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Everything posted by imthenewguy
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Do this (ideally with a fresh data file if possible): Create a new vending machine profile. Create a new listing > Select the STIP item that you have added to the default currencies field in the config. Add it for sale for 1 scrap Create a new listing > Select scrap. Add it for sale for 1 of the STIP item that you added to the default currencies field in the config. Spawn the same STIP item using the stip.give command and add it to the inventory of the vending machine. Create a new listing > Select the STIP item itself (not the currency) to list for sale. Add it for sale for 2 scrap. Drop the data file and config files for CustomItemVending in here. I did some testing, and it seems to work on my server. There was an issue when I initially added the default item to the config, where I had accidentally had xp as lower case rather than upper.
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Let me load it up on mine and see if I can replicate the issue.
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Is the displayname capitalized in the config, or is it lower case?
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Will need a key/value for each perm. so it would be "CP Recycler": "craftpanel.recycler.vip", "CP MiniHeli": "craftpanel.miniheli.vip", etc...
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- 299 comments
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- #enhanced
- #custom loot
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Yeah ive got it done for the next release.
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After the latest updates, completing the raid base no longer grants players experience.
imthenewguy replied to DRALDEN's Support Report in Support
Ive confirmed with others on my discord that it is working. ONe thing to try would be to run both plugins with default configs and see if they work. If they do, it means it's config related. Can't see any issues from my end though. -
How strange Hook must not have been firing for whatever reason.
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After the latest updates, completing the raid base no longer grants players experience.
imthenewguy replied to DRALDEN's Support Report in Support
Ive not had any reports of issues with Raid bases from other users. What type of base are you doing? Regarding the crafting xp issue, it scales with time. If you dont want that to happen set "Base the crafting xp on the time it takes to craft the item? [false will use blueprint craft time]" to false. -
What are you trying to gather? Carbon or oxide? Do you use any sort of gather manager feature/plugin to modify the amount of items you receive?
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Ill update it in the next release to look wet.
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Try a few things: Up the drop rates from all sources and test. If that doens't work, unload all other plugins and test. Let me know what the results are. Also make sure you yourself don't have the nogather permission.
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I can't replicate this issue. The only reason it wouldn't work is if the permission isn't assigned correctly. This the test on my server. Rust 2026-09-16 17-20-31.mp4
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Will add it to the next release
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- 1,653 comments
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- #leveling
- #progression
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What if you restart the server and then attempt to remove the caboose without reloading the plugin? If that doesn't work, try unloading DeployableNature, ent killing the caboose, load it again, and when it respawns, remove it again normally. I have heard of this issue happening before, but I am unable to replicate it on my test server (I can pick it up without issue). If none of the above works, you will need to disable it in the config.
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Can you try unloading all other plugins except DeployableNature and then try picking it up?
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Is anyone inside of the train when you do it?
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Crafting Rock's cause a OnItemCraftFinished NullReferenceException
imthenewguy replied to 0g.Ghost.7373's Support Report in Support
Think it's an issue on my end. I will fix it.- 1 reply
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Can you show me the config values for: "Maximum points a player can spend [default]" "Modified max skill points based on permissions [must be higher than default]"
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Hey will add the sleeper restoration support. I thought I already did, but I missed a few critical pieces. Keep in mind it will only work if they aren't dead. Will add a button to restore the player's items to the admin as well.
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- 220 comments
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- #items
- #enhancement
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- 220 comments
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- #items
- #enhancement
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(and 6 more)
Tagged with: