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Everything posted by imthenewguy
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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- 1,253 comments
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- #leveling
- #progression
- (and 13 more)
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What sort of loot is appearing in these 3=4 containers? The arena should be sealed off if you have the latest version. There is a prevent movement volume across the entire top of the arena, which is visible via blue volume in RustEdit. If this has been removed then the players will be able to enter the arena.
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The next verison of hunger games has a config option to clear bag data between games. I dont understand what would cause the loot spawn on the ocean. Does the loot container hunger games related items only, or is it general loot? The elevator issue is a facepunch one unfortunately. I have added a failsafe into the next release that will allow you to teleport afk players/players that missed the elevator into the game after the bubble spawns. These will be a random set of spawn points that is generated by the plugin when you load the new version. Hoping to push it out sooner rather than later.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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It ingredient bag is simply an access point to access the players ingredient storage. It is the same as having the chat command. I will add a patch for the ingredient swapping to drop everything from the container once closed that doesn't belong.
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Changed Status from Pending to Closed
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4 new buffs coming. Its tough not to reuse existing buffs as there is more meals than buff types. The benefit is that you can change the buff values/duration/cooldowns in order to make them more unique.
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If you make the prefab bigger, the loot won't cover any of the new areas and you will need to adjust the config. The loot spawns are in static locations.
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I dont understand the question. You want to make your actual map bigger?
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Having issues with getting skins to work on custom items/recipies
imthenewguy replied to Dragoness Faye's Support Request in Support
Add me on discord. im the new guy#0001 -
Having issues with getting skins to work on custom items/recipies
imthenewguy replied to Dragoness Faye's Support Request in Support
Changed Status from Pending to Closed -
Having issues with getting skins to work on custom items/recipies
imthenewguy replied to Dragoness Faye's Support Request in Support
The way it works with all animals or specific animals, is that the loot table from all animals is added to the loot tables for specific animals if assigned in the config when the plugin is initialized. For example, we have the following animals in our config "Animals that are considered part of the Animals gather source": [ "boar", "horse", "stag", "chicken", "wolf", "bear" ], We then have the following ingredients assigned to the "Animals" drop source. "milk": { "enabled": true, "base_shortname": "blood", "skin": 2572181796, "gathered_from": 17, "dropWeight": 100, "max_count": 10, "imageURL": "https://i.imgur.com/SfsQzD7.png", "market_enable": true, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, "intestines": { "enabled": true, "base_shortname": "chicken.spoiled", "skin": 2572181484, "gathered_from": 17, "dropWeight": 100, "max_count": 4, "imageURL": "https://i.imgur.com/4CkjVQU.png", "market_enable": true, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, "blood": { "enabled": true, "base_shortname": "blood", "skin": 0, "gathered_from": 17, "dropWeight": 100, "max_count": 0, "imageURL": "https://rustlabs.com/img/items180/blood.png", "market_enable": true, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, "offal": { "enabled": true, "base_shortname": "chicken.spoiled", "skin": 2572182127, "gathered_from": 17, "dropWeight": 100, "max_count": 3, "imageURL": "https://i.imgur.com/S2ZjhAQ.png", "market_enable": true, "market_buy_price": 10.0, "market_sell_price": 5.0, "market_quantity": 0 }, Each of these ingredients will be added to the drop table for each animal that is listed in our animals list, using the configured drop weight. Example: A chicken has 1 item on its drop table by default - eggs. Since we have chickens in our animals list, it will also receive offal, blood, milk and intestines to its drop table, with their inherited weight values. This means that the chance to obtain eggs is reduced, unless you set the eggs weight value to be higher. -
Having issues with getting skins to work on custom items/recipies
imthenewguy replied to Dragoness Faye's Support Request in Support
Think of it this way: Each item adds its drop weight value to a running total IE: - Tomatoes - 100 - Truffles - 100 - Oregano - 100 If these are the 3 items that can drop from a potential source, the values would total 300. We then roll a random number between 1 and 300, and then go through the list and add the values together until we are within our number range. TL;DR; higher numbers mean more chance to drop. -
Having issues with getting skins to work on custom items/recipies
imthenewguy replied to Dragoness Faye's Support Request in Support
Can you link me to the imagur links and give me the skin IDs for both please? -
new ver 1.2.10 still shows 1.2.9 on load
imthenewguy replied to TwoShoes's Support Request in Support
Changed Status from Pending to Gremlins -
new ver 1.2.10 still shows 1.2.9 on load
imthenewguy replied to TwoShoes's Support Request in Support
Of course I did that! lol I think ill leave it for now xD -
Experiences bug that was supposed to be fixed in v1.0.6
imthenewguy replied to Joe Petrie's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.7 -
Changed Status from Pending to Closed Changed Fixed In to 1.2.10
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Changed Status from Pending to Closed Changed Fixed In to 1.2.10
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Found the issue. Will patch asap. Maybe I should work for Amazon game studios?