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imthenewguy

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Everything posted by imthenewguy

  1. You could have someone code it I imagine, as there is API for when a player increases in level etc. Wouldn't something I would introduce into the core system though. Appreciate the support
  2. imthenewguy

    Command Tokens

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  3. imthenewguy

    Command Tokens

    Next update will have the ability to fire off multiple commands when consumed and when it ends.
  4. The UI is still in the same spot, as it requires an item to be placed into a container to trigger the menu to appear.
  5. imthenewguy

    Elevators

    Changed Status from Pending to No Response
  6. Get the dev to add some hooks I can use to identify the NPC when they die and I will
  7. Have never tested or used Absolut sorter so I am not sure.
  8. imthenewguy

    EpicLoot

    Great to hear. What was the issue if you don't mind me asking?
  9. It should be ok. A lot of the entities are designed to de-render after some distance such as trees/plants etc. If it does cause problems, u can set the spawn limits per player for each type though.
  10. imthenewguy

    EpicLoot

    upload a screenshot of before/after for me
  11. Changed Status from Pending to Closed Changed Fixed In to Next Version
  12. Found the issue. Have added it to be patched next release.
  13. The config doesn't handle permissions. It is handled directly via oxide, by assigning permissions to the groups that the plugin creates "miner", "logger", "skinner", "electrician", "weaponsmith", "tailor", "mechanic"
  14. Changed Status from Pending to Closed Changed Fixed In to Next Version
  15. Found the issue. It is to do with items that usually have a stack size of 1 being increased to more than 1 - the plugin ignores them and won't allow them to be enhanced. I have added a fix to the next release to make it compatible.
  16. imthenewguy

    EpicLoot

    Hmm they shouldn't. They are based on the name of the items. Is the name still showing as <item type> <item name> [<tier> <value>]? Ie Miners rock [s 0.03]
  17. Do you mean in the descriptions?
  18. Sorry just saw this. The plan is to remake the plugin so adding more roles is easier. Was very hard coded and difficult to change, being my earlier work
  19. You add the perms via your server console to the group type. Ie if you wanted to give perms to the miners you would allocate permissions to the miner oxide group etc. o.grant group miner permission.name
  20. Sure. Feel free to add me on discord:im the new guy#0001
  21. It should work, it's a proper recycler.
  22. I will need a hook from the Virtual Quarries plugin to trigger once the container is opened so I can remove the UI. An example of this being done with Global Storage is here: void OnGlobalStorageOpened(BasePlayer player, StorageContainer container) { CuiHelper.DestroyUi(player, "InstancedStoragePanel"); } This is the code from Global storage. timer.Once(0.1f, () => { if (storage != null) storage.PlayerOpenLoot(player, "", false); Interface.CallHook("OnGlobalStorageOpened", player, storage); });
  23. imthenewguy

    loading wrong image

    Your best bet is to do a search in your config for any numbers matching the skin ID that you are replacing, as some items such as crafted ingredients can have multiple entries.
  24. imthenewguy

    nver mind

    Changed Status from Pending to Closed
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