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imthenewguy

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Everything posted by imthenewguy

  1. Will be in the next release
  2. Changed Status from Pending to Closed
  3. Changed Status from Pending to Closed
  4. I could probably add an option to change the layer to Inventory.
  5. It should actually be on there. "UI Colour for hqm nodes [0:red, 1:green, 2:blue, 3:white, 4:black, 5:yellow, 6:cyan, 7:magenta]": 7,
  6. imthenewguy

    Display issue

    I know, it is unfortunate.
  7. imthenewguy

    Display issue

    https://cdn.discordapp.com/attachments/1565106239120343040/1565587606811447407/image.png?ex=6ae57294&is=6ae42114&hm=2f060435a5606c71f088f88c076f9769041250abcb129d133e71fdd5ed8d4fe7&
  8. imthenewguy

    Display issue

    Yeah it looks exactly the same.
  9. imthenewguy

    Display issue

    It's probably just a difference in Rust versions. The vending machines changed a bit since I recorded that video.
  10. Yeah I have no idea how he's handled it. If he sets the value when the item is collected, then it discards any changes done by other plugins. Youd have to ask him.
  11. Carbon or oxide? Unload all other plugins and see if the issue resolves. Also if you have Carbon and are using gather manager, disable it and test.
  12. You can ask here, thats fine.
  13. imthenewguy

    product

    Hey, it's not that big. Ticket came through though. Can you respond without quoting to make sure the bot gets it?
  14. Lol. That's rust's dumping ground. The workbenches are mine (1 of each). Other stuff is from the map or other plugins.
  15. Sorry I had to re-orientate myself with this one lol. It's multaplicative. For example, if you have a 10% bonus in the skill, it increases the recyclers base efficiency by 10% of that value. For example: Recycler with 50% efficiency, and you have 10% on your skill. This would increase the 50% efficiency by 10%, which would be a total of 55%. The percentage is applied to the recyclers number. If you wanted to bring a recycler from 50% to 100% efficiency, you would need to add a 100% total buff value to the skill (0.2 per level).
  16. Yeah that's what I mentioned in my response before. The efficiency number you have circled on the recycler UI is set by the client, not the server, so we can't change the value with a plugin. Here is a way you can confirm it's working: - Respec your skill or unload the plugin. - Recycler an item like burlap trousers and note how much you get back from it. Burlap trousers should give you 10 cloth or something back with 50% efficiency. - Set the skill to 0.2 per level instead of 0.1 in the config. This is equal to 10% per level. - Reload the plugin - Make sure you max out the skill, and that it says you are getting a 50% bonus. - Access the recycler from your picture (the one with 50%), and recycle the same item and compare the amounts you received.
  17. Are you basing this on the UI value that the recycler shows? I believe this is client side the last time I checked. Even if the value of the entity is changed, the client will still show it's default value.
  18. imthenewguy

    Error

    Changed Status from Pending to Closed
  19. imthenewguy

    Error

    Can you paste the full error please so I can see what's going on?
  20. Excellent!
  21. Hey death do you see this reply?
  22. Nah it's not an issue. The config fields are weapon prefab shortnames,not item shortnames. For example rifle.ak > ak47u.entity rifle.ak.ice > ak47u_ice.entity smg.mp5 > mp5.entity The diesel barrel issue is because the diesel_collectable isnt the shortname of the item. The shortname for diesel is diesel_barrel.
  23. Yeah you can't deploy anything.
  24. Changed Status from Pending to Closed
  25. Added to next release.

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