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Everything posted by imthenewguy
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Are you guys able to test unloading other plugins on your server when it's quiet to see if the issue persists? I have a feeling it's to do with the STCanGainXp changes handled in this release. Had to change it due to hook conflict issues. I updated Cooking, FishingHotspots and SkillTreeItemsPro to work with the new hook. You could even start by unloading those 3 plugins. Also try unloading RaidableBases
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can you guys send me your configs/data file? Ill give it a test.
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Version 1.0.0
7 downloads
Bring the iconic "Clue Scroll" experience from Old School RuneScape directly into Rust! Treasure Trails adds a dynamic, multi-stage reward system that encourages players to explore the map, engage in diverse activities, and hunt for high-tier loot through a series of challenging tasks. How It Works Discovery: Players find Clue Scrolls as rare drops from loot sources (barrels & crates), and can effortlessly be added to shops, custom loot plugins etc. The Hunt: Each scroll contains a specific task. Upon completion, the player is granted the next "step" in the trail. The Reward: After completing a set number of steps, the player receives a Reward Casket. Opening a casket grants customizable loot and can even trigger server commands. Key Features Fully Customizable Steps: Server owners have total control. Design unique tasks for every step of the trail to fit your server's theme. Dynamic Loot Tables: Reward your players with rare items, blueprints, or currency. Command Integration: Caskets aren't just for items—run any console command upon opening (e.g., granting VIP ranks, economic rewards, server rewards, item perk rewards etc). Immersive Experience: Keeps players moving across the map and interacting with the world in ways they normally wouldn't. Every trail is a unique journey. Players will encounter several distinct types of challenges, each requiring a different set of skills to overcome. Players are given a list of specific clothing or armor pieces they must equip. Once dressed correctly, they must locate and speak to a specific NPC to receive their next step. The scroll displays a static image of a location or a hand-drawn style map with a red X. These clues only appear if the corresponding monument or landmark exists on your current map seed. Navigate to the exact spot marked on the image to progress. A scrambled name or phrase appears on the scroll. Solve the anagram to figure out which NPC the clue is referring to, then find and speak with them. A direct question regarding Rust lore, game mechanics, or server-specific trivia. Input or provide the correct answer through the clue interface to unlock the next stage. A cryptic poem or mysterious description of an NPC. Use logic and map knowledge to deduce who the riddle describes and track them down. The clue provides a specific set of world coordinates or grid references. Players must use their map and compass to reach the exact location. These commands require the treasuretrails.admin permission to be assigned. Type: Console Command: tt.giveclue <target> Description: Gives a clue scroll to the specified target. Type: Chat Command: tt.next Description: Skips the current clue step. Type: Chat Command: tt.rewards Description: Generates a reward cache. Type: Chat Command: tt.showcoordinates Description: Shows nearby coordinates that the coordinate clues can use. Type: Chat Command: tt.addnpc <profile> Description: Adds an Npc with the specified profile at the player's current location (case sensitive). Type: Chat Command: tt.addmonumentnpc <profile> Description: Adds an Npc with the specified profile at the player's location, and register their position to the closest monument. These Npcs will automatically spawn at this monument at the same relative position if it exists on the map. Type: Chat Command: tt.map.pos Description: Prints the closes monument, the player's local position to that monument, and the monument's custom name (if it's a custom monument). Type: Chat Command: tt.shownpcs Description: Shows all Treasure Trail registered Npcs on the map.$24.99- 1 comment
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- #scavenger
- #hunt
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Changed Status from Pending to Closed
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I can't replicate the issue. I tried with my existing config. I tried deleting everything and generating a new config. The only time I don't get xp is if I don't have the skilltree.xp permission
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I think I see the issue. Maybe. Will need to test when I am home.
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A console print out would be helpful, around the time where it starts/ends.
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- 1,531 comments
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- #leveling
- #progression
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- 8 comments
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- #skilltree
- #skill
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I need a lot more information than that to assist.
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- 1,531 comments
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- #leveling
- #progression
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What entities are you having this issue with? Mouse3 = Fire_third. If you have rebound that it wont work. Does the dnpickup command work to pick them up?
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Will remove the buttons next release. You can change the currency format in lang under "NatureMarketPriceDisplay"
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Hey mate a feature request for you. When I do UI, i often want to manipulate the elements using offsets, not changing the anchors. Would it be possible to get a tick box or a lock icon or something under the positions menu to lock anchor points, so any movements etc are automatically handled via offset? Really enjoying the tool btw. Really awesome work.
- 11 comments
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- 2
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- #cui
- #cui editor
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(and 2 more)
Tagged with:
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Sounds like there may be another plugin conflicting with it and changing the values. Do you run any other plugins that affect health or metabolism?
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It should be updating the config file with the new position. When you move it next time, type save into your server console.
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Calling hook STCanGainXP resulted in a conflict
imthenewguy replied to hid333's Support Report in Support
I will need to figure out a solution for this.- 1 reply
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- 8 comments
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- #skilltree
- #skill
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Yeah I don't understand what you are wanting mate. I said there are hooks available already. Not commands.
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Yeah they must have changed the prefab. You can adjust it in the config.
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You would need to ask the developer to add support for the item.text field for the Custom Vending Setup plugin. Seems to be the only field missing from the VendingItem class. Should be an easy thing to add. Once added, it would look something like this: Skill Tree Items config entry: "forbidden archive": { "displayName": "forbidden archive [XP: 5000 - 10000]", "shortname": "xmas.present.large", "skinID": 3646162194, "effects": [ { "min": 5000.0, "max": 10000.0, "type": "XPInjection", "preventXpModifiers": false } ] }, Custom Vending Setup entry { "SellItem": { "ShortName": "xmas.present.large", "DisplayName": "whatever displayname you like here", "Text": "forbidden archive" "Amount": 1, "Skin": 3329896239 }, "CurrencyItem": { "ShortName": "redidtag", "DisplayName": "Heli Token", "Amount": 9, "Skin": 3447697655 }, "RefillMax": 100, "RefillDelay": 0 }, You can see that I am referencing the entry of the skill tree item pro item in the text field of the custom vending setup item (in this case it's "forbidden archive". You create any number of types of items in the SkillTreeItemsPro config, then reference those in the "Text" field of the Custom vending setup (if the developer adds support for the Text field).
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The 2 hooks I gave you should be more than suitable for that. If a hotspawn spawns, and there are currently no active hotspots, it will fire OnFishingHotspotsStarted. If a hotspawn despawns, and that was the last active hotspot, it will fire OnFishingHotspotsEnded.
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- 93 comments
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- #recycler
- #monetization
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