-
Posts
3,431 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by imthenewguy
-
Usually they appear are server restarts/client restarts. Assuming you haven't updated the image links in the config. Would be worth checking to make sure they are there. Example Bandage Expert should be: https://imgur.com/Ys5zO7o.png
-
- 16 comments
-
- 1
-
-
- #skills
- #skill tree
-
(and 3 more)
Tagged with:
-
- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
-
Hi mate, Can't sell ingredients to the market unless they are in your inventory. The next patch will allow selling from the ingredient pouch.
-
Assuming the image links haven't been edited in the config, you may need to delete your image library cache and then reload the plugin. Restarting client would also be a good idea after
-
Changed Status from Pending to Closed Changed Fixed In to 1.0.1
-
Fixed in 1.0.1
-
Will most likely work with the BotReSpawn. Haven't looked at the code though so can't say with certainty. Rested xp works like this: Player accumulates a pool of rested xp while offline at a default rate of 1000xp per hour offline rounded down. Once connected, they are told how much xp they have pooled, and they will earn a bonus amount of xp for all tasks (default 25% bonus), which is removed from the bonus xp pool until it is depleted. Example: the player has a bonus pool if 10,000 xp. They hit a tree, which has a default value of 8, so they receive 10 xp instead (8 + 25% = 10). 10 xp is removed from the bonus pool. They complete an in-game mission, which gives the player 1000xp normally, but with the bonus amount its 1250 xp, which is also deducted from the bonus pool.
- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
-
What are you typing in? Error doesn't meant anything without a little context
-
- 1,253 comments
-
- #leveling
- #progression
- (and 13 more)
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
Think I worked out what the issue may be. Will patch it next release.
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
The default is Mining > Woodcutting > Skinning > Harvesting > Medical > Combat > Build craft > Scavenging > Vehicles > Cooking. I can't comment on the version that you are running, but the next release seems to be functional.
-
Changed Status from Pending to Closed
-
Does it award additional components when you don't hit it with a hammer first?
-
The way the plugin functions is when a loot container is opened by anyone/thing, and that particular instance of the one/thing doesn't have the buff, the container is added to a list of containers that have been declared as "looted" for the purpose of the component buff.
-
Does the method used with Alpha loot actually open the container to show its contents? or does it render it via CUI?
-
The only way to make CUI scale with anything under 1.0 is to create multiple versions of the dimensions for each scale value It's worth it if its a simple button like backpack etc, but something like this makes it a little more difficult and time consuming, keeping in mind most players play with 1.0 scaling. CUI doesn't have a way to scale down based on client input unfortunately. If it is a problem, the best solution is to reposition the hud, since a lower scale allows for more space to add huds on your screen.
-
Changed Status from Pending to No Response
-
Changed Status from Pending to Closed Changed Fixed In to Next Version
-
However effects cannot be assigned as groups, only individually. You can force certain effects to be disabled globally via the config, which means no-one has access to them, but you cannot force specific groups to use certain effects.
-
Will add perms to the next release, so only users with perms can trigger death effects.
-
- 60 comments
-
- 1
-
-
- #storage
- #containers
-
(and 4 more)
Tagged with: