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Everything posted by imthenewguy
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- 1,253 comments
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- #leveling
- #progression
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Next update will have the ability to fire off multiple commands when consumed and when it ends.
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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Changed Status from Pending to No Response
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 60 comments
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- #storage
- #containers
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(and 4 more)
Tagged with:
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- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Found the issue. Have added it to be patched next release.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Found the issue. It is to do with items that usually have a stack size of 1 being increased to more than 1 - the plugin ignores them and won't allow them to be enhanced. I have added a fix to the next release to make it compatible.
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- 243 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with:
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- 75 comments
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- #recycler
- #monetization
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- 75 comments
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- #recycler
- #monetization
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I will need a hook from the Virtual Quarries plugin to trigger once the container is opened so I can remove the UI. An example of this being done with Global Storage is here: void OnGlobalStorageOpened(BasePlayer player, StorageContainer container) { CuiHelper.DestroyUi(player, "InstancedStoragePanel"); } This is the code from Global storage. timer.Once(0.1f, () => { if (storage != null) storage.PlayerOpenLoot(player, "", false); Interface.CallHook("OnGlobalStorageOpened", player, storage); });
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Your best bet is to do a search in your config for any numbers matching the skin ID that you are replacing, as some items such as crafted ingredients can have multiple entries.
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Changed Status from Pending to Closed