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imthenewguy

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Everything posted by imthenewguy

  1. I don't have any plans to implement any additional placing restrictions at this point.
  2. imthenewguy

    SCAVENGING ULTIMATE

    Tested on my server and its working fine. If its not working for you, you either have it toggled off in the ultimate settings, or another plugin on your server is messing with the barrel at the same time Skill Tree is trying to handle the shredder perk.
  3. No because that doesnt make sense and the xp debt would never be used. If the player is 10 xp into their level and they lose 20%, they only lose 2xp. If they have 1xp into level, then they won't lose any xp. Setting "Use the players xp (not the level xp) to calculate loss" to false will calculate the xp loss based on the chunk of the level. If level 70 > 71 requires 28,776 xp, then regardless of how far into that level the player is, the calculation will be done based on that xp amount. Example: IF they are 10,000 xp into the level, and the xp loss mod is set to 20.0, they will lose 5,775.2 xp. IF they are 1,000 xp into the level, and the xp loss mod is set to 20.0, they will still lose 5,775.2 xp, 4,775.2 of which will be accumulated as xp debt if that is enabled. Otherwise it will simply set their current xp value to 1. Setting true for "Use the players xp (not the level xp) to calculate loss" is meant to base it on the total accumulation of xp that the player has (in the case of level 70, they would have around 1,010,365 xp) and is only recommended for more difficult servers, with a lower loss value.
  4. imthenewguy

    Update

    Changed Status from Pending to Closed
  5. imthenewguy

    Update

    It is correct, I just didnt update the version number on the file.
  6. Try updating SkillTreeItems to 1.0.3
  7. Having it set to true was always meant to roll the player back to the start of the level if the % of the xp loss exceeded how much xp they had into a level. If you want % of current level xp loss, then set it to false like I explained in the last support ticket. Also please don't create multiple support tickets for the same thing. You can still respond to a close support ticket if you need to.
  8. imthenewguy

    Prestige BlackOut

    Changed Status from Pending to Closed
  9. imthenewguy

    Prestige BlackOut

    Any errors in console when the prestige button is pressed?
  10. Wrap t in <size=8></size> tags like all other text.
  11. Will patch it next release.
  12. Do you have it set to wipe recycler credits on wipe? Not having VIP simply stops them from getting more recyclers.
  13. imthenewguy

    No scoreboard

    Changed Status from Pending to Closed
  14. Changed Status from Pending to Closed
  15. Unfortunately its not a simple fix. The whole class structure has changed.
  16. On existing items. New items will follow the new rules.
  17. Just set this to false: "Use the players xp (not the level xp) to calculate loss"
  18. You cant update epic gear that's already been created. The only thing you can change is the set bonus. The changes will apply to newly created items.
  19. Changed Status from Pending to Closed
  20. I dont understand the question
  21. Changed Status from Pending to Closed
  22. This setting is the issue: "Use the players xp (not the level xp) to calculate loss": true, Example: The player has 300,000 xp. The xp threshold for the players current level was 275,000 xp. The next level up is at 325,000 xp. The UI shows that the player requires 25,000 xp. This means that the player is 50% through their current level. Scenario: If the above config setting is set to true and the player dies, the plugin will calculate the xp loss based on the players TOTAL xp (in this case 300,000xp). If it was set to 20%, then they would be losing 60,000 xp. Since Skill Tree does not allow you to lose levels, It will either: put their xp back to the start of the level (275,000 xp), or put them back to the start of the level, and add the rest as xp debt (35,000 xp debt). If the above config setting is set to false and the player dies, it will calculate the loss based on the current level threshold. In this case it would be 50,000 xp (325,000 - 275,000). This means that the player would lose 10,000 xp, putting them back to 290.000 xp.
  23. XP is only given if the player interacts directly with the entity, which calls OnCollectiblePickup. I may look at giving xp to the tea station down the track. They aren't straight forward as you need to track who started the craft and whether it finishes (in case the bench is destroyed mid process etc).
  24. Yeah floats and doubles can be weird. Ill add rounding to 2 decimal places in the next release.
  25. Do they have the "skilltree.noxploss" permission assigned to them or a group that they are in?
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