-
Posts
4,929 -
Joined
-
Last visited
-
Days Won
65
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by imthenewguy
-
Pushed an update. Lmk if it fixes it.
-
Its a client issue. Reconnect to server.
-
Changed Status from Pending to Closed
-
- 1,615 comments
-
- #leveling
- #progression
- (and 19 more)
-
I have patched. Will undo next release if they fix the issue.
-
Can you take a video?
-
I haven't updated plugins on Lone for almost 2 years as I no longer sell on there. You will need to transfer your purchase over to Codefling. PM me and I can guide you through it. "Allow EpicLoot to add items to RaidableBases?": false. It should cause little to no lag since it's only adding a few items to a few containers a tick after the base spawns.
- 289 comments
-
- #enhanced
- #custom loot
-
(and 7 more)
Tagged with:
-
You probably have the cooking.instant permission assigned.
-
- 59 comments
-
- #enchanting
- #epic
- (and 4 more)
-
Works fine for me. You may have a conflict. Rust 2026-06-24 09-29-02.mp4
-
- 59 comments
-
- #enchanting
- #epic
- (and 4 more)
-
- 59 comments
-
- #enchanting
- #epic
- (and 4 more)
-
It shoudn't be. The key should be the profile name of the npc (case sensitive). Assuming its an NpcSpawn npc. You could join my discord and ask in the skill Tree channel if anyone has a config you could look at.
-
- 59 comments
-
- #enchanting
- #epic
- (and 4 more)
-
- 59 comments
-
- #enchanting
- #epic
- (and 4 more)
-
Is this happening inside or near a RaidableBase, or have you 100% confirmed it's happening everywhere?
-
You can't limit the time an effect plays unfortunately. The plugin does not run the fish effect when upgrading the gun. It runs "assets/prefabs/missions/effects/mission_accept.prefab" by default when upgrading a gun, and "assets/prefabs/deployable/drone/effects/drone-destroy.prefab" when partially upgrading.
-
- 48 comments
-
- #skilltree
- #event
-
(and 4 more)
Tagged with:
-
- 59 comments
-
- #enchanting
- #epic
- (and 4 more)
-
Ive raised it with Raul again. He's looking into it.
-
Its a Dictionary<string, double> String is the name of the npc profile, double is the xp value. Something liek this: "NpcSpawn (by KpucTaji) settings": { "Dictionary of NPC names and the value that they provide": { "myNpcProfile": 120, "myNpcProfile2": 150 } },
-
using hammer/mouse3 click isn't working suddenly
imthenewguy replied to Tage2's Support Report in Support
Can you confirm what the ownerid of the target entity is? The only way the code fails for a non-admin is when the owner id of the entity is not equal to the player, which means something else has reset it or overridden it. I will add a failsafe to the next release that checks the ownerid from data of the entity as well. -
There shouldn't be any reason the icon isnt showing up in the UI. Can you show me a video of the issue from creation of the shop?