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Everything posted by imthenewguy
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What happens if you relist it?
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Can you show me a video of what you mean. Include a scenario where it is working vs where it isnt.
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Sorry I am looking at the wrong plugin lol. It should have a custom name for the item shouldn't it?
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- 1,460 comments
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- #leveling
- #progression
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This setting changes the prefix of the items name: "Naming prefix to show that the item is enhanced. Leaving empty will not adjust the items name." The default value is "Enhanced". This means that if a player finds an Assault rifle that's enhanced, its name will be "Enhanced Assault Rifle". You can also set skin IDs that can be assigned to items when they are made. There is also compatibility with UINotify when a player finds an item. "Send notification when an Enhanced item drops from a barrel or crate"
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Skill Tree Stops working and needs reloaded.
imthenewguy replied to SyNFuLLj's Support Request in Support
Changed Status from Pending to Closed -
have you assigned the SkillTreeXPEvent.use permission to the correct oxide groups?
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- 52 comments
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- #competition
- #event
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Skill Tree Stops working and needs reloaded.
imthenewguy replied to SyNFuLLj's Support Request in Support
Change the command in Skinner config to something else and it should be sorted. -
Need more information. How are they not working? Does the event come up but players dont get bonus xp, or they arent coming up at all?
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Assuming you have the skilltree.xp permission, it could be off screen. Type /resetxpbar to reset it's position to the config value.
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Skill Tree Stops working and needs reloaded.
imthenewguy replied to SyNFuLLj's Support Request in Support
Sounds like an issue on your server. Haven't heard of this happening before. When you say it doesnt work, how exactly does it stop working? -
Can't really move them. It's just how they are anchored.
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What image?
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Quality Crafter not working as intended
imthenewguy replied to tacman1981's Support Request in Support
Changed Status from Pending to Closed -
Is it possible to add count to the ipgitgive command?
imthenewguy replied to Develop9521's Support Request in Support
Ahh right. I will add it to next release. -
Sorry I just realized you can change the hex colours in the lang file for these. ["AwarenessCorpse"] = "<color=#ffdc00>Corpse</color>", ["AwarenessBag"] = "<color=#ffdc00>Bag</color>", ["AwarenessAnimal"] = "<color=#ffdc00>Animal</color>", ["AwarenessHumannpc"] = "<color=#ffdc00>Human npc</color>", ["AwarenessItem"] = "<color=#ffdc00>Item</color>", ["AwarenessText"] = "<size=12>{0}</size>", ["AwarenessDescription"] = "<color=#ffff00>Tracked:</color> <color=#ffffff>{0}</color>",
- 1,460 comments
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- #leveling
- #progression
- (and 19 more)
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Players can redeem a recycler for free even with zero credits
imthenewguy replied to rogder dodger's Support Request in Support
I see the issue. Will patch it next release. -
Tested it on my server and it seems to be working fine. I got 10 before consuming it, then 20 after. Rust 2025-12-21 13-35-59.mp4
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Quality Crafter not working as intended
imthenewguy replied to tacman1981's Support Request in Support
It's working fine. Rust 2025-12-21 13-30-43.mp4 -
Changed Status from Pending to Closed
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You'd probably need a custom plugin to do it, or if the custom weapons plugin is based purely on the skin id and name, you could set the name to match under ItemPerks. Like: "Admin LR300": { "Item shortname": "rifle.ak", "Item skin": 2400056213, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "ScientistBane": 0.25, "Durable": 0.25
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Any idea what type of containers are spawning?
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The "givelegendary" command uses rust default give logic (BasePlayer.GiveItem). If it's not putting it into the hotbar, then there is something else at play. There are too many conflicts with loot plugins to add the items to the NPC's inventory reliably, which is why I went the route of the dropbag. Ill add a height mod of 0.5f to make it so the bag drops slightly above ground and falls.
