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Everything posted by imthenewguy
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- 1,617 comments
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- #leveling
- #progression
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Pushed an update.
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- 95 comments
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- #recycler
- #monetization
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Pushed an update. Lmk if it fixes it.
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Its a client issue. Reconnect to server.
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Changed Status from Pending to Closed
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- 1,617 comments
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- 2
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- #leveling
- #progression
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I have patched. Will undo next release if they fix the issue.
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Can you take a video?
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I haven't updated plugins on Lone for almost 2 years as I no longer sell on there. You will need to transfer your purchase over to Codefling. PM me and I can guide you through it. "Allow EpicLoot to add items to RaidableBases?": false. It should cause little to no lag since it's only adding a few items to a few containers a tick after the base spawns.
- 289 comments
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- #enhanced
- #custom loot
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(and 7 more)
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You probably have the cooking.instant permission assigned.
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- 59 comments
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- #enchanting
- #epic
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Works fine for me. You may have a conflict. Rust 2026-06-24 09-29-02.mp4
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- 59 comments
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- #enchanting
- #epic
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- 59 comments
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- #enchanting
- #epic
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It shoudn't be. The key should be the profile name of the npc (case sensitive). Assuming its an NpcSpawn npc. You could join my discord and ask in the skill Tree channel if anyone has a config you could look at.
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- 59 comments
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- #enchanting
- #epic
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- 59 comments
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- #enchanting
- #epic
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Is this happening inside or near a RaidableBase, or have you 100% confirmed it's happening everywhere?
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You can't limit the time an effect plays unfortunately. The plugin does not run the fish effect when upgrading the gun. It runs "assets/prefabs/missions/effects/mission_accept.prefab" by default when upgrading a gun, and "assets/prefabs/deployable/drone/effects/drone-destroy.prefab" when partially upgrading.
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- 48 comments
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- #skilltree
- #event
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(and 4 more)
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- 59 comments
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- #enchanting
- #epic
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Ive raised it with Raul again. He's looking into it.