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Everything posted by imthenewguy
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Added a patch. Will patch InstancedContainers with the same. Will prevent players from using InstancedContainers with Global Storage moving forward.
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Changed Status from Pending to Closed
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Unfortunately not, based on how it has been designed. The cost is a static value. 6 containers isnt a hard limit. The only limit will be the number of squares the player can fit on their screen vertically lol. The VIp perm is fixed at the moment, but I can change this to use custom perms fairly easily. Do you mean display info on the panel itself? The only issue is that the panel would run out of space to display the item costings etc if I added that. I will look at a way to do it.
- 60 comments
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- #storage
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Changed Status from Pending to Closed
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There is no way to spawn the arenas into the map without using RustEdit unfortunately. I tossed up between building block generated arenas or RustEdit based ones. RustEdit won due to the fact that you can do a lot more with it and its less resource intensive.
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May have identified the issue. Will add it to the next release. Was contemplating doing a rewrite of the plugin anyway.
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Changed Status from Pending to Closed
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IIt doesn't have a lang file unfortunately. I will release the next update with lang
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- 1,253 comments
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- #leveling
- #progression
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- 1,253 comments
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- #leveling
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to 1.1.12
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I will add a config option that will allow you to disable auto update for the meals. Regardnig adding cooking time, could try something like this: new CuiTextComponent { Text = cookingData.description + "\n" + (cookingData.buffType == BuffType.Permission ? GetPermissionBuffDescription(cookingData.perms) : GetBuffDescription(cookingData.buffType, cookingData.BuffModifier) + "\n" + string.Format(lang.GetMessage("Duration", this, player.UserIDString), cookingData.buff_duration)) + $"\nCooking Time: {cookingData.cookTime} seconds", Font = "robotocondensed-regular.ttf", FontSize = 16, Align = TextAnchor.UpperLeft, Color = "1 1 1 1" }, Can change it to lang of course, but if its only for your server you might as well hard code it.
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- 11 comments
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- #paintball
- #arena
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- 60 comments
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- #storage
- #containers
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- 60 comments
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- #storage
- #containers
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(and 4 more)
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- 11 comments
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- #paintball
- #arena
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(and 8 more)
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- 60 comments
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- #storage
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- 60 comments
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- #storage
- #containers
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- 60 comments
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- #storage
- #containers
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Version 1.0.12
264 downloads
Are you sick of your base being cluttered by countless items and having nowhere to store them? Have you had to build an extra wing on your base entirely for storage? Look no further, Instanced Containers has you covered! Instanced containers is a plugin that allows for players to create multiple containers inside of 1 container, saving them a significant amount of space in their base. It supports small/large wooden boxes and coffins by default, but can be used for any container by adjusting the config. The plugins has 3 user based permissions included: instancedcontainers.use - will allow the user to create instances of a container (3 instances per container by default). instancedcontainers.free - bypasses the cost for creating an instance of a container. You can also create your own permission groups through the config and add your own instance limits. Example: "vip": 6 would create a permission called instancedcontainers.vip and give players with the permission access to add 6 instances per container.$15.00- 60 comments
- 5 reviews
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- 5
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- #storage
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- 1,253 comments
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- #leveling
- #progression
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The current version shows the xp bar regardless, but I will update the new version so it does not send it without the skilltree.xp perm. skilltree.chat - required to use the chat command to open the skill tree menu. skilltree.xp - required to gain xp. skilltree.tree - required to use the tree at all. skilltree.admin - used for admin commands.
- 1,253 comments
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- #leveling
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Changed Status from Pending to Closed