Jump to content

imthenewguy

Creator
  • Posts

    5,053
  • Joined

  • Last visited

  • Days Won

    71

Everything posted by imthenewguy

  1. imthenewguy

    About the setting values

    "List of items that can not be enhanced" would be the global blacklist for items. They get added to the FishingContest config. Check the config for FishingContest, if you set "Send payload? (set to true if you want more EpicLoot items added to the FishingContest loot table)" to true in EpicLoot.
  2. I found the nodes (when they are too large), lose the hotspot. Is that the case from your testing?
  3. Weapons dont count towards set bonuses.
  4. Re-download the file and make sure its 1.0.48. CF can sometimes have cache issues.
  5. imthenewguy

    About ExtraPocket

    There isn't a way to manually trigger OnNewSave unfortunately. There is wipestpouches, but it only runs for online players.
  6. Its not required. Just tells the user how many skill points they may get
  7. imthenewguy

    About ExtraPocket

    How did you wipe the server? Did you change out SkillTree before or after the server was wiped? Sounds like OnNewSave didn't run.
  8. imthenewguy

    recycler speed issue

    Do you have another plugin on your server that is adjusting the recycler? Try by disabling all other plugins on the server retest.
  9. It does work, but it's chance based. "Minimum additional scrap to be added to crates and barrels" "Maximum additional scrap to be added to crates and barrels" Those 2 values specify how much additional scrap the player will find. The buff value is the chance that they will find it. I tested with crates and barrels on my server and they are working fine. If it's not working on your server, it may be a conflict with another plugin overriding the loot.
  10. What plugin are you using to add them to the loot container? The plugin needs to support the item.text field. You would put the profile name in that field. For example: { "DisplayName": "ancient tablet [SP: 10]", "Shortname": "xmas.present.large", "Skin": 3646161216, "Amount": 1, "Text": "ancient tablet" }
  11. The case plugin would need to add a call to my plugin if it's not coming from a loot container. void CollectFromPlugin(BasePlayer player, Item item, string sourceType)
  12. I can't replicate either issue on my end. The currency input is disappearing because the inventory of the vending machine closes. I have seen this before and it turned out to be a client setting. I can't remember what it was though. Rust 2026-09-07 10-54-39.mp4
  13. Nope its a me issue. I thought I added it, but forgot to roll it into this release. Will add it to the next.
  14. imthenewguy

    ERROR IN CONSOLE

    Plugin compiles fine on my server and I have not heard any other complaints. Maybe try re-downloading it, and if that doesn't work, try a full wipe of the plugin (config/data etc).
  15. I need more info. Where are they showing level 1.
  16. imthenewguy

    Honeycomb

    As a skill or for the "Base yield settings"
  17. imthenewguy

    Jungle Animals

    It already has them. If you are running a config that existed before the update, you will need to manually add their shortnames.
  18. Its not possible for it to select the profile if the weight is 0. The only way it could happen is if the config was invalid and was defaulted when it reloaded. Can you send me a copy of the config itself?
  19. If you've update the config value, run /reseticonpositions
  20. You can add them directly to the config. I will update the plugin to include them in the default config, but you can add now them if you want. "Supported containers": [ "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ammo/component.box.ammo.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_armor/component.box.armor.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_charcoal/component.box.charcoal.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_clothing/component.box.clothing.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_comps/component.box.comps.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_explosives/component.box.explosives.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_food/component.box.food.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_guns/component.box.guns.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_meds/component.box.meds.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_metal/component.box.metal.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_ore/component.box.ore.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_scrap/component.box.scrap.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_stone/component.box.stone.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_sulfur/component.box.sulfur.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_tools/component.box.tools.large.prefab", "assets/prefabs/deployable/large wood storage/skins/component_storage_boxes_dlc/box_wood/component.box.wood.large.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_horizontal/abyss_barrel_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/abyss_dlc_large_wood_box/abyss_dlc_storage_vertical/abyss_barrel_vertical.prefab", "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_horizontal/wicker_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/jungle_dlc_large_wood_box/jungle_dlc_storage_vertical/bamboo_barrel.prefab", "assets/prefabs/deployable/large wood storage/skins/medieval_large_wood_box/medieval.box.wooden.large.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_horizontal/krieg_storage_horizontal.prefab", "assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab", "assets/prefabs/deployable/woodenbox/skins/pilot_hazmat_wooden_box/pilot_hazmat_woodbox_deployed.prefab" ],
  21. Can you show me some screenshots of what you mean? Run /tt.showcoordinates
  22. imthenewguy

    Caboose crash error

    Seems to be working fine for me. Is something else on the caboose that shouldn't be, like a player? Rust 2026-08-29 12-58-16.mp4
  23. The value difference between min and max values represents the size. Fort example the default min x value is -251.4, and the default max x value is -215.4. This means the icons length 36. The same is for the y value (height). If you want to reposition the icon, you need to change the values relative for both. For example, to shift it 20 pixels to the right, you would increase both numbers on the x axis by 20, not just 1.
  24. You cannot rename items in rust and have it use lang unfortunately.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
3m
Total downloads
Customers
12k
Customers served
Files Sold
171k
Total sales
Payments
3.7m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.