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Everything posted by imthenewguy
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Yeah I made a mistake with the version number when I pushed the update. It is 1.0.8, it just shows as 1.0.7. /* 1.0.8 * Fixed an issue with permissions being checked each time a group received a new permission. */ namespace Oxide.Plugins { [Info("Hardy Planters", "imthenewguy", "1.0.7")] [Description("Planterboxes that require no light or water to grow")] class HardyPlanters : RustPlugin
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Unload the plugin. Go into oxide/data/ Delete CollectionLogProto.data Start the plugin.
- 1 reply
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Changed Status from Pending to Closed
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Your line numbers will be vastly different to others. I recommend changing the command in the other plugin rather than SkillTree, as most know it as /st. If you are set on changing it though, look for the "Chat commands to open the skill tree" config option.
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- 80 comments
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- #vip
- #monetization
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Paintball and ZombieInfection are available now. King of the hill will be released soon. I don't have any plans to release a tool at this stage.
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I can't replicate the issues. I can't get the errors to throw when testing. Only thing ican do is add additional null checks.
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- 89 comments
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- #recycler
- #monetization
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This issue is most likely caused by a conflict with Skinner (or another plugin) that registers the /st chat command after skillTree does, overriding it. Change the command in SkillTree or in the other plugin and the issue will be sorted.
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The plugin was designed to spawn in the air. It was never designed to work on the ground. It will also kill anyone that comes near the arena.
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It's not that kind of plugin. It was built as a self contained game, like all of my arena plugins: - Arena spawns in the sky, out of the way of other events/monuments/content. - Players join the event without any risk (items and stats are all safely stored). - The game is played and the winner is rewarded (along with participant rewards if you set that up). - The game ends. Everyone is returned to their bodies and their items/stats restored. It has no impact on the surface of your map, nor does it affect any other map. I have just completed an update that will make arena files for Paintball, ZombieInfection, GunGame and my new King of the hill map all compatible with each other. I also plan to build some more maps. The maps need to be built out of items that can be spawned in-game, such as admin rocks etc. How would you go building a map with those?
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The game spawns an arena that it is played on. If you want to change the arena's spawn location, you can fly to the position in the sky that you want it to spawn and run the chat command /ggsetcentrepoint <arena name> This will set the spawn position of the specified arena file to that position, and will inherit all of the topology.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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It's not throwing errors for me with your config. How do I replicate the errors?
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Ahh. Yeah you can change that: "Leader board ui anchor"
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You can't build your own arenas using copy paste. I use a plugin that I built to capture the arenas and store them in a format that works for the game. I plan to release an arena pack that will work with all of my arena plugins (excluding Survival Arena).
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For whatever reason, the container or the container.network is null when the hook is called (could be caused by another plugin killing it before mine has the opportunity to handle it). Ill add null checks to the next release.