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imthenewguy

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Everything posted by imthenewguy

  1. Default profile example: "demolition instruction manual"
  2. imthenewguy

    Drop Logger?

    Will add to next release.
  3. Behaves differently for me. I have released a new version that may fix the issue, but it will break all pre-existing skill tree items on your server. I recommend updating to it when you wipe your server next. Rust 2026-03-09 12-35-04.mp4
  4. imthenewguy

    Cooking

    There are a couple of ways you could set it up. You could use the Ingredient Buff type for all of your meals, and set the below config option to true: "Allow the default effects of an item that an ingredient inherits to apply when eaten [if no other buffs are assigned]?" Alternatively you could set the buffs as Extra_Calories or Extra_Hydration (or both) and set the value of calories/hydration the player receives for consuming the food, so you can make some foods more satiating than others etc.
  5. 2. Can you tell me what items are causing this issue? A video would be even more helpful. 3. I will add support for DungeonEvents. It will be under the Event loot source with the "DungeonEvent" identifier. 4. I will add a field in the next update that will allow you to prevent modifiers from being applied.
  6. imthenewguy

    Rocks & XP

    L:ooks like Facepunch updated the rock to not give bonus yield. I tested it on my server, the OnDispenserBonus hook is called when the the player does the final hit with a pickaxe, and I get the bonus yield. It is not called when I land the final hit with a rock, and I get no stone for the final hit. Rust 2026-03-08 13-45-48.mp4
  7. 1. Most shop plugins support commands when purchasing an item. Instead of creating the item to give from the shop, give it via the stip.give command. 2. I think I can see the issue. Is it only happening for items that have multiple effects? 3. The looting needs to be handled through my plugin because it creates a json string and attaches it to the item.text field. You cannot replicate this in another plugin. It should support most drop sources that you need, including NpcSpawn etc. What are you trying to add it to? 4. The xp given is the raw xp. If they have other modifiers it will multiply this amount. I can add a field to the XPInjection class that prevents modifiers from affecting the value if you like?
  8. imthenewguy

    Temporary Buffs

    I need more information "how" it doesn't work.
  9. Did you update to 1.7.6?
  10. imthenewguy

    Gun Game

    Set this to true if you are running any sort of team management plugin like clans. "Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]"
  11. Facepunch removed the colliders for plans, so they are not longer registering using the current search method in game. Will need to wait until I fix it.
  12. imthenewguy

    Prestige

    Nah it was 1.7.6. Cheers
  13. imthenewguy

    error

    I don't understand what your issue is. The plugin saves the maps that you build based on the file name of the .map file, so it will load those races when that particular map file is loaded. I also have a video explaining the setup etc. Not sure how clearer my explanations can be.
  14. Pushed an update that should fix the issue.
  15. The facepunch update removed colliders from these entities. You will need to wait until I work out a performant solution unfortunately.
  16. You can join my discord and transfer purchases from lone to codefling. What method did you use? There are 2 that I am considering: Putting colliders onto each plant collectible. Caching the locations for each plant and cycling through to measure location from player. Its either a config or a player setting issue. You can toggle xp drops off from the st menu, and you can disable them from config. Delete your config and let it generate a new one, and if that doesn't work, check your player settings and permissions. Can you guys tell me how I can replicate this issue? I mounted your config and wasn't getting double xp
  17. imthenewguy

    Rocks & XP

    Odd. Just tested on my server with a rock and mining a stone node and I got xp. How do I replicate the issue?
  18. Just pushed an update.
  19. It seems to be an issue with Facepunch update. They aren't being triggered by Vis or Raycast, so something has changed.
  20. imthenewguy

    SkilltreeXP Buff

    It's not attached to a default meal because not everyone runs Skill Tree. You can add a new meal or add it's buff to a pre-existing meal. For example: "buffs": { "Fishing_Luck": 0.1, "SkillTreeXp": 1.0 },
  21. Plugin is no longer supported
  22. imthenewguy

    Errr

    Plugin is no longer supported
  23. Will patch shortly. It's a me issue.
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