an active game of koth. Command: koth.spawnarenaend Permission: kingofthehill.admin Description: Spawns the arena without starting the game. Useful for adding new hill positions. Command: koth.cleararenaspawnarenaend Permission: kingofthehill.admin Description: Clears a spawned arena. Chat command: koth.setcentrepoint Permission: kingofthehill.admin Description: Sets the spawn position of the arena based on the players location. Chat command: koth.ban/koth.unban <id> Permission: kingofthehill.admin Description: Bans/unbans the target player from joining future events.$19.99 -
- 41 comments
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- #enchanting
- #epic
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- 1,511 comments
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- 1
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- #leveling
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Version 1.0.1
106 downloads
The Ultimate Expansion for Skill Tree Progression Skill Tree Items: Pro is a powerful DLC plugin for the Skill Tree system that breathes new life into your server's loot tables. Instead of players just earning XP through grinding, they can now discover unique, consumable items that boost their progression, provide instant rewards, or grant temporary buffs directly from Skill Tree. Whether it’s a rare XP injection found on a Scientist or a biome-specific gathering boost hidden in an Arctic crate, this plugin adds a layer of excitement and strategy to every lootable object on your map. Advanced Consumable Types This plugin introduces four distinct item categories, each fully customizable to fit your server's economy: XP Boosters: Provide temporary XP multipliers. Go granular with filters for specific gather types, time-of-day restrictions (e.g., "Night Owl" boosts), or biome-specific requirements. XP Injections: Instant gratification. Set up various "vials" or "manuals" that grant a flat or randomized range of XP upon consumption. SP Injections: Extremely rare rewards that grant Skill Points directly, bypass the grind, and give players a reason to hunt for high-tier loot. Temporary Buffs: Grant any buff from the Skill Tree—including Ultimates—for a limited time. These stack with existing skills, allowing players to feel the power of high-level perks early on. Dynamic Loot Distribution The core of Skill Tree Items: Pro is its highly sophisticated loot engine. You aren't limited to just crates and barrels; you can inject these items into almost every interaction in Rust. See a comprehensive list of supported LootSources below. Granular Configuration For the power users, the LootProfile system allows for surgical precision. You don't just set "Crates"; you can target specific prefab names, specific NPC profiles, or even the tier of a Raidable Base. Key Profile Features: Identifier System: Target specific entities (e.g., only "Elite" crates or a specific Boss from BossMonster). Skin ID Filtering: Require specific skin IDs for the source to trigger. Blacklisting: Exclude specific items or entities from dropping loot. Modifier Integration: Toggle whether player "ItemPerk" modifiers should influence the drop rates. Weight-Based Tables: Use a weighted dictionary system to determine exactly which items drop and how often. Command: stip.give <target> <profile> Tyoe: Console Permission required: skilltreeitemspro.admin Action: Gives the target player the specified item. Command: stip.giveall Tyoe: Chat Permission required: skilltreeitemspro.admin Action: Gives the user all items in the config. Command: stip.moveicon Tyoe: Chat Permission required: skilltreeitemspro.admin Action: Moves the active boost icon for all players. This is a comprehensive list of loot sources that can be used to setup loot profiles. Crate: Triggered when a player opens a crate for the first time. Barrel: Triggered when a player breaks a barrel. BossMonster: Triggered when a boss monster is killed by a player. Event: Triggered when an event is completed (Convoy, SurvivalArena, Armored train, Powerplant etc). ScientistNPC: Triggered when a scientist NPC is killed. HumanNPC: Triggered when a human npc, such as a tunner dweller, is killed. BetterNPC: Triggered when a NpcSpawn npc is killed. Woodcutting: Triggered when a tree is fully cut down. Mining: Triggered when a node is fully mined out. Skinning: Triggered when an animal is fully skinned. Foraging: Triggered when the player collects a map collectible (hemp, pumpkins, diesel barrels etc). Farming: Triggered when the player collects a player-grown collectible. Fishing: Triggered when the player catches a fish. Crafting: Triggered when an item is successfully crated. BotReSpawn: Triggered when an BotReSpawn npc is killed. NpcRaider: Triggered when an npc from NpcRaider is killed. RaidableBase: Triggered when a Raidable Base is spawned. The effect types dictate how the item will behave. You can have any number of effect types attached to an item. For example, you can create an item that gives the player 1000xp with the XPInjection type, gives them a temporary boost with the XPBoost type, and gives them access to the Raiding Ultimate from Skill Tree with the TemporaryBuff type. XPInjection: Provides the player with an injection of xp when consumed. SPInjection: Provides the player with an injection of skill points when consumed. TemporaryBuff: Provides the player with temporary access to any Skill Tree buff (including ultimates). XPBoost: Provides the player with a temporary xp boost when consumed. XP Source can be set so only the specified xp source provides the bonus. Timeframe can be set, so the player can only get xp during the specified time of day (ie 6pm to 6pm etc). Multiple Biomes can be added to restrict the xp bonus to sources inside of those biome types (ie a player can only gain xp while in the Arctic or Jungle). Biomes: Any, Arid, Temperate, Tundra, Arctic, Jungle. Here is a list of Skill Tree XP Sources that can be used with the XPBoost effect. All NodeHit NodeHitFinal TreeHit TreeHitFinal SkinHit SkinHitFinal CollectWildPlant CollectGrownPlant BuildingBlockDeployed FishCaught CatchOrangeRoughy CatchSalmon CatchSmallShark CatchSmallTrout CatchYellowPerch CatchAnchovy CatchHerring CatchSardine CatchTrash Crafting ScientistNormal TunnelDweller UnderwaterDweller ScientistHeavy SmallAnimal MediumAnimal LargeAnimal RoadSign Barrel Scarecrow Mission BradleyAPC LootHackedCrate LootHeliCrate LootBradleyCrate CookingMealXP RaidableBaseCompletion_Easy RaidableBaseCompletion_Medium RaidableBaseCompletion_Hard RaidableBaseCompletion_Expert RaidableBaseCompletion_Nightmare Win_HungerGames Win_ScubaArena Win_Skirmish Gut_Fish default_botrespawn crate_basic crate_elite crate_mine crate_normal crate_normal_2 crate_normal_2_food crate_normal_2_medical crate_tools crate_underwater_advanced crate_underwater_basic crate_ammunition crate_food_1 crate_food_2 crate_fuel crate_medical supply_drop detect_diggable Harbor_Event_Winner Junkyard_Event_Winner PowerPlant_Event_Winner Satellite_Event_Winner Water_Event_Winner Air_Event_Winner Armored_Train_Winner Convoy_Winner SurvivalArena_Winner swipe_card_level_1 swipe_card_level_2 swipe_card_level_3 boss_monster Zombie Raider JetPilot ArcticBaseEvent_Winner GasStationEvent_Winner SputnikEvent_Winner ShipWreckEvent_Winner Triangulation_Winner Caravan_Winner SupermarketEvent_Winner GingerbreadNPC PVP AutoTurret You can get a list of Skill Tree Buffs from the Skill Tree plugin page.$11.99- 2 comments
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- #skilltree
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The list is purely a guideline. You cannot change the values on the list and have them represent the progression requirements. The only way to change it is to change the x/y value under: "Leveling information. Y value must be set to 2 or 3" Scroll down to the very bottom of the main SkillTree page for more info under XP Table Info.
- 1,511 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,511 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,511 comments
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- #leveling
- #progression
- (and 19 more)
