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Everything posted by imthenewguy
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How did you wipe the server? Did you change out SkillTree before or after the server was wiped? Sounds like OnNewSave didn't run.
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Do you have another plugin on your server that is adjusting the recycler? Try by disabling all other plugins on the server retest.
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Scrap Bonus not working for Barrels & Crates
imthenewguy replied to HellHunter's Support Report in Support
It does work, but it's chance based. "Minimum additional scrap to be added to crates and barrels" "Maximum additional scrap to be added to crates and barrels" Those 2 values specify how much additional scrap the player will find. The buff value is the chance that they will find it. I tested with crates and barrels on my server and they are working fine. If it's not working on your server, it may be a conflict with another plugin overriding the loot. -
What plugin are you using to add them to the loot container? The plugin needs to support the item.text field. You would put the profile name in that field. For example: { "DisplayName": "ancient tablet [SP: 10]", "Shortname": "xmas.present.large", "Skin": 3646161216, "Amount": 1, "Text": "ancient tablet" }
- 29 comments
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- #skilltree
- #skill
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- 14 comments
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- #collecting
- #item
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(and 7 more)
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I can't replicate either issue on my end. The currency input is disappearing because the inventory of the vending machine closes. I have seen this before and it turned out to be a client setting. I can't remember what it was though. Rust 2026-09-07 10-54-39.mp4
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Nope its a me issue. I thought I added it, but forgot to roll it into this release. Will add it to the next.
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Plugin compiles fine on my server and I have not heard any other complaints. Maybe try re-downloading it, and if that doesn't work, try a full wipe of the plugin (config/data etc).
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I need more info. Where are they showing level 1.
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As a skill or for the "Base yield settings"
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It already has them. If you are running a config that existed before the update, you will need to manually add their shortnames.
- 1 reply
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- 296 comments
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- 1
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- #enhanced
- #custom loot
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(and 7 more)
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You can add them directly to the config. I will update the plugin to include them in the default config, but you can add now them if you want. "Supported containers": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ammo/component.box.ammo.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_armor/component.box.armor.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_charcoal/component.box.charcoal.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_clothing/component.box.clothing.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_comps/component.box.comps.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_explosives/component.box.explosives.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_food/component.box.food.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_guns/component.box.guns.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_meds/component.box.meds.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_metal/component.box.metal.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ore/component.box.ore.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_scrap/component.box.scrap.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_stone/component.box.stone.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_sulfur/component.box.sulfur.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_tools/component.box.tools.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_wood/component.box.wood.large.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab", "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_horizontal/krieg_storage_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab", "assets/prefabs/deployable/woodenbox/skins/pilot_hazmat_wooden_box/pilot_hazmat_woodbox_deployed.prefab" ],
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- 1,651 comments
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- #leveling
- #progression
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Can you show me some screenshots of what you mean? Run /tt.showcoordinates
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Seems to be working fine for me. Is something else on the caboose that shouldn't be, like a player? Rust 2026-08-29 12-58-16.mp4
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The value difference between min and max values represents the size. Fort example the default min x value is -251.4, and the default max x value is -215.4. This means the icons length 36. The same is for the y value (height). If you want to reposition the icon, you need to change the values relative for both. For example, to shift it 20 pixels to the right, you would increase both numbers on the x axis by 20, not just 1.
- 296 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 29 comments
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- #skilltree
- #skill
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- 1,651 comments
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- #leveling
- #progression
- (and 19 more)
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Adding Items to different levels of Helis ETC
imthenewguy replied to SODVenom's Support Report in Support
No you would need an item.text field as well, just like a regular item perks item. For syntax for the text field is something like this: "Text": "[MeleeWard 0.2][Academic 0.1][named]" The plugin does support the ability to add the loot to heli crates based on skin id of the crate, if that's how the other plugin is handling loot. -
I will add a command to clear off old arena entities.
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Hey mate sorry for the delayed response. Long week. I will add a config option to the next release to prevent native reskin of the item.
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Does it happen with any other entities?