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Everything posted by imthenewguy
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Can you show me some screenshots of what you mean? Run /tt.showcoordinates
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Seems to be working fine for me. Is something else on the caboose that shouldn't be, like a player? Rust 2026-08-29 12-58-16.mp4
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The value difference between min and max values represents the size. Fort example the default min x value is -251.4, and the default max x value is -215.4. This means the icons length 36. The same is for the y value (height). If you want to reposition the icon, you need to change the values relative for both. For example, to shift it 20 pixels to the right, you would increase both numbers on the x axis by 20, not just 1.
- 294 comments
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- #enhanced
- #custom loot
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- 26 comments
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- #skilltree
- #skill
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- 1,647 comments
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- #leveling
- #progression
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Adding Items to different levels of Helis ETC
imthenewguy replied to SODVenom's Support Report in Support
No you would need an item.text field as well, just like a regular item perks item. For syntax for the text field is something like this: "Text": "[MeleeWard 0.2][Academic 0.1][named]" The plugin does support the ability to add the loot to heli crates based on skin id of the crate, if that's how the other plugin is handling loot. -
I will add a command to clear off old arena entities.
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Hey mate sorry for the delayed response. Long week. I will add a config option to the next release to prevent native reskin of the item.
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Does it happen with any other entities?
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- 5 comments
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- #scavenger
- #hunt
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SP display error + XP for new DLC items
imthenewguy replied to Caroleenje's Support Report in Support
I will fix the UI issue and turret detection in the next release. You can fix the knife issue by adding it to the whitelist: knife.bone.obsidian -
- 294 comments
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- #enhanced
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I will fix in the next release. There are a few more flags that need to be checked.
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How to add more commands to run when player prestiges
imthenewguy replied to T-Nuts's Support Report in Support
You would format it something like this: "Commands to run when the player prestiges ({id} = userid. {name} = player name) [description : command]": { "A description about my command": "myconsolecommandhere", "Another description about my other command": "mysecondconsolecommandhere" }, -
The plugin compiles fine. CF may have given you stale version (the scheduled updates messed up entirely on forced wipe). Try and redownload it, open the .cs file and make sure the file version is showing 1.0.40.
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Your offsets are way off in terms of size. "UI anchor settings": { "anchor_min": "1 1", "anchor_max": "1 1", "offset_min": "-162.865 -52", "offset_max": "-5.134995 -8" }, The x axis in the default offset min and offset max have a difference of 157.7~. Yours has a difference of 43.705.
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Can you paste me the anchor settings from the config? "UI anchor settings"
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The reason the menu closes is because you are no longer looting the container, which my plugin does not have control over. Either a button you are pressing, or something else is causing you to stop looting the vending machine, which closes the UI.