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Mist started following Players not getting items back after losing match? and Error upon loading
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Getting this upon loading in to the map Exception (cs:78456): NullReferenceException: Object reference not set to an instance of an object. MaterialConfig.GetMaterialPropertyBlock (UnityEngine.Material mat, UnityEngine.Vector3 pos, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) MaterialSetup.OnEnable () (at <00000000000000000000000000000000>:0) GameManager.CreatePrefab (System.String strPrefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) Prefab.Spawn (UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, UnityEngine.Vector3 scale, System.Boolean active) (at <00000000000000000000000000000000>:0) World.Spawn (System.String category, Prefab prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale) (at <00000000000000000000000000000000>:0) World.Spawn (ProtoBuf.PrefabData prefab) (at <00000000000000000000000000000000>:0) World+<SpawnAsync>d__70.MoveNext () (at <00000000000000000000000000000000>:0) WorldSetup+<InitCoroutine>d__15.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) <SpawnAsync>d__70:MoveNext() <InitCoroutine>d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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Im having the issue with players that lose the survival arena losing all of their items after respawn. I attached a screenshot of my settings for that, that i have not changed.
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- 99 comments
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- #arena
- #tournament
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Mist started following Arena Tournament
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With trying to get this to give a key to open a Cases case, how would i make this work with Arena tournament? " { "Cost": 1, "Custom Currency": { "Enabled": true, "Cost Format": "{0} Duelist Case Key", "Type (Plugin/Item)": "Item", "Plugin name": "ArenaTournament", "Balance add hook": "", "Balance remove hook": "", "Balance show hook": "", "ShortName": "Duelist Key", "Display Name (empty - default)": "", "Skin": 0 }," this is what i tried but not quite sure how to make them work together
- 99 comments
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- #arena
- #tournament
- (and 10 more)
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Figured it out, the text size in the exp bar was too large for the size of the box, adjusted text size and its working as intended.
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Mist started following Updated Skill config and bugged exp bar
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Attached image for example of bug, had changed some of the abilities %s, and went to reload the plugin and when rust pulled back up found the exp bar to be bugged showing level 1, while still having 40k exp.