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Everything posted by imthenewguy
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- 41 comments
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- #skilltree
- #event
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(and 4 more)
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Item perks alone wasn't designed for static values/skins unless you had another plugin creating the item/setting the value/skin etc.
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You would need to use ItemPerks:Legendary items if you wanted to setup static rolls/skins. Allows you to create named items. "Black Ops Kilt": { "Item shortname": "roadsign.kilt", "Item skin": 3037708026, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "UncannyDodge": 0.15 }, "Description about the item that is shown when mousing over the ownership banner [blank/null = nothing]": null, "How many armor mod slots will the item spawn with? [won't exceed item definitions max cap]": 0 }, Which can then be added to drop sources: { "Loot source": "Woodcutting", "Prefab shortname, boss profile, event name [null if not required]": null, "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 0.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "The Woodcutter's Pride": 100, "Evergreen Blessing": 25, "Forester's Edge": 50 } }, { "Loot source": "Mining", "Prefab shortname, boss profile, event name [null if not required]": null, "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 0.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "Miner's Treasure": 100, "Krag's explosive pickaxe": 25 } },
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It was very helpful, thank you. Will fix it all in the next release.
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Just pushed the update to make it with the changes to SkillTree.
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The problem with that is that items can roll with multiple perks. How would the skin be handled then?
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- 83 comments
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- #vip
- #monetization
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(and 2 more)
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Ahh fair. Yeah you have a conflicting plugin I believe. Try unloading all other plugins except Skill Tree, create a brand new item and repair it with the skill. It should work fine. You will then need to reload plugins until you find the issue.
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- 185 comments
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- #items
- #enhancement
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(and 6 more)
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Error on plugin load/unload: The current status is FAILURE: Signature for 'MedicalTool.GiveEffectsTo' not found
imthenewguy replied to SLATE's Support Request in Support
Changed Status from Pending to Closed -
It is most likely a conflict between another plugin. Was the item repaired inside of a Raidable Base?
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Error on plugin load/unload: The current status is FAILURE: Signature for 'MedicalTool.GiveEffectsTo' not found
imthenewguy replied to SLATE's Support Request in Support
Sounds like a Carbon issue -
Here is the documentation for it: https://umod.org/documentation/api/localization Basically, what you would do is go to oxide/lang/en/ and download the SkillTree.json file. You would then update the descriptions for each value (to the right of the :). into Russian. You would then save the file, and add it to oxide/lang/ru/ For example "hookvalidation": "Hook Validation", would become "hookvalidation": "Проверка хука",
- 185 comments
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- 1
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- #items
- #enhancement
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(and 6 more)
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Ya look at the plugin description for the discord button and join my server.
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Can you give me an example using amounts that he would receive in an ideal scenario versus what he is getting now
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You could set the drop chance to 0% in ItemPerks and then have the drop rate normal in LegendaryItems.
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- 185 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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You have drop chance set at 1.0%. The 100 next to the mining hoodie is the drop weight, not chance. Set the Drop chance [%] to 100
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Dumb question, but you've set "Cache images using skinid or url? [skinid, url]" to "url" right..?
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Yeah that would be good
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Can you show me a video of you: Starting gun game Joining Leaving (Getting the currency) Joining again Leaving again (seeing if you get the currency again) I have no idea what your data file looks like from this context. For all I know, you have a pending participation reward in data that is triggering when you wake up outside of the event after leaving. Hopefully sorted the Milcrate. if (NoEscape != null && NoEscape.IsLoaded) NoEscape.Call("StopCombatBlocking", player); That runs for the player when they leave the event.
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You'll need to paste the text in here so I can copy it over to see if its formatted correctly. Can't do much with a screenshot unfortunately.
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Your players are being rewarded when they wake up from sleeping, because they have pending rewards from previous games.
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It only adds participation rewards when a player wins the game. If a player leaves before the game is won, nothing is added to their pending total.
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Can you send me your config? I tested this on my server and I am not getting rewards when the lobby ends.
