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Everything posted by imthenewguy
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- 55 comments
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- #enchanting
- #epic
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It shoudn't be. The key should be the profile name of the npc (case sensitive). Assuming its an NpcSpawn npc. You could join my discord and ask in the skill Tree channel if anyone has a config you could look at.
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- 55 comments
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- #enchanting
- #epic
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- 55 comments
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- #enchanting
- #epic
- (and 4 more)
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Is this happening inside or near a RaidableBase, or have you 100% confirmed it's happening everywhere?
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You can't limit the time an effect plays unfortunately. The plugin does not run the fish effect when upgrading the gun. It runs "assets/prefabs/missions/effects/mission_accept.prefab" by default when upgrading a gun, and "assets/prefabs/deployable/drone/effects/drone-destroy.prefab" when partially upgrading.
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- 48 comments
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- #skilltree
- #event
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(and 4 more)
Tagged with:
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- 55 comments
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- #enchanting
- #epic
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Ive raised it with Raul again. He's looking into it.
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Its a Dictionary<string, double> String is the name of the npc profile, double is the xp value. Something liek this: "NpcSpawn (by KpucTaji) settings": { "Dictionary of NPC names and the value that they provide": { "myNpcProfile": 120, "myNpcProfile2": 150 } },
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using hammer/mouse3 click isn't working suddenly
imthenewguy replied to Tage2's Support Report in Support
Can you confirm what the ownerid of the target entity is? The only way the code fails for a non-admin is when the owner id of the entity is not equal to the player, which means something else has reset it or overridden it. I will add a failsafe to the next release that checks the ownerid from data of the entity as well. -
There shouldn't be any reason the icon isnt showing up in the UI. Can you show me a video of the issue from creation of the shop?
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Question about integrating Legendary Item drops with BetterNpc per monument
imthenewguy replied to GameKit47's Support Report in Support
Legendary items supports NpcSpawn npcs. It will create a drop bag with the loot inside at the position the npc died. It relies on the Loot source being set correctly, and allows you to filter based on the name of the npc profile. Example config. { "Loot source": "BetterNPC", "Prefab shortname, boss profile, event name [null if not required]": "name_of_your_npc_here", "A list of required skin IDs [null if not required]": [], "Identifiers to exclude from consideration [List - null if not required]": [], "Drop chance [%]": 10.0, "Should we consider loot chance modifiers that the player may have?": false, "Items that can drop from this source [profile name: drop weight]": { "Rocket Barrage": 25 } }, -
I recommend using a permissions manager plugin if you aren't already. Helpful for seeing exactly what permissions are available for a plugin.
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Have you granted all of the relevant permissions? A number of them have permissions in order to purchase from the market.
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- 1,602 comments
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- 2
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- #leveling
- #progression
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You would achieve this by changing the entities to deployable types that cannot be placed on a tugboat, such as a teslacoil.
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Doesn't the speaker icon only exist when you are pressing the talk button?
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- 213 comments
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- 1
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- #items
- #enhancement
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(and 6 more)
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The entire menu? It should appear over the top of your other UI when being used. Can you show me a pic of the issue?
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I see the issue. WIll patch in the next release.
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- 23 comments
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- #skilltree
- #skill
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Should all be sorted now.
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The video you had on there isn't available. How do I replicate the issue?