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Everything posted by imthenewguy
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- 1,539 comments
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- #leveling
- #progression
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- 3 comments
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- #scavenger
- #hunt
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- 1,539 comments
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- 1
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- #leveling
- #progression
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- 1,539 comments
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- 1
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- #leveling
- #progression
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The plugin's UI disappears after the gungame.
imthenewguy replied to hid333's Support Report in Support
Changed Status from Pending to Closed -
Seems like a conflict of some sort. Like something is giving the name of the item to all other items in your inventory.
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It's not possible. It was never designed with this in mind.
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Max Repair Buff Handling is Incorrect in OnItemRepair Hook
imthenewguy replied to Khan's Support Report in Support
I see the issue. Will patch next release. -
If you are running 1.7.7 of SkillTree, the non-beta version doesn't work with it. You need to stay on 1.7.6 until you update SkillTreeItemsPro to the latest beta version, which I will be releasing fully tomorrow.
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Yeah wasnt even sure anyone else was using the hook tbh. I might even rename the STCanGainXP hook as well so old usage isn't an issue anymore. Next release will change STCanGainXP to CanGainXp. Same parameters.
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Are you guys able to test unloading other plugins on your server when it's quiet to see if the issue persists? I have a feeling it's to do with the STCanGainXp changes handled in this release. Had to change it due to hook conflict issues. I updated Cooking, FishingHotspots and SkillTreeItemsPro to work with the new hook. You could even start by unloading those 3 plugins. Also try unloading RaidableBases
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can you guys send me your configs/data file? Ill give it a test.
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Version 1.0.0
14 downloads
Bring the iconic "Clue Scroll" experience from Old School RuneScape directly into Rust! Treasure Trails adds a dynamic, multi-stage reward system that encourages players to explore the map, engage in diverse activities, and hunt for high-tier loot through a series of challenging tasks. How It Works Discovery: Players find Clue Scrolls as rare drops from loot sources (barrels & crates), and can effortlessly be added to shops, custom loot plugins etc. The Hunt: Each scroll contains a specific task. Upon completion, the player is granted the next "step" in the trail. The Reward: After completing a set number of steps, the player receives a Reward Casket. Opening a casket grants customizable loot and can even trigger server commands. Key Features Fully Customizable Steps: Server owners have total control. Design unique tasks for every step of the trail to fit your server's theme. Dynamic Loot Tables: Reward your players with rare items, blueprints, or currency. Command Integration: Caskets aren't just for items—run any console command upon opening (e.g., granting VIP ranks, economic rewards, server rewards, item perk rewards etc). Immersive Experience: Keeps players moving across the map and interacting with the world in ways they normally wouldn't. Every trail is a unique journey. Players will encounter several distinct types of challenges, each requiring a different set of skills to overcome. Players are given a list of specific clothing or armor pieces they must equip. Once dressed correctly, they must locate and speak to a specific NPC to receive their next step. The scroll displays a static image of a location or a hand-drawn style map with a red X. These clues only appear if the corresponding monument or landmark exists on your current map seed. Navigate to the exact spot marked on the image to progress. A scrambled name or phrase appears on the scroll. Solve the anagram to figure out which NPC the clue is referring to, then find and speak with them. A direct question regarding Rust lore, game mechanics, or server-specific trivia. Input or provide the correct answer through the clue interface to unlock the next stage. A cryptic poem or mysterious description of an NPC. Use logic and map knowledge to deduce who the riddle describes and track them down. The clue provides a specific set of world coordinates or grid references. Players must use their map and compass to reach the exact location. These commands require the treasuretrails.admin permission to be assigned. Type: Console Command: tt.giveclue <target> Description: Gives a clue scroll to the specified target. Type: Chat Command: tt.next Description: Skips the current clue step. Type: Chat Command: tt.rewards Description: Generates a reward cache. Type: Chat Command: tt.showcoordinates Description: Shows nearby coordinates that the coordinate clues can use. Type: Chat Command: tt.addnpc <profile> Description: Adds an Npc with the specified profile at the player's current location (case sensitive). Type: Chat Command: tt.addmonumentnpc <profile> Description: Adds an Npc with the specified profile at the player's location, and register their position to the closest monument. These Npcs will automatically spawn at this monument at the same relative position if it exists on the map. Type: Chat Command: tt.map.pos Description: Prints the closes monument, the player's local position to that monument, and the monument's custom name (if it's a custom monument). Type: Chat Command: tt.shownpcs Description: Shows all Treasure Trail registered Npcs on the map. Permissions - treasuretrail.admin - required to run administrative commands. - treasuretrail.loot - required to find treasure trail clues from loot sources such as crates, barrels etc.$24.99- 3 comments
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- #scavenger
- #hunt
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Changed Status from Pending to Closed
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I can't replicate the issue. I tried with my existing config. I tried deleting everything and generating a new config. The only time I don't get xp is if I don't have the skilltree.xp permission
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I think I see the issue. Maybe. Will need to test when I am home.
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A console print out would be helpful, around the time where it starts/ends.
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- 1,539 comments
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- #leveling
- #progression
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