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Everything posted by imthenewguy
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The Bee Damage Protection skill does not work on damage received from bees when the hive is enveloped.
imthenewguy replied to DRALDEN's Support Report in Support
I see the issue. Will patch in the next release. -
Feature Request: Configurable XP Decay for Inactive Players
imthenewguy replied to Mortis's Support Report in Support
The primary issue with this is that the plugin does not allow for losses in levels. It was why the xp debt system was added. If they lose xp and it would take them across the threshold of the start of the level, then it would accumulate xp debt that would need to be worked off. -
Players fall from the lobby the moment they join the game.
imthenewguy replied to hid333's Support Report in Support
Are you able to grab a short video of it for me so I can see what is happening? -
The ipgive command won't dictate the skin that the item comes with. It will apply a random skin for the item type. ItemPerks legendary items can be setup to give static skins for static buffs etc. The only part of the config that handles skins for ItemPerks is "List of skins for item types. If more than 1 skin is added, a random one will be selected when the item is created.", and that is item type based. For example, if you add 3 skins for hoodie in there, it will apply a random skin to the hoodie from the 3. If there is only 1 skin, all Item Perk hoodies that are found in loot will have that skin..
- 227 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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You can add skins via the config. I removed the skins that used to be included when the workshop TOS changed. there is "static_skins" under each set type. These take a shortname/skin id. For example, if you wanted the Miners buff to always drop with a specific pickaxe skin: "static_skins": { "pickaxe": 3563165226 }, The other option is to have a pool of skins that assign to all items randomly. "List of skins for item types. If more than 1 skin is added, a random one will be selected when the item is created.": { "roadsign.kilt": [ 3571624896, 3571002689 ], "coffeecan.helmet": [ 2597330272, 1293654354 ], ...etc }
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Build a test building with nothing but a garage door and tell me what happens
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Works fine for me on garage doors.
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Will add it to the next release.,
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Nvm it's a bug. I have fixed it in the next release.
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Are you talking about honey from hives found in trees or from the player grown hives?
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You need to manually add them to the config. I couldn't add them without permanently forcing them on for every server.
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Its under each "Prestige levels" entry. "Colour for BetterChat xp titles": "d109ec", "Skin ID that will be displayed when ranking up": 0, "Rank title": "...", "XP modifier": 1.0, "Bonus starting skill points granted at this rank": 5, "Bonus maximum skill points that can be spent at this rank": 5
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Hey yeah I forgot to merge the clone_yield buff into the plugin. I have updated it for the next release.
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- 1,655 comments
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- #leveling
- #progression
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What's changed since it worked on your server? Was it pre or post rust update? Was any new plugins loaded?
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the plugin needs updated for this wipe
imthenewguy replied to hairybeanstalk's Support Report in Support
Its updated. -
Failed to compile: 'LivestockAnimal'
imthenewguy replied to StrongWolves's Support Report in Support
Seems like facepunch had another update. Pushed a fix., -
It works, you just need to scale the buff up. Facepunch may have increased the rad values for certain monuments. Aim for 25 rad resist at level 5 or something (0.05 per level).
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Will add a guard for null entities that CopyPaste sends over to the next release.
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Ahh I forgot to merge it into this release. I will pop it in the next one.
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Chat commands: removemarketnpc removeallmarketnpcs
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Will fix in the next release of ItemPerks. In the meantime it should go away with a server restart.
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There hasn't been any player side changes to radiation from the previous update. What monuments have you tested this with?
