Jump to content

imthenewguy

Curator
  • Posts

    4,293
  • Joined

  • Last visited

  • Days Won

    54

Everything posted by imthenewguy

  1. That is not an issue with my plugin. That is an issue with an entity being create improperly or deleted improperly.
  2. imthenewguy

    Specific skinned items

    Item perks alone wasn't designed for static values/skins unless you had another plugin creating the item/setting the value/skin etc.
  3. imthenewguy

    Specific skinned items

    You would need to use ItemPerks:Legendary items if you wanted to setup static rolls/skins. Allows you to create named items. "Black Ops Kilt": { "Item shortname": "roadsign.kilt", "Item skin": 3037708026, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "UncannyDodge": 0.15 }, "Description about the item that is shown when mousing over the ownership banner [blank/null = nothing]": null, "How many armor mod slots will the item spawn with? [won't exceed item definitions max cap]": 0 }, Which can then be added to drop sources: { "Loot source": "Woodcutting", "Prefab shortname, boss profile, event name [null if not required]": null, "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 0.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "The Woodcutter's Pride": 100, "Evergreen Blessing": 25, "Forester's Edge": 50 } }, { "Loot source": "Mining", "Prefab shortname, boss profile, event name [null if not required]": null, "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 0.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "Miner's Treasure": 100, "Krag's explosive pickaxe": 25 } },
  4. imthenewguy

    UI issues with Respec

    It was very helpful, thank you. Will fix it all in the next release.
  5. imthenewguy

    Wolf2 dont work

    Just pushed the update to make it with the changes to SkillTree.
  6. imthenewguy

    Specific skinned items

    The problem with that is that items can roll with multiple perks. How would the skin be handled then?
  7. That's a weird one. What skin id are you using?
  8. Ahh fair. Yeah you have a conflicting plugin I believe. Try unloading all other plugins except Skill Tree, create a brand new item and repair it with the skill. It should work fine. You will then need to reload plugins until you find the issue.
  9. ItemPerks.json sorry.
  10. It is most likely a conflict between another plugin. Was the item repaired inside of a Raidable Base?
  11. Here is the documentation for it: https://umod.org/documentation/api/localization Basically, what you would do is go to oxide/lang/en/ and download the SkillTree.json file. You would then update the descriptions for each value (to the right of the :). into Russian. You would then save the file, and add it to oxide/lang/ru/ For example "hookvalidation": "Hook Validation", would become "hookvalidation": "Проверка хука",
  12. imthenewguy

    Gun Game

    Ya look at the plugin description for the discord button and join my server.
  13. imthenewguy

    Blast Mine Perk

    Can you give me an example using amounts that he would receive in an ideal scenario versus what he is getting now
  14. You could set the drop chance to 0% in ItemPerks and then have the drop rate normal in LegendaryItems.
  15. It supports lang. You can translate it and add the lang file to your oxide lang folder.
  16. You have drop chance set at 1.0%. The 100 next to the mining hoodie is the drop weight, not chance. Set the Drop chance [%] to 100
  17. imthenewguy

    White Skill Symbols

    Dumb question, but you've set "Cache images using skinid or url? [skinid, url]" to "url" right..?
  18. imthenewguy

    White Skill Symbols

    Yeah that would be good
  19. imthenewguy

    Gun Game

    Can you show me a video of you: Starting gun game Joining Leaving (Getting the currency) Joining again Leaving again (seeing if you get the currency again) I have no idea what your data file looks like from this context. For all I know, you have a pending participation reward in data that is triggering when you wake up outside of the event after leaving. Hopefully sorted the Milcrate. if (NoEscape != null && NoEscape.IsLoaded) NoEscape.Call("StopCombatBlocking", player); That runs for the player when they leave the event.
  20. imthenewguy

    Skilltree

    You'll need to paste the text in here so I can copy it over to see if its formatted correctly. Can't do much with a screenshot unfortunately.
  21. imthenewguy

    Gun Game

    Your players are being rewarded when they wake up from sleeping, because they have pending rewards from previous games.
  22. imthenewguy

    Gun Game

    It only adds participation rewards when a player wins the game. If a player leaves before the game is won, nothing is added to their pending total.
  23. imthenewguy

    Gun Game

    Can you send me your config? I tested this on my server and I am not getting rewards when the lobby ends.
2.1m

Downloads

Total number of downloads.

9.7k

Customers

Total customers served.

140.8k

Files Sold

Total number of files sold.

3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.