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Everything posted by imthenewguy
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This plugin doesn't handle stacking. The spices (default) is based on an apple, so if your server is allowing stacks of apples to hit 1000, but allowing sulfur (sugar) to stack to 10,000, then you need to adjust your stack sizes to suit through your stacks plugin.
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Where did you place those debug lines? infinity usually happens when you divide a double or float by 0.
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What others got a reply since you posted this support request? I've been away most of the weekend... I have added a message on the devs discussion page. Best way forward would be to stop it from his end using the isEventPlayer hook. Would offer support for all my plugins as well as Killyous.
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Hey mate, I have a number of combat event plugins that run on PVE servers. Apparently this plugin is applying effects to those players while at the event. Are you able to add the isEventPlayer(BasePlayer player) hook call before applying any conditions to the player and cancel if receiving a non-null value? Would offer support for all of my event plugins as well as a number of other devs that use the same method.
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I really don't know what the issue is mate. I'm not having this problem anywhere else unfortunately so it makes it difficult to diagnose. Can you take a video or something testing with multiple/individual effects selected and killing animals/scientists?
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Unfortunately not. It's 1 hard coded 1 point per level.
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Any errors in console? How do I replicate the issue? It works perfectly on my server.
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Did you run this before forced wipe?
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I knew I updated that plugin!! I was going through it all yesterday and didn't see any patch notes for it, but I fixed it and forgot to document it >.< Will push it now.
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Setting XP for various Convoy ReForged levels?
imthenewguy replied to chilakhsingh's Support Report in Support
Nah from memory Convoy only has a standard xp amount. Are the different tiers set like they are in raidable bases? Ie easy, medium, hard, expert, nightmare etc? -
- 1,589 comments
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- #leveling
- #progression
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Event Ending And Player Getting Stuck
imthenewguy replied to Junk Rat Rust's Support Report in Support
If the event was started by event helper, then yes. -
- 1,589 comments
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- #leveling
- #progression
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You can click this button in the message box, and it will open up a panel you can paste the code into. It will keep it formatted, making it easier to read. Like this :D
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- 45 comments
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- #skilltree
- #event
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(and 4 more)
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The rpg is a seperate item def. You need to add its shortname to the blacklist.
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You need to wrap this sort of stuff in code tags. Impossible to read like that. Here is an example of level 100 with multiple perks. "List of rewards the player receives based on level": { "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached a milestone level!", "give {id} rifle.ak": "You received an AK47", "o.usergroup add {id} coolguygroup": "You were added to the cool guy group!" }, "List of commands that are fired off when the player data is reset": [ "say Test data reset.", "o.usergroup remove {id} coolguygroup" ] } },
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Event Ending And Player Getting Stuck
imthenewguy replied to Junk Rat Rust's Support Report in Support
Go to oxide/data/gungame/ Delete gg_universal Reload the plugin (it will re-download the map file). This should hopefully fix the spawn issue. The only time Gun game will end is if a command is run to end it, a player wins, or event helper tells it to end for whatever reason. -
givexp <target> <amount> <true or false> True or false references to consider xp bonus modifiers or not.
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Changed Status from Pending to Closed
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That's odd. Have you got a video of it by chance?
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Changed Status from Pending to Closed