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imthenewguy

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Everything posted by imthenewguy

  1. what is ipgitgive?
  2. It's 0-100. 1 = 1% chance. What source are they dropping a lot from?
  3. imthenewguy

    Workbench issues

    Yeah it doesnt use the workbench anymore after they changed how it worked ages ago. It uses the furnace from memory.
  4. imthenewguy

    Skilltree

    Changed Status from Pending to Closed
  5. imthenewguy

    Skilltree

    Yeah Gather Manager in Carbon messes with all of my yield based plugins.
  6. Are you using gather manager on Carbon?
  7. Oh, balloons? Maybe the model name has changed... I'll take a peek.
  8. Try unloading all plugins and retesting. If it works, you have a conflicting plugin. If it doesn't, open up a support ticket.
  9. Nah, you can change Perm in the lang file, but it will be the same for all perm based buffs.
  10. Have you unloaded all other plugins and tested it? 'The only reason it wouldn't be working is if another plugin is conflicting with it.
  11. I can't think of a function way where my plugin will reward killing bradly or heli with skill points. Only source for skill points is commands or level ups.
  12. Changed Status from Pending to Closed Changed Fixed In to 1.0.38
  13. imthenewguy

    Error while compiling

    Changed Status from Pending to Closed Changed Fixed In to 1.0.11
  14. imthenewguy

    Error while compiling

    Should be fixed now. Reverted update.
  15. Changed Status from Pending to Closed Changed Fixed In to 1.7.2
  16. Changed Status from Pending to Closed Changed Fixed In to 1.0.38
  17. Should be fixed now.
  18. Changed Status from Pending to Closed Changed Fixed In to 1.7.2
  19. imthenewguy

    update not working

    Changed Status from Pending to Closed Changed Fixed In to 1.7.2
  20. imthenewguy

    Compile Error

    Changed Status from Pending to Closed Changed Fixed In to 1.7.2
  21. Sorry guys, I made changes to the plugin that were based on staging with the expectation that those changes would be pushed to main like always (a simple method name change). Alas they did not. It has been fixed.
  22. Its updated. FP didn't push the changes from staging.
  23. There is only 1 that respawns when you delete it. Change their spawn position in the config or disable the mobile workbench skill.
  24. That was really helpful, thank you. I have found the issue and it will be fixed for forced wipe.
  25. It works fine for me. Rust 2025-12-03 08-12-51.mp4
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