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Everything posted by imthenewguy
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- 15 comments
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Hey mate, there are a few things. It's a ground up rebuild (entirely different code), so it's a lot more optimized and has less impact on your server. It also has admin tools to view users containers, allows for easy repositioning of containers at monuments and supports setting up containers for custom monuments (based on the monument marker location). It also supports armor slots and ownership tags when handling items and a more comprehensive whitelist/blacklist options. The old version is no longer being maintained either. The code is too old and bad to work with.
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Version 1.0.0
6 downloads
Global Storage Pro creates storage for your players that can be access from any global storage container. Containers will automatically spawn at safe-zone monuments, allowing players to safely store their items. The plugin will create an instance of storage for each player that loots the box, allowing for multiple players to loot the same global storage chest to manage their own instances of storage. Monument spawns: Automatically spawns containers at safe zone monuments. These can be repositioned using the gs.setpos command. Map specific spawns: Use the gs.addloc command to create a spawn point for a container that will be based on the map name. Anytime the map with a valid name is loaded, a container will spawn at the specified location. Placeholder spawns: Using RustEdit, placeholder entities can be deployed at specific locations to create automatic spawns for your custom monuments. Deployable containers: Players can be given deployable containers to setup in their bases that access the storage network. Comprehensive white/black list: Have full control over what items can be added to GlobalStoragePro containers based on skin, name, shortname and text fields. Permission based slots and deployments: You can create any number of permissions that will provide more or less storage slots, and deployments of containers. Administrative tool: Access the contents of any players global storage in-game using the gs.view command. Persistent wipe settings: Allow contents of containers to persist between wipes. Command: gs.givestorage <target> <amount> Type: Console Permission: globalstoragepro.admin (or can be run by the server with no perms) Description: Gives the target player a deployable global storage item. Command: gs.setpos Type: Chat Permission: globalstoragepro.admin Description: Sets the spawn location for the nearest monument (or monument marker for custom monuments) Command: gs.addloc Type: Chat Permission: globalstoragepro.admin Description: Adds a spawn location for a global storage chest. The name of the map is captured and put into the config along with the location for future spawns. Command: gs.openplayerinventory <userid> Type: Chat Permission: globalstoragepro.admin Description: Opens the storage container for the specified userid. Command: gs.view Type: Chat Permission: globalstoragepro.admin Description: Provides a list of all containers that have contents to the admin, who can then select one to view its contents. // Adds an item to the target players global storage container void TryAddItemToGlobalStorage(BasePlayer player, Item item, bool notify)$14.99 -
Changed Status from Pending to Closed Changed Fixed In to Next Version
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I like that idea. Will add to next version.
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There has been no feedback no. The testing has been primarily done using SurvivalArena as they all used the same logic for storing/restoring items. After many iterations, I have finally fixed the issue with SurvivalArena and have rolled the same logic out to EventHelper (which is how FishingContest handles its items). Will be pushing it once Ive tested on staging for next forced.
- 39 comments
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- #competition
- #event
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- 39 comments
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- #competition
- #event
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- 39 comments
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- #competition
- #event
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Yeah unfortunately there isn't much that can be done when the machines are clustered
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Can you show me an example?
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What are you seeing?
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That picture is way to low of a resolution to make out. What is the issue?
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The issue is a lot of it's client side, so its not possible to give the user a lot of information. I will add currency to the markers next release though. Drones is something I may look at adding in the future. It won't be the native method as you cannot see the modded listings from the drone UI, but I may add another button to handle custom UI vending and market drones.
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Changed Status from Pending to Closed
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You need to make sure the name of the item is formatted correctly, as well as the skin id set. The name needs to be something like "research notes [1000]".
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The new version has the link to the new json on it, but if your server doesnt allow http requests or your from a country where dropbox is banned, then you will have trouble accessing it. Put this into oxide/data/Paintball/ Paintball_World_2_0.json
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Changed Status from Pending to Closed
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That's unique; don't see that too often. The items should persist, but they will need to create the listing.
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Not at this point. What are you trying to achieve? The plugin attaches the shop to the network id of the vending machine. When CopyPaste pastes, it creates new network IDs for all entities that it pastes.
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because the plugin houses the shop data, not the vending machine.
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- 11 comments
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- #arena
- #underwater
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Tagged with:
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Changed Status from Pending to Closed
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Woodcutting Ultimate affecting Deployable nature
imthenewguy replied to Spaz's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
Version 1.0.0
33 downloads
This plugin allows your players to list and sell custom items through their vending machines. By creating a store via the back of the vending machine, players can list any item (custom or vanilla) for sale through their machines. Players can then interact with the players vending machine to purchase their wares, just like vanilla rust. This is ideal for any server, but especially for servers with heavy role play elements, or servers that use a lot of custom items. Custom Item Vending can receive data from other plugins for both a currency and an item properties. Custom items can be added manually through the config, or sent via an API directly from another plugin. Allows players to sell items for vanilla items, custom items, economics and server rewards. Customizable limit on how many listings each vending machine can have. A map marker that will display what is currently being sold (and is in stock) in the machine. Floating text at the front of each custom item machine indicating what is being sold and its stock level. Supports almost every custom item, identifying them uniquely based on skin, name, text field, slot count and condition. Economics and Server rewards are withdrawn from the back of the machine. The only requirement to use this plugin is the permission: customitemvending.create. This is require to turn a regular vending machine into a Custom Item Vending machine. Please note that due to the nature of the plugin and the way the map's vending listings are handled via client side, it is not possible to use market drones to obtain items using this plugin.$19.99