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Everything posted by imthenewguy
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- 1,400 comments
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- 1
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- #leveling
- #progression
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- 1,400 comments
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- 1
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- #leveling
- #progression
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- 1,400 comments
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- #leveling
- #progression
- (and 19 more)
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Yeah could be an undocumented change from this month
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Not sure how my plugin would stop vanilla behaviour like that. All I am doing is renaming the item.text field.
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Hey mate yeah that is the correct format. Depending on the shop plugin, you would replace target with the placeholder that represents their userid, such as {id} or %userid%. Also keep in mind the profile name is case sensitive.
- 1 reply
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Usage: givelegendary <target> <optional: profile name> So you would run: givelegendary winslow Sergant Helm
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You managed the drops through the legendary items plugin. You can create an item using the command "givelegendary". Drops are rolled when someone attempts to loot the container for the first time, and can also be grabbed from many other sources. I recommend watching the video
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- 41 comments
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- #skilltree
- #event
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(and 4 more)
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Item perks alone wasn't designed for static values/skins unless you had another plugin creating the item/setting the value/skin etc.
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You would need to use ItemPerks:Legendary items if you wanted to setup static rolls/skins. Allows you to create named items. "Black Ops Kilt": { "Item shortname": "roadsign.kilt", "Item skin": 3037708026, "Restrict enhancement": true, "Announce in chat when this item drops for the player?": true, "Send a UINotify message to the player when this item drops?": false, "List of perks and modifiers that the item has [perk: modifier]": { "UncannyDodge": 0.15 }, "Description about the item that is shown when mousing over the ownership banner [blank/null = nothing]": null, "How many armor mod slots will the item spawn with? [won't exceed item definitions max cap]": 0 }, Which can then be added to drop sources: { "Loot source": "Woodcutting", "Prefab shortname, boss profile, event name [null if not required]": null, "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 0.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "The Woodcutter's Pride": 100, "Evergreen Blessing": 25, "Forester's Edge": 50 } }, { "Loot source": "Mining", "Prefab shortname, boss profile, event name [null if not required]": null, "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 0.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "Miner's Treasure": 100, "Krag's explosive pickaxe": 25 } },
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It was very helpful, thank you. Will fix it all in the next release.
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Just pushed the update to make it with the changes to SkillTree.
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The problem with that is that items can roll with multiple perks. How would the skin be handled then?
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- 83 comments
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- #vip
- #monetization
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(and 2 more)
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Ahh fair. Yeah you have a conflicting plugin I believe. Try unloading all other plugins except Skill Tree, create a brand new item and repair it with the skill. It should work fine. You will then need to reload plugins until you find the issue.
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- 185 comments
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- #items
- #enhancement
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Error on plugin load/unload: The current status is FAILURE: Signature for 'MedicalTool.GiveEffectsTo' not found
imthenewguy replied to SLATE's Support Request in Support
Changed Status from Pending to Closed -
It is most likely a conflict between another plugin. Was the item repaired inside of a Raidable Base?
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Error on plugin load/unload: The current status is FAILURE: Signature for 'MedicalTool.GiveEffectsTo' not found
imthenewguy replied to SLATE's Support Request in Support
Sounds like a Carbon issue -
Here is the documentation for it: https://umod.org/documentation/api/localization Basically, what you would do is go to oxide/lang/en/ and download the SkillTree.json file. You would then update the descriptions for each value (to the right of the :). into Russian. You would then save the file, and add it to oxide/lang/ru/ For example "hookvalidation": "Hook Validation", would become "hookvalidation": "Проверка хука",
- 185 comments
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- 1
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- #items
- #enhancement
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Ya look at the plugin description for the discord button and join my server.
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Can you give me an example using amounts that he would receive in an ideal scenario versus what he is getting now
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You could set the drop chance to 0% in ItemPerks and then have the drop rate normal in LegendaryItems.
