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imthenewguy

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Everything posted by imthenewguy

  1. imthenewguy

    cost icon doesnt change

    Will remove the buttons next release. You can change the currency format in lang under "NatureMarketPriceDisplay"
  2. Hey mate a feature request for you. When I do UI, i often want to manipulate the elements using offsets, not changing the anchors. Would it be possible to get a tick box or a lock icon or something under the positions menu to lock anchor points, so any movements etc are automatically handled via offset? Really enjoying the tool btw. Really awesome work.
  3. imthenewguy

    Buff not Working

    Sounds like there may be another plugin conflicting with it and changing the values. Do you run any other plugins that affect health or metabolism?
  4. Make the icons for me and I will add it in the next release
  5. imthenewguy

    UI Position

    It should be updating the config file with the new position. When you move it next time, type save into your server console.
  6. I will need to figure out a solution for this.
  7. They will roll individually. For example if you have 2 chance buffs at 50%, it will roll 2 times at 50%, not once at 100%.
  8. imthenewguy

    fising

    Yeah I don't understand what you are wanting mate. I said there are hooks available already. Not commands.
  9. Yeah they must have changed the prefab. You can adjust it in the config.
  10. You would need to ask the developer to add support for the item.text field for the Custom Vending Setup plugin. Seems to be the only field missing from the VendingItem class. Should be an easy thing to add. Once added, it would look something like this: Skill Tree Items config entry: "forbidden archive": { "displayName": "forbidden archive [XP: 5000 - 10000]", "shortname": "xmas.present.large", "skinID": 3646162194, "effects": [ { "min": 5000.0, "max": 10000.0, "type": "XPInjection", "preventXpModifiers": false } ] }, Custom Vending Setup entry { "SellItem": { "ShortName": "xmas.present.large", "DisplayName": "whatever displayname you like here", "Text": "forbidden archive" "Amount": 1, "Skin": 3329896239 }, "CurrencyItem": { "ShortName": "redidtag", "DisplayName": "Heli Token", "Amount": 9, "Skin": 3447697655 }, "RefillMax": 100, "RefillDelay": 0 }, You can see that I am referencing the entry of the skill tree item pro item in the text field of the custom vending setup item (in this case it's "forbidden archive". You create any number of types of items in the SkillTreeItemsPro config, then reference those in the "Text" field of the Custom vending setup (if the developer adds support for the Text field).
  11. imthenewguy

    fising

    The 2 hooks I gave you should be more than suitable for that. If a hotspawn spawns, and there are currently no active hotspots, it will fire OnFishingHotspotsStarted. If a hotspawn despawns, and that was the last active hotspot, it will fire OnFishingHotspotsEnded.
  12. No, but I am sure there is a plugin that exists. You would just create a custom skill that gives the players the permissions to use it.
  13. imthenewguy

    Cooking

    I built this plugin specifically due to the limitations of the default vending systems.
  14. imthenewguy

    fising

    What are you trying to do
  15. Yeah they work differently. Download the beta version from here. Give me an example of the old setup in your shop and I will show you how to add it
  16. Download the beta version
  17. imthenewguy

    Errors in console

    Will fix in next release
  18. imthenewguy

    fising

    void OnFishingHotspotsStarted() // Fires when the first active hotspot spawns. void OnFishingHotspotsEnded() // FIres when the last hotspot despawns.
  19. imthenewguy

    cant pickup since Update

    Download 1.0.42
  20. Default profile example: "demolition instruction manual"
  21. imthenewguy

    Drop Logger?

    Will add to next release.
  22. Behaves differently for me. I have released a new version that may fix the issue, but it will break all pre-existing skill tree items on your server. I recommend updating to it when you wipe your server next. Rust 2026-03-09 12-35-04.mp4
  23. imthenewguy

    Cooking

    There are a couple of ways you could set it up. You could use the Ingredient Buff type for all of your meals, and set the below config option to true: "Allow the default effects of an item that an ingredient inherits to apply when eaten [if no other buffs are assigned]?" Alternatively you could set the buffs as Extra_Calories or Extra_Hydration (or both) and set the value of calories/hydration the player receives for consuming the food, so you can make some foods more satiating than others etc.
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