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imthenewguy

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Everything posted by imthenewguy

  1. Not sure if i mentioned this, but its in the beta branch if you want to test the fix.
  2. I have uploaded a fix on the beta branch of SkillTree.
  3. imthenewguy

    fix

    The items work fine. How are you receiving them? Rust 2026-11-11 10-01-08.mp4
  4. What happens if you unload every other plugin on the server?
  5. Upload your config please, along with step by step instructions on how I can replicate the issue.
  6. imthenewguy

    fix

    I need more info. How aren't they working? How did you obtain the items? What happens when you open them? If you can give me step by step instructions to replicate the issue that would be handy as well.
  7. It will most likely reset if you have 2 of the same skill names in the skill tree. If you have "removed" it from the combat tree and added it to the raiding tree, then the config will automatically add it back on resetart (and always has). Rather than removing it from the combat tree, you need to set enabled to false.
  8. Changed Status from Pending to Closed Changed Fixed In from Not set to Next Version
  9. It's fixed in Beta. You can download it from the beta branch
  10. What skills are reset? Need more info.
  11. Hey mate, will change it next release
  12. You can download the beta version of SkillTree to fix the stone sense issue (admin flag changes from wipe). What is the exact error you are getting? Can you copy paste the error from the console?
  13. imthenewguy

    Latest update

    I see the issue. Will fix in the next release.
  14. Will fix it in the next release. Planning to push in the coming days.
  15. Very strange issue. I believe it has something to do with changes made this wipe to how admin flags work. I don't think admin flagging is required anymore for ddraw, so I will update it to remove the admin flagging component. I will look at pushing a release once wipe settles down and bugs stop flowing in. In the meantime, disable the skills you are having issues with (enabled: false).
  16. That's because that position is 0,0,0. Set the y value under"Position in the map where the workbenches spawn [default 0,0,0]" to -100
  17. It uses item shortnames, not prefab shortnames. HQM shortname is hq.metal.ore.
  18. Will be in the next release
  19. Changed Status from Pending to Closed
  20. Changed Status from Pending to Closed
  21. I could probably add an option to change the layer to Inventory.
  22. It should actually be on there. "UI Colour for hqm nodes [0:red, 1:green, 2:blue, 3:white, 4:black, 5:yellow, 6:cyan, 7:magenta]": 7,
  23. imthenewguy

    Display issue

    I know, it is unfortunate.
  24. imthenewguy

    Display issue

    https://cdn.discordapp.com/attachments/1565106239120343040/1565587606811447407/image.png?ex=6ae57294&is=6ae42114&hm=2f060435a5606c71f088f88c076f9769041250abcb129d133e71fdd5ed8d4fe7&

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