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Everything posted by imthenewguy
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Is your player's name new? If not, why are you putting new in the command?
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Pushed a fix.
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Wht is the command you are running in its entirety? Paste the entire thing in here.
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Config: "Recycler Item"
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Hey you can either add the item with the skin id so it matches the config, or you can have shoppy stock run the addrecycler command to add a recycler to the players redeemable recyclers.
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Have you got he latest version of both plugins?
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Yeah remove it for now. I will have to figure out a solution
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Might be something I do down the track.
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Ahh right. Yeah its probably because its not applying the gather bonuses from the other plugins, specifically around the BlastMine skill.
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Ahh i see the issue. It still uses the config value to set the %. I will update it to use the node value in the next release. For now, adjust "Reduction percentage [1.0 == full reduction]": 1.0, in the config.
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Change Value "IO" to "Percentage"
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I don't understand. What is your question?
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You can follow the video for creating a custom skill. You could then add a custom level reward to give the permission to open a backpack after a set level. "List of rewards the player receives based on level": { "20": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "o.grant user {id} backpacks.use": "You unlocked the backpack" }, "List of commands that are fired off when the player data is reset": [ "o.revoke user {id} backpacks.use" ] } }, and you can create custom skills and set a level requirement to unlock them as well, by setting: "Minimum player level required to unlock this node": 0,
- 1,407 comments
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- #leveling
- #progression
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It's deployed on a large number of servers. It's by no means perfect and I tweak optimization as I find better ways to handle things, and there are very little complaints on server performance. It's a plugin that touches a large number of hooks in oxide, so it will always be a heavier plugin (like raidable bases), but it runs on servers with pop counts of 100+, so do with that info as you will.
- 1,407 comments
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- 2
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- #leveling
- #progression
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I need more information. Its not helpful saying you are having the same issue as a support ticket that the guy never really gave me helpful info (as we couldn't get the vid working). Did you guys follow the last comment in there that I mentioned (unloading all other plugins to test)? There are a couple of factors here that can cause this issue: Config issues Conflict issues I need as much info around things like: Are other placeholder items having the same issue, or are they working Does the issue persist when DeploiyableNature is the only loaded plugin Does the default config work
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- 1,407 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 1,407 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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- 1,407 comments
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- #leveling
- #progression
- (and 19 more)
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Yeah could be an undocumented change from this month
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Not sure how my plugin would stop vanilla behaviour like that. All I am doing is renaming the item.text field.
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Hey mate yeah that is the correct format. Depending on the shop plugin, you would replace target with the placeholder that represents their userid, such as {id} or %userid%. Also keep in mind the profile name is case sensitive.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Usage: givelegendary <target> <optional: profile name> So you would run: givelegendary winslow Sergant Helm
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You managed the drops through the legendary items plugin. You can create an item using the command "givelegendary". Drops are rolled when someone attempts to loot the container for the first time, and can also be grabbed from many other sources. I recommend watching the video
